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EUIV - Development Diary - 11th of February 2020

Hello! So today I will be talking about two smaller sized features coming with the expansion that will be accompanying the 1.30 Patch.

As part of our improvements to the Catholic faith, which we will revisit in a later dev diary, we want to give the player a carrot for keeping their brethren alive. So with that in mind for all religions that can use Defenders of the Faith mechanic, they are getting a bit of an uplift to emphasise that you defend a faith, not only something you claim to be.

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So what we’ve done is that we gave the Defender of the Faith 5 tiers that are dependent upon how many nations are following that faith. The more you are defending the more your title as the faith’s defender has as worth to the people and your neighbours. At the highest tier the entire faith gets a bonus together.

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The 5 Tiers available to the Defender of the Faith.

Tier 1 - 1 to 4 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
Tier 2 - 5 to 9 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
Tier 3 - 10 to 19 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
Tier 4 - 20 to 49 Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
Tier 5 - 50+ Countries
  • +1 Missionaries
  • -10% Missionary Maintenance Cost
  • +5% Land Morale
  • +5% Naval Morale
  • +1 Prestige
  • -0.03 War Exhaustion
  • +20% Manpower in True Faith Provinces
  • -20% Missionary Maintenance Cost on all members of that Faith, including DotF.
Besides the mechanical changes we’ve also given the Defender of the Faith more flavour by giving the feature a bunch of unique events and content that can appear for whoever that claims the title.

The second feature of today is a little thing that just lets you get on with your business a bit faster by not having to sit and wait for rebels to pop so you can deal with them immediately.

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It requires the faction to have already reached a progression of 50% before this option can be picked and when done it will cause those rebels to appear 50% stronger than they would have usually. You can also not use this feature at war so you can not rebel bomb your opponents with it.

Next Development Diary coming next week will be covering one feature that is part of the expansion but also free quality of life features. The focus of the features will be to make management of your empire easier and more bearable.
 
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2. Yesterday you tweeted about researching the Hussites, can we get more info on that? :)

No I wasn't researching, I was referring back to when I first started playing Paradox games it made me want to read more about Bohemia and the Hussites because I never ever heard of either during history class.
 
scaling defender of faith is interesting feature, however scaling it with country count is terrible idea.
As it make OPM to be more influential than long history of wars fought in defence of faith.
 
Did you do something about rebel numbers? Stacks seem to be too large lots of times? Like killing Crimea that has 12 FL and then getting 16k rebels.

Asking because that provoke rebels thing is nice feature - but making them 50% bigger is not something i wanted to see. Would also be appreciated if random rebel spawns by event were reduced - they are quite annoying lategame - micro is tedious.

Nice touch for Dotf.

Thx for DD
 
Rather than counting nations for DotF, I think it would be better if either:
1. You summed Development of provinces under your religious control. Your own provinces should add only 1/3 or 1/4 to that sum and your vassals 1/2 (to discourage conquest of your own)
2. Better yet would be getting tier rewards for doing your job: jumping in to help defend your brethren, proclaiming holy wars against heathens and heretics, convincing your brethren to not war against one other, destroying CoRs and winning wars you meddle into should buff you towards higher tiers
 
Rather than counting nations for DotF, I think it would be better if either:
1. You summed Development of provinces under your religious control. Your own provinces should add only 1/3 or 1/4 to that sum and your vassals 1/2 (to discourage conquest of your own)
2. Better yet would be getting tier rewards for doing your job: jumping in to help defend your brethren, proclaiming holy wars against heathens and heretics, convincing your brethren to not war against one other, destroying CoRs and winning wars you meddle into should buff you towards higher tiers

yes, probably a territory count related to the state religion would be better
 
I'm afraid that this will be a great boost for the Ottomans.
Maybe there should be a possibility to climb in tiers only after X years of "50 countries follow your faith". Cause for now, its just another huge buff for the non needing Ottomans.

What's more, (concerning mainly Ottomans but not only), could we stop the Dhimmis bias? Why religious minority that are discriminated would support the system that discriminate them? Right now its almost impossible to have a Christian Rebellion in Ottoman Balkans.

I hope the Catholic Rework will bring the possibility of more Crusade, but i also hope we can have some Orthodox / Catholic interaction (positive and negative). Christiandom needs a huge Rework.
 
Would it be unreasonable to add `enforce_religion_cost` as an additional base modifier to DoTF? It would be nice to have options to expand your religious sphere of influence, since DoTF is solely dependent on number of countries.
 
Did you do something about rebel numbers? Stacks seem to be too large lots of times? Like killing Crimea that has 12 FL and then getting 16k rebels.

No we haven't tweaked that, and there are two different spawns of rebels so not sure which one you are referring to. Event spawned ones are limited by the supply limit of the province while the faction spawned ones are limited by the size of your nation. Size from faction spawn is calcualted as (dev of province * 0.3 + 1) * tech impact * (0.5 + forcelimit / 2) with forcelimit being scaled to 0 to 1 and capped to 0.5. For now I haven't tweaked any of that spawn and I haven't seen any need for it.

On Events, @neondt have touched up a lot of random events.


edit: actually I see where you are coming from now looking at code, gonna put in our internal database to have a look at it.
 
Is counting the number of countries the right way to measure success for defender of the faith? This seems to punish defenders if large numbers of small countries start eating each other and consolidate into larger powers. But this phenomenon doesn't seem to have much to do with religion, really.

Maybe a better way to measure would be total development or number of provinces in that faith.

Good point will take into consideration
 
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Good point will take into consideration
Neat. I'd say it should maybe be based on Provinces of [Religion] being under the control of Countries of [Religion]. So say Wallachia successfully impales the Sultan and takes Greece and Bulgaria for itself, Orthodox gets stronger. Once you push into anatolia, Sunni gets weaker, and even more so once you get converting. It would give you an incentive to help fellow nations liberating oppressed brethren.
 
The provoke rebels is nice, although for my feeling you can also use as "extra" troops to fight your enemies with some timed provoking. Some reason I think some mil cost is needed.
 
Couple of Diaries ago, you mentioned how Theocracies can get goverment reform that will allow them to convert not only heretics but heathens as well, can DoF get same in order to propagate relgion?
 
hmm... 50+ countries is really a lot, i wonder on how many countried typically are the right type of christian or muslim... especially if you conquer some of them or they consolidate
 
Is counting the number of countries the right way to measure success for defender of the faith? This seems to punish defenders if large numbers of small countries start eating each other and consolidate into larger powers. But this phenomenon doesn't seem to have much to do with religion, really.

Maybe a better way to measure would be total development or number of provinces in that faith.
If small countries grow bigger, why should defender of faith defend them and get fame? I rather suggest if certain faith becomes world dominating religion, then defender of that faith should get decreases bonus.
 
I am wondering if paradox is really thinking the things they implement lately, are you telling me that no one is seeing coming triggering rebels as a foreign nation walks over so they do the hard work for you?, they really are not seeing that counting by amount of countries makes no sense because a Muslim player can still bloob and kill everyone in the middle east and simple put a few merchant ships in India and use the special skill of propagate islam to be tier V ?
 
This looks amazing! It will give an interesting "try to force convert-spread religion" to get better modifiers. It will be both good for roleplayers and competitive (one faith will be ""easier"" with 1 more missionary).

What happened to the +5% increase in technology cost? Why did you remove it? It made sense with the whole "i'm blindly following the religion, F** Galileo for that book"

no it didn't made any sense. it's the "religion = anti science" meme that really needs to go
 
No we haven't tweaked that, and there are two different spawns of rebels so not sure which one you are referring to. Event spawned ones are limited by the supply limit of the province while the faction spawned ones are limited by the size of your nation. Size from faction spawn is calcualted as (dev of province * 0.3 + 1) * tech impact * (0.5 + forcelimit / 2) with forcelimit being scaled to 0 to 1 and capped to 0.5. For now I haven't tweaked any of that spawn and I haven't seen any need for it.

On Events, @neondt have touched up a lot of random events.


edit: actually I see where you are coming from now looking at code, gonna put in our internal database to have a look at it.

Please take a look at it as its quite important issue in every game. For players its most notably when starting with small nations where rebel stacks are harder oponnents than AIs. Its also very unfortunate for manpower.

This also ruins AI - as AI is unable to cope with rebels and avoids them for a long time and break its country. Unlike player AI does not really know how to lure rebels into a fight in favorable terrain. Something you could try to tech them ^^.
 
Neat. I'd say it should maybe be based on Provinces of [Religion] being under the control of Countries of [Religion]. So say Wallachia successfully impales the Sultan and takes Greece and Bulgaria for itself, Orthodox gets stronger. Once you push into anatolia, Sunni gets weaker, and even more so once you get converting. It would give you an incentive to help fellow nations liberating oppressed brethren.

I like this a lot, what I and @Johan want though is that you don't benefit as much if you own literally everything. That it is better for you if there are other nations to defend.