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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

dd_florence.jpg


Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

dd_venice.png


Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

dd_milan.jpg


Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

dd_sforza.png


On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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potentially sparking the Italian Wars

so let us know in the comments which Italian mission trees and historical events you’d like to see in the future.
I’d like to see an event for splitting Naples from Aragon, as happened historically and was a significant part of the Italian Wars. I detailed my idea in this thread.

Further, I’d appreciate seeing the Savoyard/Sardinia-Piedmont mission tree; especially considering their place as a regional power in the late eighteenth century (a significant member of the early Napoleonic coalitions) and who would ultimately go on to unite Italy in history.
 
Destroy Austria mission for you and for you and you too... Anyone else wants a mission to destroy Austria? No? We still have many of them in stock. It's 20% less today and if you buy one you get a mission to restore union over .... Austria ofcourse.
But honestly, how many countries now have their missions focused on conquest of Austria?
 
@neondt May I ask how will the Third Row of Reforms interact with the Signoria government? Since in the Signoria the head of the “powerful family” rules for life or until killed/deposed by revolt, what will a player be able to select? Only the Sortition? But even then, the Sortition does not seem adequate and may counteract the benefits of the Signoria. So, are there new Third Tier Reforms? (A Yes or No answer is enough if you do not want to reveal them yet)
 
There is need to fix the muslim religion. It is most boring religion mechanics in the game and its very nonsensical.

Ehm, have you tried Catholicism without converting as soon as the Reformation arrives?
 
Considering a majority of these trees have a “destroy the papal state” missions, I really think the Papal States should get a fleshed out mission tree to compliment them. Maybe have the pope focus on containing Northern Italy before striking Naples, reasserting control over Avignon or something. I think a Vassalize Switzerland would be cool too, as a way to “keep the Swiss guard giving to the pope.” Not just the Papl State but a mission tree for Naples too. I think if or when a player gets away from Aragon Naples could have missions to unite Italy too, or some going into North Africa.
 
Signoria government reform should not lock other T1 government reforms. Or at least add some event/disaster/decisions to allow players get rid of this reform and turn the country into a more “republican” republic.
 
Catholicism is better than Sunni especially if you its singleplayer. You can get a lot of bonuses in 20 years and Free PU's includes.

PU has nothing to do with Catholicism, but with Christianity, which is another thing.
Sunni can have +morale of armies against everyone (also fort defense), while Catholicism has the Crusade bonuses only against the Crusade’s target. Catholicism in MP is not a feasible option, except for roleplay.
 
Byzantium is cool; 4-word-nation - not really. It would look ugly on the map, and if you name it just Saint Sava, it loses something.

But yeah, sure, add more stuff. That's proven to work :)

But Byzantium wasn't the name of that country either. Actually, they never called themselves Byzantine and neither did foreigners at their time. The term "Byzantine Empire" appeared long after the fall of that empire.
However, calling a country by a name that was first mentioned only 4 years after the start of the game and by its ruler himself is not an option
 
Have you guys considered adding the Latin Empire / Empire of Romania as a formable with this patch? With venice's expanded missions, it would make a lot of sense to add an alternate catholic formable.
 
However, calling a country by a name that was first mentioned only 4 years after the start of the game and by its ruler himself is not an option

Honestly, I don't think that country will be called Saint Sava. It would most likely be called Herzegovina, as suggested by people like @otaats . The fact is that, whatever it is called, there was a realm ruled by Stjepan Vukčić Kosača, in 1444, de facto independent of Bosnia, in the area we now call Herzegovina. The name really doesn't matter that much, but denying its existence because Stjepan only titled himself as Duke of Saint Sava in 1448, as the other poster is doing, is just pure pedantry.
 
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I am not convinced by the new UI: that "NOt Italy" box is a bit too big and obnoxious for my taste; the game is railroading enough as it is, do we really need such a constant reminder that we have not formed Italy yet?
I would also like to see the screenshot without it for comparison.
Thanks.
 
These ones will tick very quickly. There won't be many ways to avoid them.

I'm not sure I like the idea of making these into desasters. Currently desasters are there to be avoided - if you ever get one it means you made bad decisions.
If you now add "content desasters" which are designed to be experienced (and therefore cant really be avoided) chances are a lot of players will just restart/get frustrated with the game because they couldnt figure out what they did wrong. Because they didnt do anything wrong.

Could you maybe call these someting else? Like "crisis" or something to make clear that this is content and not the game punishing your for kill...disowning too many of your children?
 
Right now it's only available to Milan through this event chain, but we want to do more with it.

It feels like something that would fit rather well for a certain Lord Protector...
 
Right now it's only available to Milan through this event chain, but we want to do more with it.
Military dictatorship sounds really interesting. I think of a certain french general that would go on to crown himself emperor... I think of all the regulations Ming put in place to keep any of its generals from becoming too powerful....

I wonder if you could use this in a generic disaster available to all countries (or at least to empires). Like e.g. if your generals stats would be two times as good as your ruler stats and prestige is < 25 or legitimacy/etc < 75, rep. tradition < 50 then disaster starts ticking. Now kicking the general won't do, since he would immidiately set himself up with a stack of pretender rebels. But you could sooth him by granting him and his clan land (create vassal or grant province to noble estate). That would be an event choice. Or try to counter the disaster and get up prestige/ legitimacy/etc quick (since disaster ticks quickly as well). But if the disaster fires you would have to face that top hat general and a bunch of pretender rebels trying to save the nation from your incompetent rule. Etc. pp. You get the idea, I hope.