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EU4 - Development Diary - 21st of April 2020

Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So let’s jump right into the new features.

First up is an addition to the Custom Nations Designer

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We’ve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.

Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we weren’t happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they weren’t “sexy enough”.

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So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.

The Revolutionary Guard

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These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of King’s and their lackeys. They can be built as Infantry, Cavalry or even Artillery.

These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.

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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance
You can combine all of these together, however you want, the limitations that are there are if you have Cradle of Civilization and how high your army professionalism is. For example Elite Revolutionary Guard requires an army professionalism of 80. If you don’t have Cradle of Civilization then values get converted to other things.



Next week’s development diary will be focusing on the great Kingdom of Bohemia and the Hussites.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.

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I don't like the new Revolutionary Guard. I mean, it is okay, but for a 2 year development expansion I was expecting for more meaningful additions...
 
Does this mean we can finally use DLC sprites for our custom nations without mods?
 
Does this mean we can finally use DLC sprites for our custom nations without mods?
Yepp! It's also sync'ed if you are doing this with a friend over multiplayer. Of course though if he doesn't own the DLC he can't actually display it.
 
No, there's no ability to customize your revolutionary flag. We have however defined many more tricolors for specific nations.
Please tell me that the new defined tricolors include Norway, Portugal, Scotland, and Hannover. It's *really* weird that Kurland (you know, that formable with trash ideas that nobody would ever want to form) has a defined tricolor (admittedly it's historical) while some possible late European contenders have nothing.
 
Ok, so maybe i was unclear before. im fine with the whole revolutionary vanguard thing, and technically every nation CAN get them, since everyone CAN go revolutionary. but as i said before, basically every nation had its own elite regiments. id like if every nation could have its own generic special forces. but maybe just focused on different things, like, shock,fire, or even mobility, and decisions for existing special troops like the Janisaries And Rajputs.
 
with changes being added to the custom nation desiger, is there any chance the CK2 converter religions could be added to it as well? i'd like it to be possible to play them without making a ck2 game first.
 
I beg you to add some realistic flags to revolutionary countries. I mean some of them are fine, like France but for the rest of the world, they are just awful. Is that really that much to ask to simply use for revolutionary countries current flags of their real-life counterparts? It would look soooooo much better.
 
No, there's no ability to customize your revolutionary flag. We have however defined many more tricolors for specific nations.
So someone deliberately made GBR have such ugly flag! Kinda funny :p
 
Something I've been curious about since the 14th of January diary, that's back in my mind with the revolutionary guard's "+100% army drill gain" modifier:

Another thing tweaked to help you retain your manpower in long drawn out wars is Army Professionalism and Army Drill. First I need to cover that Drill Decay Modifier has been renamed to Regiment Drill Loss to better explain what it does fully. It prevents all losses of Drill on your regiments including the loss you get from casualties.

Now the Army Professionalism modifier has been modified to include a scaling -50% Regiment Drill Loss when full. This results in that every two soldiers you lose, you only lose Drill worth of one. Drill have had their defensive bonuses increased, to -25% Fire/Shock Damage received at 100% Drill, meaning you will lose a quarter less of your normal troops if you can maintain the professionalism of your army.

How many sources of Regiment Drill Loss are there, besides professionalism and (I believe) one of the special units in India? It feels strange that there's not a single idea or eveny a policy that gives any bonus to professionalism or drilling.
 
Wait. The Guard units are just like the Janissaries but without the additional reinforcement cost and not needing to spend MIL to get them. What the heck? So far all unique units have had unique bonuses so why make the Guard a BETTER version of the Janissaries?