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Europa Universalis IV - 8 June 2021 - New monuments chosen for 1.31.5

Good news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder).

But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV.

That said, onto the monuments. First I’ll present to you the ones that were most voted among the community:

The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid:

monastery_of_el_escorial.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
−0.01 Monthly autonomy change
+5% Governing Capacity
Global modifiers:
−0.025 Monthly autonomy change
+10% Governing Capacity
+10% Global Tariffs
Global modifiers:
−0.05 Monthly autonomy change
+15% Governing Capacity
+20% Global Tariffs

The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed:

old_city_jerusalem.jpg


Modifiers:

Tier 1Tier 2Tier 3
Area modifiers:
+1% Local missionary strength


Global modifiers:
+0.1 Yearly Prestige
+1% Missionary strength against Heretics
Area modifiers:
+2% Local missionary strength


Global modifiers:
+0.25 Yearly Prestige
+2% Missionary strength against Heretics
Area modifiers:
+3% Local missionary strength


Global modifiers:
+0.5 Yearly Prestige
+1 Missionary
+3% Missionary strength against Heretics

Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region.

cerro_pico_potosi.jpg


Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+1 Local Goods Produced


Area modifiers:
+5% Local Goods Produced Modifier


Global modifiers:
-0.1% Interest
Province modifiers:
+2 Local Goods Produced


Area modifiers:
+10% Local Goods Produced Modifier


Global modifiers:
-0.25% Interest
Province modifiers:
+3 Local Goods Produced


Area modifiers:
+20% Local Goods Produced Modifier


Global modifiers:
-0.5% Interest

But, apart from that, the Tinto team also voted for three more internally:

The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made.

kaaba.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Yearly Prestige
+10% Religious Unity
Global modifiers:
+0.25 Yearly Prestige
+15% Religious Unity
-5% War score cost vs other religions
Global modifiers:
+0.5 Yearly Prestige
+20% Religious Unity
-10% War score cost vs other religions

Next one is the Great Mosque of Djenné, one of the worship places built during the times of the Mali Empire in a very unique adobe brick style.

djenne.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Monthly Piety
+1% Missionary strength against Heathens
Global modifiers:
+0.2 Monthly Piety
+2% Missionary strength against Heathens
+1 Missionary
Global modifiers:
+0.3 Monthly Piety
+3% Missionary strength against Heathens
+1 Missionary

Last, but not least, is the Imperial City of Hue, built by the Nguyen dynasty as a symbol for a unified Dai Viet.

imperial_city_hue.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy
Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy
Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy

Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.

belem_tower.jpg


Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power
Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors
Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors

About the modifiers, take into account that this is work in progress, so both modifiers and values may be reviewed and changed, depending on testing and feedback received.

We hope that you like the new monuments chosen by both the community and the team, and that you also enjoy the wonderful work made by our artists, while playing with them in 1.31.5. See you!
 
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Interesting! I'm glad you're deciding to do more monuments than the initial 3. I'm also happy to see this post on the account of given feedback. This always encourages to give more feedback!

A question: the monuments currently on the holy sites, do they the replace the province modifiers as well? If not: great! If so: losing the missionary will hurt!

I really like the artwork of the monuments too.

Also, a return of the weekly dev diaries? (I hope)
 
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Dissapointing to see El Escorial and Potosi after it was brought up that there might have been vote tampering with those two.

Anyhow, whats done is done, at least we got new monuments.
 
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We love you Pavía!
 
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Dissapoiting to see El Escorial and Potosi after it was brought up that there might have been vote tampering with those two.
I'm actually impressed by the way they handled this. I imagine there'd have been backlash regardless of whether they respected the vote (which can be argued to be rigged) or disqualified those monuments (while people actually voted for them). Instead they decided to pick an additional three monuments to add right now, for a total of six rather than three. I honestly don't see any reason for complaining.

Besides, keep in mind that they already said they are planning to add all of those monuments at some point (or that they are on the shortlist, in any case); all we were voting for was priority. If you're missing any particular monument in this update, it might very well be added in the next one :)
 
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I was not too much into monuments in EU4 when I first read about them in a DD, but... I've changed my mind once I've seen them 'in action', they're a nice addition to the game. Good selection for 1.31.5, there.

We shall fix a bunch of bugs and issues in 1.31.5 apart from adding monuments, and our roadmap for the next few weeks is to keep working on fixing stuff.

That's a good call. Though it's not the 'flashier' thing for a new studio, it's very rewarding for players. Keep those bugfixes coming!

PS: Glad to see you here, man ;).
 
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Good stuff overall, especially promising to see you guys changing an existing monument to another that is more fitting.
Kind of wish you went with Casa de Contratación instead of El Escorial as I think that would fit the theme better, but overall good additions
 
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Good stuff overall, especially promising to see you guys changing an existing monument to another that is more fitting.
Kind of wish you went with Casa de Contratación instead of El Escorial as I think that would fit the theme better, but overall good additions
It was discussed, but we all agreed in the end that El Escorial is more "majestic" as a building.
 
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Looks nice! Although I think El Escorial should require being catholic as well. It's a monastery after all and the way it works right now it coud be used by Granada/Andalusia being muslim countries
 
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Can you please give the Hagia Sophia the power it deserves? It feels extremely lackluster for what the monument is and represents. I understand that there's some worry over the Ottomans AI being even stronger, but I do not really see the problem with that.

When playing as Byzantium, upgrading the Hagia Sophia does not feel as grand and epic as it should. Its modifiers simply do not do it justice, and it really feels that it has ben purposefully been left behind in power level for some obscure reason that is just saddening.
 
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Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.

belem_tower.jpg


Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power
Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors
Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors
Okay this is quite powerful for Lisbon. Adding 15 LTP and 15% GTP plus the Iberian culture bonus from production and the trade port and estuary, it will make Lisbon the most valuable provinces in Europe. And that isn't including the development either. You could have 50 TP on Lisbon.

Trade Goods in 1444: 1.4 trade goods from 7 production. Fish is 2.5. The value is 3.5.

Add the Estuary and Belem tower level 3 and you have 25 value. The entrepot adds 10 so it is 35. Add the trade good value and it is 38.5. Add the global modifier and it is 42.28. If you have the Demnate monument at L3 then you have 46.48, adding the caravan power turns it into 49.58. And this is not including if you hypothetically have a world port. This is the maximum thanks to limits on trade port development and monument level costs.
 
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Nice to see a fellow historian working at Paradox, makes me happy :)
About the monuments, I really loved the choices and the art style. Kaaba and Jerusalem are a must, and I'm glad they'll be added soon. Will The Conquest of Jerusalem modifier still exist or will it be replaced by the monument modifiers?
 
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This is nice, but shouldn't the priority be to fix the major bugs and errors still remaining in the 1.31 update group before moving on to new content? Or is it being done simultaneously?

Bugs are fixed by Programmers (and a few senior Content Designers, for cases where bugs are in content itself).
Artwork is done by artists.
Effects of Monuments are being done by Content Designers.

Monuments are being added because Artists and Content Designers need to do something while Programmers fix bugs. Else, they get paid for doing nothing or have to be laid off.

Dissapoiting to see El Escorial and Potosi after it was brought up that there might have been vote tampering with those two.

There was no rigging, as all accounts are legit and many of them old. At most, the Spanish-speaking youtuber just made more Spanish-speaking peoples aware of the poll (which he himself confirmed in that thread).
Thing is, there's just a lot of Spanish-speaking fans, and that's because there's a LOT of Spanish-speaking people in the world.
 
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It feels so great when you see one of your kids making it for real. LOL. @Pavía, you owe me one.
it is really sad. now @Madridista is unleashed and can go berserk with anti-public-debt-shit-posting. Havoc. Pavia did this.

I agree that Brandenburg gate would look weird in the game's timeframe.
I agree that Germany and Italy need more love.
I also welcome discovering new, not so touristic, monuments that I do not necessarily know from other parts of the planet.
 
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There was no rigging, as all accounts are legit and many of them old. At most, the Spanish-speaking youtuber just made more Spanish-speaking peoples aware of the poll (which he himself confirmed in that thread).
Thing is, there's just a lot of Spanish-speaking fans, and that's because there's a LOT of Spanish-speaking people in the world.
There was rigging, it may have been by a small group or one user, but it did happen

No point to go into it again,

But here is an example of two fake accounts. 1621934708668.png
 
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Wonderful! Excited to see these new mechanics in action and how the balance is managed for them.
Any updates on a map mode to show monuments and their upgrade status? That is my main gripe, it's just hard to find them unless you know where they are.

Cheers Tinto! Thanks for the continued hard work!
 
Paradox... I feel like you forgot that Dai Viet starts as Mahayana, is one of the very few Mahayana tags, and has achievements to stay Mahayana. You have essentially railroaded players into converting to Confucian every game.
Already fixed. ;)
Fantastic news. A Manueline style building, and an iconic one and relevant to the timeline. Wonderfull.

A suggestion of I may, wouldn't it be better to buff Marines or increase the amount of units available for recruitment instead of manpower? Since lvl 2 and 3 increases the sailor amount, it would work better for the Portuguese Player to send Marines instead of army units around the globe.
We decided to keep the Manpower modifier from Pena Palace as it fits the barracks that Philip II ordered to build by the tower in 1580's. Anyway, we can take into account the Marine modifier in further versions, although Portugal already has an edge in that type of warfare.
Interesting! I'm glad you're deciding to do more monuments than the initial 3. I'm also happy to see this post on the account of given feedback. This always encourages to give more feedback!

A question: the monuments currently on the holy sites, do they the replace the province modifiers as well? If not: great! If so: losing the missionary will hurt!

I really like the artwork of the monuments too.

Also, a return of the weekly dev diaries? (I hope)
Nice to see a fellow historian working at Paradox, makes me happy :)
About the monuments, I really loved the choices and the art style. Kaaba and Jerusalem are a must, and I'm glad they'll be added soon. Will The Conquest of Jerusalem modifier still exist or will it be replaced by the monument modifiers?
As I said previously, we'll rework on the existing modifiers of some provinces, events and missions, so they fit the new monuments properly. ;)
May I suggest Kaaba gives Mysticism instead of Warscore vs Heathens?
That could be taken into account, OFC.
Looks nice! Although I think El Escorial should require being catholic as well. It's a monastery after all and the way it works right now it coud be used by Granada/Andalusia being muslim countries
It was already in our minds as El Escorial is actually a palace-monastery, you're right. Finally, we decided to give it the Iberian culture requirement, so it works pretty much as Versailles and the Tower of London.
add something for easter europe malbork or something its sick how you ignore that part of a world
Malbork Castle was already proposed in the 12 monuments vote list. To be clear, the remaining monuments in that list is our current 'shortlist' of next monuments to be added, sooner or later.
Wonderful! Excited to see these new mechanics in action and how the balance is managed for them.
Any updates on a map mode to show monuments and their upgrade status? That is my main gripe, it's just hard to find them unless you know where they are.

Cheers Tinto! Thanks for the continued hard work!
As I already announced, there will be a monuments map mode in 1.31.5. ;)
 
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