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EUIV - Development Diary - 5th of May 2020

Hello! Welcome to another dev diary for Europa Universalis IV: Emperor. Today we’ll be revealing new content for Burgundy, famous in this era for its immensely confusing succession crisis that forever altered the balance of power in Europe and laid the foundations for Dutch independence.

We’ll begin with the new Burgundian mission tree. Wedged between France and the Holy Roman Empire, Burgundy has a challenging but rewarding path to follow.

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The leftmost branch contains some familiar missions, involving the conquests of Savoy and Provence. We’ve also included a couple of additional missions in this chain: Invade Lombardy and Kingdom of Italy push you to continue your southward expansion. Completing the final Kingdom of Italy mission rewards you with the Rex Italiae modifier, granting -5% Idea Cost and +10% Institution Spread for the rest of the game.

Burgundy begins as a divided realm, with its wealthy holdings in the Low Countries owned by Personal Union subjects. Burgundy must placate these subjects to begin the next branch of the mission tree. After Burgundy finds a way to Unite the Realm, ruling over a united nation and directly owning the Lowlands, you are tasked with securing the region for the long term. You must either continue to hold the Low Countries through the Dutch Revolt or find some way to avoid it (and there will be opportunities to do so). With the Dutch provinces finally secured, you’ll be tasked with Dominating Channel Trade, which rewards you with a permanent bonus to your Trade Efficiency and Trade Steering.

EUIV begins in the midst of the Hundred Years War, with England and France constantly at each other's throats. Burgundy has played a crucial role in this conflict in the past, and can continue to do so from the start of the game. You are tasked with establishing an English Alliance, which unlocks the mission League of the Public Weal. This requires you to achieve very good relations with at least 3 of the French vassal Duchies. As a result, all of these Duchies gain +50% Liberty Desire, depriving France of their vassals support at a critical moment. This will aid you in becoming King of the Franks; owning Paris and 17 other provinces in the France region, as well as being physically and militarily greater than France, will give you permanent claims on all of France, and all of their remaining vassals will immediately be transferred to you.

After improving Papal Relations, Burgundy can organize a new Crusade against the Ottomans at the Feast of Pheasants. To achieve this you must either have 2 allies who have set the Ottomans as a rival, or else 1 ally that has the Ottomans as a rival that is also a great power. When you complete the mission, all Catholic countries with a positive opinion of Burgundy and a negative opinion of the Ottomans will gain a Holy War CB against the Ottomans for 5 years.

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You’ve likely noticed that the flag used in the mission tree screenshot above is not the Burgundian flag we know and love. That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.

I’ll now hand you over to @Meka66, who implemented the redesigned Burgundian Inheritance content.

The Burgundian Inheritance event chain has been completely reworked for Emperor, with the entirety of the old system gutted out and replaced with something much more dynamic and directly involving for the Emperor and France.
The previous incarnation of the Burgundian Inheritance was something that only AI Burgundy would have to contend with, and without diving into the game’s arcane scripted event files, players would be unable to be directly involved in the inheritance and would be limited in how they interact with it.


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In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

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Should Marie choose to marry into the HRE, the Emperor will be presented with a choice as to how he distributes his newfound lands and territories.

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The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

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The second option is to just keep Burgundy in its entirety which will grant France cores all over Burgundy’s territories in the French region and give France a righteous cause to declare war.

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The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Should Marie choose to marry outside of the HRE, however, this triggers an entirely different incident altogether. Burgundy can marry back into the French Kingdom or seek the support of a strong marriage partner, and choosing to do so will put the future of their kingdom entirely in the hands of their new overlord.

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The Emperor may demand the Low Countries from Burgundy’s new overlord, and should they accept; Flanders, Holland, etc. will be released back into the Empire as free Princes. Should Burgundy’s overlord refuse, the Emperor may go to war to press his imperial claims.

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The Emperor can also declare Marie’s marriage entirely illegitimate and attempt to force a union on the entirety of Burgundy.

A particularly cowardly Emperor may choose to just let this issue slide and allow the succession to take place without his interference.

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Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation.

For those who enjoyed gaming the old triggers in script for the old system, such a thing will still be possible with AI Burgundy; with their various options for marriage partners being decided by a number of factors by the AI. Optimize these factors, and Burgundy will very likely choose your nation to be their protector.

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However, Marie de Bourgogne is not forced to marry into any particular house in Europe at all, and may in fact choose to stand on her own against the French Kingdom and the HRE. Doing so will likely lead to war with both, so surviving this version of the crisis will be quite a challenge for the Burgundian player, but may yield some interesting rewards.

That's all for today! Next week we'll take a look at some of the mission trees we haven't yet had the opportunity to reveal. Until then, have a great week.
 
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In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)
 
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Great dev diary. Really interesting changes to the Burgundian Inheritance, and all the different imperial incident options should lead to some different early games.

Question: is it possible in the new system for the inheritance to go to Austria HRE and then later pass to Castile?

With the old system this was handled by the event "A Very Strategic Marriage" but the flags for that event were all invisible to the player. Would be really cool to allow for this transfer to happen between an allied Austria and Castile both working against France!
 
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In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)
Is not only Castille, is your "stronger ally", in this case it is Castille
 
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The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Interesting, would you consider adding the county of Namur as a revolter tag? It would be perfect for this option
 
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So boring. We waiting more than 1 year, but still don’t have a release date.

Lotharinging missions looks real stupidly. If we want France vassals for burgundy we must form lotharinging, but then we form lotharinging - France integration all vassals. It’s so stupid mission.
 
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The Burgundy Succession Crisis has always left players' plans unstable due to their randomness.
I'm happy that the randomness is reduced, but I'd like to have the opportunity to use force to take control of Burgundy in case I'm not a lucky ally.
 
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The Burgundy Succession Crisis has always left players' plans unstable due to their randomness.
I'm happy that the randomness is reduced, but I'd like to have the opportunity to use force to take control of Burgundy in case I'm not a lucky ally.
Imho then some degree of randomness and uncertainty isn't a bad thing, since it means there's less predictability and more chances of a spanner being thrown in your plans, which generally means tyhatr you need to adapt things which makes for more fun playthroughs.
 
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Can Lorraine form Lothringia too? Would make sense.
I hope it's not just permalocked to Burgundy and requires empire to be dismantaled for some reason.
 
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I do not particularly like that Burgundy has missions locked behind England deciding to not start the game rivaling you; which is a very realistic thing. Especially since it seems the ability to form Lotharingia is gated behind that mission [It seems no decision for people with the DLC for the mission?]

@neondt Sorry if you've answered this previously, but just checking: Lotharingia won't be an endgame tag right? I'd love to form Lotharingia, finish its missions, then form France.

Given Lotharingia was in a sense a predecessor state to France, I'd be surprised if it was unable to form France [Or; given it's heritage; Germany].

That said; Burgundy already has a really good ideaset tbh. Lotharingian ideas [or missions] would need to be rather good for it to be worth it over Burgundy.
 
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Few things I'd like to say

- The Burgundian Inheritance event now seems to be much more detailed and interesting, looking forward to seeing this play out in the future in my own games and in Dev Clash
- Burgundian mission tree seems kind of small, I know we don't see it, but if Burgundy forming Lotharingia gives them more missions and that's the tree after formation, it seems Burgundy won't have a lot to do on its own
- No Kingdom of Arles (Arelat or Two Burgundies are different names) is disappointing, especially if Burgundy wanted to go in a different direction instead of reforming Lotharingia
- Would like to see Lotharingia ideas
- Hoping Lorraine can form Lotharingia as well
- The requirements to form Lotharingia aren't mentioned, but I seriously hope it's not "Go conquer world", it was the middle kingdom and died to its much bigger two neighbours, it shouldn't be some grand European formable that needs to dominate France, Germany and Italy, it would be interesting however, if Lotharingia does succeed in dominating Germany, Italy and France that they could "Unite the Franks" or something and bring Francia back in its full glory
 
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I'm starting to notice an encouraging pattern here, first with Bohemia, now this. Namely, nations that before seemed to exist only to get killed off by event chains being made into actually viable playable states.

Also, will completing the Italian missions allow Burgundy to form Italy?
 
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The requirements to form Lotharingia aren't mentioned, but I seriously hope it's not "Go conquer world", it was the middle kingdom and died to its much bigger two neighbours, it shouldn't be some grand European formable that needs to dominate France, Germany and Italy, it would be interesting however, if Lotharingia does succeed in dominating Germany, Italy and France that they could "Unite the Franks" or something and bring Francia back in its full glory

At most I was think just need to be of the Burgundian, Rhenish, Walloon, or Flemish culture; Own Antwerp, Cologne, Aachen, Lorraine
 
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