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EU4 - Development Diary - 16th of January 2018

Hello everyone!


I am Trin Tragula and this is the first development diary for Update 1.25 - REDACTED. Some of you may know me from previous diaries that have dealt with research, the historical setup and most of all map changes to various regions. This time is no different, I am here to tell you about a region that has received more work in the, as of yet unnamed, update that we are currently working on.


The region around the English channel has been revised before, both in Update 1.12 (Low countries) and 1.16 (France and the British Isles). Still there were some issues with it and detail is lacking a bit when compared to some more recently revised regions like Scandinavia or Hungary (also originally revised in the same update but later updated). For 1.25 it was therefore time to once again focus on overhauling this part of Europe.

As we plan to do in all future regional updates we have also added new texts to the startup screen for interesting countries that lack them in the overhauled region.


Ireland

Ireland.png



While Ireland has long been an English subject on paper the actual authority of the crown was in many ways a legal fiction in 1444. In practice direct English rule has collapsed and does not extend beyond the small piece of land known as the “The Pale” around Dublin.

While the particulars vary the Anglo-Norman earls, peers under the English kings, are in practice independent by most definitions of the word and have become as Irish as the population the govern.

Receding English influence has also allowed many of the older Gaelic clans to thrive and the island is home to several strong Irish kingdoms.

With the English Kings preoccupied with the Hundred Years war in France and internal squabbles over even their own succession the Irish independence seems destined to last. Should England manage to stabilize and be able to focus on the Emerald Isle once again however they risk losing this freedom quickly. Even so Ireland would likely be an unruly region to control.


In the 1.25 update we hope to better show how the various minor states in Ireland thrived as English rule grew weaker and weaker. We hope the new setup will better show how diverse the Island was and offer the player to lead one of the many clans or earldoms of Ireland to perhaps put up a stronger resistance to the English threat or fail and at best hope to rule as an English vassal.

All Irish tags (new and old) will be given individual national ideas, and the old group set will be repurposed (and partly rewritten) to be a reward for uniting the Island.


Playable Tags in Ireland:

  • Munster (New) - Independent Irish Kingdom
    • This tag represents the MacCarthy Mor, leader of the MacCarthys and the hereditary Gaelic Kings of Desmond. Named Munster to avoid confusion with the Earls of Desmond.
  • Ormond (New) - Independent Irish Earldom
    • In 1444 this tag represents the Butler family, the earls of Ormond.
  • Offaly (New) - Independent Irish Kingdom
    • Central Ireland was divided between many minor clans in 1444, most of them Gaelic. When it later fell to English conquest this is one of the primary regions subject to English settlement. In 1444 in EU4 this province is ruled by the Faly O’Connors, but they were really just one of many minor clans in this region.
  • Tyrconnell (New) - Independent Kingdom
    • The O’Donnel kings of Tyrconnell are another native dynasty to Ireland with roots going hundreds of years back.
  • Leinster (Old) - Independent Kingdom
    • In 1444 the Kingdom of Leinster is ruled by the Kavanagh dynasty since the 12th century (the kingdom itself dating many hundred years further back). While close to the Pale Leinster has a history of strong opposition to the English crown and has often been a force beyond its size in Ireland.
  • Clanricarde (Old) - Independent Earldom
    • Another Anglo-Norman dynasty the Burke family rules their part of Ireland in the name of the English king. In practice however they are just as independent as their neighbors and are.
  • Kildare (Old) - Independent Earldom
    • Much like other parts of Ireland the FitzGerald Earls of Kildare are for practical purposes rulers of their own lands but their close proximity to the Pale means they have a closer relationship with the crown and they have often worked more closely with the king.
  • Thomond (Old) - Independent Kingdom
    • The Kingdom of Thomond remains one of the most independent Gaelic kingdoms on Ireland in 1444. Far from the direct reach of the English crown their problems are more related to their immediate neighbors than a distant king.
  • Sligo (Old) - Independent Kingdom
    • In 1444 Sligo is ruled by the Sligo O’Connors. Much like the Faly O’Connors their hold over the region was not as absolute as we show it in the game.
  • Desmond (Old) - Independent Earldom
    • The Earldom of Desmond (not to be confused with the Kingdom of Desmond, a tag we call Munster) rules the richer parts of south-eastern Ireland. Their ties with the crown are not as close as those of their kinsmen in Kildare.
  • Tyrone (Old) - Independent Kingdom
  • The dominant Gaelic kingdom in the north Tyrone is ruled by the ancient O' Niell dynasty. Tyrone was for a long time the most dominant state in the north.
  • Ulster (Old) - Independent State
  • In 1444 this province was home to a larger number of clans, many with close ties to their Scottish counterpart. In EU4 it is ruled by the Maggenis dynasty.

Scotland

Scotland.png


In 1444 Scotland remains a strong regional kingdom, supported by the King’s of France in the south. While the Clans remain influential in Scottish politics, and would likely assert their independence if they felt it threatened, the Kingdom is unified in a way the Irish lords could only dream of. During their time on the throne the Stuarts have strengthened their rule and their defences against the English to the south, while hungrily biding their time to reclaim the last remains of Norse rule in the form of the Norwegian Jarldom of Orkney in the north.

Scotland has not received any new playable country tags in the 1.25 update but the region has been broken up into more provinces to give the Scottish kingdom a bit more depth and staying power. In the South two provinces have been carved out to show that the Anglo-Scottish border is in fact not flat and hard to defend. The addition of the West and East March provinces instead allows Scotland to fight an invader before they reach the farmlands around the capital
The Highlands have also been broken up, ensuring that a resurgent Highlander kingdom will be stronger and stand a better chance of surviving.


England & Wales

England.png


While England was updated once before after release we felt that it was simply not up to date with regions like Denmark or Germany, and that it was too easy to overrun the island of Great Britain for a naval invader. England is arguably one of the historical winners of this period and while England never saw much in the way of foreign invasion it was the scene of two great civil wars.

In update 1.25 England and Wales have been given a thorough rework with many provinces carved out of the existing ones or redrawn to better reflect both the political and economic realities of the time. The Isle of Man has also been made its own province, a naval base in the Irish sea for whoever manages to get control of it.


Added Tags:
  • Mann - Revolter in the Isle of Man province.
    • In 1444 the Isle of Man is an English possession but it was once a kingdom of its own with roots in the now defunct Kingdom of the Isles.


France & Burgundy

France.png


Another “winner” in our timeline was France. The great kingdom that dominated European politics for centuries before imploding to internal unrest and rising reborn as the Revolutionary Empire of Napoleon, ready to reshape the politics of the continent completely.

In 1444 France is the scene of the Hundred Years war, a long conflict over who would rule the populous lands of the Kingdom. The recently concluded treaty of Tours has seemingly restored peace to the region but its stipulations have yet to be carried out in their entirety as England seem reluctant to surrender Maine to the French king.

The 1.25 update have not brought any new countries into being in France but we have revised the French map, especially in the north.

Normandy and the region around Paris are now more detailed, allowing for a less one-sided early campaign between England and France once conflict flares up again. We have also taken the opportunity to shift some of the French development towards the more populated north to better represent the historical economy of the region.

The huge province of Bourgogne has also been broken up to represent the Burgundian border castles such as Semur, with their capital in Dijon receiving an Inland Centre of Trade.


The Low Countries

Low Countries.png


In 1444 the Low Countries are already one of the greatest economic centers of the European continent. Politically many of the states are dominated by the Dukes of Burgundy but under their rule they enjoy considerable autonomy and in time the northern parts would historically form the United Provinces of the Netherlands, an iconic power in the Europa Universalis timeline and a great mercantile and colonial power.

We have felt that when this region was last revisited it was perhaps done so a bit conservatively and this time we have been less concerned with keeping the status quo.

The province of Holland has been broken in two, as has Gelre and Friesland. The Province of Limburg (forever plagued by trying to accomodate the fact that the majority of the county of Limburg would become separated from the city itself in this timeline) has been removed entirely in favor of a separate province for Upper Guelders. The borders have also been redrawn to hopefully better reflect the many border changes in this region during this period in history.

While the development of the Low Countries region was always high (indeed even in 1.24 it is higher than all of England) it has been increased slightly again to better reflect the economic power of these cities. Utrecht, Friesland, Gelre and Holland have all grown by one province each while Brabant, though it remains a powerful force in the region, has lost both a province and a sizable amount of development.



That was all for today! From Ireland to Burgundy we hope that this overhaul will make for a better experience and that it will also make for a more accurate representation of this central region to the developments of the 1444-1820 period.

Next week’s developer diary will be written by @DDRJake and should shed some more light on what kind of update we are making as well as the upcoming Immersion Pack that will go along with it.
 
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I'm disappointed the French Vassals are not making a return in a map update partly dedicated to France.
That's actually a good thing. The Estates were meant to represent that, just like they do for many other countries which also had vassals of their own which are not represented in game. French vassals are still releasable if the French king doesn't behave well.
What I am disappointed about, however, is that Estates got so quickly forgotten in future DLC and updates, while they could have proven a much deeper experience for inner country management.
That, and a centralization mechanic, which would require passing laws (like Conclave DLC for CK2) in order to decrease Estates privileges and autonomy in their owned provinces; would ensure that France truly is the "sleeping monster" it was, with its 15 million inhabitants during the 15th century. But we may sadly never see a DLC focusing on peace time and internal management, despite it being long requested
 
I won’t say that I’m not disappointed... Iberia was already in need of a buff with how much it is struggling. Sure, it’s fine in the hands of the player, but it is often being portioned between the Mahgrebi and Aragonese, and we hardly see AI form Spain. With a French buff I fear we will return to the days of Bluberia instead of having Spain becoming the superpower it was historically.
It's not necessarily a French buff in every game if England and Burgundy is buffed accordingly/more.
 
No western europe is suposed to become rich, in 1444 it wasn't very rich, the only two really rich countries in Europe in 1444 is genoa and venice, and for some reason neither is a great power.
Rich doesn't mean you have plenty of population. Venice and Genoa were probably not wealthier than France or the HRE combined, they just had a "Higher wealth density" compared to their size.
Development is said by the devs to not represent population, but it certainly does : it influences manpower, tax raising and sailor supply. So it certainly is not tied to wealth only, but rather to an abstract synthesis of both wealth and population.
Thus, I find it logical that huge powers like France, Italy or HRE, with their respective 15, 12 and 11 million inhabitants, and Spain with their 8 millions, are considered great powers instead of Genoa and Venice, which had both less than a million inhabitant

I agree though, that Europe could be less developed in 1444, and have its development increase more quickly with buildings and institutions during the period, to slowly catch up much denser populated areas like India or China, which had kingdoms and empires certainly as wealthy in 1444, and with population counted by dozens of millions (100+ million for Ming)
 
EXACTLY. And because AI always choose to coexist with natives, they don't even need those troops in there! Colonization needs to be revised entirely. Also, it should not be so easy to ship tens of thousands of troops between long distances, or to move them like nothing across jungles.
Just increasing attrition on seas (or remove this arbitrary cap of 5 on both land and ocean) and it would already be less easy to do army shipping.
 
Rich doesn't mean you have plenty of population. Venice and Genoa were probably not wealthier than France or the HRE combined, they just had a "Higher wealth density" compared to their size.
Development is said by the devs to not represent population, but it certainly does : it influences manpower, tax raising and sailor supply. So it certainly is not tied to wealth only, but rather to an abstract synthesis of both wealth and population.
Thus, I find it logical that huge powers like France, Italy or HRE, with their respective 15, 12 and 11 million inhabitants, and Spain with their 8 millions, are considered great powers instead of Genoa and Venice, which had both less than a million inhabitant

While I agree with the sentiment I think it’s absurd that Venice has like 3 missions and Genoa’s missions are well comically random
 
Can we please have some better names for the England areas.

Scarborough -> North Riding or North Yorks
Hull -> East Riding or East Yorks
York -> West Riding or West Yorks

I assume that the one south of Hull is Lincoln.

Coventry is totally wrong. It used to be Mercia but by the 15th century Stafford would be better. The area to the left seems to be Shrewsbury, which would be good.
 
Also, @Trin Tragula, can you say something about trade goods in new provinces? If, for example, Paris was divided, will all of the new provinces produce paper or not?
 
Can we please have some better names for the England areas.

Scarborough -> North Riding or North Yorks
Hull -> East Riding or East Yorks
York -> West Riding or West Yorks

I assume that the one south of Hull is Lincoln.

Coventry is totally wrong. It used to be Mercia but by the 15th century Stafford would be better. The area to the left seems to be Shrewsbury, which would be good.
I don't see what's wrong with Coventry?
 
Attrition in general should be much more powerful see ottomans and Russians marching around France during the league war but apparently the ai can’t handle it
I totally agree, it would also be much more interesting for warfare, especially the 30 Years War, as we would have to manage more generals and divisions, rather than huge stacks of 200K, which would die in a day if travelling together and consuming in a week the food production of the region in a month.
I personnaly support a suppression of this arbitrary limit of 5% attrition (if you have 200K troops in a desert providing for 5K, why would only 10K die per month, while 195K are starving for 30 days ? Makes absolutely no logic), although that would probably require a rework of the AI as well... But hell, this rework has been asked again and again for months, for naval AI, warfare, diplomacy....
 
On the province of Caux, Rouen is further south on the Seine IRL
 

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I totally agree, it would also be much more interesting for warfare, especially the 30 Years War, as we would have to manage more generals and divisions, rather than huge stacks of 200K, which would die in a day if travelling together and consuming in a week the food production of the region in a month.
I personnaly support a suppression of this arbitrary limit of 5% attrition (if you have 200K troops in a desert providing for 5K, why would only 10K die per month, while 195K are starving for 30 days ? Makes absolutely no logic), although that would probably require a rework of the AI as well... But hell, this rework has been asked again and again for months, for naval AI, warfare, diplomacy....

I hope that if there is a naval rework attrition will become stepper outside of your countries immediate vicinity and naval control will factor much heavier into how much attrition you suffer in an area
 
I think that straight crossing is connecting Argyll to the new "Inner Hebrides" province. Not a great placement for the crossing's visual, to be sure.

The Isle of Arran was controlled and governed from the Ayrshire province so it would make no sense to make it a part of the inner hebrides.
 
Does Mann have its own culture?
 
Spain was (likely) not changed, they still start with a mere 18 ships ( I don't know how it's based, but they always have 18 ships). However, the shape of Navarre seems to be slightly different??