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EU4 - Development Diary - 21st of April 2020

Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So let’s jump right into the new features.

First up is an addition to the Custom Nations Designer

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We’ve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.

Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we weren’t happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they weren’t “sexy enough”.

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So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.

The Revolutionary Guard

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These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of King’s and their lackeys. They can be built as Infantry, Cavalry or even Artillery.

These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.

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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance
You can combine all of these together, however you want, the limitations that are there are if you have Cradle of Civilization and how high your army professionalism is. For example Elite Revolutionary Guard requires an army professionalism of 80. If you don’t have Cradle of Civilization then values get converted to other things.



Next week’s development diary will be focusing on the great Kingdom of Bohemia and the Hussites.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.

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Ugh, with such ugly flag Revolutionary Great Britain needs to be put down for the benefit of all mankind.
 
Groogy I got a question

Is it possible to choose each Tier 1 - 4 and each Unit Type differently?
For example Tier 1 Infanterie Aztec, Tier 2 Maya, Tier 3 Inca
Tier 1 Cav Persia, Tier 2 Persia, Tier 3 Persia

Why Persia? It has Camels I guess, I'm not sure.
 
I also see Revolutionary Zeal doesn't have as much Admin Efficiency as Absolutism. I guess when you have the Super-CB it compensates for that though.
Yeah, it seems to be a Max of 30% instead of 40%.
 
Groogy I got a question

Is it possible to choose each Tier 1 - 4 and each Unit Type differently?
For example Tier 1 Infanterie Aztec, Tier 2 Maya, Tier 3 Inca
Tier 1 Cav Persia, Tier 2 Persia, Tier 3 Persia

Why Persia? It has Camels I guess, I'm not sure.
No it was something we were trying to solve but you have to apply sprites per pack, so some packs do only apply to like level 2 and 3, then you can combine it with others that provide level 1, 2, 3, 4, and get a mix of things.
 
@Groogy Why not make this mechanic available to all nations? Surely it would be feasible for all nations to have elite regiments towards the end of the game's timeframe.

If everyone's special then nobody is.
 
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If everyone's special then nobody is.
it could be done with everyone having limit amount of elite troops. So if they get stacked wiped or killed its a huge loss. maybe they have a small manpower pool separate from the main. these units are very good a should only be used in grave situations because there rare.
 
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So, i see a lot of people talking about how the zeal mechanic is a nerf to the revolution, and, it kinda is, but also, they are already horribly OP. i think this change makes it more feasible to be reactionary. revolutionary still seems to be overwhelmingly better do to there new reforms, and the old target of the revolution bonuses, and there special CB, but its a step towards balance. i mean, now there IS a trade off as opposed to just being objectively better in every way.
 
How are these built? Are they like mercenaries in the current version pay money until you reach the limit or is it a button of some kind like the other special troops currently in the game?
 
All nations having access to a small number of elite troops if they have high enough army professionalism makes sense though. It's not like only revolutionary france had elite units.
 
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Groogy, can it be suggested that the birth of the Revolution should spawn primary national cores everywhere? The French revolution sort of spawned nationalism everywhere.
 
How are these built? Are they like mercenaries in the current version pay money until you reach the limit or is it a button of some kind like the other special troops currently in the game?

They are built like normal regiments but an upper cap of how many you can have.