• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - Development Diary 26th of September 2023 - Byzantium

On the 13th August 2013, EU4 was released to the public - and with it a small little event pack called “Purple Phoenix” for a country whose popularity was almost uncanny even back then. Over the ten years, this popularity did not stop but rose further and further, and now it is one of the main three focus points of King of Kings.

Welcome to today’s Development Diary which is all about the one country you guys have been looking forward to the most: Byzantium. Hardly in need of any more introduction on the country, as every single patch of EU4 has at least one video tutorial dedicated to the remnant of the Roman Empire. So without further ado, let us jump into the content we can expect for Byzantium in 1.36.

So first thing first: the setup of Byzantium. The province change has been somewhat spoiled already, but I will mention it here nonetheless to confirm it: yes, Mesambria is now part of Byzantium and it will have the Bulgarian core on it:
img1.png


Another change is the adjustments on the stats of its heir, Konstantinos Palaiologos. Although the empire did eventually fall under his rule, it was not anything he could have prevented, and as such the stats he had were a bit unfair considering his experiences as the past Despot of Morea. He is now a 5/2/3!

Speaking of Morea, the area of Morea now starts with +25% Local Autonomy to represent the kinsmen of the Byzantine Emperors ruling over this part of the empire.

Another point of Byzantine adjustments is their ideas. While their +3 TotF and 3% Missionary Strength make them a strong religious country, the rest of their ideas are relatively underwhelming. As Byzantium is an end-game tag it felt kind of justified to balance their ideas a bit better out. Additionally, it is a nice reward for players who survive the early years.

These are the new ideas (Ideas with a # at the start are the modifiers that used to be there pre-1.36):
Code:
BYZ_ideas = {
    start = {
        advisor_cost = -0.10
        improve_relation_modifier = 0.2
        #tolerance_own = 3
    }
 
    bonus = {
        tolerance_own = 3
        #prestige = 1
    }
 
    trigger = {
        tag = BYZ
    }
    free = yes
 
    repopulation_of_countryside = {
        global_trade_goods_size_modifier = 0.1
        #merc_maintenance_modifier = -0.15
    }
 
    byz_roman_empire = {
        core_creation = -0.25
        #global_manpower_modifier = 0.1
        #global_trade_goods_size_modifier = 0.05
    }
 
    ecumenical_patriarch = {
        global_missionary_strength = 0.03
        yearly_patriarch_authority = 0.003
        #global_tax_modifier = 0.1
    }
 
    byz_corpus_iuris_civilis = {    #Replaces byz_admin_power for Purple Phoenix events
        reform_progress_growth = 0.2
        #stability_cost_modifier = -0.1
    }
 
    byz_protect_the_frontiers = {
        defensiveness = 0.15
        #global_trade_power = 0.1
    }
 
    byz_strategikon = {
        discipline = 0.05
    }


    new_imperial_army = {
        global_manpower_modifier = 0.15
        #global_missionary_strength = 0.03
    }
}

With that out of the way, let’s talk for a moment about the intentions for Byzantium. I mentioned in the Persia Development Diary that countries that receive content tend to become a lot easier than they used to be, hence Ardabil received explicitly nothing that could trivialize their early game.

Byzantium is another candidate where we explicitly want it to be a fight for survival. Because of that, the Byzantines will now start with 4 privileges which are more curses than blessings to you:
img3.png

Note: That privilege increases the starting opinion of the Papal State of you by 125. More to it later.
img4.png

Note: The Morale Reduction is only present if you have King of Kings active as the mission tree will give you Land Morale modifiers over the course of the campaign to counteract this privilege.
img5.png

img6.png

All of the privileges with the exception of 'Reliance on Republics' can be removed through decisions. Both the starting privileges and the decisions are part of the 1.36 update.

Additionally to the penalties, the privileges also cause certain events to happen to your country. Our first example is the Union of Churches. Roughly 3 months into the game you get greeted with the following event in regard to the union:
img10.png

While revoking the privilege immediately would prevent the spawn of rebels further down the line, there is an argument to be made for keeping the privilege active as they can trigger the following event if you are in a defensive war against the Ottomans while having this privilege active:
img11.png
I don’t want to spoil this part as this should be rather experienced in your own playthrough. But a little teaser: the second option allows for a very different religious path for the Byzantines!

Moving on, the 'Tax Exemption' privilege also fires an event that can be an early game boon with a long-term penalty.
img12.png

Byzantium has been fitted with many early game events leading up to their eventual demise. While it would be lovely to showcase them all, we only have so much time. So here are a few:
img13.png

Note: that event is firing for the Ottomans. The follow-up event is triggered for the Byzantines.
img14.png

img15.png

img16.png

Also an event for the Ottomans in relation to the Byzantine content:
img17.png

One final thing to mention to make the early game even more of a challenge - the starting reform for the Byzantines has been adjusted with a new penalty… and a new mechanic (more to it later):
img18.png

img19.png

There is nothing more Roman than falling in the back of your countrymen in time of need for a chance to seize absolute power for yourself.

Now that we have the events through, it is time to take a look at the new mission tree for the Byzantines for the upcoming DLC:
img20.png

Note: with 55 missions in one playthrough, the Byzantine tree is the largest of the DLC.

First a few words about the general theme of the mission tree before going into detail: there are vastly different ideas of what is to be expected of a tree for Byzantium (a look into your local Steam Workshop is a fast way to see what I mean). Some would like to see the addition of Hellenism and a whole path revolving around it, others want a mission tree that revolves around the big “what if” questions of a modernized Byzantium that no longer tries to forge its own destiny independently from the Roman legacy.

While all of these ideas are great ones to explore, we have decided to focus on the one path which is generally the one accepted by the majority of the player base which is the ambition of restoring the Roman Empire. The goal was to keep the spirit of the Purple Phoenix mission tree and expand it with flavor so the reconquest of your empire feels like a bigger narrative than just good ol’ blobbing.

The mission tree is split into six parts:
  • A small defensive part with three missions revolving around reinforcing the Theodosian Walls and constructing the Hexamilion Wall
  • A large conquest part starting from “The Impending Doom”
  • A small trade part of the two missions “Peloponnesian Renaissance” and “Monemvasian Merchants”
  • An internal infrastructure part starting from “A Tarnished State” and “Promote the Emporoi”
  • A part about the military and administrative aspects of the Empire
  • And finally the religious part
As usual, I will start with the more obvious part which would be in that case the re-conquest missions. In this branch of the missions, you gain areas of permanent claims after another area of permanent claims. Notable within this branch is the theme of an evolving permanent modifier as a reward. Usually, you get the strong permanent modifier at the end of a mission path. Here, however, you get it early on, though in a very weak state:
img21.png

This modifier will then be further modified through follow-up missions:
img22.png

Finally merged into the finisher reward once you finish the conquest path of the mission tree which requests you to be the Roman Empire:
img23.png
The final version of the modifier at the end of your long spree of conquest has the following bonuses:
Governing Capacity: +300
Global Missionary Strength: +2%
Yearly Prestige: +1
Morale of Armies: +10%
Morale of Navies: +10%
Stability Cost: -25%

Of course, this part of the tree has more to offer than just a growing modifier though. Here are some other great highlights of the conquest part:
img24.png

img27.png

img28.png

Oh, while I am at it: the decision to form the Roman Empire has been adjusted.
img29.png

Note: this will retroactively affect the achievement "Mehmet's Ambition" too. Also, we might add some key provinces to the decision to be part of the Empire - depending on how these changes play out.
img30.png
In total, there are 475 provinces highlighted, and you will actually have to conquer MORE provinces than before. But at least you no longer have to subject yourself to the conquest of Mesopotamia anymore.

Moving on, the next part is about the walls of Constantinople:
img31.png

img32.png

img33.png

I should talk about the elephant in the room here: yes, the Theodosian Wall is a permanent province modifier instead of a unique monument. This is a choice that has been made because we want to spread out the monuments and the Theodosian Walls would be put on a province that already has two static monuments placed on it.

Anyhow, the defensive missions are relatively easy to achieve early game which can give you some significant months to survive the Ottomans.

Now let us take a small look at the small trading missions:
img34.png

Gemistos Plethon is the only, small nod to Hellenism you can expect from 1.36. For more information, I highly suggest checking out Third Odyssey.

With that out of the way, let’s continue with a more exciting part of the mission tree: the internal development and infrastructure missions:
img35.png

img36.png

img37.png

img39.png

And of course the map color in question:
img40.png
It is the color of the Roman Empire.

Continuing on with the religious part of the mission tree. Due to the Council of Florence and the religious policies enacted by the last Emperor, the public trust in the Patriarch and the government has crumbled. This mission branch focuses on rebuilding that trust, limiting the rivals, and eventually bringing the schism to an end. Beginning with the trust:
img41.png

img42.png

While also limiting the ever stronger Muscovy ambition:
img43.png

Restoring the Pentarchy:
img44.png

img45.png

img46.png

Note: this decision is usable every 25 years.

And of course, mending the Schism:
img47.png

Note: the mending will be significantly more difficult though as you must ensure that 300 provinces in Europe are Orthodox and in Orthodox hands. Fortunately, many provinces are already Orthodox. They just need a Roman hand to free themselves from the heretics.

And at last the military and administrative missions. The “Sea Fire” mission lets one already guess what it is all about. So once you finish it, your galleys get +10% combat ability for the rest of the game under the assumption that they are once again using the Liquid Fire.

Now before we continue with the branching missions, let us take a short look at a new mechanic added for Byzantium which is the Pronoia. This new subject type is available to countries with the Byzantine Autocracy, Reformed Byzantine Monarchy, the Roman Empire, and the Roman Republic government reforms.

Nations with Pronoia available will be able to convert their Vassals and Client States into a new type of subject, the Pronoia. The idea of the subject type is to provide military support during your wars. Pronoia Subjects get military bonuses and do not cost a diplomatic relation slot, but are limited by a new modifier – Number of Pronoiars.
The sources of the above include:
+1 per 100 Force Limit
+2 for “Reform the Pronoia System”

img48.png
+2-4 from Byzantine Missions and up to +6 from various idea groups (namely Offensive, Aristocracy, Espionage, Quantity, and Administrative)

As for how to establish and annex these subjects and what bonuses they give, I will let those images speak for themselves:
img49.png

img50.png

img52.png
After you ‘Retract Right to Inheritance’, the Pronoia will be annexed on their monarch’s death. We are looking forward to the “Pronoia Swarms”!

Anyway, back to the missions. Let us familiarize ourselves with the Theme System:
img53.png

As you can see, The Byzantine mission tree utilizes the same Preview System as Persia does: you can choose between a standing-army build or a mercenary, feudal build:
img55.png

First, let us begin with the Standing Army Build. With this rendition, you will be able to take stricter control over the Pronoia subjects that you have, opting for their quality:
img57.png
There is also a mission about the Varangian Guard, allowing you to bring this nearly-extinct guard back to life, making you into the real Lord of Varangian. Lastly, a final mission that gives your troops a bit more firepower while also making them cheaper by granting them +10% Land Fire Damage and -10% Land Maintenance Modifier.

The other branch focuses on building a military based on mercenaries and Pronoiar. The missions here will allow you to focus on the quantity aspect, while also providing bonuses to Mercenaries:
img56.png

img59.png
The final mission here gives an additional +50% Mercenary Manpower and +5% Mercenary Discipline.

Note: All the art is placeholder, as the new icons are currently WIP. All the numbers are also WIP and are subject to change.

That was it for this week. Thank you all for reading today’s Development Diary! My colleague @PDXBigBoss will continue next week with a hefty DD on Georgia, Armenia, and the Qoyunlus!

Before we say goodbye, we thought you'd enjoy a sequel to the most recent Byzantium Comic from FatherLorris:
ByzComicPt2.png
 

Attachments

  • img26.png
    img26.png
    298 KB · Views: 0
Last edited by a moderator:
  • 87Love
  • 63Like
  • 22
  • 9
  • 6Haha
  • 5
Reactions:
Sounds nice, another interesting dlc. Always playing ottoman empire but now realized how ancient the east roman empire is! It is sometimes sad to hear from my friends rejecting playing eu4 just because they think the game lack population systems and better images.
I wish if eu5 may come out sooner just like the new victoria and crusader series so we can have more players joining our eu community.
 
It's embarassing that a company like Paradox puts more time and effort into Byzantium and it's own dedicated developer diary (which already had a full blown DLC dedicated to it, mind you!) than to the other nations of the expansion pack COMBINED.

Like, do they not realize how much a slap in the face it is to their own community after it had been claimoring for a Middle East/Persia themed DLC for years now? And to see them drop the ball like that...

Granted that there might be other nations who receive significant changes to their mission tree with this new DLC, but that's still nowhere near enouph to appease the community, knowing the ammount of Islamic nations that are in urgent need of a revamp. This is merely an immersion pack after all, not a full blown DLC like Domination.

In addition, I also can't wait until Paradox fanbois come here and start saying "Just Consoooom Product, bro".
 
Last edited:
  • 20
  • 3Like
Reactions:
It's embarassing that a company like Paradox puts more time and effort into Byzantium and it's own dedicated developer diary (which already had a full blown DLC dedicated to it, mind you!) than to the other nations of the expansion pack COMBINED.

Like, do they not realize how much a slap in the face it is to their own community after it had been claimoring for a Middle East/Persia themed DLC for years now? And to see them drop the ball like that...

Granted that there might be other nations who receive significant changes to their mission tree with this new DLC, but that's still nowhere near enouph to appease the community, knowing the ammount of Islamic nations that are in urgent need of a revamp. This is merely an immersion pack after all, not a full blown DLC like Domination.

In addition, I also can't wait until Paradox fanbois come here and start saying "Just Consoooom Product, bro".
You... you did not read the DLC description on steam, have you? It literally says: "This Immersion Pack to Europa Universalis IV adds greater depth and historical flavor to the nations surrounding the Ottoman Empire. The focus is on the nations of Persia, the Mamluk Sultanate and the Byzantine Empire as each fights to survive in a region rich with conflict, drama and diversity. King of Kings adds hundreds of new missions and events, as well as unique powers and characteristics for the major players in the region." You can note here that is says 'surrounding the Ottoman Empire' which is their way of saying "this is how we'll include Byzantium". Also, as other people noted, Byzantium is incredibly popular so since they couldn't add it in Domination they added it here, it's that simple.

This does not mean that the rest of the Middle East that has not been covered yet won't get anything. Heck, they literally said they're doing several nations next week and are going to focus on the others afterwards. Also, *no* religions have gotten an actual revamp in a long time in terms of mechanics and while several big Catholic nations did get unique stuff in domination, so did Russia(Orthodox), Ming(Confucian), Japan(Shinto) and Ottomans(Sunni). Now, I get that you might not care about any other country and religion here, but this clearly shows they DO in fact care to provide stuff to non-Europe nations and they will continue to do so. It's not like we haven't seen both Persia and Mamluks with really interesting mechanics and stuff added to them and this is just the beginning of this DLC. They are adding stuff, but they also can't add everything all at once due to how development works.

Also, I suggest you should speak for yourself when you say "nowhere enough to appease the community". No one here posts for "the community", neither you nor me. Just say plainly YOU are the one who is dissatisfied. Personally, I don't see how they're "dropping the ball" when Byzantium is literally the only non Middle East country that will be feature and basically everything else is for Middle East. In addition, I absolutely love Aq Qoyunlu and want to see what they do with them and yeah if I don't think they did good enough for them I also won't be satisfied, but, you know, I am not willing to put the cart before the horse when it comes to my judgment of what they're going to do. I think actually seeing everything *after* they release the dev diaries is when I can fully evaluate what they've done for the region which is exactly what I'm going to do.

Edit: I should also add that there's a big difference in terms of development after Leviathan - Paradox Tinto, which are the current dev studio that have done DLCs after Leviathan (but not Leviathan itself, at least to my knowledge) were formed only after Leviathan while the devs that did EU4 before them shifted to other projects. Simply saying "Paradox did the thing wrong" without acknowledging it was not done by the same devs and that there is a clear difference in how the dev teams work and research is a big oversight to me.
 
Last edited:
  • 13
Reactions:
That was it for this week. Thank you all for reading today’s Development Diary! My colleague @PDXBigBoss will continue next week with a hefty DD on Georgia, Armenia, and the Qoyunlus!

Please give some love to North Caucasus too.. Circassia and Dagestan are especially in dire need of rework.
Western Circassia (Zichia) has ties with Byzantine Empire and Eastern Circassia (Kabardia) was a significant force fighting Crimea. Please see my old thread for more.

It's embarassing that a company like Paradox puts more time and effort into Byzantium and it's own dedicated developer diary (which already had a full blown DLC dedicated to it, mind you!) than to the other nations of the expansion pack COMBINED.

To be honest I hold the same opinion with you. I write something similar back then and get disagreed by the community. I think the majority of players here are European / American who are really into European kingdoms, and Paradox is merely dedicating efforts to what their biggest fanbase wants.

I mean, I am Southeast Asian and the updates we get were far from historical accuracy. Back when Leviathan was announced, the first mission of Sunda Kingdom is "Embrace Islam" or some sort. While in reality, Sunda Kingdom hated Islam so much they made alliance with Portuguese to halt Islamic expansion in Java Island, although they did embrace Islam eventually. The lack of research dedicated for region outside Europe was astonishing. I'm not even talking about border, culture, and the lack of events.

I mean, sure the region is not popular and that's why I helped researching and created my own thread back then. But nothing was done. The mistakes made it into the release. I get the fact that Byzantine is so popular they get like their 4th updates with their own sophisticated tress. But we only get 1 update and they managed to mess it up? Well, again. Enough of my rant. Ciao.
 
Last edited:
  • 6
  • 1Like
Reactions:
It's embarassing that a company like Paradox puts more time and effort into Byzantium...

Like, do they not realize how much a slap in the face it is to their own community...
Byzantium is one of the most played nations in the game. It would be a slap in the face to the community NOT to update and improve their gameplay. You can be disappointed all you want, but don't pretend you speak for the community. A substantial chunk of the community has been waiting for Byzantium updates for almost 10 years.
 
  • 10
  • 2Love
Reactions:
I was thinking, next to the +20% reform growth, I would propose +10% reform growth & -5% doctrine cost or +10% institution propagation, something with more impact on the long term. I understand it is to reach the right nice reforms for Byz, but we can improve it in other way :cool:

Also if Byzantium became an end game nation, I think we could add more idea balanced with double effect. I see there is a lot of flavor for absolutism, maybe France could be an inspiration for the national idea (in terme of being balanced so).

Personnally I understand the +15% defensivness as Byzantium became more and more a defessiv power, but so I put in in the tradition, it has more effect (Ottomans may fight a +80% defense in Constantinople, it's true), Or it could be +15 defensivness and -10% fortress maintenance, or has there is a lot of "financial flavor" go for a +20% garnison growth.
 
  • 3
Reactions:
It's embarassing that a company like Paradox puts more time and effort into Byzantium and it's own dedicated developer diary (which already had a full blown DLC dedicated to it, mind you!) than to the other nations of the expansion pack COMBINED.

Like, do they not realize how much a slap in the face it is to their own community after it had been claimoring for a Middle East/Persia themed DLC for years now? And to see them drop the ball like that...

Granted that there might be other nations who receive significant changes to their mission tree with this new DLC, but that's still nowhere near enouph to appease the community, knowing the ammount of Islamic nations that are in urgent need of a revamp. This is merely an immersion pack after all, not a full blown DLC like Domination.

In addition, I also can't wait until Paradox fanbois come here and start saying "Just Consoooom Product, bro".
Considering that the community, sans the byzantinoclasts, have long been requesting content for the Byzantine Empire for nigh on ten years, it is not a slap in the face. What was a slap in the face was the previous studio's inexplicable hostility towards the byzantinophiles, which was only rectified when Tinto took over, thank God.
 
  • 4
  • 3
  • 1Like
Reactions:
I really like the direction they went with the alt history path, instead of railroading the development and recovery of the Empire, they give you a bunch of options to select from. Like having a professional army, and probably getting the unique unit Varangians with it? Choose the centralization path. Like using Mercenaries and pronoiar swarms? Choose the decentralization path. The Turkish Question can be solved 3 different ways, including hilariously adopting the Devshirme system and use it on the Turks, even gaining a unique mercenary company the Janissaries for it. You can choose to restore the Emporoi with several outcomes as well in missions.

Speaking of which, I was expecting 5 major problem areas that needed to be changed:

I. Government Reforms and Mechanics
II. National Idea Set
III. Mission Tree
IV. Estates
V. Events

Paradox hit all five areas they needed to hit in my opinion. In part I, they added the unique vassal mechanic Pronoiars, as well as introduce several new unique government reforms. The revamped National Idea Set is both finally thematic and far superior to the national ideas Byzantium had before. The mission tree doubled in size, half being concerned with expansion and recovery, and the other half being concerned with internal development and recovery. The estates have several unique privileges, some excellent, good, and then the ugly. The event section also hit the right notes as well, giving the final ten years a lot of flavor, while giving the alt-history path a lot of flavor as well.

Finally, keep in mind that Paradox has only shown 75% of the content for Byzantium, which they have said they couldn't get to everything in a single dev diary. For instance, is the new Varangian Guard a unique mercenary army like the Janissaries you can get from the mission tree, or is it a unique special unit? I'd wager it is a special unit since the centralization path for the army reforms was explicitly set around professionalism, whereas the decentralization path was set around getting more pronoiars and buffing mercs. So it sets up a dynamic of having access to the varangians, or having access to vassal and merc swarms.

In addition, they hinted at a much different path for Byzantium if the Catholiboos get their way and Byzantium converts. So, the only way we are going to find out what the remaining 25% of the changes they made to Byzantium is to get the dlc, look into the files, and find out. Or just play it. Or watch a youtube influencer play it.
 
  • 1Like
Reactions:
Considering that the community, sans the byzantinoclasts, have long been requesting content for the Byzantine Empire for nigh on ten years, it is not a slap in the face. What was a slap in the face was the previous studio's inexplicable hostility towards the byzantinophiles, which was only rectified when Tinto took over, thank God.
They still seem pretty hostile and extremely biased in favor of the Ottomans, but I'd rather have them make the Ottomans OP and include the Byzantines and content for them than go the route they did in EU3 where they tried their hardest to exclude them entirely.
 
  • 4
Reactions:
It's embarassing that a company like Paradox puts more time and effort into Byzantium and it's own dedicated developer diary (which already had a full blown DLC dedicated to it, mind you!) than to the other nations of the expansion pack COMBINED.

Like, do they not realize how much a slap in the face it is to their own community after it had been claimoring for a Middle East/Persia themed DLC for years now? And to see them drop the ball like that...

Granted that there might be other nations who receive significant changes to their mission tree with this new DLC, but that's still nowhere near enouph to appease the community, knowing the ammount of Islamic nations that are in urgent need of a revamp. This is merely an immersion pack after all, not a full blown DLC like Domination.

In addition, I also can't wait until Paradox fanbois come here and start saying "Just Consoooom Product, bro".
I mean the majority of their mission tree is the same as when EU4 came out. Look at their current mission tree and compare it to this upcoming one. They just added mechanics and history to it mostly.
 
  • 2
Reactions: