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EU4 - Development Diary - 30th of January 2018

Good day all. I'm led to believe that it's Tuesday and as such we should be doing our weekly tease of things to come. Last week we unveiled the new mission trees to much speculation and discussion. Indeed there were many questions and one thing I want to address are those with the modding glint in their eyes who are wondering how to use this new system. To that end we'll put together a short modding guide for using the new mission system in an upcoming dev diary.

While we will be coming back to missions for a future dev diary, I want to start talking about the features which will be in the as of yet unnamed Immersion Pack due to accompany the 1.25 Update. Let's have a couple to look at today: the Anglican Church and Industrialization.

Firstly, the Anglican Church. Currently, when the reformation hits, Christianity branches out to the Protestant and Reformed faiths. Owners of the Immersion pack will find themselves with a third option appearing in the British Isles.

Anglican 01.jpg

But what if I were to invent a belief and disguise it as my State Religion? oh ho ho ho, delightfully devilish, Henry.

After the Initial reformation hits, A strong British nation can spawn the Anglican faith in their nation. They have the option to adopt the faith, Evangelize it (spawning a Reformation centre at great financial cost) or simply to reject it. This new faith is a different branch of the Christian group, and comes with its own bonuses and Church actions.

Anglican 02.jpg

I like my Consorts how I like my coffee. 6 MIL

Anglicanism itself grants lower development cost and better conversion rates against heretics and like Protestantism gives you a Church of <Country Name> with its own church power. Instead of adding aspects to your church though, there are direct actions you can take to gain money, mercantilism or stability for your realm. For For Rights of Man owners, two more options will be available much to your consort's dismay. You can immediately divorce your unworthy partner and marry a new local noble.

Anglicanism is primarily a following for the British Isles. It cannot be adopted as easily as Protestantism or Reformed, however it can be spread by war from a particularly Evangelist Brit, or religious rebels can force the state to adopt it.

Moving along to Industrialization now. Our story with this feature starts with our addition of Latent resource to Europa Universalis. Certain historic locations in the world contain an untapped latent deposit of coal. When the conditions of high development and the embracement of Enlightenment are fulfilled, the province will switch to this new super trade good.

coal.jpg

Wool is tired of being looked down on. He's hitting the gym to become a truly swole trade good
  • Coal gives:
    • +20% cheaper state_maintenance (province modifier)
    • +10% Goods Produced (Trading bonus)
  • Base price is 10
  • New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by +1, but instead boosts all goods-produced in nation by 5%.
Coal is the late-game answer to Gold mines. Highly valuable with nation-wide benefits to harness, they are truly boons for any nation to seize them. Across the world there are about 50 such mines. They are shown as stripes provinces in the Trade Good mapmode. Here is the current worldwide placement

coal new world.jpg coal old world.jpg

And of course, our furnace in all its glory

Furnace_Render.jpg

Handiwork of @Carlberg

Added bonus. We have consolidated manufactory listings both in the province view and macro builder as a quality of life change, so you no longer see irrelevant manufactories in the province or have to dance between manufactures to see which one will give you best bang for buck.

And finally, hawk-eyed individuals noticed last week that France's name stretched out in a way that they do not currently do in the release version of EU4. Our Magician of Optimization @Meneth stepped in to tweak out map-name generation code a touch. he has this to say:


As those of you with especially keen eyes noticed in the last dev diary, country names can now spread across sea zones.
As anyone who has played in Indonesia will know, the sea is truly the greatest enemy of good name placement. But that is no more.
Now, if a single country controls every single land province (wastelands excluded) surrounding a sea zone, the game will pretend it is part of their territory for the purposes of name placement.
There are a couple additional requirements beyond controlling every province to ensure that the results don't end up ridiculous:
- There have to be at least two different landmasses bordering the sea zone
- At least two of the bordering landmasses have to be larger than once province. Otherwise, names would stretch out to reach tiny islands, causing strange results such as Portugal's name being in the middle of the sea between Portugal proper and the Azores
The combination of these rules lead to far nicer looking names in areas with a lot of islands, while avoiding making name placement worse in areas that don't really need names stretching across sea zones."

So we finish today's dev diary with a couple examples as such:

Long Korea.jpg

Smiling Korea

Big Brunei.jpg

Smiling Brunei

That's our lot this week. Tune in next week for more information and features in the upcoming 1.25 Update and accompanying Immersion Pack!
 
Are the coal provinces in the Americas, Australia, South Africa and Siberia predetermined, or are they randomly assigned like other trade goods in provinces that start off uncolonised?
 
1st picture says that the religion "will apply to our ruler". Ooh looks like we're gonna have heretical kings and queens.
Really annoying when playing as austria, and you've ruled hungary in PU for 100 years, but HOW DARE A HUNGARIAN VON HAPSBURG RISE TO THE THRONE, and then the events which make it an accepted culture dont matter because you dont own any actual hungarian land
 
Nice DD Jake!

I'm not sure I understand the coal feature. Does a province now can have 2 goods in the later period? If so, would it be possible to mod it so every provijce may have 2 goods?
 
I would really love to see generic option to form "church of Scotland", "church of Poland", etc., not just for English nation... different option for different country needs. Shouldn't be too difficult to add?
 
Anglicanism is so broad its difficult to portray it adequately. That said, it's a decent addition to recognise that the CoE and its global sister-churches are *both* Catholic *and* reformed.
But, diplomatically, it should be possible for the different Protestant churches to be friendly. It would be a shame for protestant nations to suffer 'heretic religion' dip negatives against each other when, historically, they were friendly and allied each other in the face of, initially, overwhelmingly powerful Roman Catholic nations like Spain & France.
On that note, should Catholicism be renamed Roman Catholicism, when the Reformation occurs?
 
I'm a little puzzled about the flavour added for England (nice but they already got their share) and about the usefulness of cash (via coal) in the late game.
I like the map changes, it's much more esthetic.
 
If anglicanism is not protestantism what is?

As said, Anglican is basically Catholic with a King instead of the Pope at the head of it, and is split into 'pure' Anglican and Anglo-Catholic versions.

Protestantism and Reformed cover a number of different versions. In the Nordic countries you find Lutheran, which I suppose is the Reformed branch.

Scotland, and England during the Civil War, went Presbyterian. And then you can get the Baptist and similar versions in Eastern Europe. All of these become the Protestant branch.

All of these then migrated as the European people moved across the world, and generated more versions of the Christian religion.

The question for EU4 is how much do the different religion versions impact on the way that countries were developed. Clearly, we know of the Catholic vs Protestant religious impact on the HRE, and the French expulsion of the Protestants in the 17th century who moved to England, especially to London.

And remember that Anglican was not a direct result of the work of Luther - it was basically an argument about Henry VIII wanting a divorce which the Pope refused. The knowledge of Luther and his ideas just made it easier for Henry VIII to argue against the Catholic religion.

EDIT : If Lutheranism is regarded as being Protestant and Calvinism as being Reformed, does that imply that Presbyterianism is Reformed?
 
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If anglicanism is not protestantism what is?
As pointed out already, EU4 Protestantism represents Lutheranism. Anglican doctrine is a middle ground between catholicism, lutheranism and calvinism, and it makes sense to represent it as a separate religion. There are other non-catholic denominations, especially Utraquism in Bohemia and the Bosnian church, that might deserve to be represented as a separate religion, but that is a different question :)
 
Hi,
Great thing with Anglican Church. But what happens now to USA? Obviously it can not stay Anglican after gaining independence.
Best regards,
They would have been a much better candidate for getting their own religion, "Nondescript christianity"

OK; firstly that isn't the symbol of the Anglican Church... the Protestant's symbol is.

Secondly; I don't even see a point to Anglicanism given Anglicanism *is* Protestantism. Protestanism is basically the state's own church. That's why there's the Protestant mechanics. Seems a little... there for the sake of being there.
Also almost everythign the protestants have in game is based on things the anglican church did. Nothing of it is based on policies carried out by other protestant countries like sweden or Prussia, they should have given these a new mechanic and handed protestant as is to england as anclicanism.

It more that what's currently Protestantism should be renamed to Lutheranism now that Anglicanism has been added.
No, because only the anglicans use that term. The protestant call themselves protestants.

Just like Anglicanism. Exactly like Protestantism exempt that its not protestant. (Actually in all seriousness Anglicanism is closer to Catholicism in some matters of doctrine so it really is and should be seperate from Protestantism and I think this is a good way to show it)
Except the religion called protestantism in the game is already to 90% based on anglicanism. So now we get a protestantism that makes no sense for any of the people who remains in it.

Protestantism can born in eg. Poland. So maybe not "Lutheranism" but eg. Władyslavism, Kaczysmus or Novakovianism?

Name in sandbox games MUST BE general!
Or they could give us an option for historical centres of reformation. I'd love that.

Industrialization - too late. In this phase of the game, the money isn't problem for players.

To Anglicanism - no military bonuses. Players in MP will ignore it (similar like a Catholicism).
Ok now we know I think I speak for a lot of people here when i say we don't care about MP.

I guess that's too accommodate a swift conversion of your home territory. Perhaps they should invent a new modifier, conversion strength in primary culture provinces, though.
They already get a centre of reformation, they could make it a special one which only works on the same culture as spawned it and then disappears once that culture is converted.

Or the HRE/Both.
If they are redoing the HRE then fixing the mess they just left protestantism in would be a better bet.

Like other trade goods coal will have a price change event. Price can be reduced if one tag has a lot of it.
Why wouldn't a monopoly drive up prices. Also considering England start with like 1/3rd of all coal producing provinces won't this always fire?

A branch of Protestantism?
I asked what is protestantism not what is anglicanism.
And I specified in game. Protestantism in game is based almost entirely on Anglicanism.

Christian-Saxon syncretism. Anglicanism should be in pagan group :joke:
Again that's not what I asked, I asked "If anglicanism isn't protestantism then what is?" That mean then what is protestantism. And again in game since protestantism in game is based very much on anglicanism. Heck even the symbol is the anglican symbol, I live in a protestant country and come from a protestant family and I have never seen a cross like that.

All Anglicans are Protestants but not all Protestants are Anglicans.
Again you missed that little in game piece of the question.
 
Anglicanism is so broad its difficult to portray it adequately. That said, it's a decent addition to recognise that the CoE and its global sister-churches are *both* Catholic *and* reformed.
But, diplomatically, it should be possible for the different Protestant churches to be friendly. It would be a shame for protestant nations to suffer 'heretic religion' dip negatives against each other when, historically, they were friendly and allied each other in the face of, initially, overwhelmingly powerful Roman Catholic nations like Spain & France.
On that note, should Catholicism be renamed Roman Catholicism, when the Reformation occurs?
Yes but then Prussia allies France and England allies Austria because of how geo-politics played out, and as we all know, France allying the turk to combat hapsburg hegemony. If rights of man and 'provinces of interest' were more agressive when forming allaince, then we might see people allying more than just their rival's rival. And also prevent rival deadlock for 300 years, only when one eclipses the other.
 
Reading again, that diary mentions manufactories granting 5% empire-wide goods produced rather than 100% to the province itself. Currently manus dont give +100%, the give +1. Has this changed?

Also what happens to existing manus in provinces when the trade good changes?
 
If anglicanism is not protestantism what is? I mean I game the protestantism in game is very much based on anglicanism already.

Also this is huge buff to England, not to mention the coal thing where they get as many in England as the HRE and france gets combined. The rhineland is the greatest coal deposit in Europe and it got fewer coal sites then england, and I'm not talking the british isles here but england.

Why are you buffing what's already the most overpowered country in the game?
Can I atleast hope they get their starting development slashed to like 1/5th like it is supposed to be?

It is in fact quite sensible from a historical point of view that Great Britain gets an abundance of coal producing provinces. In 1850 (the closest to 1820 I was able to dig up in a few minutes) Britain produced two thirds of the world's output of coal (reference: http://faculty.econ.ucdavis.edu/faculty/gclark/ecn110b/readings/ecn110b-chapter2-2005.pdf ).

As for development, the problem is that Great Britain is underdeveloped by the end of the period compared with what it was historically, unless you spend a disproportionate part of your MP to improve it. The -10% development cost here from Anglicanism is a very good move but I would suggest also adding a -20% Development cost to the British Ideas, preferably instead of the +1 diplomatic relations.
 
The problem with Protestantism called as is it's beacuse of the term itself since calvinism, zwinglism, baptism and lutheranism are all protestant while the first three are actuslly reformed. This is confusing as we don't want to call Lutheranism Lutheranism although it is a major religion and even today the second largest protestant. Since they are all protestant we have no choise but think implementing lutheranism instead of protestant in-game. As about " we don't know if there would be martin luther at all" this can be said about henry viii as if he wasn't there perhaps we wouldn't see anglican church, who knows perhaps lutheranism or catholicism would have been were there today. The solution for this would be implementing reformation system like meiou. Once you have reached reformation, luther comes and demands 95 theses and making havoc, if you choose execute him at the diet as the Emperor there would be no lutherans or its centres of reformation but more zealot reformed instead.
 
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Why wouldn't a monopoly drive up prices. Also considering England start with like 1/3rd of all coal producing provinces won't this always fire?.

As you can see in the screenshots there are 2 coal provinces in England, 5 in the British isles. That is not even a 10th of the total coal provinces in the world :)
It is fine to argue about the features but please don't make up numbers and the like.
 
isn't protestantism suppoused to be the lutheranism of the upper germany states whilst reformed is the calivinism of the swiss and scandinavians
Scandinavia has never been calvinist. Swiss the low countries parts of italy and hungary went reformed. The nordic countries went with state churches with the king as the highest religious authority. As did Prussia and those are pretty much the major protestant players now. So why is protestantism in the game mostly based on anglicanism?

I would really love to see generic option to form "church of Scotland", "church of Poland", etc., not just for English nation... different option for different country needs. Shouldn't be too difficult to add?
That what Protestantism was supposed to be except they shoved protestantism so full of stuff england did so now we have two anclicanisms. Yay.

. In the Nordic countries you find Lutheran, which I suppose is the Reformed branch.
Where does this notion come from, no the Nordic countries were are you put it lutheran, a strong centralized state church with the king as their head. Just like Prussia.
The only calvists in the nrodic countries were the workers migrants sweden took in from walloonia who were given a special dispense from the crown allowing them to practice their own religion.

And remember that Anglican was not a direct result of the work of Luther - it was basically an argument about Henry VIII wanting a divorce which the Pope refused. The knowledge of Luther and his ideas just made it easier for Henry VIII to argue against the Catholic religion.
And have asked for england getting a special event for becoming protestant for a long time perhaps even a few unique church powers (or rather Prussia and Sweden getting some unique ones because most of the ones we have are based on anglicanism). But the idea of a state church doing their own thing is very much what Protestantism is.

As pointed out already, EU4 Protestantism represents Lutheranism. Anglican doctrine is a middle ground between catholicism, lutheranism and calvinism, and it makes sense to represent it as a separate religion. There are other non-catholic denominations, especially Utraquism in Bohemia and the Bosnian church, that might deserve to be represented as a separate religion, but that is a different question :)
No it really does not, every protestant state church is as diffrent from one another as Anglican is. That's the point of their mechanics. Also almost all the church powers and the symbol used by protestantism is based on anglicanism. So now the remaining protestant majors Sweden and Prussia are stuck with "chose whatever you want but your only choices are anglican".


As you can see in the screenshots there are 2 coal provinces in England, 5 in the British isles. That is not even a 10th of the total coal provinces in the world :)
It is fine to argue about the features but please don't make up numbers and the like.
4 unless northumbria and wales now start independent. And I think I see another 2 in scotland. As I said as much as the HRE and France combined.
Also these only spawned when certain criteria were met so many of the one in ROTW may not spawn at all.
 
It is in fact quite sensible from a historical point of view that Great Britain gets an abundance of coal producing provinces. In 1850 (the closest to 1820 I was able to dig up in a few minutes) Britain produced two thirds of the world's output of coal (reference: http://faculty.econ.ucdavis.edu/faculty/gclark/ecn110b/readings/ecn110b-chapter2-2005.pdf ).

As for development, the problem is that Great Britain is underdeveloped by the end of the period compared with what it was historically, unless you spend a disproportionate part of your MP to improve it. The -10% development cost here from Anglicanism is a very good move but I would suggest also adding a -20% Development cost to the British Ideas, preferably instead of the +1 diplomatic relations.
I'd prefer they switched fot the +20% goods produced as now england will have (at least) +25% goods produced