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EU4 - Development Diary - 10th of January 2017

Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  1. Embrace protestantism or reformed as your state religion.
  2. Humanism or Religious Ideagroup full.
  3. Convert ten provinces of a different religion..
  4. Gain at least 5 colonial nations.
  5. Own all provinces of your culturegroup.
  6. Gain trade-bonus in spice or chinaware or silk
  7. Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.
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Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...
 
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One question: shouldn't those eras be more dynamic? Fixed dates looks quite strange in the game in which you can become colonial power as Byzantine Empire.
 
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for possibility to ignore?
Looking back to Institutions System and its high dependency on ability to develop your provinces, I suppose we will be forced to buy expansion anyway.
Yarp I suppose so. And yes, for possbility to ignore. I'm not buying Ages.

I love the idea of having your country go through different ages, but this is as far from what I imagine anyone would've thought of and wanted when they spoke of ages than what we're getting.

This is a checklist of drivel you have to do in order to get points to unlock something. That is really what this is and it has not a single inch of depth to it. Ages could've been a big thing and the biggest feature to come to EU4 had it been anything but this. Something dynamic and interesting, with dynamic names like "age of strife" and whatever else depending on what your country is going through. Anything but this.
 
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Please Please Please Paradox make the Age Timers Dynamic (at least somewhat).
Tie it to Reformation/Institutrions for example?

Also I am not happy as these "Ages" are very Europe Focused, this is somewhat immersion braking in the rest of the world. Especially when you have not got contact to the Europeans yet.
Are there any plans to address this? (E.g. have Ages progress by tech group and make some permanent ages like a "Pre Columbian" and "Post Columbian" age for new World countries and uppon Modernization they switch to the "Regular" ages system.)
 
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This somehow managed to be even worse than the previous Ages diary, despite the complaints and later minor retooling of some of the options.

Very glad this is paid-only. There's no way I'm buying this DLC, even on sale and even if it comes with something else important. I don't want this Ages poison pill in my game.

I pray there is nothing critical added to this DLC, like Confucian mechanics or reworked China / Japan. Leave those for another DLC that doesn't have such a bad feature included.
 
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Gain at least 5 colonial nations.

I would suggest, to let the value scale with the total possible Colonial Nations. In some RNW there are only like 5 different colonial regions, so it gets really hard to colonize everywhere, especially if some places are far away. So atleast let it scale between 4 and 6.
 
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I'm not 100% happy with the Polish bonus myself, but I really don't want to add a military bonus.
Just add +20% Cav Combat ability :p
 
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Would be good if Catholics had an Objective to re-convert a nation with high development, which is something they'd consider a big achievement in this time period.
 
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I pray there is nothing critical added to this DLC, like Confucian mechanics or reworked China / Japan. Leave those for another DLC that doesn't have such a bad feature included.
Unlike requests of the form "kill this feature with fire" (which, with sufficient quality of argument, are sometimes honoured; see the proposed 1.19 fort changes which were reverted after open beta because the player base pointed out serious problems with the consequences), requests of the form "don't put good features in this DLC because it also contains a really bad feature" are stupid, because:
  • If you can persuade the devs that the bad feature really is bad, they'll remove or revise it anyway.
  • If you can't, your request makes literally no sense to the devs.
 
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the age starts in 1530, 10 years after suleiman the magnificent's accession to the throne and starting the golden age of ottoman empire but it seems almost none of those objectives can be achieved by AI ottos lmao.
 
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Unlike requests of the form "kill this feature with fire" (which, with sufficient quality of argument, are sometimes honoured; see the proposed 1.19 fort changes which were reverted after open beta because the player base pointed out serious problems with the consequences), requests of the form "don't put good features in this DLC because it also contains a really bad feature" are stupid, because:
  • If you can persuade the devs that the bad feature really is bad, they'll remove or revise it anyway.
  • If you can't, your request makes literally no sense to the devs.
That was not a request for the devs. It was me expressing how I hope things pan out.

I don't think this particular system can be salvaged at all. It is at its core Eurocentric in both flavor and majority of the options (yes there's a few bones thrown to the RotW but the package as a whole just further cements the European-based view of all the world's history; it's also yet another system that integrates poorly with the Random New World), and the mechanics are simplistic, underwhelming, and largely railroaded. It can't be fixed with a few tweaks, and it's too big of a system for Paradox to just scrap it; they'd be left with nothing of note to sell in their next DLC.

I have no requests for the devs in this case because I have given up on this system and this DLC completely.
 
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The new age feature is good because it lets certain countries get bonuses by doing things that may be easier for them instead of having to expand when unable to or having to grow tall when they can't afford to.

I hope the new absolutism mechanic lets you centralize power and reap benefits, yet if too high, it can trigger a revolution (when in the age of revolutions that is). Currently, achieving a revolution means you have to damage your nation on purpose which is unrealistic.
 
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the age starts in 1530, 10 years after suleiman the magnificent's accession to the throne and starting the golden age of ottoman empire but it seems almost none of those objectives can be achieved by AI ottos lmao.
Well if the Ottoman's golden era started in the previous age, in game terms, then shouldn't we judge it based on how well they can meet the previous age's objectives?
 
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I'm not 100% happy with the Polish bonus myself, but I really don't want to add a military bonus.
Give it +0.3 goods produced globally. That's not military and this era was the time of major increase in population, the founding of many villages and cities and the rise of huge wheat plantations. It also gives Poland an appropriate problem at the end of the era - the collapse of royal treasury, which simply could not afford a large army in the next era.
 
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