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Europa Universalis IV - Development Diary 26th of September 2023 - Byzantium

On the 13th August 2013, EU4 was released to the public - and with it a small little event pack called “Purple Phoenix” for a country whose popularity was almost uncanny even back then. Over the ten years, this popularity did not stop but rose further and further, and now it is one of the main three focus points of King of Kings.

Welcome to today’s Development Diary which is all about the one country you guys have been looking forward to the most: Byzantium. Hardly in need of any more introduction on the country, as every single patch of EU4 has at least one video tutorial dedicated to the remnant of the Roman Empire. So without further ado, let us jump into the content we can expect for Byzantium in 1.36.

So first thing first: the setup of Byzantium. The province change has been somewhat spoiled already, but I will mention it here nonetheless to confirm it: yes, Mesambria is now part of Byzantium and it will have the Bulgarian core on it:
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Another change is the adjustments on the stats of its heir, Konstantinos Palaiologos. Although the empire did eventually fall under his rule, it was not anything he could have prevented, and as such the stats he had were a bit unfair considering his experiences as the past Despot of Morea. He is now a 5/2/3!

Speaking of Morea, the area of Morea now starts with +25% Local Autonomy to represent the kinsmen of the Byzantine Emperors ruling over this part of the empire.

Another point of Byzantine adjustments is their ideas. While their +3 TotF and 3% Missionary Strength make them a strong religious country, the rest of their ideas are relatively underwhelming. As Byzantium is an end-game tag it felt kind of justified to balance their ideas a bit better out. Additionally, it is a nice reward for players who survive the early years.

These are the new ideas (Ideas with a # at the start are the modifiers that used to be there pre-1.36):
Code:
BYZ_ideas = {
    start = {
        advisor_cost = -0.10
        improve_relation_modifier = 0.2
        #tolerance_own = 3
    }
 
    bonus = {
        tolerance_own = 3
        #prestige = 1
    }
 
    trigger = {
        tag = BYZ
    }
    free = yes
 
    repopulation_of_countryside = {
        global_trade_goods_size_modifier = 0.1
        #merc_maintenance_modifier = -0.15
    }
 
    byz_roman_empire = {
        core_creation = -0.25
        #global_manpower_modifier = 0.1
        #global_trade_goods_size_modifier = 0.05
    }
 
    ecumenical_patriarch = {
        global_missionary_strength = 0.03
        yearly_patriarch_authority = 0.003
        #global_tax_modifier = 0.1
    }
 
    byz_corpus_iuris_civilis = {    #Replaces byz_admin_power for Purple Phoenix events
        reform_progress_growth = 0.2
        #stability_cost_modifier = -0.1
    }
 
    byz_protect_the_frontiers = {
        defensiveness = 0.15
        #global_trade_power = 0.1
    }
 
    byz_strategikon = {
        discipline = 0.05
    }


    new_imperial_army = {
        global_manpower_modifier = 0.15
        #global_missionary_strength = 0.03
    }
}

With that out of the way, let’s talk for a moment about the intentions for Byzantium. I mentioned in the Persia Development Diary that countries that receive content tend to become a lot easier than they used to be, hence Ardabil received explicitly nothing that could trivialize their early game.

Byzantium is another candidate where we explicitly want it to be a fight for survival. Because of that, the Byzantines will now start with 4 privileges which are more curses than blessings to you:
img3.png

Note: That privilege increases the starting opinion of the Papal State of you by 125. More to it later.
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Note: The Morale Reduction is only present if you have King of Kings active as the mission tree will give you Land Morale modifiers over the course of the campaign to counteract this privilege.
img5.png

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All of the privileges with the exception of 'Reliance on Republics' can be removed through decisions. Both the starting privileges and the decisions are part of the 1.36 update.

Additionally to the penalties, the privileges also cause certain events to happen to your country. Our first example is the Union of Churches. Roughly 3 months into the game you get greeted with the following event in regard to the union:
img10.png

While revoking the privilege immediately would prevent the spawn of rebels further down the line, there is an argument to be made for keeping the privilege active as they can trigger the following event if you are in a defensive war against the Ottomans while having this privilege active:
img11.png
I don’t want to spoil this part as this should be rather experienced in your own playthrough. But a little teaser: the second option allows for a very different religious path for the Byzantines!

Moving on, the 'Tax Exemption' privilege also fires an event that can be an early game boon with a long-term penalty.
img12.png

Byzantium has been fitted with many early game events leading up to their eventual demise. While it would be lovely to showcase them all, we only have so much time. So here are a few:
img13.png

Note: that event is firing for the Ottomans. The follow-up event is triggered for the Byzantines.
img14.png

img15.png

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Also an event for the Ottomans in relation to the Byzantine content:
img17.png

One final thing to mention to make the early game even more of a challenge - the starting reform for the Byzantines has been adjusted with a new penalty… and a new mechanic (more to it later):
img18.png

img19.png

There is nothing more Roman than falling in the back of your countrymen in time of need for a chance to seize absolute power for yourself.

Now that we have the events through, it is time to take a look at the new mission tree for the Byzantines for the upcoming DLC:
img20.png

Note: with 55 missions in one playthrough, the Byzantine tree is the largest of the DLC.

First a few words about the general theme of the mission tree before going into detail: there are vastly different ideas of what is to be expected of a tree for Byzantium (a look into your local Steam Workshop is a fast way to see what I mean). Some would like to see the addition of Hellenism and a whole path revolving around it, others want a mission tree that revolves around the big “what if” questions of a modernized Byzantium that no longer tries to forge its own destiny independently from the Roman legacy.

While all of these ideas are great ones to explore, we have decided to focus on the one path which is generally the one accepted by the majority of the player base which is the ambition of restoring the Roman Empire. The goal was to keep the spirit of the Purple Phoenix mission tree and expand it with flavor so the reconquest of your empire feels like a bigger narrative than just good ol’ blobbing.

The mission tree is split into six parts:
  • A small defensive part with three missions revolving around reinforcing the Theodosian Walls and constructing the Hexamilion Wall
  • A large conquest part starting from “The Impending Doom”
  • A small trade part of the two missions “Peloponnesian Renaissance” and “Monemvasian Merchants”
  • An internal infrastructure part starting from “A Tarnished State” and “Promote the Emporoi”
  • A part about the military and administrative aspects of the Empire
  • And finally the religious part
As usual, I will start with the more obvious part which would be in that case the re-conquest missions. In this branch of the missions, you gain areas of permanent claims after another area of permanent claims. Notable within this branch is the theme of an evolving permanent modifier as a reward. Usually, you get the strong permanent modifier at the end of a mission path. Here, however, you get it early on, though in a very weak state:
img21.png

This modifier will then be further modified through follow-up missions:
img22.png

Finally merged into the finisher reward once you finish the conquest path of the mission tree which requests you to be the Roman Empire:
img23.png
The final version of the modifier at the end of your long spree of conquest has the following bonuses:
Governing Capacity: +300
Global Missionary Strength: +2%
Yearly Prestige: +1
Morale of Armies: +10%
Morale of Navies: +10%
Stability Cost: -25%

Of course, this part of the tree has more to offer than just a growing modifier though. Here are some other great highlights of the conquest part:
img24.png

img27.png

img28.png

Oh, while I am at it: the decision to form the Roman Empire has been adjusted.
img29.png

Note: this will retroactively affect the achievement "Mehmet's Ambition" too. Also, we might add some key provinces to the decision to be part of the Empire - depending on how these changes play out.
img30.png
In total, there are 475 provinces highlighted, and you will actually have to conquer MORE provinces than before. But at least you no longer have to subject yourself to the conquest of Mesopotamia anymore.

Moving on, the next part is about the walls of Constantinople:
img31.png

img32.png

img33.png

I should talk about the elephant in the room here: yes, the Theodosian Wall is a permanent province modifier instead of a unique monument. This is a choice that has been made because we want to spread out the monuments and the Theodosian Walls would be put on a province that already has two static monuments placed on it.

Anyhow, the defensive missions are relatively easy to achieve early game which can give you some significant months to survive the Ottomans.

Now let us take a small look at the small trading missions:
img34.png

Gemistos Plethon is the only, small nod to Hellenism you can expect from 1.36. For more information, I highly suggest checking out Third Odyssey.

With that out of the way, let’s continue with a more exciting part of the mission tree: the internal development and infrastructure missions:
img35.png

img36.png

img37.png

img39.png

And of course the map color in question:
img40.png
It is the color of the Roman Empire.

Continuing on with the religious part of the mission tree. Due to the Council of Florence and the religious policies enacted by the last Emperor, the public trust in the Patriarch and the government has crumbled. This mission branch focuses on rebuilding that trust, limiting the rivals, and eventually bringing the schism to an end. Beginning with the trust:
img41.png

img42.png

While also limiting the ever stronger Muscovy ambition:
img43.png

Restoring the Pentarchy:
img44.png

img45.png

img46.png

Note: this decision is usable every 25 years.

And of course, mending the Schism:
img47.png

Note: the mending will be significantly more difficult though as you must ensure that 300 provinces in Europe are Orthodox and in Orthodox hands. Fortunately, many provinces are already Orthodox. They just need a Roman hand to free themselves from the heretics.

And at last the military and administrative missions. The “Sea Fire” mission lets one already guess what it is all about. So once you finish it, your galleys get +10% combat ability for the rest of the game under the assumption that they are once again using the Liquid Fire.

Now before we continue with the branching missions, let us take a short look at a new mechanic added for Byzantium which is the Pronoia. This new subject type is available to countries with the Byzantine Autocracy, Reformed Byzantine Monarchy, the Roman Empire, and the Roman Republic government reforms.

Nations with Pronoia available will be able to convert their Vassals and Client States into a new type of subject, the Pronoia. The idea of the subject type is to provide military support during your wars. Pronoia Subjects get military bonuses and do not cost a diplomatic relation slot, but are limited by a new modifier – Number of Pronoiars.
The sources of the above include:
+1 per 100 Force Limit
+2 for “Reform the Pronoia System”

img48.png
+2-4 from Byzantine Missions and up to +6 from various idea groups (namely Offensive, Aristocracy, Espionage, Quantity, and Administrative)

As for how to establish and annex these subjects and what bonuses they give, I will let those images speak for themselves:
img49.png

img50.png

img52.png
After you ‘Retract Right to Inheritance’, the Pronoia will be annexed on their monarch’s death. We are looking forward to the “Pronoia Swarms”!

Anyway, back to the missions. Let us familiarize ourselves with the Theme System:
img53.png

As you can see, The Byzantine mission tree utilizes the same Preview System as Persia does: you can choose between a standing-army build or a mercenary, feudal build:
img55.png

First, let us begin with the Standing Army Build. With this rendition, you will be able to take stricter control over the Pronoia subjects that you have, opting for their quality:
img57.png
There is also a mission about the Varangian Guard, allowing you to bring this nearly-extinct guard back to life, making you into the real Lord of Varangian. Lastly, a final mission that gives your troops a bit more firepower while also making them cheaper by granting them +10% Land Fire Damage and -10% Land Maintenance Modifier.

The other branch focuses on building a military based on mercenaries and Pronoiar. The missions here will allow you to focus on the quantity aspect, while also providing bonuses to Mercenaries:
img56.png

img59.png
The final mission here gives an additional +50% Mercenary Manpower and +5% Mercenary Discipline.

Note: All the art is placeholder, as the new icons are currently WIP. All the numbers are also WIP and are subject to change.

That was it for this week. Thank you all for reading today’s Development Diary! My colleague @PDXBigBoss will continue next week with a hefty DD on Georgia, Armenia, and the Qoyunlus!

Before we say goodbye, we thought you'd enjoy a sequel to the most recent Byzantium Comic from FatherLorris:
ByzComicPt2.png
 

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Oh sorry I'm not complaining about the mission tree, not at all ! I want to play it now !

This is more a global observation about all the messages, and the fact that as Ogele wrote, there is enough place for a lot of imagination about what could have became byzantium. And I'm very curious about how this mission tree and flavor have been build :)
We all do!

But the thing is, the MT is still WIP, so perhaps if we suggest some interesting missions, maybe they ll get included...

In any case, it is always good to have a discussion :)
 
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Yeah, I personally think the Rum tag could get a small rework in that sense considering that they are already reworking the entirety of the middle east, but maybe AQ will have a special mission to become them... There are so many paths and I really hope paradox embraces AQ as the gem that they are, maybe even add a few more mechanics to their government type.

I mean, if I recall correctly, Aq starts as just having come out of a civil war, maybe they could change the mechanic of succession to make sure there is a small event chainr related to that so that you can customize your ruler or country through things like that, but yeah, just a random thought I had, don't give it much thought. I just want them to keep AQ diverse, fun and not railroad it into something else entirely
My 1st run 1.36 will most likely will be with Aq Qoyunlu and I just want to stay as Aq Qoyunlu. I don't get the idea why they should always becoming something else, while they didn't do that despite historically conquering Persia. While the option to become Persia should obviously be viable, so should the option of just staying Aq Qoyunlu.
 
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Looks like they stopped responding to us pretty early into posting this one which is a shame. Usually they respond a decent amount in the first few days to questions and concerns and I love seeing their reasoning and views on the process and decisions.
 
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Looks like they stopped responding to us pretty early into posting this one which is a shame. Usually they respond a decent amount in the first few days to questions and concerns and I love seeing their reasoning and views on the process and decisions.
Tbh it depends on the DD and who has written it. Some DDs are full of responses, while others get barely any/noone. But I wish there would have been more particullary for this one, as there are quite a few open questions. Maybe tomorrow, else Monday and then we already have Tuesday.
 
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My long-held dream of ERE and WRE tags, with ERE being a stepping stone formable for Byz and WRE being a stepping stone formable for France/Spain/Italy whoever on their way to forming the full Roman Empire has finally gone up in flames.
 
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One sure loves seeing that the rotting carcass of a medieval country gets more than double the missions (in branching and interesting trees) the best-designed countries in your entire home region get, on top of the generally awful mapwork encased in bakelite by the decision of not touching the map anymore. Feels like an amazing usage of time. Very coo.

I'll get murdered by disagrees for this, of course, but something as relevant to the timeframe as Cochin (if I were to feel insulting - Cochin was at least on the map for the entire game) getting this much effort makes me wish Paradox did something more interesting with said time, like, for example, Sunset Invasions II.
Your comment seems a bit bizarre. Yeah, historically the Byzantine Empire at this point was a complete shit show. That doesn't change the fact that Byzantium is an incredibly popular tag, and that people enjoy playing it and trying to reform the Roman Empire. It still presents an interesting challenge, which is another reason why many people enjoy it.

Additionally, in terms of significance, while the Byzantine Empire may have been a feeble rump state, the fall of Constantinople in 1453 is still used as a historically significant marker of Ottoman ascendancy. It's often seen as a marker of the final end of the medieval period (regardless of how much historians may debate this).

Sure, it's regrettable that not every tag can get this level of detail, but I don't see what's so bad about focusing on a popular tag. There have been countless DLCs and updates that aimed to flesh out different bits of the map. In fact, given that the the Purple Phoenix DLC is literally a decade old, I don't really understand your complaint at all. It's not like they've been monofocused on Byzantium for years and years to the point of neglecting everything else.

Moreover, this is already disregarding that the DLC had a specific theme, which Byzantium tied into, and which some other random tag would not. You'd essentially be demanding that they switch the entire focus of the DLC, irrespective that it is adding more depth and interesting features to the Mamluks and Persia etc., which are sorely in need of it.

As for the map work, the lack of further changes to the map was announced an incredibly long time ago. While lamentable it doesn't have anything to do with this DLC or the focus on Byzantium.

Lastly, as for you wishing that "Paradox did something more interesting with [their] time", I think this again reflects your disconnect with many other players. The simple fact is that lots of people love playing as Byzantium (and still more will be delighted about the new content thr DLC is adding for other tags), and they are the ones who will find this interesting. Just because you find it tedious doesn't mean others will automatically share your opinion.
 
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Oi, look, Syria exists from the start date now:
View attachment 1025824
View attachment 1025821
Aren't we supposed to make a choice either to release it as a vassal or tolerate the schenanigans of local governors as Mamluks?
This is a change I implemented, because I was not happy with the event choice. Syria will now always start as a vassal of the Mamluks in 1444 and the event will now offer a choice between:
- Cores on Syria's lands and grant them Liberty Desire and a truce
- Leave the status quo undisturbed

The associated mission has been tweaked accordingly
 
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This is a change I implemented, because I was not happy with the event choice. Syria will now always start as a vassal of the Mamluks in 1444 and the event will now offer a choice between:
- Cores on Syria's lands and grant them Liberty Desire and a truce
- Leave the status quo undisturbed

The associated mission has been tweaked accordingly
Thank you for clarification!

I take it that releasling Lebanon from the start date will be much harder? And who is the ruler of Syria now?
 
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@Ogele As an additional request - love that excess army tradtion will convert into military power (as the new way with excess prestige as well)
Please update this for all events/missions (for both army tradition/prestige) if its not to much work (maybe there is an auto-find and copy&paste option?) so it doesn‘t feel as a waste if you managed to get good prestige/army tradition.
this would mean so much QoL for the game and many nations. (Same was with the go to buttons that where perfect the effort to add them to older events/missions - so please don‘t forget them here with this DLC, and a proper new start up screen for all the nations in the dlc)
Yeah, I wholeheartedly agree. The circumvent the globe is especially an annoying one. It's such a monumental event, and I don't think I've ever been below 90 prestige when that event pops.
 
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This is a change I implemented, because I was not happy with the event choice. Syria will now always start as a vassal of the Mamluks in 1444 and the event will now offer a choice between:
- Cores on Syria's lands and grant them Liberty Desire and a truce
- Leave the status quo undisturbed

The associated mission has been tweaked accordingly
Shouldn't Iraq start as a disloyal vassal of Qara Qoyunlu, too? It was revolting against them during the start date.
 
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Oof, I hate to be the bearer of historical accuracy, but for "Byzantium" to "adopt" the name of the Eastern Roman Empire or Roman Empire is extremely historically inaccurate even in a "what if" situation.

In fact, "Byzantium" wasn't called Byzantium by anyone until many years after it's fall. The "Byzantines" actually referred to themselves as the Roman Empire, Eastern Roman Empire, and as Romans. Beyond this European nations at the time referred to them as Romania or the Eastern Roman Empire.

This was continued even after the crowing up Charlemagne in 800 as the Holy Roman Emperor and was a point of contention between the Pope and the ERS. However, there were bids by Constantinople to reunite the titles through marriage with Charlemagne, it just didn't work out. Seems like there could be something there in a mission tree for the ERS and HRE to further prolong the playability of "The Byzantines" for meddling in the HRE. Don't forget that the original Roman Empire owned a large part of Germany, all of France, and about half of England at it's peak. Perhaps there is something there too for later mission trees.

Yes and no. You can make perfectly good argument that Eastern Roman Empire fell in 1204 and since then only Roman rump states existed. What is called in EU4 Byzantine Empire is basically State of Nicea claiming to be Roman Empire. Yes, I known that Nicea forced other "emperors" of Roman rump states to abandon using tittle Emperor and Autocrat of the Romans, but nonetheless claims of Nicean emperors where somewhat shaky. So I am fine with BYZ in 1444 being called Byzantine Empire instead of Eastern Roman Empire, but I would ease the requirements of reforming the Eastern Roman Empire to following.

  1. Greek or Roman Culture
  2. Christian Religion
  3. All provinces in following areas are full cores: Thrace, Macedonia, Northern Greece, Morea, Aegean Archipelago, Hudavendigar, Aydin, Karadeniz and province of Trebizond
  4. No Eastern Roman rump states exists: Nicea, Thessalonica, Epirus, Morea, Trebizond, Theodoro, Athens, Archea, Naxos, and probably few I am forgetting
Basically my idea for reclaiming name of Eastern Roman Empire is reverse all consequences of 1204.
 
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Yes and no. You can make perfectly good argument that Eastern Roman Empire fell in 1204 and since then only Roman rump states existed. What is called in EU4 Byzantine Empire is basically State of Nicea claiming to be Roman Empire. Yes, I known that Nicea forced other "emperors" of Roman rump states to abandon using tittle Emperor and Autocrat of the Romans, but nonetheless claims of Nicean emperors where somewhat shaky. So I am fine with BYZ in 1444 being called Byzantine Empire instead of Eastern Roman Empire, but I would ease the requirements of reforming the Eastern Roman Empire to following.

  1. Greek or Roman Culture
  2. Christian Religion
  3. All provinces in following areas are full cores: Thrace, Macedonia, Northern Greece, Morea, Aegean Archipelago, Hudavendigar, Aydin, Karadeniz and province of Trebizond
  4. No Eastern Roman rump states exists: Nicea, Thessalonica, Epirus, Morea, Trebizond, Theodoro, Athens, Archea, Naxos, and probably few I am forgetting
Basically my idea for reclaiming name of Eastern Roman Empire is reverse all consequences of 1204.

Actually, it's not "yes and no". The term Byzantium or Byzantine Empire wasn't introduced until 1555 by a historian. That's about 102 years after it stopped existing and that was just one guy. Admittedly I'm unsure of how long it took for the term to catch on after that. So it's definitely a hard "no".

In fact, a majority of the Greeks referred to themselves as Romans all the way up until the 19th century. Again, a hard "no".

I think if we were to take a culturally sensitive view of history instead of a mid 14th century western European view of history, which again was over 100 years after the fall of Constantinople, then in fact on the EU4 map it should be called the Eastern Roman Empire already.

The rump state you're referring to (Nicea) was made of the elites who fled Constantinople after its sack in 1204 by crusaders. It only lasted until 1261 when they were able to recapture Constantinople from the Latin Empire (founded by crusaders) and reincorporate the territories lost to them. Thus restoring(ish) the Eastern Roman Empire.

For the title of Emperor to be "legit", you have to look at Roman history and realize that it wasn't necessarily a hereditary title and different dynasties occupied the Emperorship throughout Rome. For instance, the "5 Good Emperors" of Rome were all adopted. It varies too, some Roman emperor's were "elected" and other's took it by force. The title goes to he who can hold the claim, not he who can claim the claim.
 
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Actually, it's not "yes and no". The term Byzantium or Byzantine Empire wasn't introduced until 1555 by a historian. That's about 102 years after it stopped existing and that was just one guy. Admittedly I'm unsure of how long it took for the term to catch on after that. So it's definitely a hard "no".

In fact, a majority of the Greeks referred to themselves as Romans all the way up until the 19th century. Again, a hard "no".

I think if we were to take a culturally sensitive view of history instead of a mid 14th century western European view of history, which again was over 100 years after the fall of Constantinople, then in fact on the EU4 map it should be called the Eastern Roman Empire already.

The rump state you're referring to (Nicea) was made of the elites who fled Constantinople after its sack in 1204 by crusaders. It only lasted until 1261 when they were able to recapture Constantinople from the Latin Empire (founded by crusaders) and reincorporate the territories lost to them. Thus restoring(ish) the Eastern Roman Empire.

For the title of Emperor to be "legit", you have to look at Roman history and realize that it wasn't necessarily a hereditary title and different dynasties occupied the Emperorship throughout Rome. For instance, the "5 Good Emperors" of Rome were all adopted. It varies too, some Roman emperor's were "elected" and other's took it by force. The title goes to he who can hold the claim, not he who can claim the claim.

Correct me if I am wrong, but even then it was not called (Eastern) Roman Empire but "Empire of the Romans", so technically "Romania" would be even more culturally specific term than Eastern Roman Empire. I think we are mixing name of a state with the titles of the ruler (ruling class), which to be honest Paradox does often, e.g. instead of State of Rhodes we have Knights'. Also there never was state called "Ottomans" nor "Ottoman Empire" there was only "Sublime Ottoman State". I am all for historical accuracy, but this seems as big can of worms with the need of renaming most of EU4 tags.
 
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