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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

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Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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Just add a cultural threehold modifier to russian (/moscovite) ideas?
This would in fact be even more nonsensical. Please understand - from gameplay standpoint no one (sane) cares much about the change. The discussion is about people finding the division displayed on the map silly - Those cultures simply weren't a thing in regions they occupy on that map. It's just strains credulity to have them be the way they are on that map. But since it's necessary for game balance, I personally don't mind it at all. I just wish they'd generalize it more like Northern/Southern russian and Western/Eastern Ruthenian. Or pull the america thing, but that can be seen as favoritism and would start "why X don't get it" affair.

In all honesty I don't care - I just found it amusing that paradox started making up cultural regions in the same path they declared turks = arabs.
 
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Thanks for reworking on Ireland. But strait-passing has still problems. Ships are things which blockade straits,not territories. So that is so stupid. And it makes wars against Denmark harder. Also Kuban was always a city which symbolised Ukrainian (Ruthenian) culture in Caucasia. Not only in 1600's,even in 800's and surely in 1400's too. That province should be a part of Ruthenian culture like northern Crimea.
 
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Agree to some extend, but how about the southern Azeris who currently live in Iran? I feel like Azeri's have more in common with the Persians in culture than the highlanders of the north. Of course I can't comment from first hand as you do.

When speaking about Azeris, I was referring to the population of Azerbaijan, which is the same population that the in-game country, Shirvan, represents. Yes, the southern Azeris do share more with the Persians, just like the northern Azeris share more with the Caucasians, i.e. they also to an extent differ from each other. However, the Azeri traditions, such as dance, music, costume, etc. all certainly match and originate in the Caucasus.
 
I just come to said - you guys are the best game development team in the world. I don't know any other companies who mutch care about theirs current games. And paradox do not let EU4 to die. After day after 1.15 I saw dev diary for 1.16 and I was just OMG. You trying to listen to community and make community wishes come true. Thank you again for your job paradox EU4 team

I second that. I feel that 20 EUR payed for Cossacks is not enough anymore. Where I can find "donate" button to keep you rewarded for doing good work?
 
Because "Turkish culture" isn't a thing in 1444. It occurred afterwards when they decided to settle, unite and form an empire. They adopted things from Greeks, Caucasians, Arabs and Persians to create the Ottoman Turkish culture.

(To save you a post let me answer it in advance, No one cares about the Turkish steppe history and the first thing that comes to mind when talking about Turks is the Ottoman Empire and Istanbul)
"No one", I love how sure you are of your opinions. Regardless, as above giving unique cultural mechanics to individual countries is just band aids in my honest opinion, if you want to represent how Turkish was a mix of cultures anatolian culture group would probably be a good start.

I want the ottomans buffed
Errr... Why?
 
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i have a save game with greeks of byzantiom who LAG very much in cossack 1.14.0 :( (only 1savegame )
can this probleme be resolved here with 1.15.0?????:confused::confused::confused:
NOTE: its a commen sense DLC savegame i have convert it to the Cossak DLC but the game lag 1 time per day whit this save game .
PLZ i need some help i am on 1654 now and it was a very hard thing to be her . because i play historicly (i help all historical nation to survive and not expand very much)
 
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eu4_map_BYZ_1654_08_12_1 - Copie - Copie.png



plz d ont tell me i need restart all this :eek:

i take from me 150 year to beat the ottoman with the greeks of moree and liberate the arabs .
and a very long time to help the british and french to colonize only there historical lands in north america .
and 10 wars to unifide italy with napoli .
and many great wars in germagny betwen the north of bradenbourg and south of bavaria.

and it was a long 50 years for the russian 1600-1650 the polish have pushe to moscow (like in real history )
the sewidishe conquer ST petersburg . and now the russian have retake moskow but traped in smolensk .



plz help !!! someone ????:confused:
 
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I didn't mention it earlier, but that Ireland map is really good. My only quibble would be the division to Munster, but unless it were divided three ways and the issue of both a Gaelic and an English Desmond were somehow resolved, the two-way split is probably the best solution. The rest of the provinces are just about perfect, in my opinion.
 
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What else could they be the fennougric group is gone.


There were cultural diffrences in germany but not exactly large ones. Atleast not in any two bordering cultures.

As for russia no they probably shouldnt be there but the thign is they added provinces and had to do something to keep russia from becomming even larger, truth be told they should just allow provinces to have less than 3 development.


Then suggest better solutions that work in a gameplay perspective.


You are correct in 1444, but in 1821 cultures are very important.

what about making culture branches for culture groups ?
 
I would put Latvian, Lithuanian, Polish, Czech, Slovak, Sorbian and Hungarian in one culture group.

Sorbian should be in Upper and Lower Lusatia, which should have a tag.

Silesian has never made sense to me. Breslau and Glogau were germanic and Ratibor was Polish in this time.

Romanian... It should be its own group. But that would really only work if it had more provinces, which it deserves.

Estonian and Uralic should be in the Scandinavian group (or Uralic could be in the Russian group).

Also we could really use an Arpitian French group for Savoy, Wallis, Vaud, and Lyonnais..

I still say it makes more sense to have Armenian and Georgian be in the Greek/Byzantine group.

West Switzerland/East France, Eastern Anatolia and Bulgaria are regions that could really use some border changing attention even after all this.

Poor Slovenian : (


Estonian and Karelian should both be in Scandivanian group, since the Karelians are basically Finns who happened to come under Russian rule... their customs differ quite strongly from anything russian. Even with the new culture grouping not depending on languages, it makes more sense there than in "East Slavic"/"Russian".
However, without Estonian the "Baltic" group doesn't make much sense to keep around... and putting them to Polish etc as you suggest seems to make it a too big group IMO.

I totally support implementing the Sorbs, and doing something about "Silesian" (not even Wikipedia considers that a distinct culture). However, with what the "Austrian" culture currently represents, it actually does make sense not to seperate Slovenian from it. Culturewise, there wasn't a difference between the germanic and the windischen inhabitants of Habsburg-ruled realms. Plus, it would be difficult to decide in which province ones or the others were in the majority. However, a "Slovenija" tag would be awesome! (Probably coming as soon as an Iceland one...)
 
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Ireland -> why should a remote island on the fringe of Europe get nine (9!!!) provinces when Sicily gets only three (3!!!) - ???
Sicily doesn't need more than three provinces to be fairly represented, as long as they're suitably rich.

Ireland, it seems, is another matter.
 
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Why should a remote island on the fringe of Italy have more than 3?:p
84,421/25,711=3.28345844
Math checls out ;)
Cultures look like ideal map of 19th century, not 1444. This game needs a dynamical culture and culture group system.
Dynamic stuff is cool, but lacking that cultural unions helping along historic lines is better than representing cultural heritage that is not necessarily relevant for the entirety of game's span. I still maintain that Arabic is too big to be balanced but that's just my 2 cents.
 
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These cultural changes are absolute nonsense.

You claim you're going away with language=culture, yet Lithuanians are in group with the Balts instead of Eastern Slavs they coexisted for half a millennium, same thing with Poles apparently being close to Czechs (almost no connection during the EU era) than Prussians, Lithuanians or Ruthenians.

There's now apparently a "Ryazanian" culture that somehow extends to Smolensk area.

Turkish is in the group with Arabian so Ottoman Empire can now attack independent Arab states late game using the "Nationalism" casus beii. Because that makes total sense and if there's one state that needed a buff it's the Ottomans.

Oh, and a group consisting of Romanians, Hungarians and Slovaks :0

How about instead of changing the culture setup for the nth time, make the cultural penalties less important so that it is both historical and easy on the gameplay? Cultural differences didn't mean anything in this time period, religious differences did. Just nerf the cultural penalties all across the board and be done with it.

The more im reading this, the more i don't like the culture changes.

It sounds like these culture groupings are yet another quick fix on AI programing.
I don't get it. If you want the AI to go after certain areas so badly then just code Region X as top priority.

The more time wasted on haphazard features, the more time that will be wasted in the future to yet again change the same feature.

Some cultures were homogeneous over a large area, while others had more variants in a small area. That's just how it was.

What even is the point of culture if it's just a vague descriptor based on geography?

If you're going to put Turkish in the same group as Arabic you might as well put English in the same group as French. It'd make as much sense. But I'm with basically everyone else who has commented about it - it's just a bad idea.

Don't ignore these people they're the only ones speaking sense

Also pls remove French-English strait all it does is force the English to leave a single ship there from start to finish and it can easily be crossed if France and Spain/any naval country work together.
 
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