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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

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Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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Harness the Swiss should have a picture of Swiss cheese, please.
 
So does this mean that "re-elect from the ruling family" feature has finally been fixed now? So it will no longer generate completely random characters that don't share any name or stats from previous ruler?
 
That’s not what was said. What was said was “Oh you sweet summer child.” That’s condescending. That’s being rude. Even if he was “just” saying that the other guy was being too naive, that’s still rude. It’s essentially saying they don’t know as much as he does, so they should shut up and listen to him. Someone going “It’s too early, let’s wait and see” is much different from “You know less than me, so how dare you have an opinion that disagrees. You’re too stupid to actually know what’s good or bad.”
"Sweet summer child" come from Game of Thrones and is said by Old Nan to the young starks. It is not mean, it is just an experienced person that is sorry to hear what naive cubs can sometime say.
 
Unfortunately there seems to be a lot of players who just can’t wait to see things like Abruzzo split into Abruzzo and Molise, or scripted mission trees which give anywhere between +10% tax income for a year or claims on half the world for doing things you’d probably do anyway (developer’s choice).

The game died to me as soon as it became a big bag of filler material, but a sizeable enough portion of the playerbase is too content with ‘OMG NEW GOVERNMENT IN SIENA’ while Italy has been full of the totally broken republic government type for years. (And let’s not even talk about Venice).

Imagine if the developers didn't create an inefficient mission system and instead focused their time on fixing the game. A better way to spend it rather than making "CLAIMS EVERYWHERE" missions. (Something the RNG missions already could do).

Once again thank you developers for not understanding that giving new paint to a rotten structure doesn't really fix it.
 
Venetian expansion into the terrafirma had basically ended by the start of EU4 the only real changes to territory is the acquisition of a small part of Lombardy, Ferrara and Rimini. Realistically the borders of Venice were established at the treaty of Lodi. Its not that Venice weren't interested in their terrafirma presence, but its very different to be interested in your immediate neighboring lands and use them to help buffer Venice itself and to consider the idea that Venice could or would ever want to be an expansionist power.

Cyprus, Crete, Dalmatia and the Po Valley were enough land territory for the city state, they wouldn't have risked expanding beyond that without drastic changes to how Venice was administrated and governed, which if you know anything about the Venetian political structure was kind of near impossible.

Game starts in 1444, while it's true that they mainly expanded between 1380 and 1430, they sttill grabbed some land until the beginning of XVI century, to loose it after Agnadello. So it's at least 50 years of expansionist Stato da Tera in game terms.

And yes, I have to agree that Venetian government would have made really difficult to administrate more lands. But they tried to do it, that's true too.
 
Game starts in 1444, while it's true that they mainly expanded between 1380 and 1430, they sttill grabbed some land until the beginning of XVI century, to loose it after Agnadello. So it's at least 50 years of expansionist Stato da Tera in game terms.

And yes, I have to agree that Venetian government would have made really difficult to administrate more lands. But they tried to do it, that's true too.
Agnadello wasn't really the turning point though, the Treaty of Lodi was. It established a stable and long term border that effectively lasted until the death of the republic. Its also worth taking into account the only major expansions of Venice in the EU4 timeframe was Cyprus, which happened almost by accident and the Peloponnese, which was an incredible military campaign. Neither are really worth talking about the city state as an expansionist power, realistically the expansion onto the terrafirma that did happen was more about denying the same lands to competing powers, mainly the Papal states and Milan rather than a typical drive for expansion too. These aren't conditions that would provide a reasonable basis that the city would suddenly reform its systems and culture in a way that would provide any desire to go after annexing a major land power like Austria.

There's also no reason to suggest that the Venetian government would have made it difficult to administrate more lands, they would just create more subdivisions of the various Provveditori Generali, it wouldn't be a big issue as the bureaucratic nature of the city state was very well organised and resourced. Administration was not an issue for Venice and realistically having more high profile jobs would be something the great council would be quite happy about, however what the great council wouldn't be happy about is having to fund expensive wars that would sap away at the salt reserves and be bad for business in general.
 
I would love to see the tree for Savoy/Sardinia-Piedmont as they historically formed Italy.

Also I would like to see he Papal missions or event include the Council of Florence which was occurring at the time of the start date. Pope Eugene IV and Byzantine Emperor John VIII were meeting with each other and almost reunified the Catholic, Miaphysite, and Orthodox faiths. This is a major event, and should at least affect the relationships between them. and maybe flip a few provinces Catholic, possibly Cyprus, Constantinople and Kiev. Constantinople would reject this through decision but as in history, have wanted this for the support of the Latins against the Turks.
 
Will updated Genoa missions get content about Black Sea colonies and Dniester trade?
I sure hope so. That would be really cool.
 
Venice should have a mission to take Alexandria, conquer the Suez and beyond to Ceylon and the Spice Islands, since that seems like a logical path for them if they are confronting Portufal after dominating the Mediterranean.

I'd say that the Pope should have a mission to vandalize Tuscany and Naples and/or Sardinia and corsica (Tuscany especially) since they were nominal vassals, plus along something for crusade against the Ottomans and also maybe something with the Reformation?

Also what about Savoy.
 
I'm not a massive fan of this. Particularly in regards to Germany - considering the title King of the Romans/King of the Germans was so tied up with the title Emperor of the Romans there is no way the Emperor would be willing to grant the title to someone else, and if you were powerful enough to form Germany it would make more sense to unite the HRE.

Italy is another matter- Gian Galeazzo Visconti quite possibly aspired to the Iron Crown, and of course Napoleon made a kingdom of Italy (after crowning himself with the iron crown).
 
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I know it's a silly typo... but I still love:

I'd say that the Pope should have a mission to vandalize Tuscany and Naples and/or Sardinia and corsica (Tuscany especially)

Battle Popes for getting Horde style razing? :D

But in general, yeah, would be nice to have something. But I'll be shocked if the Papal State doesn't get some mission chain to unite Italy for that Kingdom of God trigger.
 
Italy is another matter- Gian Galeazzo Visconti quite possibly aspired to the Iron Crown, and of course Napoleon made a kingdom of Italy (after crowning himself with the iron crown).
My main issue in regards to Italy is that there doesn't seem to be any good flag.
Wappenwiki does have a coat of arms that is basically just the Iron Crown but I have no idea how historical it is.
 
I love the new mission system and I am really excited that you are expanding on it! I would also like (maybe not in this expansion) for you to expand on other regions that don't get as much play as Germany or Italy (Balkan minors, Scandinavia and Caucasus).
 
I love the new mission system and I am really excited that you are expanding on it! I would also like (maybe not in this expansion) for you to expand on other regions that don't get as much play as Germany or Italy (Balkan minors, Scandinavia and Caucasus).
The Balkans will be changed for this expansion. Maybe the next DD will be about the Balkans.