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EU4 - Development Diary - 21st of April 2020

Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So let’s jump right into the new features.

First up is an addition to the Custom Nations Designer

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We’ve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.

Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we weren’t happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they weren’t “sexy enough”.

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So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.

The Revolutionary Guard

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These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of King’s and their lackeys. They can be built as Infantry, Cavalry or even Artillery.

These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.

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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance
You can combine all of these together, however you want, the limitations that are there are if you have Cradle of Civilization and how high your army professionalism is. For example Elite Revolutionary Guard requires an army professionalism of 80. If you don’t have Cradle of Civilization then values get converted to other things.



Next week’s development diary will be focusing on the great Kingdom of Bohemia and the Hussites.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.

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If everyone's special then nobody is.
I so wish this was repeated more often on this forum. Way too often when a new unique mechanic is introduced people ask: give it to everyone, increase blandness.
 
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Maybe all nations have access to elite units and revolutionary nations have easier access to them (and more of them)?

Or maybe normal nations pay for elite units using gold, while revolutionary nations use zeal and less gold?
 
I so wish this was repeated more often on this forum. Way too often when a new unique mechanic is introduced people ask: give it to everyone, increase blandness.
The issue in this case isn't a nation getting something special, its that it doesn't make sense for ONLY them to get this special thing. almost every nation ever has had its own special elite troops.
 
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Great Britain has a default revolutionary flag.... Does this mean you've FINALLY added the ability to customize your revolutionary flag? Praise the gods.

No, there's no ability to customize your revolutionary flag. We have however defined many more tricolors for specific nations.
 
We’ve reworked the underlying sprite pack system to make it a bit easier to work with
Could you please provide more detail on this? Perhaps an example code? I have published many unit model mods so I might need to recode the mods after next DLC's release.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.
View attachment 569731

What the h**l is that unit?
 
The issue in this case isn't a nation getting something special, its that it doesn't make sense for ONLY them to get this special thing. almost every nation ever has had its own special elite troops.
The important point is that this is about the revolutionary guard. Other elite regiments with fitting flavour exist, like janissaries and rajputs.
On the other hand the boni seems weird, i'd expect morale boni or even better morale loss reduction on casualities for them, insteaf of making them more professional than well, professional armies
 
It's a cool mechanic. It's just a shame that it's restricted to one tag, when it would be nice endgame flavour for countries with high army professionalism.

It's available to all tags that are revolutionary, not only the revolutionary target. You forget that with Emperor we will add the ability for more than one nation be revolutionary but only one will be the torch bearer :)
 
New toys for revolutionaries is very much appreciated.

@Groogy How did your Ludum Dare game end up going? Make something cool?

Yeah was super fun thanks for asking. Ended up making a Sim Earth inspired game to accompany the theme of "Keep it Alive".
Itch.io page for it if you want to give it a spin: https://groogy.itch.io/derelict
The entire development of it was also recorded, going to setup a playlist soon for easy viewing... but it's like +40h of stream :D
 
Could you please provide more detail on this? Perhaps an example code? I have published many unit model mods so I might need to recode the mods after next DLC's release.



What the h**l is that unit?

You now define sprite packs that refer to the sprites and it doesn't care about the naming of sprites instead. You can also script how they should be applied :)
 
No, there's no ability to customize your revolutionary flag. We have however defined many more tricolors for specific nations.

Out of interest why is the Revolutionary Britain Purple-White-Green?
 
Any hopeful news about allowing us to add new special units through modding? Or is it all hard-coded still?
It would be great if we could use the infrastructure you guys seem to have.
 
What happens if you build to your cap and then the cap gets lowered?

They stay, we are not gonna remove troops from you as the player should be in control of if his regiments should be removed or not. (Now with the new mercs, it also means that 0 strength regiments in the company won't be deleted either based on similar philosophy)