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EU4 - Development Diary - 30th of April 2019

Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

Some nations' national ideas have two ideas in one slot, what's your opinion on adding that to nation designer?

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Please more colours for flags and country on the map! Also let CN import a mission three from a tag, at a cost in ponts.

Another idea: how about giving custom nations access to custom national mission trees? I guess letting you actually design a mission tree sounds like a work for a medium-sized expansion itself.

Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.

In-game options when devs?

I will keep asking this as part of my duty to get it through to devs that us players desperately want this so we can customize our playthroughs.

If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.

It baffles me how France has such a high playrate. Dosen't it get boring starting so strong?

Also Ming, which literally defeats the purpose of playing.

Relatability is a hell of a drug.

English monarchy and steppe horde are broken with custom nations in random nations settings. The reason is in the government reform file the reform is set to appear if the country already has the reform when it should be set to appear if it has ever had the reform.

Interesting, thanks for the heads up, I'll look into these issues.

Please, for the love of all that is holy, add the converter religions into the nation designer. I am perfectly happy for them to ONLY be available to custom nations if you don't feel like they are fleshed out enough to add them as actual religions via the existing heretic rebels

We'll look into this, I think it'd be a cool touch.

Custom portraits for rulers would add immersion

I just want Ruler/General/Admiral/Explorer/Conquistador portraits and more personalities for these characters. Please. Pretty please.

EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.


I'd really like to see the culture mapmode on the start screen to help make the custom nations.

Culture map-painting is the patrician level of expansion, so I agree.

More custom nation achievements please. I wouldn't hate the addition of some random world achievements either. Ideas guy is one of the best achievements out there because there are so many different paths you can choose for doing it.

Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.

Serbian Flavour pack? Missions related to the reconquest of lands held by Tsar Stefan Dusan and expansion in the balkans, Serbia was an important regional power in the area and theyre a bit underrepresented *crie

The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.

Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

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and up to 150%:

150%.jpg


and now for 175%:

175%.jpg


We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

teaser.png
 
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You should only be able to make a Territory a State if the provinces have accepted culture and religion.
How do you propose that religious conversion and cultural acceptance should be changed to not make this a back-door ban on stating provinces outside your culture group?
 
@PedroLuiz I’d be interested to hear why you feel the final HRE reform being no way comparable to the penultimate is good as-is. Or at least why you don’t think the HRE tag needs something to at least try to make it appealing.
What?
Edit: I don't understand why I'm being mentioned here
 
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Since we tackle the German region, I'd like to point out that the current Germany tag is somewhat unsatisfying. I would very much enjoy the possibility of having more formable Germany endgame tags. The Unified HRE one should be kept, but I feel like there should be at least two other Germany tags with seperate forming conditions and ideas: A republican Germany more resembling the current Germany tag with its 1848-inspired flag and a focus on more liberal ideas and a classic Imperialist tag for the German Reich that eventually existed after the unification wars in the 19th century. Maybe such a tag can only be formed in similar vain to its historical counterpart and maybe there is even room for a North German Confederation tag available to Prussian/Pommeranian states to simulate its historic rise a bit better?
No, no , no, absolutely not. While I agree with you, that there should be more formable tags in Germany, but something liek a North German Federation or a specifically liberal republican Germany makes absolutely no sense in the EU4 timeframe. That's Victoria territory, play that.

On the other side, some tags that should be formable in Germany should be Swabia and Franconia (two of the stem duchies that fractured and are none-existent now) and maybe even Lower Lorraine. Countries like Gelre or Cleves might strife to reunite the old stem duchy. It might also be an alternative to the Netherlands. As much as I like the United Provinces, for the Duke of Gelre for example, it would make absolutely no sense to aquire more and more land in the Low Countries for the purpose of forming some kind of federated noble republic, oh no.

As for Saxony, I would absolutely adore a mission tree for Saxe-Lauenburg, where it strifes to be recognized as the "true Saxony" (remember that the real Saxony is actually Lower Saxony, but the title Duke of Saxony happened to migrate east and south after the defeat and demotion of Henry the Lion) and put the Wettins in their place as mere Margraves of Meißen.

A country that has to go in my opinion should be Westphalia, at least as a formable nation.
 
Something I would like to see fixed is the AI, I feel like the AI breaks immersion for me whenever i play the game as it seems to be more concerned about containing the player than acknowlidging the set game rules. Whenever this rule break happens it kinda just takes the player out the game.

such examples of this is when I was playing Austria, I PU'd Bohemia, got hungary under a PU (ruler died early) and also received the Burgundian inheritance super early 1447 (no joke France literally attacked them immediately), I must admit in my game I acted slowly in Italy but when I turned to attack the Papal states to prevent the Shadow Kingdom event I noticed that (see pic) the pope was allied to THE FUCKING OTTOMANS, what the actual hell?. I can not understand how it's possible for the Papal AI to be able to ally the ottomans, not only does this break historical immersion but also game rules (as the player would have the -10 religion opinion)
unplayable.jpg


Another example would be Arumbas game as Hisn Kafya, the ottomans were allied to both Arumba and Aq qoyunlu , the Aq AI would call the ottomans in to the war under a promise of territory and not give the ottomans anything and yet they were able to maintain this alliance practically ignoring the favours mechanic (they did this twice)

Another example would be youtube siu-king when he was playing Qara Qoyunlu and then Russia, Ming and the Ottoman all form an alliance even though 2 of them had been rivals for 100 years, this makes no sense and basically seems like AI can ignore game rules, rival mecahincs and favours mechanics etc.

now im all for making the AI stronger to make the game more challanging but i dont understand how the AI can ignore these rules, why not the papal states ally with France? and if its because France has full relationship slots look for a different ally and if there is none then tough luck no ally, why does the Ottoman AI keep the alliance with Aq qoyunlu it's a small country and irrelevant for the ottomans to keep not to mention that it also has land the Ottomans want, why can major global powers ally with each other to oppose one even if they were at each other necks?
 
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@DDRJake Actually if we’re talking about this expansion working of the German region than the Teutons fall into that category since they reformed to Prussia and then became a part of the Königsreich von Preußen which was a part of the Holy Roman Empire (and you can’t deny the fact that the Teuton region had a large German population then and now) so the Teutonic Order falls nicely into the can update category (also I know that Prussia is pretty good already but it would be nice if some borders were made a little better for the proper Prussian borders maybe even up to the borders just before Victoria II and a possible modification to the borders of a unified German nation to make it more accurate as well as the modern German-French borders).

Edit: Also there needs to be something done to the HRE to help them if they are the last bastion of defense against the ottomans in the West before the heart of Western Europe because every time I’ve seen the the Ottomans reach that point they couldn’t be stopped because they either expanded towards the historical areas and then went north and couldn’t be stopped (I have almost NEVER seen a coalition happen against the Ottomans which makes it very easy for them to expand), or they expand north very quickly and take out Hungary which normally falls apart for me and either takes out Russia as they are just expanding eastward through many devious means or take out the Russian nations before they can form Russia which is a HUGE problem (not to mention sometimes they expand to India and China without direct land connection and colonize the Western United States which would NEVER have happen due to their technology and refusal to accept more modern technology which was why they started falling apart after they were defeated at Wien (Vienna) so quickly).
 
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They won't. The Baltic isn't part of this update.
Why are people downvoting the above remark I made? I'm just quoting the devs.
 
Great changes! I'm a huge fan of the HRE and still quite enjoy it but more possibilities would always be amazing!

What I personally would love to see for the HRE is an aspect to influence to emperor to become an elector. At the moment the AI emperor usually just picks weak nations which he can easily influence, but what about a way to influence the emperor in convincing him it would be a good idea to promote a nation to elector status? That would give the player a more growing strong experience, especially as an OPM. It would also serve as a way to being able to form westphalia without being an elector to start with or being able to form the Netherlands or Prussia without immediatly leaving the HRE when you are not an elector.

For catholocism I am definately missing the deus vult aspect of the religion at that time. Maybe it would be an interesting idea to be able to field armies which have their own religion and give certain religious armies combat bonuses based on their religion. That way a country with 2 faiths could field armies with different religions like the ottomans with sunni and orthodox for example. In any case I would love to see some kind of bonus to combat or blind fanaticism in the catholic faith. Like +10% morale when combating heathens for example.

Keep up the good work paradox! Love the game and love the streams!
 
@DDRJake I know this is not EUIV, but a great way to improve Catholic Church would be to Rework crusades.
Currently, the bonus are lame, no one is really interested in coming into your wars… And there are no possibilities to form great Nations.

It should be possible to form :
- the "latin Empire" in Greece, if you are catholic and beat the Otto after a crusade
- the Charlemagne Empire if you are catholic and hold much of historic Charlemagne land

And last but not least
- Give Flavour to the kingdom of god
Ive formed it with the Knights and… What a deception, you cant do anything. You should be able to form the historical vassals of the Christian kingdom of Jerusalem
And in the end, you should be a rival for the papal state to lead the catholic Church (imagine the prestige of the Kingdom of Jérusalem Prince (cause the King can only be the Christ himself)

The great crusade were over by the TL of the game, but for Mediterranean / Eastern power they were much of a concern during the first 150 years of it, Venice, Rome, Naples (and then Aragon), Albania, Hungary, Poland and Wallachia all did fight in things comparable to crusade.

Nowadays, playing catho is just "meh" the bonus are okay, but this is hard to keep your nation Catholics and this is just not interesting lore speaking. HRE needs lots of love too but i have no idea, except events and new nations :c
upload_2019-5-4_5-16-2.png
 
considering they seem to think "reforming Catholicism" and "compromise with the Protestants" is a viable historical path in this dev diary i think expecting them to understand religion in early modern europe is too much
Jan Hus and Martin Luther, for example, wanted to reform Catholicism from inside. Luther never wanted to split off but was excommunicated and forced to do that. The reformation was initially largely an anti-corruption campaign and a compromise was actively sought by the reformers and should be a possible scenario in the game.
 
Jan Hus and Martin Luther, for example, wanted to reform Catholicism from inside. Luther never wanted to split off but was excommunicated and forced to do that. The reformation was initially largely an anti-corruption campaign and a compromise was actively sought by the reformers and should be a possible scenario in the game.
depends what form that takes. if it's reforming doctrine, it's not at all reasonable. if it's reforming how money is earned by the Church and cracking down harder on fraudulent indulgences, that's something else. I'm not exactly trusting of Paradox's understanding of the Catholic Church though
 
Jan Hus and Martin Luther, for example, wanted to reform Catholicism from inside. Luther never wanted to split off but was excommunicated and forced to do that.
Not really. You are right with Jan Hus but not Luther. It is true that Jan Hus wanted to reform the church from the inside. In his last letter he even says to his followers not to revolt against their lords and the church and that they should act with humility and love. He stayed loyal to Catholic church even when they burned him (kinda like Joan of Arc). The Hussite wars that happened after his death that caused many innocent deaths and burned Prague's library were against his teachings.

But with Luther it was very different. Firstly, he wanted only to reform the church just like Hus when he critized the coruption of indulgences and then the whole existence of indulgences but then he attacked Catholic dogma. He said that pope and all the other priests don't have any authority in forgiving sins. Only God has that authority and that God isn't acting through the priests during confession. When Luther said this, it was guaranteed he will get excomunicated because Catholic teachings are separated into 3 categories:
1. Dogma
2. Doctrine
3. Discipline

Dogmas CANNOT be changed. In both Catholicism, Eastern and Oriental Orthodoxy dogmas can't be changed. They believe that dogmas are truths revealed by God. Neither Pope, Eastern Patriarch nor Ecumenical Council can't change dogma. If dogma is wrong than the church isn't true church. So if dogma is wrong than a creation of a new church is needed. A compromise between Protestants and Catholics was never possible.

If there should be any "compromise" like this available in the game than it should be between Catholicism and Orthodoxy. But even that would be very unlikely especially since the Eu IV takes place after the 4th crusade...
 
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Having some form of representation of religious minorities in game would probably be the most useful thing for making the reformation more interesting - especially if it was a representation of the minorities that was something other than -1000% conversion chance and magic conversion centres.

What about a "protestant estate" which States individual interact with (and prior to this, Waldensian, Hussite, and Lollard estates in S. France/Savoy/N. Italy, Bohemia, and England respectively). Some of the interactions result in reform desire impacts. Can potentially have loyalty/reform desire trade offs between the clergy estate and the relevant religious minority estates.

Could then have a mixture of province flags, estate control, and finally province religion to indicate the relative religious minorities.

(as a side note, Clergy, in Catholic countries could very well be renamed "The Catholic Church". Would also give some clear Pope-muscle.)
Maybe there should be even more interaction between "the Clergy"-Estate and the the Pope, for example the Pope (Papal State would get 50% of the profit of clergy controlled provinces and could also build things in clergy controlled provinces...
Also the Papal State needs a full mission tree...
Also there could maybe be some "Religious" Missions for all countries, for example a catholic country would get additional "Catholic" Missions, like "Good Relations with the Pope", "Curia Controller", "Force Convert another Country", "Hold Holy Sites (Jerusalem, Rome, etc.)"
 
Not really. You are right with Jan Hus but not Luther. It is true that Jan Hus wanted to reform the church from the inside. In his last letter he even says to his followers not to revolt against their lords and the church and that they should act with humility and love. He stayed loyal to Catholic church even when they burned him (kinda like Joan of Arc). The Hussite wars that happened after his death that caused many innocent deaths and burned Prague's library were against his teachings.

But with Luther it was very different. Firstly, he wanted only to reform the church just like Hus when he critized the coruption of indulgences and then the whole existence of indulgences but then he attacked Catholic dogma. He said that pope and all the other priests don't have any authority in forgiving sins. Only God has that authority and that God isn't acting through the priests during confession. When Luther said this, it was guaranteed he will get excomunicated because Catholic teachings are separated into 3 categories:
1. Dogma
2. Doctrine
3. Discipline

Dogmas CANNOT be changed. In both Catholicism, Eastern and Oriental Orthodoxy dogmas can't be changed. They believe that dogmas are truths revealed by God. Neither Pope, Eastern Patriarch nor Ecumenical Council can't change dogma. If dogma is wrong than the church isn't true church. So if dogma is wrong than a creation of a new church is needed. A compromise between Protestants and Catholics was never possible.

If there should be any "compromise" like this available in the game than it should be between Catholicism and Orthodoxy. But even that would be very unlikely especially since the Eu IV takes place after the 4th crusade...
yeah this is a better response than I gave. There's a lot of misunderstanding about the Catholic Church which results in silly ahistorical things dealing with religion and I don't know if Paradox has a very good track record with this kind of thing.