• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 10th of January 2017

Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  1. Embrace protestantism or reformed as your state religion.
  2. Humanism or Religious Ideagroup full.
  3. Convert ten provinces of a different religion..
  4. Gain at least 5 colonial nations.
  5. Own all provinces of your culturegroup.
  6. Gain trade-bonus in spice or chinaware or silk
  7. Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.
eu4_2.png




Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...
 
  • 101
  • 83
  • 38
Reactions:
Mhm I don't know about the "Religious Turmoil" only happening in this age thing. I mean, you should have unrest created by religion even after this Age.

It had an end date of 1600 before. This is extending it to 1620.
 
  • 23
  • 1
Reactions:
What do the nations not wanting to play the religious game do during this age? it seems a bit uninteresting, where as the previous age had something lots of different nations can enjoy and was better for it.

Unite your culture group, colonise, eat enough of Asia for trading-in X' bonus, get the 30% cheaper culture conversion cost, use it. As a suggestion.

The major one for me is when my armies are sieging a fort and are attacked I don't get a notification, is this the same for everyone else?

Started when the change on the forts was implemented where by armies trying to break a siege get the positive bonuses instead of the sieging army. Seems like you inverted or flipped something to it's opposite, because when I attack an army that's sieging one of my forts I get the under attack notification (like I didn't know...i just told them to attack that army).

When your army is 'attacked' while besieging, they count as the attacker, so you need to turn on the notifications for "when our army attacks the enemy".
 
  • 5
  • 1
Reactions:
I agree with @Reyfou ... I'm likely going to skip out on this DLC. Every game, with just goals and the same stuff to pursue and nation-specific bonuses for that extra railroading noone asked for. It's hard to be this disappointed and there's no saving this as far as I can tell. First DLC I'm ever skipping out on.

Edit: And ages is free, but splendour is not? What a joke.
 
Last edited:
  • 6
  • 6
Reactions:
In game-terms, Portugal was more of a PU minor than actually having been integrated. Will subject-provinces count for this? I assume that even if they don't, colonial nations still will, since otherwise this would be pretty much impossible for colonisers.

subjects count.
 
  • 28
Reactions:
this looks like national ideas with limited functioning time. Why do we get unique powerful abilities for these countries only? Isn't it railroading which we wanted to get rid of before?

Because we want certain countries IF they reach objectives to be a bit more powerful at certain times.

Will there be unique abilities for each country which just aren't announced yet?

not in the announced ages.

Will ages be a paid feature?

Paid.
 
  • 21
  • 6
Reactions:
For the golden age, to get it do you need to complete all the objectives? Or only one? Do you then get all the rewards? Or one? Do you get to pick the reward from the list? For example, France choosing Spanish Tercios.
 
- I also never see Mughals formed.
- Poland does not need another military buff, i am ok with +legitimacy. Anyway, they already have best military ideas.

- 5 colonial nations seems too much this quickly ?!? - nobody gets this - maybe Spain and Portugal AI get them sometime..
- "Gain trade-bonus in spice or chinaware or silk" - this one is also very iffy... maybe china can get chinaware one, others seem unattainable, at least for AI
- "Humanism or Religious Ideagroup full" - i also don't like this one because it is nudging players to go for these two groups
 
  • 3
  • 2
  • 2
Reactions:
For the golden age, to get it do you need to complete all the objectives? Or only one? Do you then get all the rewards? Or one? Do you get to pick the reward from the list? For example, France choosing Spanish Tercios.
Golden eras require 3 objectives, and they don't give any of the rewards on the list, give a 10% monarch-point-cost discount for everything, 10% land+naval morale, and 10% goods produced, for 50 years, one per game.

4 bonuses per age are limited to specific nations, the others can by unlocked by anyone.
 
  • 5
  • 1
Reactions:
Because we want certain countries IF they reach objectives to be a bit more powerful at certain times.
Yes, its clear. But, in fact, national ideas do the same thing - they represent concrete country historical strengths in different ways. For instance, Russian Siberian colonization, Austrian chance of new heir, Prussian Military etc are all unique historical flawors of those countries.

The only difference between NI and Abilities is that abilities have from date and to date, when NI have from date only. So I'm just wondering why you try to introduce completely new system instead of making existing one (NI) more flexible, expanding it.
 
  • 9
  • 6
  • 2
Reactions:
Do the objectives have to be met during the particular age (1530-1620) or does it also count if you already fulfilled them before? For example, in my current game I immediately embraced the Protestant faith as soon as it first emerged, gained a center of reformation and converted all of my provinces to my new faith. All of this well before 1530. (I think it was about 1498)

In this case, did I fulfill these two objectives?
Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!
  1. Embrace protestantism or reformed as your state religion.
  2. Convert ten provinces of a different religion..

Or should you wait until 1530 before embracing protestantism and converting your provinces? In that case, 1530 is quite late and waiting would feel artificial if Protestantism is already around for some decades.
 
  • 2
Reactions:
Kind-of not convinced by the notion of a bonus gained because you converted to protestantism or reformed - which passes over every non-Christian, penalizes Catholics in comparison with Protestant and Reformed countries (considering who was dominant in the 1530-1620 timeframe it's sort-of the opposite...) and potentially rewards Catholic countries who have conversion basically forced upon them.
 
  • 16
  • 2
Reactions:
Spain owned all 'iberian'-culturegroup provinces between 1580 and 1640 in History.
Is Basque part of the Iberian culture group? I honestly don't remember, but if it is, that doesn't work for Labourd, which stayed French throughout that period.
 
  • 10
  • 2
Reactions:
The new edict system seems like a good addition, and it will be interesting to discover the absolutism next week.

I'm a bit deceived by the ages still seemingly being completely rigid in terms of dates and not all taking into account the game and mechanics such as institutions, but I hope it is moddable so that it is possible to remove all dates and introduce a more balanced and dynamic system.
 
  • 2
  • 1
Reactions:
What about giving Poland something like +50% Religious unity or Development cost reduction (religious refugees moving to Poland) for its more tolerant view in this time period?

During the said period PLC was probably the only country in whole Europe having officially and legally embraced religious tolerance. Areas in the Great Duchy of Lithuania have kept their Orthodox creed throughout the game period, Lithuania proper becoming largely Reformed and Pomerania & Greater Poland following Protestantism. Under current mechanics such a tolerance isn't a viable choice. However with Religious Unity boosted significantly it might happen.
 
  • 8
  • 1
Reactions: