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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

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So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

2.png

Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

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To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

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This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

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On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

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Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
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This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

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The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

XusG-PJ1TI34J6kO-2wWh9wpZ1shqmJ-wYxX6I3FbITFJ8Z7mw29ZDBACb_XWZfxdTRZb7QHD1ezgf5hza0yh_ejy8tjVBCYzllSuVsP9KbfOaJfHfYu_IYwwcMQV7zbZCpv0QjYvtnM8zYAcM8

image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

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Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

image (31).png

image (32).png

On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

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Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

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The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

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The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

image (38).png

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External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

image (36).png

image (37).png

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Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

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The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

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Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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Last edited:
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maybe its just me - but are the most of the screenshots broken?

Also: WoW - 40 Missions for Poland and if you count all the "branching" even more -

Question: The AI Poland picks still not always the union hopefully? So we still have the variability in the game
The screenshots are now fixed thanks to @Pavía ! The Polish AI will evaluate the current situation of the game but will still mostly opt for
'Modernized Fire Ranks' gives Military Tactics. Does this mean it is now useable outside of technology, for the purposes of modding? It currently isn't.
Correct!
 
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Overall this is pretty good. However, that being said; Poland/PLC is one of the timeperiods biggest winners and losers. I feel like this mission tree (and disasters) don't properly reflect the sheer power and eventual collapse of Poland. Poland should be very powerful externally, but horribly weak internally. Eventually one of these has to give, either the player manages to strengthen their internal power, but makes external concessions, either in the form of land concessions or diplomatic isolation; or expands externally to the point where they collapse from internal pressure. Simply put, this mission tree puts Poland on steroids. Somethings that I think could be done to help model this:

- Make the T1 reforms have serious drawbacks, beyond absolutism. The elective monarchy, was the bane of the Commonwealth toward the end of its exsistance. As such, foreign monarchs for Poland should be intense double-edged swords.

- Make "The Struggle for Royal Power" more disastrous. This disaster should effectively cripple the PLC for the duration of it, making external threats lethal. Right now, its more of an inconvenience.

- There should be someway for the PLC to gain a restoration of Union CB on Muscovy/Russia, if they are in the "Time of Troubles" disaster, as happened historically.

- There are no missions for Poland to expand Westward, beyond PU'ing Hungary and Bohemia. I'd suggest adding a mission or two to reclaim the lands of the Western Slavs and then "reclaiming" Pomerania and possibly pushing to the Limes Saxoniae.

- Question: Will Lithuania have mention or way to promote their still notable traditionalist religion (Romuva)?

- Caroleans should defenitly be the same color as Sweden considering they will be distinctly Swedish. However, I feel like Hussar's should be either white (for the 'wing's which made them distinctly stand out) or crimson (to match Poland's color).

the ability to reset or extend a Golden Era

Get rid of this, or have it be an enormous trade off otherwise PLC is now megabuffed and may become unkillable.

- Question: What's the Difference between Byzantium and the Latin Empire? Also does this mean there will be changes to the Crusader Mission "The Latin Empire".
 
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I think that "Byzantine Empire" and "Latin Empire" could be the same tag but called Byzantium when orthodox and Constantinople when Catholic.

I hope not!
 
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I hope not!

I have mixed feelings on this. On one hand, I think a different tag would be nice to represent the differences in religion and culture; on the other hand, I think using the BYZ tag and having it be dynamically named based on religion/culture would be simple and easy solution to a complex problem.
 
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I think perhaps Lithuania as well as other Polish countries such as Mazovia should also gain access to Winged Hussars. (Also perhaps Galicia-Volhynia, but that may be a step too far.)
 
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I just wonder what is next after this DLC? I hope it will be middle east (ottomans, mamluks, persia etc.)
Stick around and find out!
Nice addition! I hope there is some restriction about integrating Royal Prussia. If Poland integrates Royal Prussia immediately, it seems meaningless.
Normal restrictions will apply. YOU decide what happens to your subjects, the freedom is yours. Of course you will have nice bonuses that would justify keeping them around :D
Doesn't parliament disable Nobility estate? I haven't used it in ages, so maybe something changed.
They are separate arguments!
I also think the Trees are great as they offer challenges and rewards deep into the time of the game so I'll play this countries for sure until 1821.

Also I love it, that you actually try to incoparate true co-op MP possibilites. I teached my brothers and a lot of friends the game by CO-OP MP but a lot of times the mission trees got us in trouble soner or later. Now we actually can work together with the trees. (At least for poland and sweden, and for some way poland with bohemia and hungary. )I really like this approach.

The next game with one of my friends will be for sure a Sweden- Poland game. Thanks!
Super excited to see what everyone thinks once you get your hands on it!
Hi! I love paradox and this is my first post ever here. It was worth it to me to make an account for this question. I would like to request one fix in EU4 - the spawns for the Centers of Reformation are pretty ahistorical and numerous, as we have three centers for protestant, three for reformed, one Hussite (potentially), and one for anglican (optional). All the protestant and reformed Centers almost always are ALL in Germany (because the first countries to convert are often proximal to the first Center, and then get a Center themselves). Furthermore if Anglicanism is enabled, that is too many Centers of Reformation leaving almost all of Western Europe to some form of protestantism EVERY single game. Almost every game of mine has been painted blue (like France, italy, Poland, Austria, Germany without a single catholic province, etc). My request is that if Anglicanism is enabled, a Center of protestantism is removed, and that the rest of the centers have a greater chance at spawning somewhere other than proximal to the first center (like perhaps Scotland or Hungary very far from the original centers). OR even the counterreformation has a Catholic Center of Reformation. I love the reformation era and would love for this to be fixed! Sorry this has nothing to do with this dev diary.
Definitely do make a post about this and we can try and take a look at it at some point when/if we can, thank you for your comment ^_^
- Make "The Struggle for Royal Power" more disastrous. This disaster should effectively cripple the PLC for the duration of it, making external threats lethal. Right now, its more of an inconvenience.

- There are no missions for Poland to expand Westward, beyond PU'ing Hungary and Bohemia. I'd suggest adding a mission or two to reclaim the lands of the Western Slavs and then "reclaiming" Pomerania and possibly pushing to the Limes Saxoniae.
I would love to look into making the Struggle for Royal Power much harsher in general. As for expanding west, unfortunately I cannot do that. Looking at the tree, I think it's good where it's at. You already get claims and a mission for Pomerania.
 
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Will you clip the Wings of the hussars, like you did with the Caroleans? I hope not let the special units be good!
I as said, Polish Hussars seems mediocre. They should be totally OP but in very, very small number, examples of battles won by Polish Hussars:
  • 450 Polish Hussars and 150 reiters won with 10,000 Ottomans who lost 500 men, while Poles only 30 (Khotyn, 1621),
  • 6,500 Polish Hussars decimated 35,000 Muscovites, who lost 8,000 men, while Poles only 300 (Kłuszyn, 1610),
  • 140 Polish Hussars beat 3,500 Muscovites (Kutyszcze, 1660, no dead Poles).
 
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Great DD. Finally, Poland and PLC are getting the love that they deserve!
 
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I have mixed feelings on this. On one hand, I think a different tag would be nice to represent the differences in religion and culture; on the other hand, I think using the BYZ tag and having it be dynamically named based on religion/culture would be simple and easy solution to a complex problem.

Is dynamic naming a thing?

Also, a Latin version of the tag would need the religious missions to be tweaked. Which, in all fairness, is a major feature of this DLC.
 
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At the beginning I was very happy with the changes but after rethinking I am very disappointed. No changes to the election of an elected ruler, the hussaria seems weak compared to the Hakkapeliitta and the Carolean. The last idea of reform progress = 0.25 should be earlier. AND NOT ONE EVENT RELATED TO THE COSSACK UPRISING? This is a unique civil war that has in the PLC.
 
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A lot of interesting stuff with great potential and falvor.

However, i hope you kept it balanced. Poland/PLC is already a very strong tag. Having it dominate even harder would be a very unfortunate outcome. Prussia is already an extremely rare tag. Also Hungary and Muscovy already get bodied by PLC fairly consistently.

DId you make AI testrun? Did Prussia from and performed reasonably well in any of those? Also, how often did Poland/PLC crushed hungary, muscovy, north germany and scandinavia?
 
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I as said, Polish Hussars seems mediocre. They should be totally OP but in very, very small number, examples of battles won by Polish Hussars:
  • 450 Polish Hussars and 150 reiters won with 10,000 Ottomans who lost 500 men, while Poles only 30 (Khotyn, 1621),
  • 6,500 Polish Hussars decimated 35,000 Muscovites, who lost 8,000 men, while Poles only 300 (Kłuszyn, 1610),
  • 140 Polish Hussars beat 3,500 Muscovites (Kutyszcze, 1660, no dead Poles).
On the other hand I am thinking, that Commonwealth should be able to spam as much regiments of Polish Hussars it wants, but have limit on total soldiers in Hussar regiment. Basically it having 10 regiments of 100 Polish Hussars may be way more effective than 1 regiment of 1000 Polish Hussars. But definitely Polish Hussars should be buffer and ignore the 1-10 ratio for stackwipes.
 
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Polish-Lithuanian dev. diary is awesome and one step closer to Ruthenia, hope to see something more in the next one.
It would be interesting to add a historical event - the Treaty of Hadiach 1658 and the accession of Ruthenia-Ukraine as the third crown into the Commonwealth (might be a new tag). Ukrainian Cossack revolution is also missing in EU4 despite it takes place at the same time as the English revolution and affects greatly all Eastern Europe.
 
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At the beginning I was very happy with the changes but after rethinking I am very disappointed. No changes to the election of an elected ruler, the hussaria seems weak compared to the Hakkapeliitta and the Carolean. The last idea of reform progress = 0.25 should be earlier. AND NOT ONE EVENT RELATED TO THE COSSACK UPRISING? This is a unique civil war that has in the PLC.
They have not even showed the Estate priv for the Hussar yet. The Winged Hussars Will probobly get uppgrades in the Nobilty estate like all the other speciel units
 
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Candidly? This feels like too much. Not a little too much, a lot too much.

  • The bonuses for Poland pursuing the imperial path seem like they will almost inevitably result in Poland becoming the Holy Roman emperor regardless of Austria or other contenders' diplomatic maneuvering. And it doesn't even close off being able to PU Lithuania and form the Commonwealth!? I would turn this into an event that asks whether Poland wants to abandon its claims in Lithuania in exchange for getting a relations boost with electors. That also seems more realistic.
  • The Expanding the Quarter Army reforms look totally broken to me; a +1 dice roll for every battle on Commonwealth soil in particular is super-OP. I like the idea of the event and mission, but the bonuses absolutely need to be adjusted before launch.
  • Turning all owned wool provinces into cloth provinces via the mission tree is busted. Unless that is limited to a particular area, a Poland player can easily cheese that by taking a lot of low-value wool provinces and then upgrade them — for free! PLUS a ton of mercantilism! — into one of the best trade goods in the game. I see that the requirements for completing that mission are fairly steep, but even still, the reward is too much.
  • Being able to swipe half of Lithuania and form the Commonwealth early for a minor relations hit is absurd. I see the point here in building in a workaround to the cheesy meta right now that involves ceding and reconquering Lithuanian cores (needed to form Ruthenia). But being able to click a button and own modern-day Ukraine is too much. My suggestion here would be to instead have the event carve out Ruthenia from Lithuania as a separate PU subject and make it a historical friend — better reflecting the aspirational Polish–Lithuanian–Ruthenian Commonwealth from real-world history — instead of instantly integrating it into Poland, in exchange for gaining some liberty desire in existing subjects. That would add some challenge to the path to forming the Commonwealth and introduce a larger element of strategy in forcing Poland to focus on juggling its complicated tangle of subject interactions.
  • Being able to revoke all estate privileges at will is ludicrous. Sure, you have to fight some magnate rebels for it, but stock Poland has to fight magnate rebels on the regular anyway. I would severely nerf this down to a permanent -10% influence for all estates.
  • Even without all of these gimmicks, getting free RoU CBs on both Hungary and Bohemia as an opening mission plus the auto-PU on Lithuania and ~80% chance of insta-vassalizing Moldavia and free Danzig vassal will make Poland by far the most powerful nation in Europe within the first few years of the game. I would instead have an early option to add either Bohemia or Hungary, but not both, as a historical friend and have the latter decision (since it's objectively less powerful, given Hungary isn't an elector and prospective rival for the emperorship) make AI Hungary never take the decision to voluntarily become a junior partner of Austria. Maybe add a mission or event chain later on in the game for Poland to get a PU over its new best buddy, but not from the start of the game.
I've expressed similar concerns with Denmark and Sweden already, I know, and the impression I'm getting from how 1.34 is shaping up is that it's an arms race between tags that are getting fresh content as part of the update — leaving others that aren't so fortunate behind. Obviously, some tags should be stronger than others, but as powerful as nations like France, Castile, England, Austria, and the Ottomans are right now, they're not getting insane new mission trees, special units (Ottos already have janissaries but they do have significant drawbacks associated with them, including a nasty disaster), and flavor events that give them massive permanent bonuses. I am worried that with the update, the tags that are getting some (much-needed!) extra love in 1.34 are going to be dramatically overpowered relative to tags that aren't being updated now, because the Emperor, Mare Nostrum, Rule Britannia, etc., updates simply did not go this far in turning the tags they overhauled into unstoppable juggernauts. Austria has a great mission tree that does give it opportunities to pick up some early PUs, but 1) those PUs are rooted in history; 2) it usually has to fight similarly sized countries to acquire them; and 3) it has the added headache of managing relations and dealing with internal and external conflicts throughout the HRE as emperor.

Lithuania, FWIW, doesn't appear to be nearly as overpowered as Poland based on its missions and events as described. The tech cost reduction is nice, but it's a temporary bonus. Plus Lithuania already struggles in nearly every game to keep pace on tech, because it's a large country with sparse development on the opposite side of the continent from where Renaissance, Colonialism, Printing Press, and usually Global Trade will spawn, so this is really better thought of as a way to ameliorate its geographic disadvantage. On the topic of Lithuania, I don't like the change to make AI Poland always PU Lithuania and AI Lithuania always accepts becoming a PU, unless I'm reading that wrong. I enjoy the randomness of sometimes having a game in which Lithuania remains independent.

I know numbers aren't final, so hopefully they will be adjusted via balance testing. But as I noted above, I think some of the mechanics themselves here require rethinking to better balance them against other European tags that aren't getting new content through 1.34.
 
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