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Europa Universalis IV - Development Diary 12th of September - King of Kings announcement & Persia

Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but we come with renewed enthusiasm and energy, especially after having celebrated the 10th Anniversary of the game. It’s been great to notice how big and strong the community is after a decade, and we’re very glad about the reception of the different activities that the CM Team has been deploying in the last month. Kudos to them, as well!

During the summer we’ve also been busy planning, designing, and implementing new content for the game. We still have a bunch of ideas even after the massive amount of content that was added in EUIV: Domination, and we think that we can keep improving the game, even after its longevity. Our objective for the next update will be to further raise the quality of the game while finishing fixing and balancing the post-release issues from 1.35.

In that regard, the topic of the next DLC will be new regional content. And the region that will receive it is the Middle East, something long awaited by the community! Then, we’re ready to reveal that it will be released in a new Immersion Pack, Europa Universalis IV: King of Kings, which can be wishlisted from today.

That said, now my colleague @Ogele will present to you the first pieces of new content for this new DLC, and the coming update 1.36. I hope you enjoy it!



"Iran's glory has always been its culture." - Richard Nelson Frye in Greater Iran, A 20th-Century Odyssey.

With this quote, I welcome you all to our first Dev Diary for 1.36, which will be focused on Persia. I don’t think there is much of an introduction needed for it, as it is a country that the community has been actively requesting to receive an update, especially after the Great Powers update of EUIV: Domination. It’s been an easy pick for us to work on, as it already had been in our plans for a while! So let’s get started by taking a look at the historical founder of the Safavid Dynasty: Ardabil.

image - 2023-09-12T073828.762.png

[Note: All the screenshots shown in the DD are a work in progress, as usual!]
The Ardabil tree aims to help the player to unify the region. You gain permanent claims on the Tabriz and Shirvan areas, a core on the Tabriz province itself (once you have conquered the area first), +3 development in every province in the Tabriz area (a note about this, Ardabil province is now part of this area), and a religious CB against heathens and heretics for 25 years.

A common complaint on the forums was that missions simplify hard tags too much, and as such we have also decided that Ardabil will not get many of these, in order to keep the initial years as rather tough still - at least from a mission perspective.

The highlight of the tree is the mission “Into Persia” which is completed after conquering 15 provinces in Persia:
2. persian_event_1.png

Another thing unique to Ardabil is the Safaviyya Holy Order, that you can promote in your areas:
5. safaviyya_order.png

Twice as expensive as normal orders, but it comes with one additional Base Manpower too.

Now that Ardabil has been covered, let us focus our attention on the religious setup of Persia as this affects the content of the country. The setup has been adjusted to reflect history a bit better. As such, many (but not all) Shia provinces are Sunni now as the conversion of the region happened massively only after Ismail established the Safavid dynasty in the region early in the 1500s:
6. sunni_persia.png

With this out of the way, let us get to the gritty details of the tag of Persia itself. First thing first, the Persian ideas have been slightly adjusted to keep them more on par with their Ottoman and (sometimes) Mughal neighbors:
  • The Encourage Act now gives +10% Production Efficiency instead of +5%
  • Promotion of Irrigation now gives -5% Development Cost and +15% Manpower Recovery Speed instead of +10% Manpower Recovery Speed
  • Increase the Crown Lands now gives +15% National Tax Modifier instead of just +10%
Overall, the Persian ideas have always been quite decent, and this slight adjustment in numbers will help them economically.

The next point is the long-awaited mission tree:
7. persian_missions.png

With 51 missions in one playthrough, the Persian mission tree is the second largest of this update (the biggest one has 55 missions, but that is something for a Dev Diary to come ;)) and has a lot of different tasks to fulfill.

The Persian tree is split into four large packages and one small segment. As usual, I will start with the more common types of missions first and go to the more interesting ones down the line.

Starting at the top, the “Consolidate Persia” and “Secure Khorasan” mission packs here are quite self-explanatory as they are about unifying the Persia, Caucasia, and Khorasan regions, as well as conquering your way to Anatolia, Egypt, and India - all regions which were either historically conquered by one of the predecessor states of Safavid Persia like the Caliphates, or were the territory of the Persian rivals such as the Ottomans and the Mughals. The probably biggest highlights are the claims (not permanent ones though) on the Balkans and the Indian subcontinent, marking the furthest your expansion goes with the mission tree alone.

A bit more interesting are the “Origins and Legacy Missions”. In the screenshot, Persia has been formed by Ardabil, and as such you have “Expand the Safavid Order” and “Legacy of the Safavid” as the missions at the top. These are tailored to the founding nation of Persia, and as such are granted only to a handful of tags in the region who would most likely form Persia. What makes them so special are the requirements as they play heavily into the theme of your predecessor, as well as the reward from the Legacy mission.

For example: as Ardabil formed Persia, your two missions are about placing more Safaviyya Orders (of course with appropriate fallback) and converting provinces and countries alike.

As a reward, you get the following event:
8. persian_event_2.png

Three other origins/legacy sets are added, which are for the following tags:
  • The Timurid successors (so basically the Timurids and every tag which starts or has a Timurid dynasty on their throne; yes, the Timurids will now be able to form Persia): “Patronage of the Arts” -a reference to Timur’s passion to… collecting artists throughout his empire and bringing them to his capital-, and “Legacy of Timur,” with the following event reward:
9. persian_event_3.png

state_of_conquerors.png
  • The Mazandarani tags (Mazandaran, Gilan, and Biapas): “Ziyarid’s Successor” and “Legacy of Eranshahr” (based on the claims to be descendants of the Sasanian Empire), with the following event reward:
10. persian_event_4.png
  • The Qoyunlus (both AQ and QQ): “A State on Horseback” and “Legacy of the Seljuk” with the following reward event:
11. persian_event_5.png

Note: missing in the picture is the access to the Tribes Estate which you gain access to in the previous mission.

Now we shall skip the middle part of the mission tree and turn our attention to the more “tall part” of the mission tree. Starting from “Shahanshah’s Coffers”, the missions will require you to invest in the development and construction of the Persian region as that was the historical focus of the country in lack of any easy expansion path which would collide with the Ottomans or the Mughals.

An early highlight here is the mission “Construct Great Buildings” which unlocks the “Great Works of Iran” estate privilege for the Burghers (although take into account that this is an early draft and that it will probably be nerfed a bit after testing):
10. great_works_of_iran.png

Some of its missions are shoutouts to other tall-ish missions such as “The Persian Rug” which requires you to reach a certain level of Silk, Cloth, and Dyes production in order to trigger the following event:
Note: The money gain in this particular image is lower than it will ever be due to me having this event fired via console commands without actually owning any low autonomy Cloth, Silk or Dyes provinces. The second option gives 5 years of production, the third option gives 2 years. As with everything here, all numbers are still WIP.

Note: The money gain in this particular image is lower than it will ever be due to me having this event fired via console commands without actually owning any low autonomy Cloth, Silk or Dyes provinces. The second option gives 5 years of production, the third option gives 2 years. As with everything here, all numbers are still WIP.
Those who played Kilwa after EUIV: Origins release will recognize the “Sino-Persian Relations” mission as it works very similarly to the “Reconnect with Persia” mission. In other words: you establish diplomatic relations with the strongest tag in China (I recommend here to wait for Ming to fall apart first, then help the Chinese Warlord whose color you like the most to unify China), and establish an Embassy in both countries’ capital which counteracts the spent diplo slot. Additionally, both you and your Chinese ally will become historical friends.

On the other side of the internal missions are the ones related to your court and culture. Highlights here are “Checks and Balance” which allows you to recruit a Grand Vizier advisor from one of your estates which has one of the Advisor cost reducting privileges:
12. grand_vizier_advisor.png

13. persian_event_7.png

14. persian_event_8.png

Note: We are aware of the tooltipping issue that says “-100% cheaper”. What is actually meant is that the advisor is 100% more expensive than a normal one. Also, once selected the advisor is immediately hired. If you fire him and rehire him you will not be able to get the modifier again.
Some other goodies from the Internal Missions:
15. extra_bonuses.png

That would cover the internal missions. The next package is about the military reforms of the country. Before going into further detail, I should showcase the two new estates. Yes, two. Persia will be the only tag with more than 5 estates as a bit of an experiment. Both estates are military focused, yet they represent different branches which were put at odds with each other by the Shahanshah to ensure their loyalty.

The first such estate is one of the Qizilbash, the Turkomen cavalry and infantry of the state:
16. qizilbash_starting_privileges.png

17. qizilbash_estate.png

Note: all the icons are still WIP.
As you might have noticed, some of their privileges are part of the Nobility already. The nobles here won’t have access to the privileges and / or are not selectable once you have enacted the Qizilbash equivalents. So in other words: while Persia has more than 5 estates, you still can only have up to 5 “Land Rights” privileges for gov capacity, and only 1 of each Monarch Power privilege still.

In a way, the Qizilbash are intended as the “military modifiers slots” for your country, and the mission tree plays into it as you don’t get any permanent military modifiers from it but instead privileges which have their own fair share of downsides. Here are some examples:
18. privilege_rewards.png


We are also toying with the idea to introduce some more Max Absolutism costs to the privileges for the sake of immersion. Anyhow, one big complaint with 1.35 was the sheer power level through mission rewards. Of course one issue is the numbers (which btw are here still WIP), but also the fact that you can collect all the modifiers and have them all active at the same time. Through privileges you are far more limited to which modifiers you can have active at the same time. Do note, it is an experimental approach to the power creep concerns, and as such is only present in Persia for now.

Also, you might have noticed that the reward for “Recruit the Qizilbash” affects only Qizilbash Regiments. Persia will have access to the Qizilbash Regiment, which in a way works very similar to the Rajputs: your Force Limit for them depends on their enacted privileges:
19. qizilbash_units.png

Note: Personally, I am not quite happy with their identity yet, and I am grateful to hear feedback to make them feel more unique as a special unit.
The mission “Create the Ghulams” will unlock your second (or third if you count the Nobility too) military estate:
20. persian_event_9.png

Note: They are currently called Ghulams internally, but what we actually mean are Ghilman - the plural of the Ghulam. This will be fixed soon. (Yay, a lot of ID fixes to do, that’s what ‘Under Development’ truly means to be!). But for the sake of consistency, we will call them by their singular which is Ghulam.

21. ghilman_privileges.png

22. ghilman.png

Note: Again, all icons and numbers are WIP.

The military branch of your mission tree will focus on keeping your military estates happy and completing their agendas, as well as training your troops and gaining high levels of Army Professionalism and Tradition.

Alright, I think I cannot avoid the elephant in the room anymore. Yes, branching missions are back. Still not to the extent of certain crusader hordes orders in the game, but still in a more significant number. Of course these missions are about the religious direction of Persia.

With the mission “Our Religious Direction” you will be able to choose either the historical Muslim path, or the alternative history of a Zoroastrian Persia. But before I go into more detail I want to showcase a system developed with the help of the fellow modder @Stiopa (shootout to his Mod, which he presented here) which makes previewing branching missions less… traumatic.

For those who have pushed away the memories, that’s how a branching mission used to look like in 1.34:
23. sadness.png

This has been changed drastically for Persia as you no longer have to hover over the mission to see what conditions / rewards you want to get. Instead, you unlock a set of buttons which allows you to freely swap around the mission trees and view them in a less painful manner:
Screenshot 2023-09-12 at 10-28-51 Europa Universalis IV - Development Diary 5th of September 2...png

Screenshot 2023-09-12 at 10-29-12 Europa Universalis IV - Development Diary 5th of September 2...png

Note: The buttons for the branches are WIP. They will have a different look in the end.


26. less_pain.png

Once you have decided which path you want to pick you can select the missions you want permanently with the first button.

Now then, let us start with the Muslim path:
27. muslim_path.png

Note: This screenshot is a bit older. The branching missions within other branching missions are replaced by the ability to pick your branch the moment where you have the choice between Islam and Zoroastrianism.
The Muslim path can branch further into either the Shia or the Sunni path (Ibadi countries can do either without being forced to change their religion) - depending on which of the two branches you have picked earlier with the buttons. The Sunni missions are more expansionist as they require you to unify the Islam while the Shia missions are more tall-ish as they require you to have 1500 total development in Shia provinces. Their rewards are however the same, which is a permanent modifier +1 Tolerance of the True Faith and +15% Manpower in the Truth Faith provinces. One thing which is in favor of the Shia missions is the creation of a “Center of Conversion” for 50 years which will support you in converting the region to Shia.

Moving on, the missions dependent on “The Persian Influence” are the main bulk of the Muslim missions as they unlock a new and unique way of expansion for Persia which plays into the quote from the beginning of the development diary:
28. persian_event_10.png

29. persian_influence.png

Note: Again, art is very much WIP.

The new mechanic for Persia plays into the diplomatic and especially cultural aspects of the country. You don’t only have access to a bar and three shiny new buttons, but also a few new diplomatic actions, one new peace option and a new subject type!

I will start with the diplomatic options first:
30. invite_into_sphere_of_influence.png

The first diplomatic action is “Invite into Sphere of Influence”. This diplo action is only usable with countries which follow your religion and are within your trade range. Countries which are great powers or have as much development as you cannot be targeted. Once they accept, the target country becomes your pseudo-subject:
31. culturally_influenced_countries.png

They will pay you a monthly fee which is significantly lower than that of vassals and are otherwise not very useful to you for wars or economy. You might now wonder why you would even want to bother with it then, right?

Well, you can transform these members of your Cultural Sphere of Influence into your vassals. In order to do this the target country needs your primary culture as their own too (so that means if they are not Persian, they will not accept). On Top of this, they also need to accept that request (so too much dev or too little opinion will hinder it) and they are not disloyal.

Additionally, you also require enough Persian Influence to do this diplomatic action. Every country within your sphere increases that cost by another 20 and applies a maintenance cost of -0.2 per month (numbers still WIP as -0.2 is quite limiting right now), so having too many countries at once within your sphere makes it rather difficult to elevate them to vassal status.
You also need 30 Persian Influence to promote your primary culture in their country in the first place.
32. invite_into_our_community.png

Sometimes though, war is inevitable for your sphere to grow. In these cases, the peace option “Force Primary Culture” can be of good use:
Screenshot 2023-09-12 at 10-35-27 Europa Universalis IV - Development Diary 5th of September 2...png

Against countries of your culture group, the warscore cost is quite cheap while the cost against countries outside your culture is comparable to Force Religion.

Now to the buttons:
34. persian_influence_buttons.png

Neigh, art is not final!
While their main function is similar to the ones of the Iqta interactions, their secondary function is to reduce the elevation cost of your subjects, making it significantly easier to promote multiple countries to vassal status. The mission “Expand Our Influence” increases the max amount of reduction up to -400 and allows the creation of historical friends with your newly acquired vassals.

Now begs the question: how do you even acquire Persian Influence? While there is a passive gain of Persian Influence through good administrative advisors (especially artists and philosophers), the main generation of Persian Influence is done through the “Promote Art” decision:
35. promote_art.png

Note: Of course there is a decision which cancels the art promotion in case you need that Monthly Administrative Power more.

Once enacted, you get greeted with the following event:
Screenshot 2023-09-12 at 10-38-40 Europa Universalis IV - Development Diary 5th of September 2...png

Each promoted art has its own passive modifier which will last until the work is done. While the modifier is active you receive one of these events every 2 years:
art_events.png

And depending on how you choose, the artist can do real wonders…
Screenshot 2023-09-12 at 10-39-33 Europa Universalis IV - Development Diary 5th of September 2...png

…or become a threat for everyone.

bad_art.png

To finish the Persian Influence part of the content, the mission “Sword of our Faith” grants access to a spy action which allows you to fabricate a “Spread the True Faith” casus belli for 30 spy network. While you cannot take any provinces or make subjects, this cb allows you to enforce culture and religion at a vastly decreased warscore cost. And, finally, the mission “Language of Poetry”, which requires you to have converted 50 provinces or 15 countries to your primary culture, buffs the Persian Influence abilities by 100% and gives -10% Dev Cost in own culture provinces, -10% Advisor with Ruler’s Culture and +0.1 Monthly Persian Influence.

That finishes the Muslim branch. At last, we come to the Zoroastrian branch. The wishes for a Zoroastrian focused Persia have not met deaf ears, and as such are now their own respective path. Once you select the Zoroastrian path there will be no return from a time of a semi disaster:
persian_event_12.png

Choosing to change the religion of your country, especially when you steer away from a Abrahamic religion to a non-Abrahamic one, should feel like an impactful and, truth be told, painful experience for the state. However, due to the nature of Zoroastrianism, it is more fitting to have the conversion process done through an event chain similar to the one for the Norse religion. And so, the Zoroastrian narrative is born which you will play through unless you have chosen the Zoroastrian path while being Zoroastrian already.

I will keep the event chain rather short as the dev diary is quite large already. Here are just some of the events which will fire while your state adopts a more and more Zoroastrian world view:
zoroastrian_events.png

Of course you also receive new missions:
zoroastrian_path.png

As you might have seen in the event, you get a new government reform, and with it a new government mechanic. The “Three Royal Fires” is available to all Zoroastrian countries, but Persia is the only one which gets additional support for it:
asha_vahishta.png

And its buttons:
zoro_buttons.png

Also after becoming Zoroastrian as Persia you will receive the following event:
eranshahr_event.png

eranshahr.png

Note: Of course there are decisions which restore the old name / color.
As for the ideas, they are still WIP. I would like to hear your ideas for what Zoroastrian Persia should have in its ideas though. ;)

Moving on, the Zoroastrian missions aim at the restoration of the Zoroastrian faith and creating new allies who would like to join your newly recreated community. The mission “Reborn in Fire” will spawn a Zoroastrian “Center of Conversion” which targets the Muslim and Christian provinces in its proximity:
zoro_cor.png

The mission “Restore the Avesta” allows you to use the Propagate Religion trade policy for another method of converting provinces while the “Purify the Holy Sites” removes the Asha Vahishta reduction from missionaries. “Balance the Flames” and “An Asha Empire” give additional buffs to your three buttons to make them quite potent:
fully_buffed_zoro_buttons.png

Now, that is not quite the end for Zoroastrian Persia yet. As you can see in the “Adur Burzhen Mirh” interaction you will notice the mention of “Zoroastrian Invitation”. As there are basically no other Zoroastrian countries in the world, you are free to establish your own community of Zoroastrian countries by inviting them into it:

Screenshot 2023-09-12 at 10-52-09 Europa Universalis IV - Development Diary 5th of September 2...png

Rule of thumb here for AI acceptance: all the AI reasons why they would accept a vassalization apply here, though not as strict.

Speaking of Zoroastrianism: their blessings affect your government mechanic and it is now possible to be the Defender of Faith for the Zoroastrian religion.
zoro_defender.png

zoro_blessings.png

To finally conclude the Developer Diary, there will be several new flavor events added for them which trigger throughout your campaign (if you, of course, fulfill the requirements, such as
  • Chinese Blue-and-White Porcelain
  • Sarkhej Roza and the City of Ahmedabad
  • Abbas I - Persia's Greatest Emperor
  • The Two Rivers of the Fertile Crescent
...and many many more.

With that being said, thank you all for your time, and I wish you all a great week! And the next one my colleague @PDXBigBoss will be presenting the new content for the Mamluks! Cheers!
 

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  • 77Love
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Nice. I hope the new upcoming Byzantium content doesn't completely overshadow Greece and the Greek minors (Crete, Naxos, Athens, Trebizond etc) who were largely excluded from the 1.35 update to governments in the Balkans else for forming Byzantium or the Latin Empire using the crusader cultures making their achievements null, with a buffed 'Kings of Kings' Persia and the 'Domination' Ottomans standing in the way.

Perhaps some wiggleroom for naturalized Hellenism mc'guffins, such as renaming Greece Region + Anatolia into into a alternative Greek rename, like Troy?
 
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It would be nice if you can do branching missions as orthodox/coptic, doesn’t need to be as detailed but would be nice nonetheless
 
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Nations I would like to see getting a revamp in this update:
- Jerusalem
- Byzantium
- Georgia
- Armenia
- Hejaz
- Yemen
- Oman
- Najd

Please don't let me down, paradox. I've been wanting this update for so long
You should be banned for forgetting Fadl. Fadl is like the Ulm of the ME.

Seriously I agree with this list except I'd add Haasa too. Every time I play as them I die quickly, or dominate. Wait, that's every nation...
 
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very nice DD, the branching mission tree solution is great, props to stiopa.

the grand vizier stuff seems fun, It'd be interesting if the mechanic was open to more countries. Maybe through court ideas, or a court-admin policy ?
The implementation, design, research and testing of these mechanics takes a very long time relatively speaking, so it will be extremely hard to adjust it (and the government buttons associated with it) for all/most/other countries, sadly. It makes total sense that more countries should have access to such interesting mechanics, but never at the expense of time we could devote to polishing and improving the game, listening to your balance feedback and implementing it, as that is more important at the moment!
Paradox,

If you're actually updating Byzantium I just want to say I love each and every one of you.

Thanks.
<3
One question, will the new button to swap between branching mission trees be implemented for the older ones?
I would love to add this button to other nations that have this feature. It would be an amazing QoL addition for the whole update. However, to be honest with you, we can't commit to doing this for 1.36 without spending time we would have utilized elsewhere :/
@PDXBigBoss regarding venice - for byzanz it would be a great possibility to ask for "help" against the ottomans - for example via event that give genoa, venice and the emperor a way to support venice (quite like gotland for example)
Stay tuned for the inevitable Byz Dev Diary by @Ogele !
-Historical Friendship for Aq Qoyunlu and Trebizond
This is very interesting, is there historical precedent for this ?
If you want us to have cavalry focus, could you please give the cavalry regiments more fire defense pips and fire defense modifiers?
Meanwhile cav can easily cause entire frontlines to disappear in a single shock phase, don't believe me? Ask Poland!
 
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I would love to add this button to other nations that have this feature. It would be an amazing QoL addition for the whole update. However, to be honest with you, we can't commit to doing this for 1.36 without spending time we would have utilized elsewhere :/

Thank you for the honest reply! I hope the team will find some spare time to add this QoL before the end of the development cycle for EU4.
 
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1694618995990.png


Will you nerf religious zeal or base missionary strength in 1.36.? Because the way I see it, if I play as Ardabil, then Ajam (and other Persian tags) will just convert the few Shia provinces they own to Sunni in the first decade or two and once I conquer them I will have to wait 50 years to convert them back to Shia because of some stupid modifier :/
 
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Will you improve AI nation formation so that this Persia that you've made so much content for will actually appear in our games? Same with Mughals and Qing - Qing never forms, and if the Mughals form (they do so rarely), they're not formed by a small Afghanistan creating an Indian-focused empire, but by large Timurids with most of their powerbase in Persia and Khorasan and not India...
 
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Dear developers, I kindly ask you to update the hordes. The hordes have very boring missions, and sometimes the mission tree for the same Kazakhs will say that you need to capture the Kazakhs:(
 
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So, I haven’t read all the comments, but I really hope that you talk to historians and Behdins about the religion. The Concept of Free Will government mechanic which removes negative impacts of wrong religion are nice and all, but a very basic understanding of the concept of the Zoroastrian faith. Prior to the conquest of Iran by Islam, and the repression of the faith, the Mazdayasna teachings were less about conversion and more about syncretizing with the local beliefs of the peoples they ruled over. If this could be implemented in some way for a new Ērānshahr that would be amazing.

EDIT: Also, change the upgrade for Fire Temples to Great Fire Temples rather than the generic Cathedrals.
 
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The implementation, design, research and testing of these mechanics takes a very long time relatively speaking, so it will be extremely hard to adjust it (and the government buttons associated with it) for all/most/other countries, sadly. It makes total sense that more countries should have access to such interesting mechanics, but never at the expense of time we could devote to polishing and improving the game, listening to your balance feedback and implementing it, as that is more important at the moment!

<3

I would love to add this button to other nations that have this feature. It would be an amazing QoL addition for the whole update. However, to be honest with you, we can't commit to doing this for 1.36 without spending time we would have utilized elsewhere :/

Stay tuned for the inevitable Byz Dev Diary by @Ogele !

This is very interesting, is there historical precedent for this ?

Meanwhile cav can easily cause entire frontlines to disappear in a single shock phase, don't believe me? Ask Poland!
Uzun Hasan's wife was a Komnin princess
I recommend two interesting character Laskaris Kananos and Laskaris Janus
 
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I am hoping that Venice will see some love in this patch/expansion, The nation that really broke the Ottomans at Candia, and had some of the longest most intricate relationships with them over their years of trade, war and negotiations. Italy as a whole feels like a weirdly lacking region recently especially in comparison and being surrounded by the HRE, Spain and France.
PDX already said Venice is outside the scope of the Update
 
Wow, I figured the being able to view alternate missions would be implemented game-wide: incredibly disappointing to read it's only for Persia. This is the sort of QOL updates the game really needs, instead of it being something cool that you're gonna see once when you do your Persia run.
Similarly, when you guys come up with stuff like institutes of learning and medicine negating the effects of Comet Sighted, plagues, and Heirs falling ill you should really go 'hey where else would that make sense' and add it to places like Salerno, the Divrigi Hospital etc.
That way these DLC's actually open up dozens of replay possibilities, instead of just a few and focused in a single region (I mean are you really gonna play QQ after you finish your Persia run, and then follow that up with a Armenia one. Some people might, but I certainly wont). And I will commend you here for the previous update because the updated government reforms really did this incredibly well: even this single change to a country often warranted replaying it.
 
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PDX already said Venice is outside the scope of the Update

Sadly I ready it after I posted. It'll be great to see a bit more depth in the middle east though :)

I do stand by my point that Italy definitely feels like the most unloved part of Europe right now between Riga being able to form about any government it ever wanted to and England Spain, France, Austria, Prussia/Brandenburg having a huge amount of Flavour.

I don't want to be the one who posts but what about x nation, I just thought if they are including the byzantines maybe they'll include some Italian nations too because I guess the other key nation that could be involved would be Naples, considering they faced a couple of invasions over their history. I'd consider them major neighbours too, alongside Hungary.

Nevermind, it wasn't meant to be, fingers crossed big Italy changes next time for me the patch looks cool :)
 
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Sudden update thought.

Access to Monuments: Persia, historically, was known for patronizing the monuments of its citizens. It didn’t matter if they were Zoroastrian or not. It would be cool to give Persia access to the myriad of monuments that are locked off to them if they aren’t Muslim.
 
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Surely you won't skip an update on the Caucasus region right? Right??
It needs some missions, flavor and map updates for suree.
I can give you some ideas about Shirvan if you want :) Its one of the oldest and long lasting kingdoms in the region (861-1538)

First of all, Dagestan sneaking into Shirvan is a sore to my eye, Dagestan should be further north, what it is Dagestan now should be province called Guba and should be added to Shirvan state ideally.

Shirvan province in itself should be split into more pieces southern bit (South of Kura river) to Mughan or Talysh provinces, Eastern bit (The Peninsula) to Baku. You might as well give away the remainder of Shirvan province to Shamakhi or combine them, Shirvan being the province and Shamakhi being the capital
And hey adding Shirvanshah Palace to Baku as a Monument would be nice, Atashgah is cool but its only for Zoroastrians

Karabakh should be split into multiple provinces and become a state in my opinion there are so many important cities for the area like Barda and Shusha etc.
Combining them with Ganja within a Karabakh state would be a lot more accurate. If not Ganja at least should be part of Shirvan.
 
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