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Europa Universalis IV - Development Diary 12th of September - King of Kings announcement & Persia

Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but we come with renewed enthusiasm and energy, especially after having celebrated the 10th Anniversary of the game. It’s been great to notice how big and strong the community is after a decade, and we’re very glad about the reception of the different activities that the CM Team has been deploying in the last month. Kudos to them, as well!

During the summer we’ve also been busy planning, designing, and implementing new content for the game. We still have a bunch of ideas even after the massive amount of content that was added in EUIV: Domination, and we think that we can keep improving the game, even after its longevity. Our objective for the next update will be to further raise the quality of the game while finishing fixing and balancing the post-release issues from 1.35.

In that regard, the topic of the next DLC will be new regional content. And the region that will receive it is the Middle East, something long awaited by the community! Then, we’re ready to reveal that it will be released in a new Immersion Pack, Europa Universalis IV: King of Kings, which can be wishlisted from today.

That said, now my colleague @Ogele will present to you the first pieces of new content for this new DLC, and the coming update 1.36. I hope you enjoy it!



"Iran's glory has always been its culture." - Richard Nelson Frye in Greater Iran, A 20th-Century Odyssey.

With this quote, I welcome you all to our first Dev Diary for 1.36, which will be focused on Persia. I don’t think there is much of an introduction needed for it, as it is a country that the community has been actively requesting to receive an update, especially after the Great Powers update of EUIV: Domination. It’s been an easy pick for us to work on, as it already had been in our plans for a while! So let’s get started by taking a look at the historical founder of the Safavid Dynasty: Ardabil.

image - 2023-09-12T073828.762.png

[Note: All the screenshots shown in the DD are a work in progress, as usual!]
The Ardabil tree aims to help the player to unify the region. You gain permanent claims on the Tabriz and Shirvan areas, a core on the Tabriz province itself (once you have conquered the area first), +3 development in every province in the Tabriz area (a note about this, Ardabil province is now part of this area), and a religious CB against heathens and heretics for 25 years.

A common complaint on the forums was that missions simplify hard tags too much, and as such we have also decided that Ardabil will not get many of these, in order to keep the initial years as rather tough still - at least from a mission perspective.

The highlight of the tree is the mission “Into Persia” which is completed after conquering 15 provinces in Persia:
2. persian_event_1.png

Another thing unique to Ardabil is the Safaviyya Holy Order, that you can promote in your areas:
5. safaviyya_order.png

Twice as expensive as normal orders, but it comes with one additional Base Manpower too.

Now that Ardabil has been covered, let us focus our attention on the religious setup of Persia as this affects the content of the country. The setup has been adjusted to reflect history a bit better. As such, many (but not all) Shia provinces are Sunni now as the conversion of the region happened massively only after Ismail established the Safavid dynasty in the region early in the 1500s:
6. sunni_persia.png

With this out of the way, let us get to the gritty details of the tag of Persia itself. First thing first, the Persian ideas have been slightly adjusted to keep them more on par with their Ottoman and (sometimes) Mughal neighbors:
  • The Encourage Act now gives +10% Production Efficiency instead of +5%
  • Promotion of Irrigation now gives -5% Development Cost and +15% Manpower Recovery Speed instead of +10% Manpower Recovery Speed
  • Increase the Crown Lands now gives +15% National Tax Modifier instead of just +10%
Overall, the Persian ideas have always been quite decent, and this slight adjustment in numbers will help them economically.

The next point is the long-awaited mission tree:
7. persian_missions.png

With 51 missions in one playthrough, the Persian mission tree is the second largest of this update (the biggest one has 55 missions, but that is something for a Dev Diary to come ;)) and has a lot of different tasks to fulfill.

The Persian tree is split into four large packages and one small segment. As usual, I will start with the more common types of missions first and go to the more interesting ones down the line.

Starting at the top, the “Consolidate Persia” and “Secure Khorasan” mission packs here are quite self-explanatory as they are about unifying the Persia, Caucasia, and Khorasan regions, as well as conquering your way to Anatolia, Egypt, and India - all regions which were either historically conquered by one of the predecessor states of Safavid Persia like the Caliphates, or were the territory of the Persian rivals such as the Ottomans and the Mughals. The probably biggest highlights are the claims (not permanent ones though) on the Balkans and the Indian subcontinent, marking the furthest your expansion goes with the mission tree alone.

A bit more interesting are the “Origins and Legacy Missions”. In the screenshot, Persia has been formed by Ardabil, and as such you have “Expand the Safavid Order” and “Legacy of the Safavid” as the missions at the top. These are tailored to the founding nation of Persia, and as such are granted only to a handful of tags in the region who would most likely form Persia. What makes them so special are the requirements as they play heavily into the theme of your predecessor, as well as the reward from the Legacy mission.

For example: as Ardabil formed Persia, your two missions are about placing more Safaviyya Orders (of course with appropriate fallback) and converting provinces and countries alike.

As a reward, you get the following event:
8. persian_event_2.png

Three other origins/legacy sets are added, which are for the following tags:
  • The Timurid successors (so basically the Timurids and every tag which starts or has a Timurid dynasty on their throne; yes, the Timurids will now be able to form Persia): “Patronage of the Arts” -a reference to Timur’s passion to… collecting artists throughout his empire and bringing them to his capital-, and “Legacy of Timur,” with the following event reward:
9. persian_event_3.png

state_of_conquerors.png
  • The Mazandarani tags (Mazandaran, Gilan, and Biapas): “Ziyarid’s Successor” and “Legacy of Eranshahr” (based on the claims to be descendants of the Sasanian Empire), with the following event reward:
10. persian_event_4.png
  • The Qoyunlus (both AQ and QQ): “A State on Horseback” and “Legacy of the Seljuk” with the following reward event:
11. persian_event_5.png

Note: missing in the picture is the access to the Tribes Estate which you gain access to in the previous mission.

Now we shall skip the middle part of the mission tree and turn our attention to the more “tall part” of the mission tree. Starting from “Shahanshah’s Coffers”, the missions will require you to invest in the development and construction of the Persian region as that was the historical focus of the country in lack of any easy expansion path which would collide with the Ottomans or the Mughals.

An early highlight here is the mission “Construct Great Buildings” which unlocks the “Great Works of Iran” estate privilege for the Burghers (although take into account that this is an early draft and that it will probably be nerfed a bit after testing):
10. great_works_of_iran.png

Some of its missions are shoutouts to other tall-ish missions such as “The Persian Rug” which requires you to reach a certain level of Silk, Cloth, and Dyes production in order to trigger the following event:
Note: The money gain in this particular image is lower than it will ever be due to me having this event fired via console commands without actually owning any low autonomy Cloth, Silk or Dyes provinces. The second option gives 5 years of production, the third option gives 2 years. As with everything here, all numbers are still WIP.

Note: The money gain in this particular image is lower than it will ever be due to me having this event fired via console commands without actually owning any low autonomy Cloth, Silk or Dyes provinces. The second option gives 5 years of production, the third option gives 2 years. As with everything here, all numbers are still WIP.
Those who played Kilwa after EUIV: Origins release will recognize the “Sino-Persian Relations” mission as it works very similarly to the “Reconnect with Persia” mission. In other words: you establish diplomatic relations with the strongest tag in China (I recommend here to wait for Ming to fall apart first, then help the Chinese Warlord whose color you like the most to unify China), and establish an Embassy in both countries’ capital which counteracts the spent diplo slot. Additionally, both you and your Chinese ally will become historical friends.

On the other side of the internal missions are the ones related to your court and culture. Highlights here are “Checks and Balance” which allows you to recruit a Grand Vizier advisor from one of your estates which has one of the Advisor cost reducting privileges:
12. grand_vizier_advisor.png

13. persian_event_7.png

14. persian_event_8.png

Note: We are aware of the tooltipping issue that says “-100% cheaper”. What is actually meant is that the advisor is 100% more expensive than a normal one. Also, once selected the advisor is immediately hired. If you fire him and rehire him you will not be able to get the modifier again.
Some other goodies from the Internal Missions:
15. extra_bonuses.png

That would cover the internal missions. The next package is about the military reforms of the country. Before going into further detail, I should showcase the two new estates. Yes, two. Persia will be the only tag with more than 5 estates as a bit of an experiment. Both estates are military focused, yet they represent different branches which were put at odds with each other by the Shahanshah to ensure their loyalty.

The first such estate is one of the Qizilbash, the Turkomen cavalry and infantry of the state:
16. qizilbash_starting_privileges.png

17. qizilbash_estate.png

Note: all the icons are still WIP.
As you might have noticed, some of their privileges are part of the Nobility already. The nobles here won’t have access to the privileges and / or are not selectable once you have enacted the Qizilbash equivalents. So in other words: while Persia has more than 5 estates, you still can only have up to 5 “Land Rights” privileges for gov capacity, and only 1 of each Monarch Power privilege still.

In a way, the Qizilbash are intended as the “military modifiers slots” for your country, and the mission tree plays into it as you don’t get any permanent military modifiers from it but instead privileges which have their own fair share of downsides. Here are some examples:
18. privilege_rewards.png


We are also toying with the idea to introduce some more Max Absolutism costs to the privileges for the sake of immersion. Anyhow, one big complaint with 1.35 was the sheer power level through mission rewards. Of course one issue is the numbers (which btw are here still WIP), but also the fact that you can collect all the modifiers and have them all active at the same time. Through privileges you are far more limited to which modifiers you can have active at the same time. Do note, it is an experimental approach to the power creep concerns, and as such is only present in Persia for now.

Also, you might have noticed that the reward for “Recruit the Qizilbash” affects only Qizilbash Regiments. Persia will have access to the Qizilbash Regiment, which in a way works very similar to the Rajputs: your Force Limit for them depends on their enacted privileges:
19. qizilbash_units.png

Note: Personally, I am not quite happy with their identity yet, and I am grateful to hear feedback to make them feel more unique as a special unit.
The mission “Create the Ghulams” will unlock your second (or third if you count the Nobility too) military estate:
20. persian_event_9.png

Note: They are currently called Ghulams internally, but what we actually mean are Ghilman - the plural of the Ghulam. This will be fixed soon. (Yay, a lot of ID fixes to do, that’s what ‘Under Development’ truly means to be!). But for the sake of consistency, we will call them by their singular which is Ghulam.

21. ghilman_privileges.png

22. ghilman.png

Note: Again, all icons and numbers are WIP.

The military branch of your mission tree will focus on keeping your military estates happy and completing their agendas, as well as training your troops and gaining high levels of Army Professionalism and Tradition.

Alright, I think I cannot avoid the elephant in the room anymore. Yes, branching missions are back. Still not to the extent of certain crusader hordes orders in the game, but still in a more significant number. Of course these missions are about the religious direction of Persia.

With the mission “Our Religious Direction” you will be able to choose either the historical Muslim path, or the alternative history of a Zoroastrian Persia. But before I go into more detail I want to showcase a system developed with the help of the fellow modder @Stiopa (shootout to his Mod, which he presented here) which makes previewing branching missions less… traumatic.

For those who have pushed away the memories, that’s how a branching mission used to look like in 1.34:
23. sadness.png

This has been changed drastically for Persia as you no longer have to hover over the mission to see what conditions / rewards you want to get. Instead, you unlock a set of buttons which allows you to freely swap around the mission trees and view them in a less painful manner:
Screenshot 2023-09-12 at 10-28-51 Europa Universalis IV - Development Diary 5th of September 2...png

Screenshot 2023-09-12 at 10-29-12 Europa Universalis IV - Development Diary 5th of September 2...png

Note: The buttons for the branches are WIP. They will have a different look in the end.


26. less_pain.png

Once you have decided which path you want to pick you can select the missions you want permanently with the first button.

Now then, let us start with the Muslim path:
27. muslim_path.png

Note: This screenshot is a bit older. The branching missions within other branching missions are replaced by the ability to pick your branch the moment where you have the choice between Islam and Zoroastrianism.
The Muslim path can branch further into either the Shia or the Sunni path (Ibadi countries can do either without being forced to change their religion) - depending on which of the two branches you have picked earlier with the buttons. The Sunni missions are more expansionist as they require you to unify the Islam while the Shia missions are more tall-ish as they require you to have 1500 total development in Shia provinces. Their rewards are however the same, which is a permanent modifier +1 Tolerance of the True Faith and +15% Manpower in the Truth Faith provinces. One thing which is in favor of the Shia missions is the creation of a “Center of Conversion” for 50 years which will support you in converting the region to Shia.

Moving on, the missions dependent on “The Persian Influence” are the main bulk of the Muslim missions as they unlock a new and unique way of expansion for Persia which plays into the quote from the beginning of the development diary:
28. persian_event_10.png

29. persian_influence.png

Note: Again, art is very much WIP.

The new mechanic for Persia plays into the diplomatic and especially cultural aspects of the country. You don’t only have access to a bar and three shiny new buttons, but also a few new diplomatic actions, one new peace option and a new subject type!

I will start with the diplomatic options first:
30. invite_into_sphere_of_influence.png

The first diplomatic action is “Invite into Sphere of Influence”. This diplo action is only usable with countries which follow your religion and are within your trade range. Countries which are great powers or have as much development as you cannot be targeted. Once they accept, the target country becomes your pseudo-subject:
31. culturally_influenced_countries.png

They will pay you a monthly fee which is significantly lower than that of vassals and are otherwise not very useful to you for wars or economy. You might now wonder why you would even want to bother with it then, right?

Well, you can transform these members of your Cultural Sphere of Influence into your vassals. In order to do this the target country needs your primary culture as their own too (so that means if they are not Persian, they will not accept). On Top of this, they also need to accept that request (so too much dev or too little opinion will hinder it) and they are not disloyal.

Additionally, you also require enough Persian Influence to do this diplomatic action. Every country within your sphere increases that cost by another 20 and applies a maintenance cost of -0.2 per month (numbers still WIP as -0.2 is quite limiting right now), so having too many countries at once within your sphere makes it rather difficult to elevate them to vassal status.
You also need 30 Persian Influence to promote your primary culture in their country in the first place.
32. invite_into_our_community.png

Sometimes though, war is inevitable for your sphere to grow. In these cases, the peace option “Force Primary Culture” can be of good use:
Screenshot 2023-09-12 at 10-35-27 Europa Universalis IV - Development Diary 5th of September 2...png

Against countries of your culture group, the warscore cost is quite cheap while the cost against countries outside your culture is comparable to Force Religion.

Now to the buttons:
34. persian_influence_buttons.png

Neigh, art is not final!
While their main function is similar to the ones of the Iqta interactions, their secondary function is to reduce the elevation cost of your subjects, making it significantly easier to promote multiple countries to vassal status. The mission “Expand Our Influence” increases the max amount of reduction up to -400 and allows the creation of historical friends with your newly acquired vassals.

Now begs the question: how do you even acquire Persian Influence? While there is a passive gain of Persian Influence through good administrative advisors (especially artists and philosophers), the main generation of Persian Influence is done through the “Promote Art” decision:
35. promote_art.png

Note: Of course there is a decision which cancels the art promotion in case you need that Monthly Administrative Power more.

Once enacted, you get greeted with the following event:
Screenshot 2023-09-12 at 10-38-40 Europa Universalis IV - Development Diary 5th of September 2...png

Each promoted art has its own passive modifier which will last until the work is done. While the modifier is active you receive one of these events every 2 years:
art_events.png

And depending on how you choose, the artist can do real wonders…
Screenshot 2023-09-12 at 10-39-33 Europa Universalis IV - Development Diary 5th of September 2...png

…or become a threat for everyone.

bad_art.png

To finish the Persian Influence part of the content, the mission “Sword of our Faith” grants access to a spy action which allows you to fabricate a “Spread the True Faith” casus belli for 30 spy network. While you cannot take any provinces or make subjects, this cb allows you to enforce culture and religion at a vastly decreased warscore cost. And, finally, the mission “Language of Poetry”, which requires you to have converted 50 provinces or 15 countries to your primary culture, buffs the Persian Influence abilities by 100% and gives -10% Dev Cost in own culture provinces, -10% Advisor with Ruler’s Culture and +0.1 Monthly Persian Influence.

That finishes the Muslim branch. At last, we come to the Zoroastrian branch. The wishes for a Zoroastrian focused Persia have not met deaf ears, and as such are now their own respective path. Once you select the Zoroastrian path there will be no return from a time of a semi disaster:
persian_event_12.png

Choosing to change the religion of your country, especially when you steer away from a Abrahamic religion to a non-Abrahamic one, should feel like an impactful and, truth be told, painful experience for the state. However, due to the nature of Zoroastrianism, it is more fitting to have the conversion process done through an event chain similar to the one for the Norse religion. And so, the Zoroastrian narrative is born which you will play through unless you have chosen the Zoroastrian path while being Zoroastrian already.

I will keep the event chain rather short as the dev diary is quite large already. Here are just some of the events which will fire while your state adopts a more and more Zoroastrian world view:
zoroastrian_events.png

Of course you also receive new missions:
zoroastrian_path.png

As you might have seen in the event, you get a new government reform, and with it a new government mechanic. The “Three Royal Fires” is available to all Zoroastrian countries, but Persia is the only one which gets additional support for it:
asha_vahishta.png

And its buttons:
zoro_buttons.png

Also after becoming Zoroastrian as Persia you will receive the following event:
eranshahr_event.png

eranshahr.png

Note: Of course there are decisions which restore the old name / color.
As for the ideas, they are still WIP. I would like to hear your ideas for what Zoroastrian Persia should have in its ideas though. ;)

Moving on, the Zoroastrian missions aim at the restoration of the Zoroastrian faith and creating new allies who would like to join your newly recreated community. The mission “Reborn in Fire” will spawn a Zoroastrian “Center of Conversion” which targets the Muslim and Christian provinces in its proximity:
zoro_cor.png

The mission “Restore the Avesta” allows you to use the Propagate Religion trade policy for another method of converting provinces while the “Purify the Holy Sites” removes the Asha Vahishta reduction from missionaries. “Balance the Flames” and “An Asha Empire” give additional buffs to your three buttons to make them quite potent:
fully_buffed_zoro_buttons.png

Now, that is not quite the end for Zoroastrian Persia yet. As you can see in the “Adur Burzhen Mirh” interaction you will notice the mention of “Zoroastrian Invitation”. As there are basically no other Zoroastrian countries in the world, you are free to establish your own community of Zoroastrian countries by inviting them into it:

Screenshot 2023-09-12 at 10-52-09 Europa Universalis IV - Development Diary 5th of September 2...png

Rule of thumb here for AI acceptance: all the AI reasons why they would accept a vassalization apply here, though not as strict.

Speaking of Zoroastrianism: their blessings affect your government mechanic and it is now possible to be the Defender of Faith for the Zoroastrian religion.
zoro_defender.png

zoro_blessings.png

To finally conclude the Developer Diary, there will be several new flavor events added for them which trigger throughout your campaign (if you, of course, fulfill the requirements, such as
  • Chinese Blue-and-White Porcelain
  • Sarkhej Roza and the City of Ahmedabad
  • Abbas I - Persia's Greatest Emperor
  • The Two Rivers of the Fertile Crescent
...and many many more.

With that being said, thank you all for your time, and I wish you all a great week! And the next one my colleague @PDXBigBoss will be presenting the new content for the Mamluks! Cheers!
 

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  • 77Love
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I am hoping that Venice will see some love in this patch/expansion, The nation that really broke the Ottomans at Candia, and had some of the longest most intricate relationships with them over their years of trade, war and negotiations.

Italy as a whole feels like a weirdly lacking region recently especially in comparison and being surrounded by the HRE, Spain and France and could do with a little love. :)

If there is Byzantine content their relationship to the Italian states and the Papacy needs to be expanded on, especially given how ridiculously easy it is to turn on them as Byzantium after winning one war against the Ottomans. Others have rightfully mentioned that the Council of Florence was already in effect and the Latin and Greek churches had, albeit largely out of pragmatism, reunited - this is a fascinating period of history that is barely explored, and had Constantinople continued to remain in Union with Rome it would doubtlessly have had effects on Papal policy towards Conciliarism (which in of itself would have massive ramifications on early Protestantism).
 
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Could we get a Baduspanid tag? It's a real-life branch of the Sassanid dynasty that survived all the way to 1444 and beyond, ruling over parts of Tabaristan. But it seems to be absent from the game, with their land being written over by Mazandaran.

It would be nice to have at least one tag with a lineage justifying a "Restore Sassanid Empire" decision.
The Afrasiyabs, a cadet branch of the more famous Bavandids, were also still present as Timurid governors in the region - it wasn't until the Safavids that most of the Sassanid descendants were destroyed.

Imo, the Mazandaran tag should be split up and instead made a mid-tier formable with unique ideas.
 
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I am happy there would Zoroastrian path for Persia (it is extremely more probable than the Norse revival in Scandinavia in 15th century). But if Norse fanboys got their absurd path in Scandinavia, then, I beg you, give us far more probable path of Nestorianism/Church of the East revival (which exist in some or other form to this day). Although sometimes Church of the East is called Persian Church, because it was at time very popular in Sasanian Empire (Eranshahr), but it never was a majority religion, so I don't think it make sense to make it part of the major Persian three. I think it would be hard to justify making province of Mosul Assyrian culture or Nestorian religion so you could either:
Not sure if it would make any sense to let Assyria form Persia, but Assyria could have extremely proselytistic mission three, because Nestorians had even some Mongol Tribes converted to Nestorianism and maybe there should be path to convert Persia to Nestorianism via outside means. Or maybe Persia could have forth, Nestorian path if Persia neighbours an Nestorian country.

And Assyria already has cool flag, so you won't have to spend to much time trying to came up with one: https://en.wikipedia.org/wiki/Assyrian_flag#/media/File:Flag_of_the_Assyrians_(no_Assur).svg

Please, please, please, make Nestorianism a religion and Assyria a tag in EU4 (wouldn't be it cool to play as ASS tag? :D)

To touch on this, while obviously there isn't any real census data from the area - especially after Timur's conquests - the Hakkari mountains were also host to a significant population of Assyrians, which ingame would mean Urmia or Bitlis could also be good candidates as an Assyrian province instead of Mosul if they are added.
 
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If there is Byzantine content their relationship to the Italian states and the Papacy needs to be expanded on, especially given how ridiculously easy it is to turn on them as Byzantium after winning one war against the Ottomans. Others have rightfully mentioned that the Council of Florence was already in effect and the Latin and Greek churches had, albeit largely out of pragmatism, reunited - this is a fascinating period of history that is barely explored, and had Constantinople continued to remain in Union with Rome it would doubtlessly have had effects on Papal policy towards Conciliarism (which in of itself would have massive ramifications on early Protestantism).
Yes, but if Italy gets a touch, then of course Austria must get some too, and then the Iberians and French, they were so much involved in Italy, and of course the Americas, because they were discovered by a Genuese explorer, don't forget about the Philippines the Spanish treasure fleets went from Manila to the Americas and where did all the silver of the Americas end up - yes in China, so don't forget about China!
 
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So, I haven’t read all the comments, but I really hope that you talk to historians and Behdins about the religion. The Concept of Free Will government mechanic which removes negative impacts of wrong religion are nice and all, but a very basic understanding of the concept of the Zoroastrian faith. Prior to the conquest of Iran by Islam, and the repression of the faith, the Mazdayasna teachings were less about conversion and more about syncretizing with the local beliefs of the peoples they ruled over. If this could be implemented in some way for a new Ērānshahr that would be amazing.

EDIT: Also, change the upgrade for Fire Temples to Great Fire Temples rather than the generic Cathedrals.
I agree the portrayal of Zoroastrianism is a little simplistic, but I think the bigger elephant in the room is not that it might not be authentic to pre-Islamic conquest Zoroastrianism, but that it would not be authentic to a revived Zoroastrianism that commands the levers of power again after nearly a millennia of Islamic rule and theological influence over Persia.
 
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Hmmmmm, not bad, and about time, i sure do hope you have done your research extensively.

I do have some ideas on how to improve this as much as i can possibly give advice, so for example theres the fact that safavids werent a sort of monastic military order-ish cult, that happened during the transition by ismail's grandfather and father, more on that later; so what im trying to say is that there should be two paths for ardabil, one is the normal sufi path of a original safaviyyah order, and the other one of turning it into bloodthirsty fanatics of the qizilbash.

And imo there should be a alternate path for the militaristic path to alternatively get transferred to trebizond(and turn it into a shia stronghold)and be locked out from persia bc that was their initial goal which they failed at, and also the qizilbash units should be more focused around morale defense, shock damage and looting and devastation bc they were historically a very savage bunch which made normal nomadic raiders pale in comparison, ritualistic cannibalism being among their endeavors, i also think their effects should be determined by a mechanic that deals with the adherence of safavid state to ismail's original cultish ways, which btw should replace the persian culture mechanic for military safavids as they had no such stuff going on for them and also their era is know as one of the worst eras of persian culture and literature.

Moving on to my main field of some humble knowledge is the zoroastrian path, which btw is my own religion, to begin with i dont think throwing the word asha around this much is a correct choice, the name for the government type should be rather "mazdeshn state" or "shahr of the er" instead of asha monarchy which is really not a beautiful name, also the asha vahishta mechanic, which i assume is supposed to be zoroastrian piety, should be renamed to "ashodadih" which basically means "adherence to asha aka piety"; plus the original name for navjote is "sadreh-pushi" i also trust you know what each of those rituals mean right?...bc construction bonus for funerary rites...well idk what exactly is behind it but i trust you on it.

Moving on from the names tho, i think you should have missions and decisions for re-establishing pre-islamic institutions such as the 4 professions(pishags, which btw the three royal fires belonged to each except for one which belonged to two, and i think should replace the estate after their reform), the corporatist system that tied them to state of eranshahr, their court representatives, their various schooling platforms and etc, also stuff on imperial-nationalistic ideology of eranshahr, the inner diversity of zoroastrian religion, and many more stuff which honestly you guys need on site experts to be completely able to grasp, but i guess the website iranica can be a good source.

All and all this is going to actually make persia tag playable(also purple eranshahr should have drafsh kaviani as flag)after so long, but if you actually take time to show it more attention you will see that it will become one of the best tags possible.

Edit: i also forgot to mention that while free will plays a big role in zoroastrian theology, the main theme is adherence to asha through the three tenets to achieve ohrmazd's victory over ahriman's druj(THE lie/falsehood), you are nonetheless simplifying too much which cant be helped i guess, in terms of gameplay tho, stuff like increasing development, expanding infrastructure, having prosperous provinces, revenue(yes this too, long story)and building buildings should increase the zoroastrian piety while decreasing dev and infra, beint at war for too much, having and also making devastation, destroying buildings, being in corruption and in negative income should decrease it, and ofc stuff in events and diplomacy tied to such system.

Edit 2: i thought about this but i also think you should replace the rituals too, first off the entire corpus of avesta is manthras, so i think you really should remove that, also haoma and daxma, but keep the sadreh-pushi(navjote)its really good, yasna is alright but its effect should be replace with haoma's or instead be about increase of prosperity, the removed three should be replaced with these three respectively:

Mehr Yasht: government capacity increase
Aban Yasht: tax increase
Vahram yasht: military boost(morale boost is my recommendation).
 
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I really enjoyed most of the dev diary, it's a treat for a self-professed Iranboo. I really appreciate the events you gave to the Mazandaranis that make reference the legacy of the Sasanian Empire; pretty much all of Iran back then had a strong cultural memory of the Sassanids and actively invoked and emulated them while still being Muslims.

Speaking of, I do think the name change decision to Eranshahr that's limited to only the Mazdean path is kinda strange. Eranshahr just means "Kingdom of the Iranians" and is basically the Middle Persian form of Iran (Eranshahr > Eran > Iran). Makes sense that a Mazdean Iran would lean so hard into Middle Persian legacies that they invoke the Middle Persian name of Iran, but it feels a bit unfair to let Mazdean Iran to use its endonym while Muslim Iran is stuck with an exonym that they themselves never used. ie. It would be greatly appreciated if you changed the tag name to Iran or let Muslim Persia change its name to Iran.
What about mamalik-i mahruseh-i iran instead? XD
 
Would this not also be the time to add in dynamic country flags for a formable like Persia depending on who forms it.

The current flag represents the safavids, but as shown, it also has a zoroastrian flavour, maybe finally adding in an option for dynamically changing flags would be worth it.
 
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it would like to improve the mission tree for HRE and especially for Bohemia, Hungary and Burgundy. Compared to other major countries, the missions are ridiculous. Specifically with the Czechs, if you go the way of the Hussites, you won't do 1/3 of the missions. At the same time, Silesia, Moravia, Nitra and Transylvania should have a mission tree and the event of the creation of Great Moravia.
 
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Seems a good direction rather than massive power creep introduced in domination or the wild fantasy with teutonics. My previous concerns regarding zoroastrianism requiring love is fulfilled


While you are looking into India can you make 1)Bharat / Hindustan the cultural union of all indic cultures rather than just a single group (like the slavic union)
2) More flavors for Hinduism
3) Sanamahe faith of Eastern India
4) Buddha as a personal deity for Eastern Hindus
5) Allow dutch and french to form east indian companies
6) More flavors for the tengri faith
 
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The implementation, design, research and testing of these mechanics takes a very long time relatively speaking, so it will be extremely hard to adjust it (and the government buttons associated with it) for all/most/other countries, sadly. It makes total sense that more countries should have access to such interesting mechanics, but never at the expense of time we could devote to polishing and improving the game, listening to your balance feedback and implementing it, as that is more important at the moment!

<3

I would love to add this button to other nations that have this feature. It would be an amazing QoL addition for the whole update. However, to be honest with you, we can't commit to doing this for 1.36 without spending time we would have utilized elsewhere :/

Stay tuned for the inevitable Byz Dev Diary by @Ogele !

This is very interesting, is there historical precedent for this ?

Meanwhile cav can easily cause entire frontlines to disappear in a single shock phase, don't believe me? Ask Poland!
My propositions:

1. I think the Asha Vahishta mechanic should be moved from the government tab to the religion tab

3. Add old (Sasanian) persian royal names like: Bahram, Ardashir, Peroz, Shapur, Yazdegerd, Hormizd, Khosrow etc.

3. Add decision to restore old capital - Ctesiphon

4. I think restored Zoroastrianism in this timeline consider Islam (who almost destroyed zoroastrianism) an existential threat and zoroastrians countries should have additional debuff to diplomatic relations with every islamic countries
 
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We need EU5 already, guys. The more you add here, the poorer starting EU5 will look. Leave limitating old EU4 and made new things with fresh thing. New DLCs in EU4 are more and more like fan-made mods (like Domination, typical fan-made mod without any balance, perma claims on whole regions rly). And dont crew it up like Vic3.
 
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Something else i wanted to mention regarding the Ottomans, is their mission with the Mamluks. It seems that the Ottoman ai is hardcoded to never pick the Eyalet option and instead go to the traditional route of conquest. I really wish this can be adressed and the ai factor for picking the Eyalet option be noticeably increased. This will also need to modify the time needed to occupy Cairo as well, cause the ai would never think like a human player and wait for years just to get the fall of Mamluks event chain.

The thing which grinds my gears sbout this issue other then the useless even chain existing for ai, is that it would actually make the Ottomans likely to persuade their claims on North Africa. It bugs me how Portugal especially gets free reign on that region while realistically the Ottomans were in great haste to secure those lands to protect their muslim brethren there againts Iberian encroachment.
It bugs me how Portugal is everywhere expect where they should normally be,
If you don't beat them up and make them going bankrupt before they take on 2/4 of the America, including the far north, the same apply for ottos, for Asia's countries, for middle east where mughal form 1 out of 100 games and never conquer India completely (well, maybe this will be changed with this dlc)

I successfully made otto pick the Egypt eyalet option Once out of dozens games. And it was because as France I was basically their sugar daddy, financing them and launching most of their war for them.

I would love to see them conquest their historical border without my intervention by making them break their long term alliance with Tunis, helping them taking mameluks faster or stop them from eating muscovy.

I really do enjoy the new missions and all the stuff getting added to the game.
Dev's really have good ideas for remaking nation into something enjoyable


I just wish that, with the final dlc or update, PDX offers us an "historical" option wich basically make some event scripted to happens and make nations going for their historical borders.
 
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