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Europa Universalis IV - 8 June 2021 - New monuments chosen for 1.31.5

Good news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder).

But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV.

That said, onto the monuments. First I’ll present to you the ones that were most voted among the community:

The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid:

monastery_of_el_escorial.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
−0.01 Monthly autonomy change
+5% Governing Capacity
Global modifiers:
−0.025 Monthly autonomy change
+10% Governing Capacity
+10% Global Tariffs
Global modifiers:
−0.05 Monthly autonomy change
+15% Governing Capacity
+20% Global Tariffs

The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed:

old_city_jerusalem.jpg


Modifiers:

Tier 1Tier 2Tier 3
Area modifiers:
+1% Local missionary strength


Global modifiers:
+0.1 Yearly Prestige
+1% Missionary strength against Heretics
Area modifiers:
+2% Local missionary strength


Global modifiers:
+0.25 Yearly Prestige
+2% Missionary strength against Heretics
Area modifiers:
+3% Local missionary strength


Global modifiers:
+0.5 Yearly Prestige
+1 Missionary
+3% Missionary strength against Heretics

Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region.

cerro_pico_potosi.jpg


Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+1 Local Goods Produced


Area modifiers:
+5% Local Goods Produced Modifier


Global modifiers:
-0.1% Interest
Province modifiers:
+2 Local Goods Produced


Area modifiers:
+10% Local Goods Produced Modifier


Global modifiers:
-0.25% Interest
Province modifiers:
+3 Local Goods Produced


Area modifiers:
+20% Local Goods Produced Modifier


Global modifiers:
-0.5% Interest

But, apart from that, the Tinto team also voted for three more internally:

The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made.

kaaba.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Yearly Prestige
+10% Religious Unity
Global modifiers:
+0.25 Yearly Prestige
+15% Religious Unity
-5% War score cost vs other religions
Global modifiers:
+0.5 Yearly Prestige
+20% Religious Unity
-10% War score cost vs other religions

Next one is the Great Mosque of Djenné, one of the worship places built during the times of the Mali Empire in a very unique adobe brick style.

djenne.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Monthly Piety
+1% Missionary strength against Heathens
Global modifiers:
+0.2 Monthly Piety
+2% Missionary strength against Heathens
+1 Missionary
Global modifiers:
+0.3 Monthly Piety
+3% Missionary strength against Heathens
+1 Missionary

Last, but not least, is the Imperial City of Hue, built by the Nguyen dynasty as a symbol for a unified Dai Viet.

imperial_city_hue.jpg


Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy
Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy
Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy

Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.

belem_tower.jpg


Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power
Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors
Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors

About the modifiers, take into account that this is work in progress, so both modifiers and values may be reviewed and changed, depending on testing and feedback received.

We hope that you like the new monuments chosen by both the community and the team, and that you also enjoy the wonderful work made by our artists, while playing with them in 1.31.5. See you!
 
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Okay this is quite powerful for Lisbon. Adding 15 LTP and 15% GTP plus the Iberian culture bonus from production and the trade port and estuary, it will make Lisbon the most valuable provinces in Europe. And that isn't including the development either. You could have 50 TP on Lisbon.

Trade Goods in 1444: 1.4 trade goods from 7 production. Fish is 2.5. The value is 3.5.

Add the Estuary and Belem tower level 3 and you have 25 value. The entrepot adds 10 so it is 35. Add the trade good value and it is 38.5. Add the global modifier and it is 42.28. If you have the Demnate monument at L3 then you have 46.48, adding the caravan power turns it into 49.58. And this is not including if you hypothetically have a world port. This is the maximum thanks to limits on trade port development and monument level costs.

I think you mixed up Trade Power and Trade Value.

The +15 Trade Power only increase Portugals (or Lisbons owners) share of Trade Power in Sevilla (the share of money transfered or generated by collecting there). The +15% GTP increase it in all nodes but considering that both Expansion and Trade Ideas give +20% makes this not too exiting.
 
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We decided to keep the Manpower modifier from Pena Palace as it fits the barracks that Philip II ordered to build by the tower in 1580's. Anyway, we can take into account the Marine modifier in further versions, although Portugal already has an edge in that type of warfare.

Cant argue with that.

Portugal has an edge on the 10% marine limit, but unfortunately the lack of native military ideas and the 10% malus works against them.

Other suggestion would be using the Portuguse Fuziliers flagship bonus to actually buff the marines instead of giving 66% speed disembark to all the troops. As always shock damage or defense (early game) would be my suggestion. But thats another matter.

Any way cheers for taking into account community feedback. :)
 
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Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy
Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy
Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy
Dai Viet already has +1 Yearly legitimacy in her ideas. Too much legitimacy in my opinion.
Since the Imperial City of Hue was technically one of many Vietnamese star forts. Maybe you should consider replacing legitimacy with a defense/fort modifier.
 
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First, thanks for your kind comments!


We'll rework current missions, events and modifiers for this set of new monuments, yes. Probably at the first moment that will be done as with Versailles and Forbidden City decisions, so they'd depend on available DLC of the player, but perhaps in the future we can rework them in the style you're suggesting.

We're currently balancing that, so any of the current piety monuments would give mysticism instead of legalism.

It will be added in 1.31.5. ;)

Well, I didn't put them because the post would be too blobby IMHO, but they will be:

- No requirements: Potosí and Belém Tower.
- Culture requirements: El Escorial (Iberian group).
- Religious: Muslim (Kaaba and Djenné), Muslim, Christian or Jewish (Jerusalem), Confucian (Hue).

Santa Maria del Fiore and Brandenburg Gate were really closed on being added, so those will probably be part of next addition wave.

That's an interesting focus about Jerusalem; we'll be thinking about that for next versions, for sure, as some rework may be done.

You've got a huge bunch of proposal in Monument Megathread, of very different types. We'll try to keep a balance between history, geography and gameplay when choosing and adding more.

We'll think about that, for sure.
are you going to fix crazy ae for adding countries as hre emporer?
 
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I welcome the new additions, altough i'm pretty saddened by the fact that the only other monument being considered for future addition in Italy is S. Maria del Fiore in Florence. There are plenty of equally iconic buildings in the peninsula, staying on sacred ones you could think of many like the Duomo of Milan or the Holy complex of Pisa with its world renown leaning tower.
I have not understood clearly what you guys think constitues a monument, i think it might have to do with the fact that, i assume, multiple people worked on them so each one of you had a different idea on that and the final outcome wasn't very standardized. For example I'm pretty baffled by the fact that Stonehenge is a monument (maybe you just needed at least one thing for pagans?) while something like the largest industrial complex in Europe before the industrial revolution, the Venetian Arsenal, isn't. No big deal tho, i guess that the list of possible future additions can grow some more!
 
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Good news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder).

But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV.

That said, onto the monuments. First I’ll present to you the ones that were most voted among the community:

The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid:

View attachment 729165

Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
−0.01 Monthly autonomy change
+5% Governing Capacity
Global modifiers:
−0.025 Monthly autonomy change
+10% Governing Capacity
+10% Global Tariffs
Global modifiers:
−0.05 Monthly autonomy change
+15% Governing Capacity
+20% Global Tariffs

The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed:

View attachment 729166

Modifiers:

Tier 1Tier 2Tier 3
Area modifiers:
+1% Local missionary strength


Global modifiers:
+0.1 Yearly Prestige
+1% Missionary strength against Heretics
Area modifiers:
+2% Local missionary strength


Global modifiers:
+0.25 Yearly Prestige
+2% Missionary strength against Heretics
Area modifiers:
+3% Local missionary strength


Global modifiers:
+0.5 Yearly Prestige
+1 Missionary
+3% Missionary strength against Heretics

Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region.

View attachment 729167

Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+1 Local Goods Produced


Area modifiers:
+5% Local Goods Produced Modifier


Global modifiers:
-0.1% Interest
Province modifiers:
+2 Local Goods Produced


Area modifiers:
+10% Local Goods Produced Modifier


Global modifiers:
-0.25% Interest
Province modifiers:
+3 Local Goods Produced


Area modifiers:
+20% Local Goods Produced Modifier


Global modifiers:
-0.5% Interest

But, apart from that, the Tinto team also voted for three more internally:

The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made.

View attachment 729168

Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Yearly Prestige
+10% Religious Unity
Global modifiers:
+0.25 Yearly Prestige
+15% Religious Unity
-5% War score cost vs other religions
Global modifiers:
+0.5 Yearly Prestige
+20% Religious Unity
-10% War score cost vs other religions

Next one is the Great Mosque of Djenné, one of the worship places built during the times of the Mali Empire in a very unique adobe brick style.

View attachment 729169

Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.1 Monthly Piety
+1% Missionary strength against Heathens
Global modifiers:
+0.2 Monthly Piety
+2% Missionary strength against Heathens
+1 Missionary
Global modifiers:
+0.3 Monthly Piety
+3% Missionary strength against Heathens
+1 Missionary

Last, but not least, is the Imperial City of Hue, built by the Nguyen dynasty as a symbol for a unified Dai Viet.

View attachment 729170

Modifiers:

Tier 1Tier 2Tier 3
Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy
Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy
Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy

Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.

View attachment 729171

Modifiers:

Tier 1Tier 2Tier 3
Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power
Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors
Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors

About the modifiers, take into account that this is work in progress, so both modifiers and values may be reviewed and changed, depending on testing and feedback received.

We hope that you like the new monuments chosen by both the community and the team, and that you also enjoy the wonderful work made by our artists, while playing with them in 1.31.5. See you!
Exciting changes! I’m glad to see that you’re listening to community feedback. While you’re at it, could Moscow’s monument be changed to St. Basil’s Cathedral? That’d make far more historical sense, and it’s what many people (even if wrongly) think of when they hear “Kremlin”, anyway.

Also, while I’m at it, I really hope that the new Monuments mapmode is integrated into an existing mapmode— my candidate being Government— rather than set out all on its own. We have far too many mapmodes that individually don’t provide enough information to be useful, such as Metropolitan (which should really be integrated into the Religious mapmode, along with cardinals).
 
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Question: Can something be done with monuments that you don't fullfill requiremtns for? Ideally, if you upgrade them you get nice perks with cultures/relgions that benefit from them: e.g. upgrading one of the monuments that require to be Buddihst will increase tolerance of them in your nation despite your actual religion.
 
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Can we have a mechanic penalizing Pokemoning monuments by bloody rape pillage and murder?

Taking monuments linked to religions/cultures other than one's own should cause a penalty with all nations of said religion/culture at the very least lowering diplomatic relations and probably also increasing revolt risk in provinces of said culture/religion and giving a CB to "reclaim our heritage" to nations of the given religion/culture.

This could have an interesting benefit of actually giving a reason to establish client states/vassals so that the monuments would be owned by (subject) nation of appropriate culture/religion and let one avoid the penalty.
 
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I read about Jerusalem already, that you might rework it in the future, but please change the conversion. Maybe even make it more difficult to convert and ad bigger bonuses. It is so weird to have the holy city that people are fighting over to this day be easy to convert. I like the idea of maybe adding religious unity, but I think that a big pile of prestige with development cost maybe makes more sense, but please get rid of the conversion buff on the city. It just feels weird.
But also thanks for the good work and please keep EU4 great atleast until EU5 :)
 
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Great job Pavía!!
 
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Nice. Felt kinda weird that Mecca and Jerusalem didn't have anything, despite being such an important places. Maybe few more could be added in the future, while distributing their bonuses a bit better over the world?
 
Can we have the cathedral of Aachen as a monument. The place where the emperor was crowned? Surely that one was more important than the cathedral of cologne that wasn't even finished until the 19. century or a castle in Austria I didn't even know existed.
 
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