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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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I hope that Palopo actually produces iron, because that was the reason why Majapahit camp there, they needed the iron to forge their weapons. The name Sulawesi literally means iron island in the local language. It was a major iron producer. Even today the island have massive mining operations. The island just have an abundance of mining resources.
While we're on it, Indonesian region needs more coal. Maybe in Pagarruyung or Padang (refer to the old mining town of Sawahlunto) or Palembang, and I hope they at least switch Kutai's coal province from Samarinda to Berau.
 
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Can we have a look at khmer /Cambodia more in depth please! I love trying to reverse the decline of the Angkor empire
This is related to last week's DD.
 
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@neondt
As for the island of Borneo. Does Banjar represent Negara Dipa? As for the uncolonized province of Katapang, it should belong to a new country called Tanjungpura.
Pages in Indonesian:
list of rulers:
  1. Sang Maniaka atau Krysna Pandita (800 M–?)
  2. Hyang-Ta (900–977)
  3. Siak Bahulun (977–1025)
  4. Rangga Sentap (1290–?)
  5. Prabu Jaya/Brawijaya (1447-1461)
  6. Raja Baparung, Pangeran Prabu (1461–1481)
  7. Karang Tunjung, Panembahan Pudong Prasap (1481–1501)
  8. Panembahan Kalahirang (1501–1512)
  9. Panembahan Bandala (1512–1538); Anak Kalahirang
  10. Panembahan Anom (1538–1565); Saudara Panembahan Bandala
  11. Panembahan Dibarokh atau Sibiring Mambal (1565?1590)
dd_borneo.png

1444.jpg
 
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Unfortunately South America can still not be routed towards Asia. Would also be nice if some more of the north American trade could be routed west. Like Hudson bay->California.



Can Palembang also get the option to name itself Srivijaya? It once was the capital of the empire.

Now that there are many more Hindu nations in sea can they get the Hindu estates if you own dharma?
Vaishyas as Hindu merchant caste are surely present Ind sea as well. The Maratha too.
If there were Jain's or rajiput in sea I don't know.
Why would marathas exist there?
Soo, will it be possible to change our countries name in the future when we are big enough, like France -> French Empire, Great Britain -> British Empire, Sweden -> Swedish Empire, etc.. That would be awesome, there's currently a mod for that, but its unfortunately not Ironman Compatible
They'd have to go back on everyone and check it for bugs, but yeh British empire after you do the British empire mission would be cool, or Great Britain & Ireland once you own Ireland
 
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Several questions:

  1. Will the spread of Islam be adressed? The current "spread religion" trade focus works kind of backwards. It wasn't dominant muslim states that spread their religion, but the spread of Islam that led to the rise of muslim countries. For example Ternate embraced Islam without any muslim country active in their "trade node".
  2. Does Palopo (Luwu's capital) produce Iron now? Sulawesi literally mean "Iron Island". Poso should probably also have an event that gives it Iron as it contains the iron deposits around Lake Matano.
  3. Considering it's more ambitious to form it now, does Malaya gain new national ideas?
  4. Please tell me that Majapahit will be able to exact terrible revenge upon China.
  5. Will Malaya be able to trigger the Spice Trade without letting the Europeans in?


I like to describe Majapahit as the result of throwing Byzantium, the Timurids and a bunch of boats in a blender. :D
The spice trade event is to show how wealth grew thanks to the Europeans getting in on the market, without crossing the Cape of good hope the prices should remain stable, and so not get the decline of spice trade event.
Why are we getting a new trade good?
New trade goods are good ideas, means you can get the trading bonus more easily
 
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Can we get unique formation, events, and ideas for the Langfang republic? It is one of the first republics in Asia and thus very unique nation that deserves more flavor.
 
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so the island of Sumatra has a impassable center now... i guess the bottom is simply uncolonized?
for nusantara , if it's only a cosmetic name of malaya , why not, and the new formation requiring 40 provinces instead of full control of 2 out of 3 islands... surely a step in good direction
Wonder on the exact extent of inland sea
 
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So that's what, at least a dozen new tags when the early game performance is already crap? Oh boy, now just add in a new trade zone or two and we can really see some performance!!!!
Look up the "Fast Universalis" mod it really helps preformance. Not sure if it has a 1.30 update yet.
 
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Look up the "Fast Universalis" mod it really helps preformance. Not sure if it has a 1.30 update yet.

Being as my computer is well above the recommended level, not just the minimum, I don't believe I should have to get a mod to have the game perform at an acceptable level. You may accept that sort of nonsense but I refuse to do so.
 
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2. On the Natuna issue; it is somewhat jarring to see colonial powers made stepping stones for this region in outer, remote islands (such as Belitung, Nias, Mentawai). It makes little sense and historically incorrect. I think if Natuna is to be added as new province, then it should be owned by an Indonesian nation. Maybe Siak or Pontianak? I don't know the situation in 1444.
Well, I have no issue with Natuna owned by Sambas. I just wish it to be its own province.

Do not see a reason to add Natuna, only in modern time it became something important.
It always geographically important for any country that try to control Karimata Strait. Its location between Sumatra and Kalimantan means it is useful as port that can cover both islands. Its also the gateway to and from South China Sea, should someone try to directly sailed across that sea. Srivijaya use it as port, Majapahit use it as port, Mongol forces probably landed here on their way to Java. It was however fell from use in the following centuries because there were simply no country that really can/want to control Karimata Strait, yet.

So yeah, I think the province deserve to be its own province based on at least its geographically strategic location.
 
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Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.

I know it's not final, and that cloves were valuable and rare, but base price of 8 looks ridiculous and artificially hyping the new update feature to be honest. It's twice as much as the highest base price of other (non coal) trade goods and still much higher than the in between 5-6 that is the price of the current best trade good after modifiers.
 
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