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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

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Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

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Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

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Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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Great work on the government forms and events/disaster for Tuscany and Milan. Do you intend on changing the merchant republic mechanics? Doges should rule for life.

I'm really happy to see Tuscany and Milan (and united Italy even though we didn't see anything yet) finally get their mission trees and Venice getting a rework. I'm don't doubt you alredy have something planned or done for Savoy, Naples, the Papal States and Genoa. I hope there will also be something for the Roman Empire and united HRE. Rather than keeping them as late game achievement, I'd like to see them have goals of their own once they are formed.
 
Nice to see the mission trees looking robust. And going in a path other than Claims Everywhere, if I'm going to guess. I'm hoping for a lot of rewards for the missions that lie somewhere between Claims, and the generic results of like "small bonus for 25 years". Seems like fertile ground that's finally being tilled.
 
Cool stuff! Still, if Italian city-states can get new government reforms, I don’t understand why the Swiss Cantons won’t get ones of their own (unless I missed that they will, in which case please disregard this [though I still think the region is deserving of some more in-depth mini-HRE-style mechanic]). Either way, again, please, please make a tag for Geneva. Give the birthplace of Rousseau and the home of Jean Calvin a chance to shine!

Also, Portugal needs new ideas. Thanks.
 
nice to see some inept missions and more "disasters" let's hope they are designed in a way that they actually fire in more than 30% of the games, unlike the times of trouble or nomadic frontier that never fire with out player interaction
Yeah. As far as I’m concerned, disasters should be more frequent/less easily avoided and more devastating. It’d go a decent ways towards making internal politics more relevant (or at least more meaningful to pay attention to).
 
Cool stuff! Still, if Italian city-states can get new government reforms, I don’t understand why the Swiss Cantons won’t get ones of their own (unless I missed that they will, in which case please disregard this [though I still think the region is deserving of some more in-depth mini-HRE-style mechanic]). Either way, again, please, please make a tag for Geneva. Give the birthplace of Rousseau and the home of Jean Calvin a chance to shine!

Also, Portugal needs new ideas. Thanks.

The Alps have not been covered yet, either for map changes or for missions and governments changes, so I think they will get their own DD in due time.
 
The Alps have not been covered yet, either for map changes or for missions and governments changes, so I think they will get their own DD in due time.
Wasn’t Switzerland covered in the German map DD? I thought I remembered one of the devs saying that no special mechanics were planned to represent the cantons then.
 
Great work on the government forms and events/disaster for Tuscany and Milan. Do you intend on changing the merchant republic mechanics? Doges should rule for life.

I'm really happy to see Tuscany and Milan (and united Italy even though we didn't see anything yet) finally get their mission trees and Venice getting a rework. I'm don't doubt you alredy have something planned or done for Savoy, Naples, the Papal States and Genoa. I hope there will also be something for the Roman Empire and united HRE. Rather than keeping them as late game achievement, I'd like to see them have goals of their own once they are formed.
Venetian doges rule for life and neither Genoese nor Ragusan rulers reigned for life.
 
Awesome. I love the Italian city states but they felt so generic. Machiavellis balance of power is something you can also focus on. If one state becomes too powerful, the other Italian states band together and try to contain it.
 
Awesome. I love the Italian city states but they felt so generic. Machiavellis balance of power is something you can also focus on. If one state becomes too powerful, the other Italian states band together and try to contain it.
This. Something like the way M&T represents the Italian situation would be perfect.
 
Has the old events about the emperor and the grand duchy of Tuscany been restored to working condition?
All in good time
I would oppose this, uniting the HRE should be more of an end goal than a stepping stone if you can do it early enough that it having a mission tree makes sense then you've made it to easy.
Ho god, now i'm afraid. There is so much job on France only that it would have needed several DD
Well Germany would have needed several too but only got one, thus far it seems they will do nothing about the merchant republics and leagues.
There's a lot more in Germany and Italy we haven't shown yet
Well that is good news, let's hope it's a trade league rework.
How is Venice supposed to crush Austria when its essentially limited to having 20 provinces or becoming untrue to itself?
Trying to push Venice into being an expansionist state kind of ruins the more unique nature of its history, they knew fully well that land empires were costly and difficult to administrate which is why they focused so much on controlling the key strategic positions on an international level to promote their mercantile and diplomatic interests.
Brute forcing Venice into being an expansionist power is a betrayal of the ideology surrounding the city state for the convenience of essentially sucking up to the map painting nature of EU4.
Perhaps Venice's missions will allow it to hold those provinces as vassals.
Why is everyone so happy about mission trees?
It doesn´t improve the gameplay, does it?
it adds more to the experience than buttons do at the very least.
 
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Kinda does by adding options (via incentives and bonuses) to directions that otherwise might be hard to pull off. See for example in the German mission tree DD they added a branch for Colonial New World Holdings for a germanic nation. Something that normally you wouldn't even bother with between Colonial Range keeping you out of the early Colonizing game and a lack of easy directions to colonize in.

So kinda gives a play style that otherwise didn't exist (for good reasons) where normally you'd pick any other idea group but Expansion or Exploration as they were unsuited for your position.

And it kind of makes up for the lack of repeating missions from before the trees were introduced giving a nation flex by giving you context sensitive missions (such as a colonizer regardless of which nation was getting missions for colonization).

I kind of appreciate that. So that your nation doesn't kind of lock you in to what you're doing by giving you heavy rewards for Playing it Right and making sure you have no benefits for things that might otherwise be Bad Wrong Fun in someone else's book.

Since I have no hope that they're ever going to give back sort of those context sensitive missions and thus there's no hope for context sensitive responses in game (Barring random events that struggle to pop up compared to things I get far more often like that danged Comet of Stability Loss all the freakin' time), a robust mission tree is the second best option.

Well, either that or Event Pop Up chains that were context sensitive and not competing against the likes of Blazing Comets or Absent Merchants.
 
As cool as this all is, I think the best thing you could possibly do to make gameplay interesting in the Italian region is to make a Thirty Years War-style event chain (complete with similar mechanics) for the Italian Wars. That goes for a lot of other places/ages (I’d love to see something along those lines for The War of the Spanish Succession and The War of the Austrian Succession), but it feels especially relevant here.
 
Nice DD!
A question: there will be new mission tree, events and new national ideas for the Italian minor nations that have the generic Italian ideas? I’m asking especially for Montferrat because I live there and I like to play as them also because I think it’s a quite difficult play trough
 
I personally would appreciate the ability to restore the Florentine republic, but otherwise this all looks great!
 
I just checked, Genoese doges ruled for life until 1528.
In theory.
"Of all the "perpetual" doges of Genoa who ruled for their lifetime, only one ruled for more than eight years. Many resigned or were driven out before taking office. Some failed to complete a single day in power. Between 1339 and 1528, only four Doges were legally elected."
Genoese doges were meant to be doge for life even if in practice it didn't work out. Until 1528 when it was decided they'd rule for two year terms.
I guess Genoa could be given a unique starting reform like Venice, which could be replaced with a short-term one as part of Andrea Doria event chain, but I don't feel like doges for life would be an appropriate representation. It would be like making North Korea a democracy, because their constitution claims that they are one. Unless some events were added to represent the instability of the government.