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EU4 - Development Diary - 31st March 2016

dev diary.jpg


Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
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Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

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At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

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Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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Ofc only beginning of this game is supposed to be historical accurate, but what what we were going for was historic plausibility. Sweden unifying Scandinavia wasn't that something that almost happened? Devs have stated that Three Mountains is supposed be impossible/joke. Yes, you can get it by min maxing and abusing all flaws of the game, but ruining such joke and bragging about is nothing but douchebaggery.

We won't take the time to the defend the other achievements simply because achievements aren't truly part of the game as they won't effect anything, using them to defend addition of a fantasy tag is rather weak.



And we wish that people would stop calling it the Eastern Roman Empire, if you've an attitude problem towards calling it the Roman Empire (which it was and presented itself) call it the Empire of the Romans or the Empire of the Greeks (that Catholic called it during its time). Exact tag names aren't representing the actual names country if they would Korea should be Joseon, Tunisia should be Hafsid, even Cisalpine Republic is represent simply as Italy with different form of government than Kingdom of Italy. Such cases are everywhere in the game, again not compelling argument.

About Roman Empire vs Byzantine Empire, we once agreed that Byzantine Empire was just successor state of the Roman Empire, but when we grew older and met new people were convicted that it wasn't the case. Trust us, as in the beginning we had problems believing it as well, but once we gave it a fair chance it all made sense, but you haven't done that, because you simply don't want it to be true, perhaps you are too narrow-minded to change your opinions. You should however remember that you're only lying to yourself.

As attempt to help you overcome your own lies we'll debunk the most common "Byzantine Empire wasn't the Roman Empire"-arguments:

-Romans spoke Latin, Byzantines spoke Greek: In fact even Caesar spoke Greek as was the language of the Roman aristocracy much like French language of English aristocracy.

-Western Empire was the true Roman Empire: Division of the 395 wasn't the first time the empire had been divided, such was the case with the Tetrarchy. In fact division of 395 followed principals of the tetrarchy, in this case it was a diarchy, form of state with two head of states and much like with the tetrarchy one had to be the senior emperor, because the east was more stable emperor reigning from Constantinople became the senior emperor who had to approve junior emperors reigning from Ravenna. point being that they didn't consider themselves as "Western Roman Empire" and "Eastern Roman Empire", but one empire with jurisdiction divided to west and east, thus when the west fell it was same thing as losing a province.

-Pope made Charlemagne the Emperor of the Romans, thus ending legitimacy of the Byzantine Empire: With what right? Pope was never given such legal authority and the authority he used to such thing was based on fabricated documents thus making whole process illegit.

-Most of their existence they didn't ever control the City of Rome: How's this even an issue? We don't see how losing their eponym would change their continuity.

-Constantine the Great made Byzantium Constantinople thus becoming the first Byzantine Emperor: How does expanding a city and changing its capital create a new empire?

I also love how people think that the whole Western Rome and Eastern Rome thing was the Roman Empire splitting into two different countries, and Western Rome falling meaning the Roman Empire fell. If people even did basic research, they would have seen it was more of an administrative split due to the empire having grown to large(for that time period) to be ruled efficiently. Heck, originally it was divided into 4 administrative regions and only later did it become two.

The Roman Empire never divided into two people. Both Western Rome, and Eastern Rome was the Roman Empire, just two different administrative divisions of it, each headed by an Emperor. When the Western Empire fell, guess what happened? Only part of it fell, it merely lost a large region of the Empire. Besides, even before the west fell, Constantinople was made the new capital of the Roman Empire.
 
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A tag is something concrete that exists in the game and can be interacted by events, decisions and AI.

This tag does not impact the game in any way more then an achievement. The player has to actively activate it and the AI is never going to fulfill the requirements anyway. So. it wont impact your personal enjoyment of the game in any way.
 
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This tag does not impact the game in any way more then an achievement. The player has to actively activate it and the AI is never going to fulfill the requirements anyway. So. it wont impact your personal enjoyment of the game in any way.

It is in the game and every event has to check for it, even knowing about such ridiculous possibility gives us displeasure. Like we have said the biggest issue with is that it crosses the line between fantasy and realism.
 
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It is in the game and every event has to check for it, even knowing about such ridiculous possibility gives us displeasure. Like we have said the biggest issue with is that it crosses the line between fantasy and realism.

That sounds a lot like: Stop enjoying what I do not like.

People want the decision. People get the decision.

Don't give me the "it is ahistorical" stuff. The entire game is ahistorical after the first day passed.
 
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That sounds a lot like: Stop enjoying what I do not like.

People want the decision. People get the decision.

Don't give me the "it is ahistorical" stuff. The entire game is ahistorical after the first day passed.

Vocal minority want the decision. Vocal minority get the decision

Don't give me the "it is historic plausibility" stuff. The entire game is historic plausible fantasy after the first day passed.
 
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Actually some of the achievements on that list are interesting:
Luck of the Irish may become less of a waiting-game and probably a good deal easier!
African Power will change from one of the most boring achievement in the game to a much more interesting achievement granted how much more you can do at the beginning of the game!
Kongo start already had a lot you can do, you don't even need to no-CB to start fighting Benin (well, now you do since trade conflict no longer will allow vassalization / taking provinces)
 
Vocal minority want the decision. Vocal minority get the decision

Don't give me the "it is historic plausibility" stuff. The entire game is historic plausible fantasy after the first day passed.

So, now, you are giving us all the exact opposite argument to your original one? This is exactly what i have been trying to explain pages ago :).
And, btw, how do you know who the minority is on this issue? Did you take a poll or something?

Well this discussion has devolved nicely.
I totally agree.

Conquer the world as Ulm and nobody blinks an eye. Reconquer the Roman borders and label it thusly and everyone loses their minds...
Lol :) So right...
 
Well, using that argument people. We might as well add machine guns and tanks. Because what if they invented them earlier? You said so yourself, after day one the game is a fantasy. Heck, lets also add nukes just for the heck of it.
 
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It is in the game and every event has to check for it, even knowing about such ridiculous possibility gives us displeasure. Like we have said the biggest issue with is that it crosses the line between fantasy and realism.
This is absolutely incredible. The amount of times you've posted about this, refusing to let it go, and even referring to yourself in plural. This brings us a lot of laughs.

Just let it go. It's been requested for so long, you don't have to go for it if you don't have to. If the decision being there is enough to peeve you off then I'll say that I have plenty of decisions I don't take in the game, that just remain there in the tab 'till the end date, stuff like more unrest and whatnot that I don't want. Just ignore it.
 
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Surprised and disappointed by this Roman Empire achievement, actually. I can't understand how you can justify that the HRE and the Papacy are blocked from reforming the Roman Empire, because historically it would make more sense than any other nation reforming this Empire (except of course Byzantium).

I can't understand either why it is necessary to own entirely Mashriq and other areas that were not crucial parts of the real Roman Empire. Mahsriq is the most ridiculous thing since for example the Baghdad province was a core province of the enemies of the Roman Empire, and, if Ctesiphon was taken several times by the Roman armies, it never was a Roman city.

The idea that the Roman Empire can be reformed while the HRE / Byzantium still exist somewhere is really, really strange since both the HRE and Byzantium claim to be Roman. It is really disappointing that you seem to have made this achievement a mere blobbing achievement, because re-creating the Roman Empire would have been a big political move and this could surely not have been done while Byzantium / the HRE would still exist. But it could have been done while not owning Baghdad.

In short, you require to own more territories that the Roman Empire actually ever owned to re-create this Empire, but you choose to ignore obvious political requirements like the destruction of any nation claiming to own Roma's legacy.
 
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Vocal minority want the decision. Vocal minority get the decision

Don't give me the "it is historic plausibility" stuff. The entire game is historic plausible fantasy after the first day passed.

wait, was there some poll where it was shown wanting this tag was a part of some vocal minority?(and a very minor one at that to actually make your point somewhat valid) if not, do not try and speak on other people's behalf. i would guess there are quite a few people out there who could care less either way.

honestly, i just don't see how this really hurts you. you aren't forced to use it. you wont even see it unless you take rome as to what Jake said. saying it shouldn't be there because it is fantasy is a bit of a stretch. there are so many ahistorical, arbitrary, fantasy things in the game, that your point loses it's meaning. not to mention it is a sandbox game where you go outside what your country did historically in no time.(thus making a made up world) "Historical plausibility" also gets blown away after a while.(of which, i believe really anything could of happened over the course of the games time. whose to say that some people died differently, some battles never happened or the victor changed. or perhaps the people themselves attitudes changed thus setting them or their country on the path to remaking the roman empire. i could go on. you just never know what could of happened.)


I also find the but "the Byz is the roman empire so this has no place" argument lacking. how often does byz live outside of player control? How often does it blob to where it is an actual regional power? by the time you take over and meet the requirements here..."It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces", they will long be dead and you would have taken over most of europe. at that point, you will be the only roman faction around should you want to form it.(unless you count the HRE, but i don't.) if someone wants to roleplay remaking the roman empire, good for them. it is not going to hurt you. reading some people's posts, they make it sound like you will see the roman empire and the byz on the map at the same time on a usual basis. we all know this is not the case.

I think the only valid complaint i seen was adding another tag causing more game lag. though by the time you form it, there will be a lot of dead tags.

and here, the roman empire is already in eu4. http://www.eu4wiki.com/Roman_Empire

currently it is only available when you convert over from ck2.( idk if you can change anything with the console) unless there is something idk, all they did was make the tag more useful by allowing it to be used more often should a player want to.(which includes some decisions, how it formed, and maybe a few events.) i don't believe they just made this tag up from scratch but built on what was already there. and outside of QA, i doubt they spent much time making it to what it is now.
 
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It amuses me to no end that people argue against Rome formation keep using vocal minority as an argument without realizing that they, the group that wants Rome not to be in the game is even smaller than group wanting Rome to be in the game, both being nigh irrelevant in the grand scheme of even forum population and the decision itself is gonna be enacted by less than 10% of players anyway.
 
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Surprised and disappointed by this Roman Empire achievement, actually. I can't understand how you can justify that the HRE and the Papacy are blocked from reforming the Roman Empire, because historically it would make more sense than any other nation reforming this Empire (except of course Byzantium).

I can't understand either why it is necessary to own entirely Mashriq and other areas that were not crucial parts of the real Roman Empire. Mahsriq is the most ridiculous thing since for example the Baghdad province was a core province of the enemies of the Roman Empire, and, if Ctesiphon was taken several times by the Roman armies, it never was a Roman city.

The idea that the Roman Empire can be reformed while the HRE / Byzantium still exist somewhere is really, really strange since both the HRE and Byzantium claim to be Roman. It is really disappointing that you seem to have made this achievement a mere blobbing achievement, because re-creating the Roman Empire would have been a big political move and this could surely not have been done while Byzantium / the HRE would still exist. But it could have been done while not owning Baghdad.

In short, you require to own more territories that the Roman Empire actually ever owned to re-create this Empire, but you choose to ignore obvious political requirements like the destruction of any nation claiming to own Roma's legacy.
I suspect that it is because that removing the papacy might break Catholicism, and removing the HRE might break the HRE. Nothing to do with realism, just limitations from previous code.
 
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