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EU4 - Development Diary - 30th of April 2019

Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

Some nations' national ideas have two ideas in one slot, what's your opinion on adding that to nation designer?

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Please more colours for flags and country on the map! Also let CN import a mission three from a tag, at a cost in ponts.

Another idea: how about giving custom nations access to custom national mission trees? I guess letting you actually design a mission tree sounds like a work for a medium-sized expansion itself.

Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.

In-game options when devs?

I will keep asking this as part of my duty to get it through to devs that us players desperately want this so we can customize our playthroughs.

If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.

It baffles me how France has such a high playrate. Dosen't it get boring starting so strong?

Also Ming, which literally defeats the purpose of playing.

Relatability is a hell of a drug.

English monarchy and steppe horde are broken with custom nations in random nations settings. The reason is in the government reform file the reform is set to appear if the country already has the reform when it should be set to appear if it has ever had the reform.

Interesting, thanks for the heads up, I'll look into these issues.

Please, for the love of all that is holy, add the converter religions into the nation designer. I am perfectly happy for them to ONLY be available to custom nations if you don't feel like they are fleshed out enough to add them as actual religions via the existing heretic rebels

We'll look into this, I think it'd be a cool touch.

Custom portraits for rulers would add immersion

I just want Ruler/General/Admiral/Explorer/Conquistador portraits and more personalities for these characters. Please. Pretty please.

EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.


I'd really like to see the culture mapmode on the start screen to help make the custom nations.

Culture map-painting is the patrician level of expansion, so I agree.

More custom nation achievements please. I wouldn't hate the addition of some random world achievements either. Ideas guy is one of the best achievements out there because there are so many different paths you can choose for doing it.

Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.

Serbian Flavour pack? Missions related to the reconquest of lands held by Tsar Stefan Dusan and expansion in the balkans, Serbia was an important regional power in the area and theyre a bit underrepresented *crie

The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.

Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

100%.jpg



and up to 150%:

150%.jpg


and now for 175%:

175%.jpg


We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

teaser.png
 
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There's a lot of misunderstanding about the Catholic Church which results in silly ahistorical things dealing with religion
I think that there is a lot of misunderstanding about history of most old religions. You have no idea how many fake Buddha quotes are on the internet. Less and less people are interested in our history and even less people are interested in the history of religion. It's quite sad.
 
When you guys will change the ruler titles of the countries? some of them are historically wrong.
If you have specific examples, post in the Suggestions forum with your proposed corrections :)
 
Great upcoming update for sure.
I would recommend you make the following change: Croatia in personal union with Hungary and not annexed part. (you can make arguments against it but the fact is that it was a personal union)
 
Great upcoming update for sure.
I would recommend you make the following change: Croatia in personal union with Hungary and not annexed part. (you can make arguments against it but the fact is that it was a personal union)
when would you say they integrated croatia though? because I know that when the Habsburgs took over Hungary they referred to their constituent kingdoms as Bohemia and Hungary, not including Croatia as its own crown. If Croatia was very autonomous I don't know why the Croatian estates wouldn't have figured separately in their strategy for ruling
 
Excited about the upcoming update. I hope as the changes to Catholicism are done, the AI will be once again convert religion in the new world as spreading "the word of god" was the basis of justification for colonialism.
 
I wouldn't mind being able to game the Papal system harder like the diary addresses without the nessecity of being Spain and the last Catholic state standing for total lack of competition for those sweet sweet papal point buffs, i welcome it but wonder how much will end up going into DLC in the end for a system that's been here frustratingly since day 1.

Catholicism is a mess, stealing obtaining and handling cardinals is random and elusive (theres literally only the papal screen that tells you where they are, and doesn't notify you when you gain control of one after obtaining the province), and for the previously mentioned only certain tags can even get ahead productively, ironically the Pope is not one of those tags unless they never form the KoG or anything interesting (also implicitly addressed in diary).
 
My only interest is that EVERY nation should be able to put THEIR dynasty on the throne of another if they have royal marriage, in the same way the Christians do. I've long given up on Personal Unions returning for all, but I really like to push my family elsewhere. Personal Unions may only be a Christian thing, but not dynasties expanding on thrones! That happened in RL all the time, wherever monarchies went. If the Habsbergs converted to Islam, do you REALLY think they would stop marrying? No!
 
talking about catholic and more in general about christianity, what about implement the "dioecesis" as a side politic-administrative power for christianity? Keeping in mind that the dioecesis administration is different than a "state" administration, we can figure out that the power of a bishop can go outside the bonds of a county or even can exist a dioecesis in a state where there is a different "state" religion, for example, the latest dioecesis founded is this one; or another example: the arci-dioecesis of Aquileian patriarchate in 811 touched the Danube, lake Balathon, Como, canton Ticino, and the whole Istria, BUT the patriarcs of Aquileia had the feudal investiture only in 1077. I know that working on this subject means create a new map a huge rework and new mechanics, but this is the historical administration (btw still used today). Last but not the least we should keep in mind that the power of the Church grew due to the lack of authority/power of the territorial administration. So if we want to treat the christian religion as it is, we should manage also a differend kind of administration, that could lead to new mechanics of game like the conflict of interests between the lords and the bishops for example.
 
Well, one of the things that would make Catholicism more interesting to me (I most often play Custom Nations myself, and find myself seldom picking it) is giving some means to actually gain influence in the Curia in general.

I mean for me the problem has been if you're not playing a nation like Castille, France, etc, you lack the Bishops to really get any play out of the Catholic Church. You can't make a run of Curia Controller, and your rate of influence growth is so low that the benefits are so rare you might as well not have them at all. Now I've gotten a couple of times as nations without a Bishop, an event to pop up giving me a Bishop (such as in one of my Norway runs) but it's so rare I'm not sure if it's just a ridiculously low chance of it ever happening or if it was a scripted event meant for specific nations (as for example it never proc'd on my few runs as Cherokee where I reformed to Catholic).

So I'm usually left in a lurch of just gaining the low automatic rate and its Relationship Modifier. At that point you're begging for a Reformation just to give you some useful mechanics like the benefits of Protestantism. Maybe that's intentional to mimic history. If so I can kind of get it, though it usually ends up boring for me. I have no real option about it. I'll convert to the Reformation first chance I get because there's no reason what so ever (barring a relationship modifier perhaps with my neighbors for the changed religion) to stick with it.

Just not dynamic or interesting to me.

So my general suggestion would probably be in the following route:

Some way to purposefully trigger an event to gain (or steal perhaps) a Bishop seat to impact the Curia. I can understand wanting to keep Bishops to a manageable number (thus the idea that there might only be so many Bishop seats that get shuffled around due to political events), but it would open up a reason why nations outside of the HRE for example might want to counter the reformation. Because they're actually invested in the Church and getting reliable perks from the system.

Some sort of higher Aggressive Expansion penalty with non-Catholics against Catholics. Creating kind of a sense of unity of the faith even across national borders. That way when say Russia, or the Ottoman Empire, or even the sometimes bizarre but I still see it Morocco curbstomping Iberia the Catholics are more likely to band together in a coalition against these forces. It makes sense to me and give more of a "Centralized Religious Authority" feeling that transcends national boundaries than any other religion I've played.

A reward for conversion of provinces. Sounds weird but I'm thinking in historical context of the Church pushing for the conversion of the "Savages" of the New World and the like. Something that your Colonial Vassals just don't seem to do (Maybe because the cost of converting a province is too high for them). But I'm thinking something like either a reward of Influence in the Church or Prestige. I'd prefer Influence for the flavor, as well as making it more useful to Catholic nations. Gives more chance to proc the bonuses of the Curia, particularly if you're low on Bishops, or making a run on the Curia Controller for converting populations.

At least that'd be my idea without massively reworking the baseline of the religion in general. And mostly with the admitted view that I'm looking to make it so nations other than say the Emperor of the HRE or a nation with 4+ Bishops has a reason to want to stick around and to contribute to Catholicism.
 
Looks pretty neat, looking forward to 4k support.
Also, I agree that Croatia should finally get PU status with Hungary in the next expansion. Others have given plenty of reasons and i don't see why it hasn't already been implemented. Anyway, thanks for the update, cheers
 
I think that You focus way too much on giving countries paid buffs (a.k.a. DLC's or IMMERSION packs) instead of giving them something interesting, for ex. what is cool about Russia being able to spawn out of thin air 100k army without any cost? It is just strong and nothing more.

I am worried about this expansion because I feel like instead of changing catholic as a religion into a fun gameplay experience You will just add some bonuses and thats it - BRAND NEW EXPERIENCE

Instead of giving bonuses maybe add some mechanics that would expand the gameplay options, like when pope calls for a crusade it doesn't just give You a flat bonus to the country, but maybe trigger some events for catholic countries so they can respond with approval/support/disapproval, same goes for excommunication. Imagine adding a whole Papal authority mechanic and bunch of stuff like events/decisions/interactions based around it (If Pope is having a low authority then whole catholic church should be in poor shape with local priests gaining more power, and if it is high then other way around)

But I guess it
would likely balloon in work required quickly.
and doing content for a paid expansion is a no-no here.
 
I would like a way to convert Center of Reformation easier within the HRE. When the religion controls only a few territories I think that is should be easier to convert the provinces even if the center in not in an OPM, which you can reliably use force religion to fix.
 
Unpopular opinion, and I know it's unpopular because I endlessly form the vassal swarm and WC because it's so OP, but can we just remove Revoke the Privilegia and replace it with an entirely new unification process? Already IA is trivial to get post Erbkaisertum, and since RI is silly with the vassal swarm, it's actually pretty easy after you either crush or embrace the reformation.

Here's my proposal that would be WAY more fun in my opinion:
- After Erbkaisertum, NEW reform, Revoke the Privilegia (2.0)
- IA is used to force neighboring members to emperor to become no diplo slot vassals, at a rate of 1 dev to 1 IA (requires the current conditions for a member to say yes to Revoke the Privilegia)
- then, IA can be used to start free annexation process (at 1:1 dev to IA cost again) which causes no bad relations to other members
- when the emperor hits a critical mass of 66% of development of the HRE through cores and vassals, then a big ass gilded button appears on the HRE tab, Renovatio Imperii (2.0)
- this then inherits your HRE vassals, and like the old version, the chill members join your new goldskin (fuck greyskin) HRE tag, and everyone else leaves and then joins a big ass war against you, with a "Rejoin the new HRE" peace option that completely annexes them
- if you don't press the big Renovatio Imperii (2.0) button after a while, and a sufficiently large number of remaining members hate you, they can start the war for you and make you earn the emperorship (which would make sense, if they all hated the emperor, and slowly saw everyone next to them getting absorbed)

This would make unifying the HRE hard, cool to watch (as you sort of expand outwards) and satisfying as fuck when you get to have the final war to prove you ain't no figurehead anymore.

Historicity of this all? Vaguely unification of Germany-ish I guess, but we're talking about a unified HRE here so who cares.
 
I know it's a relatively minor thing, and you didn't go specifically over new idea sets and similar details in Germany yet, but I sincerely hope that a) you fix the flag of Augsburg and b) it gets an idea set that is more fitting than the generic Divine one, despite currently being a Bishopric.

Reason for a) : The ingame flag is a vertical division with a red left side and a white right side. In real life (and also in CK2, where this would be slightly more debatable due to when the coat of arms appearantly got changed to its current design) it includes a green "Zirbelnuss" (not even google translate was able to give me a translation for that) which is a prominent symbol. Here's one example I pulled from wikipedia, the colors have been fixed since the easrly 14. century, the form at least since 1467, maybe even longer.
483px-Wappen_der_Bibliothek_zu_Augsburg.jpg


Reason for b) : While Augsburg has been a bishopric (and is to this day, though no longer independent due to Napoleon), it has also been an important place in the religious conflicts, to the point that the city itself (which has been a Free City since 1276) became a hotbed for Protestantism. The actual seat of the Bishop moved to a place called Dillingen and there were many issues resulting from this dual role as a Free City and a Bishopric at once.

In addition, Augsburg has been the home base for some of the most influential and walthy patrician families in Europe, namely the Fuggers and the Welsers. How rich? They funded the emperor's and the pope's armies at several points, the Fuggers funded a colony in modern day Colombia, and the Fuggerei is the oldest social housing project in the world, still operating to this day. The most well known figure was even called Jacob Fugger "The Rich".

In addition to that all, the guilds had a lot of influence in the city, having been able to secure a guild constitution in the late 1300s, founding the Augsburger stock exchange in 1540, and sitting in a major center of trade (which is not represented in the game) that sat on THE vital connection between Italy and the Hansa (due to the old Roman infrastructre, i.e. the Via Claudia Augusta, also still existent in parts to this day).

If you are interested, I can translate the relevant passages in the German wikipedia articles, those are a decent summary of the city's history.
 
As the game starts the Council of Florence is in session. Flavor for this failed attempt at union with the Orthodox would be need. Also a mechanic or event for the Council of Trent and the Counter-Reformation would be cool. Say the ability to change a few of your bonuses or mechanics after the Reformation to better encourage staying in the Church. Also expand the three orders for the Iberians to all Catholics, or at least the French, as they two sent them to their colonies. Look up men such as Isaac Jogues. Also on that Jesuit theme add an event that lets you hire Francis Xavier as an Explorer, with special possible conversion events, or maybe province religion flips, for the nations he encounters. That would make both his controller and also the nations affect by him more interesting. Dealing with the Christians as Japan would feel much more dynamic if your province just flipped to Catholic.
 
As suggested before (in "Development Diary - 16th of April 2019", the one of Quality of life) here are 3 ideas:

1 - See which Emperor provinces are part (or are able to become part) of HRE.

2 - Button: "Add all provinces to the HRE"
So you don't have to find out one by one.

3 - See eliminated Reformation Centers
In the religious map one can see the active Reformation Centers.
But what about those who have been eliminated?
This information would help when trying to suppress them.
(Information that could be displayed on Ledge or) It can be shown on the religious map, appearing has a "ghost mark" (or watermark) where it was.

As always, thanks Paradox and Keep the Good Work.