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EU4 - Development Diary - 30th of July 2019

Hello and welcome to this week’s dev diary. This will be the last content-led dev diary for a little while – from next week onwards, you can expect to be hearing about mechanical changes in the upcoming expansion. For now, though, I will be talking about Savoy. Also, we have a new trade node to show off, so I’ll first of all hand you over to @Ofaloaf to talk you through that.

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Hey all, @Ofaloaf here with another tidbit of mapwork we've been working on. With all the new provinces added to Italy and France, the Genoa trade node was getting rather large compared to its neighbors. Along with the Pest node (which we have since added an additional route to from Crimea), we decided it was time to split up the Genoa node.

Here's what Genoa used to look like:

upload_2019-7-29_16-40-21.png


That's a pretty considerable chunk of the Western Mediterranean! Even the Venice node doesn't control the whole Adriatic. It was necessary to carve something out of Genoa's trade node. So, since Genoa proper is in Italy, the best option seemed to be to peel away the westernmost provinces. This inclined us to pick to some province in Aragon. Valencia and Barcelona seemed to be the best candidates there, and of the two we ended up going for Valencia, as it was a fine commercial port at the time and it's slightly further away from Genoa on the map.

So the new setup has ended up like so:

upload_2019-7-29_16-41-2.png


Valenica interrupts the flow of trade from Sevilla to Genoa. If you still want trade to flow to Genoa (and that node is now located actually next to Genoa now!), you can still force trade to keep flowing through Valencia through the judicious use of merchants and trade fleets, but you can just try to hold onto all the trade you can at Valencia as well. This change should help make trade in the Mediterranean a little more challenging, and still offer more opportunities for more countries to get a slice of the action.

That's it from me, back to @Caligula Caesar for some Savoy-specific content!

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To recap on their starting position and their national significance, they are situated between France and Italy with lands in both countries. During the first half of EU4, they were basically fought over by France and the Emperor as both tried to extend their power in Italy. Having successfully managed to avoid being absorbed into either, in the 18th century they were then ceded Sicily (along with the title of King) for their participation in the War of the Spanish Succession. A couple of years later, however, the Emperor forced them to swap Sicily for Sardinia, thus forming the Kingdom of Sardinia-Piedmont. Still a relatively weak power compared to its neighbours, soon after the conclusion of EU4 it would emerge as the strongest independent Italian nation (almost by default, since Austria controlled much of the rest of Italy either directly or through puppet states) and so be the focus for the Italian unification movement. By playing their cards well, they were able to capitalise on the situation and form a united Italy, though they had to give up their French lands and Nice to achieve this.

This situation opens up several paths for Savoyard missions. Firstly, there’s the historical path: Early missions focused on surviving and being good at diplomacy, some good economic missions and a path for Italian conquest. However, although EU4’s Savoy remains Piedmontese culture, it felt wrong not to give Savoy missions to do in France. Hence, Savoy has also been given a full tree helping them become King of France.

upload_2019-7-29_16-41-29.png


One of the first missions Savoy might look to complete is an economic one: Prosper in Piedmont. It is achieved by adding three development to Turin (which is coincidentally also the reward for annexing Saluzzo and Montferrat) and getting 120 total development, plus the Renaissance. Doing this will give you an event that will let you either gain even more development in Torino or let you convert to French culture and gain development in French Savoy instead. The AI will choose what to do based on how it is doing in France and Italy.

upload_2019-7-29_16-42-39.png

Occitan starts out as an accepted culture for Savoy, so this switches the cultures around.

Following on from that mission, there are several more economic missions – after all, it was partly Piedmont’s economic strength that led to its ability to unite Italy. Glory to Ciamberi (<capital name> - it changes based on the last mission) requires six buildings to be built in your capital and it to have 30 development. This is quite a lot for mountainous provinces, but the reward is good too – the capital will become a center of trade. Finally, Powerhouse of the North (renamed Powerhouse of the South if you go French) requires the steep task of 100 development in your capital’s area, along with several other economic conditions – but if you get it, you will get +5% admin efficiency and +5% goods produced for the rest of the game.

Another bonus Savoy can get from the same branch of the mission tree, this time via being a very good Christian, is being able to found the Order of Saints Maurice and Lazarus.

upload_2019-7-29_16-42-52.png


In terms of conquests, Savoy is well-covered in Italy with a set of missions that basically track their progress towards Italian unification. Once they have images, they may or may not end up with some blatant references to the Risorgimento. On the other side of the Alps, there’s a branch to go east and one to go north. Going north will lead you to clash with Switzerland (Monter l’Estcalade – a reference to an attempt by the Savoyards to take Geneva by surprise… Geneva was historically not an easy vassal for Savoy, something we are keen to represent ingame). You will then have the chance to take Burgundy. On the other hand, going west will have you first clash with Provence and then, if you dare, with France. Once you dominate southern France, you will gain claims on Ile de France. You then need but seize Paris and you will be able to claim the French throne via a personal union CB.

The final branch of Savoy’s mission trees focuses on diplomacy and self-defence. The Savoyards after all had to be very good at both to survive. The first two of these missions require you to first make a strong ally, then make sure you are covered no matter the situation by getting two good friends who happen to be rivalled to each other. This having been done, Savoy will be tasked with having four up-to-date forts in Alpine areas; doing this will give the reward of said forts being upgraded. Finally, the best way to ensure Savoy’s safety is to have a bigger army than any neighbour; doing this will give a useful +10% morale and +1 army tradition for the next 30 years.

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We didn’t just add missions to Savoy – we have also added two small early-game events (we’re also open to suggestions for more!). The first of these regards the Duke’s father, who resigned his position as Duke to become Antipope Felix. You get the choice on whether to support your father, which gives a healthy military boost in return for somewhat burning your bridges with the Pope.

upload_2019-7-29_16-43-6.png


The second new event concerns Cyprus. Historically, the Savoyard rulers from Charles II in the 1480s right down to Umberto II, the last King of Italy, would claim the Kingdom of Cyprus (and Jerusalem and Armenia) – at least in their titles. This was based mainly on the descent from one of the last Christian Princesses of Cyprus. Fortunately for us, the starting Savoyard ruler is married to a Cypriot, which means that, should a non-Christian nation annex Cyprus, this may happen:

upload_2019-7-29_17-0-42.png


Edit: Almost forgot to show this, but we've also added some new ideas for Sardinia-Piedmont, to make it a more interesting nation to form:

SPI_ideas = {
start = {
idea_cost = -0.1
improve_relation_modifier = 0.25
}

bonus = {
global_tax_modifier = 0.15
}

trigger = {
tag = SPI
}
free = yes #will be added at load.

spi_flexibility = {
diplomatic_upkeep = 1
}
spi_defensive_prowess = {
defensiveness = 0.25
}
the_shroud_of_turin = {
papal_influence = 1
prestige = 0.5
}
spi_royal_sardinian_army = {
discipline = 0.03
global_manpower_modifier = 0.1
}
spi_centralized_state = {
development_cost = -0.05
core_creation = -0.1
}
spi_piedmontese_manufacturing = {
global_trade_goods_size_modifier = 0.1
}
spi_risorgimento = {
ae_impact = -0.1
}
}

SPI_ideas:0 "Sardinian-Piedmontese Ideas"
SPI_ideas_start:0 "Sardinian-Piedmontese Traditions"
SPI_ideas_bonus:0 "Sardinian-Piedmontese Ambition"
spi_defensive_prowess:0 "Defensive Prowess"
spi_defensive_prowess_desc:0 "From the French in Savoy and Piedmont to the Spanish in Sardinia, our lands have long been tempting targets for our neighbors' expansionist ideals. In protecting our sovereignty through the years, we have honed our fortification techniques and mastered the art of defending a fortress."
spi_flexibility:0 "Diplomatic Flexibility"
spi_flexibility_desc:0 "Wedged in between stronger powers and under constant threat of falling too far under their influence, we have been forced to practice nimble diplomacy - some would say shameless opportunism - in order to safeguard our independence and find some new opening to advance our state. Though distasteful in the eyes of traditionalists, opportunism has its upsides."
spi_royal_sardinian_army:0 "Royal Sardinian Army"
spi_royal_sardinian_army_desc:0 "The golden age of mercenaries has passed, and our army shall keep with the times. By implementing reforms to professionalize it, we can establish a standing army capable of projecting our power abroad in Italy and Europe as a whole."
spi_centralized_state:0 "Centralized State"
spi_centralized_state_desc:0 "By imitating the means and methods of the great powers of Europe in our own territories, we can forge Sardinia-Piedmont into powerhouse capable of dominating Italy and standing our ground on the European stage."
the_shroud_of_turin:0 "The Shroud of Turin"
the_shroud_of_turin_desc:0 "The burial shroud of Christ himself was found in our lands in the year 1390 and since that time has been the prized artifact of the House of Savoy. Put the Shroud of Turin on display and watch the pilgrims flock to Piedmont, bringing their wealth with them."
spi_piedmontese_manufacturing:0 "Piedmontese Manufacturing"
spi_piedmontese_manufacturing_desc:0 "Situated on the key trade route between Venice and France, there are many markets on which to sell our produce. By adopting the latest methods pioneered elsewhere, we can increase our production and bring plentiful riches to our lands."
spi_risorgimento:0 "The Risorgimento"
spi_risorgimento_desc:0 "Italy has not been united since the fall of Rome, but the idea of a united Italy has never died. Now, as the dream enjoys a resurgence, we have emerged as one of the main standard bearers of the Italian people's hopes and dreams."

That's all for today! Next week, as mentioned, we'll finally start telling you about the changes to game mechanics we are in the process of implementing. Until then, have a great week!
 
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That last part is important. Savoy was a duchy Sardinia was a kingdom.
Right, it made sense IRL of course, at the time, but not in EU4 and not as a goal to work towards. In EU4 we have development and the ability to rise to kingdom level at will. You don't need Sardinia for that or anything. And it's not this was special just for Savoy. Tuscany or Milan could easily strife to be a kingdom too, but they can't form Sardinia-Piedmont because, well, Savoy did it, duh.
 
While I do NOT know if it is historic or not, there needs to be a link from the Bordeaux Trade Node going TO the new Valencia Trade Node (And probably one coming down from Bordeaux to Seville as well). This will allow Spain to capture the trade from the North American Continent via the Node in the Gulf of St. Lawrence that transfers to Bordeaux.

Basically, as the game rewards a player for having ONLY ONE Collecting Merchant on the board, while having all the other Merchants be Transferring Trade Power, there needs to be a way to route trade so that assuming 100% control of all three Trade End Nodes (Genoa, English Channel, and Venice) and all of the Trade Nodes in Europe, that ALL of the Worlds Trade may be directed to one Node. Or the game needs to make an exception for Merchants Collecting at the End Nodes.

This could be accomplished via adding a Route from Champagne Trade Node to Venice. Reverse the Flow from Rhineland to Lubeck to be Lubeck to Rhineland. And finally add one or two routes from Bordeaux to either Valencia or Sevilla or both. But then we end up losing the trade generated from the End Node Provinces themselves and we don't want to add Routes out of those Nodes or infinite loops can develop. So maybe a rules change is in order for the End Trade Nodes after all.

Or maybe the End Trade Nodes can be made special by having a phantom Merchant collecting in them (Like a player has for their Primary Trade Node area) as long as that player controls ANY trade power in that End Node. This special phantom Merchant can be further restricted by ONLY Collecting from Trade that is Locally Generated by that Trade Node. This would solve the problem without having to create or adjust any more Trade Routes, but I think that doing both would be better for the long term health of the game.
 
The transatlantic routes are set up to encourage UK and France to go to North America and Spain and Portugal to go to South and central America, and for everyone to squabble over the Caribbean and Ivory coast.
 
Right, it made sense IRL of course, at the time, but not in EU4 and not as a goal to work towards. In EU4 we have development and the ability to rise to kingdom level at will. You don't need Sardinia for that or anything. And it's not this was special just for Savoy. Tuscany or Milan could easily strife to be a kingdom too, but they can't form Sardinia-Piedmont because, well, Savoy did it, duh.
No we don't you need a certain amount of development and most formables require a lot less development than becoming a kingdom the regular way. And also the idea that Sardinia was a kingdom is not new Sardinia has been a kingdom since around 1300. At the start of the game the kingdom of Sardinia is one of the titles held by the King or Aragon.
Yes the dukes of Savoy hoped to be kings of Sicily but Kings of Sardinia was better than nothing.

As for others forming Sardinia, I have no problem with others forming Sardinia but Sardinia-Piedmont is a bit different.

Reverse the Flow from Rhineland to Lubeck to be Lubeck to Rhineland
This makes absolutely no sense though. Lübeck was the great centre of trade the Rhine was just a way for goods to reach the sea.
 
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Personally I don't think Genoa node is weaker. It might start weaker due it's split in two. But if you own both nodes (which currently is one) it's much stronger due one extra hop getting more trade steering. It starts weaker, but stronger in the late game.
 
And why this argument doesn't apply to Crimea-Pest trade route?..
Because the Danube was one of he main roads for goods travelling to Vienna.

Personally I don't think Genoa node is weaker. It might start weaker due it's split in two. But if you own both nodes (which currently is one) it's much stronger due one extra hop getting more trade steering. It starts weaker, but stronger in the late game.
That is a bit unfortunate since as far as I know that is the opposite to how things went Genoa was very important early in and before this period but waned in importance over the course of it. Supplanted by sevilla in the west and Venice in the east.
 
Because the Danube was one of he main roads for goods travelling to Vienna.

I agree, but those goods came from Constantinople trade node to the Pest trade node. By Black Sea -> Danube route as a water way of their delivery.
It doesn't sound like a reason for a direct Crimea-Pest trade flow.
 
That is a bit unfortunate since as far as I know that is the opposite to how things went Genoa was very important early in and before this period but waned in importance over the course of it. Supplanted by sevilla in the west and Venice in the east.
That's not necessarily an inconsistency. Genoa gets strengthened only if one tag controls all of Seville, Valencia, and Genoa, thanks to the additional node hop, but in a scenario where Spain controls Iberia, but not France and Italy, there's a lot (and I mean a lot) less trade power propagating into Seville. Not only has Valencia less total trade power than the old Genoa node (well, duh), but all of the CoT and Estuaries seem to be in Aragon and Catalonia, as well, meaning that Spain in its historical borders will be able to retain much more of the trade money.
 
That is a bit unfortunate since as far as I know that is the opposite to how things went Genoa was very important early in and before this period but waned in importance over the course of it. Supplanted by sevilla in the west and Venice in the east.
That's all dependent how castile/spain is doing. If he plays the card right. He can block most the new world/trade company land trade money from flowing into Genoa. In this case Genoa will get weaker in time.

What I compare before is the same amount of land that you have. As in currently 100% "current" Genoa vs 100% "new" Genoa + velenica
 
Personally I don't think Genoa node is weaker. It might start weaker due it's split in two. But if you own both nodes (which currently is one) it's much stronger due one extra hop getting more trade steering. It starts weaker, but stronger in the late game.
Objectively and given same external factors, 'new' Genoa is weaker than 'old' Genoa, even if you own both Valencia and Genoa. This is due to this, taken from the wiki:
Any nation that has at least 10 provincial trade power in the node enjoys the propagation of that power upstream. An amount equivalent to 20% of the nation's provincial trade power is added to the total trade power of that nation in every immediate upstream node, where it is denoted as transfers from traders downstream.

The ability to leech from Sevilla is lowered due to the fact that you only have Valencia trade power to propagate upstream to Sevilla. Put differently, all trade power from 'new' Genoa, a.k.a. Italian trade power, is no longer able to apply 20% trade power propagation upstream.

To illustrate using numbers:
  • Imagine previously 'old' Genoa had 100 total trade power, all controlled by YoursTruly. That would give YoursTruly 20 trade power in Sevilla, helping YoursTruly pull trade value downstream to 'old' Genoa. EDIT: this example assumes you own nothing in Sevilla.
    Conclusion: controlling 100% of 'old' Genua gives me 20 trade power in Sevilla.
  • Imagine now that Valencia has 50 base total trade power, and 'new' Genoa has 50 base total trade power, all of which is controlled by YoursTruly. YoursTruly would apply 10 trade power from Valencia upstream into Sevilla, helping YoursTruly pull trade value downstream to Valencia. EDIT: this example assumes you own nothing in Sevilla.
    Conclusion: controlling 100% Valencia and 100% 'new' Genua gives me 10 trade power in Sevilla. Ergo, a Sevilla retains more trade value in the new scenario, given same situation.
EDIT: of course, if you also own 100% of Sevilla, yes, 'new' Genua will end up being richer due to the extra hop.
 
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Personally I don't think Genoa node is weaker. It might start weaker due it's split in two. But if you own both nodes (which currently is one) it's much stronger due one extra hop getting more trade steering. It starts weaker, but stronger in the late game.

Genoa will be stronger, yes, also easier to claim 100%.

Also worth noting Sevilla will be stronger too, since together with Valencia one would be able to use it as a pseudo end node (and no more trading from downstream bonus from genoese land owners). So probably we'll see more income in sevilla and less in genoa if the player isn't involved in that area.
 
I like the changes.

About the new node of Valencia as a Spanish and as a researcher specialized in the Early Modern period (and the construction of galleys and the Holy War in the Mediterranean), I think that Barcelona should be the place for the new trade node.

Valencia was cool during the 15th century with the sugar, the silk, the Borgia and being the de facto capital of the Crown (even if Alfonso V spend most of his time in Naples xD). Barcelona during the 15th c. was at war against the king and suffering a strong economic recession. But during the 16th c. both regions experienced a huge change. Barcelona became the main shipyard of the war galleys of the Spanish Monarchy. The king visited the region few times, was the border with the archenemy France, troops and the American silver were sent from Barcelona to Italy and the visitors (legates, diplomats, princes…) where using Barcelona as their entrance to Spain and all that revitalized its economy.
In the other hand, Valencia struggled during this time. The revolt of the brotherhoods (Germanías), the expulsion of the dynamic and important Jewish and Morisco communities and the constant raids of the Barbary corsairs and pirates along with its more regional status inside the Spanish Monarchy made the Early Modern Period a little bit shitty for Valencia.

PS: btw my Swedish friends of Paradox, I’m writing an article about the diplomatic relations between Johan III and Philip II and the Swedish tentative to ally Spain and offer its armada against the Dutch rebels while was negotiating with Pope to return Sweden to Rome obedience… maybe you could make some kind of new event about that haha
 

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I agree, but those goods came from Constantinople trade node to the Pest trade node. By Black Sea -> Danube route as a water way of their delivery.
It doesn't sound like a reason for a direct Crimea-Pest trade flow.
Just because the overland silk road coming out in the eastern black sea shut down in our reality doesn't mean it has to in game. Yes the goods would likely be shipped to Constantinople first but my guess is they circumvented Constantinople for balance reasons. And also because there are so many trade routes going in and out of Constantinople you can barely see the province.

I really don't see why a eastern Balkan trade node would make things better unless it received all it's trade via Constantinople it would be equally ahistorical.
 
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The transatlantic routes are set up to encourage UK and France to go to North America and Spain and Portugal to go to South and central America, and for everyone to squabble over the Caribbean and Ivory coast.

Well, the AI doesn't seem to care since Spain always seems to go for Africa or Brazil, while Portugal hits the Caribbean, Brittain goes for Argentina. France is a wild card but usually stays around Africa.
 
Just because the overland silk road coming out in the eastern black sea shut down in our reality doesn't mean it has to in game.

No, the problem is that it never went there but went to Constantinople as the major center of trade. It didn't work like this to begin with, even in CK2 Silk Road goes to Tana and then by sea to Constantinople.

And also because there are so many trade routes going in and out of Constantinople you can barely see the province.
There is a reason why it was called the city of world's desire.

I really don't see why a eastern Balkan trade node would make things better unless it received all it's trade via Constantinople it would be equally ahistorical.
Well, maybe. I personally see that such trade route is mostly ahistorical.

New trade node could hypothetically work like that and be much better mainly because:
  • It can be a wannabe mini-Constantinople on map
  • Make huge value to Ottomans, make want to control it (Bulgaria +Romania) to other players (like Poland wanting Moldova to get to send trade to Krakow)
  • In general mark a relevant status of these cities
But this suggestion is an alternative. Possibly bad. My primary solution would be to just not add the trade route. And add Dniester trade route.