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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

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So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

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Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

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To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

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This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

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On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

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Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
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This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

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The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

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image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

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Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

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On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

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Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

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The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

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The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

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External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

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Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

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The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

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Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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Last edited:
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So I assume Musscovy/Russia is about to see some truly massive buffs to ensure at least some chance of the historic outcome where the PLC was removed from the world map during the game's time frame?
 
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I think Latin Empire, if its a seperate tag, should be available for a few tags like naxos, athens or venice (Enrico Dandolo was initially offered the throne of the Latin Empire but turned it down setteling for being despote of three eigths of the empire instead).
 
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FYI: Sorry for spellings but I want the feedback to be given ASAP so posting it before checking it!

I want to say thank you for your work! It clearly shows a degree of understanding and a lot of effort put through. That being said I expect a lot of people here ( fellow Poles and history buffs) to attempt to point out some inaccuracies (which I will hereby try to achieve!) AS well as suggest some changes! I do want to mention that, since Poland was not updated properly since Res Publica (elective monarchy) a lot of its events are outdated and don’t impact the new systems (eg. Estates) as they should have! That being said:

GENERAL THOUGHTS:

  • Proper incorporation of the Union of Lublin (PLC formation) by forcibly ceding the southern Lithuania to Poland – Historical accuracy YAY!
  • Love the lower tech requirements to form PLC!
  • Could we make the ‘Admission of Poland into HRE’ an imperial incident? Think it would work better than just having the Emperor decide as Poland is a BIG nation. Also, since Poland was in the HRE in the XII century, it should add some small bonus for ‘reintegration’ to the eg. Imperial Authority ?
  • ‘Crimson Liberty’ should also increase the influence of the Szlachta.
  • ‘Little King Uprising’ is too weak in my eyes. It is easily doable with a big mercenary company that would not hit the manpower pool. Could we add more troops AND/OR negative manpower/recruitment cost & speed/ morale/ discipline modifier for X years to reflect the noble ‘disgust’ from opposing them?
  • Could we add a mission to reflect the Wieliczka salt mine properly? I expect that additional monument is not of suffice but a province modifier would be great! (+ production efficiency and bonus to religion as it has a chapel dedicated to king Jadwiga.
  • Could we PLEASE get one province (Samogotia) as Pagan (shamanism/animalism) religion province? It would reflect the paganist remnants in Lithuania and satisfy people wanting a new faith (Romuva)
NOBILITY:

Szlachta (Polish nobility) was the focal point of the polish governance; they were also the main obstacle and ultimately the demise of the PLC. They need to be properly represented as the estate holding the ultimate power THAT was increased with privileges over the course of the game. They should be made into a growing threat that cumulates in the Struggle for power and the abolition of elective monarchy.

  • Make ‘Polish Elective Monarchy’ government reform more impactful by increasing the Szlachta influence ( same for ‘Great Sejm’, as half of the privileges were given out before 1444 in Poland (mainly in the XIV and XV century)
  • Adjust the estates and the privileges (updated in 1.30 but don’t represent Szlachta’s influence properly). Since the 1.34 will increase the amount of privileges, please make ‘Nieszawa Privledges’ and ‘Pacta Conventa’ into forceable privileges (some trigger only if nobility has less than 4 privledges). Additionally, please convert ‘Status of Piotrków’ into an estate privledge (or make it ‘upgrade’ Golden liberty) and please reintroduce the ‘Nihil Novi’ constitution as a modification of golden liberty. Besides their respective (possibly changed) modifiers make each increase the nobility influence to portray the ‘increasing power of Szlachta’ to properly showcase the threat that they were.
  • Ruler election events ( tied to the ‘Pacta Conventa’ ) need a rework as they DO NOT represent nobility’s influence. Historically, nobility supported foreign monarchs due to their promises of privileges that polish candidates often refused to even discuss. Could we add an event after the election that, depending on the elected king, gave bonus relations with the country that won the election (if applicable), raise/lower szlachta’s loyalty until ruler’s death (depending on the wining side)? It would showcase the country benefiting form wining election (monarch’s power) and the Szlachta’s attitude. (On top of using legitimacy to elect domestic king)
The elections are what brings me to the next major point of my comment

ELECTIVE MONARCHY:

The mechanic of Elective Monarchy in Poland/PLC is outdated. Period. It is not player friendly , lack many QoL’s, often buggy and very hard to understand. On top of that it has little to no explanation and does not properly depict the process. Thus, I present two options to try and attempt this issue.

  • Lower maintenance option:
    • Include an event/tooltip properly explaining how ‘Support Heir’ works and what are the rewards. Additionally change the election of the king bonuses from pop-up to an event. Introduce QoL changes so the diplomat stays in Poland following election (currently it just leaves without any information – maybe add an even of unsuccessful election?)
  • Higher maintenance option:
    • Personally ( I know it takes time, effort and human resources thus don’t expect it to happen), I would love a separate window option for Polish Elective Monarchy (Possibly merged with the Parliament window) styled as a mix of Curia and Parliament. In that perfect reality, all countries (of Christian faith) would be able to see the window and see their progress of candidates to election (as its now seen when hovered over heir in Poland/PLC). It would explain the rules (alike HRE screen when hovered over icons). In this scenario, the ‘Support Heir’ would still work as it is atm (with QoL’s PLEASE!!!) but progress would be seen in the window mentioned.
I think, since Polish elections were so impactful for the region it should be portrayed as so and even if it ‘vanishes’ around 1600 its still worth implementation (Protestants etc. lose access to curia 50 years into the game)

Additionally, I think that the ‘last two candidates’ issue should be addressed. By that I mean that the election result should be able to be contested (eg. PU CB etc) as it has happened VERY often in Polish/PLC history when the military presence/fight would resolve the election.

E.g. make the loser (2nd place) of the election get an even that informs them of the loss BUT it has an option to get PU CB (or smth else) at a great expense.

Additionally, on foreign ruler election, make loyalist rebels spawn as a sign of disapproval of the election. (size depending on the amount of influence points expened by legitimacy button spam)

RELIGION:

I am deeply disappointed with complete removal of religious missions from the Poland/PLC path. Especially since PLC was the ‘tolerance bay’ in Europe during the religious turmoil of the Thirty Years War. Additionally, it completely removes the ability to create the alt-history paths. Here’s my suggestion:

  • Include missions to contact the pope/ spread the Catholicism to Lithuania and be the crusader/hard-line catholic to conquer Moscow/Constantinople – Teutonic Order Style but less. Add fight inside the League war.
  • Present a standard path that included religious tolerance and reflect it in permanent heretics’ tolerance modif. Reflect the Jewish quarter in Krakow (Kazimierz) and the Jewish minority in Poland/PLC. Add mission to NOT fight in the League War to receive bonuses (from migration from HRE)
  • Allow branching mission to convert to Protestantism/Reformed (was extremely popular within Nobility and should be represented)/Hussite (if we PU Bohemia) AND Orthodox (following PLC creation/sizeable minority). Further expand onto joining and fighting the League War
tl;dr My main idea is, since players often go for change in religion ,why not include it in the mission tree when it is necessary to include polish religiousness inside the tree

LITHUANIA:

I am not a specialist on the Lithuanian history; however, I would like to suggest a small change in the privileges/mission tree. Historically, Lithuania proper was mostly in control over the over minor lands that it controls in 1444 HOWEVER they were not as centralised. Could we introduce a privilege/negative modifier (eg. Increased minimal autonomy, lesser tax, production, manpower) alike one that Burgundy has when integrating the Low countries via event? This privilege/modifier would go away with mission completion to consolidate the real or with revoking the privilege?

Fellow Lithuanian community members, please help out on that as I don’t want to be inaccurate

SPECIAL UNIT:

Winged Hussars were the pride of the crown and an extremely prestigious unit. AS it was mentioned in another comment, the bonuses and requirements are very inaccurate/weak. Could we instead turn them into a small, elite force? (e.g., +1 calv attack/shock, bonus discipline/morale, bonus prestige from battles BUT – X% reinforcement speed) Basically, make them powerful but hard to obtain and not an expendable fodder.

Colour is obviously Gold as it represents the Szlachta’s obsession with Sarmatism – culture of the Baroque era that was centred (colour wise) around gold and crimson.

IDEAS:

I feel like Polish PLC ideas got nerfed… hard. Inclusion of +1 monarch power probably ate a lot of the budget but its silly to included it as many people will try and go for ‘New Henrickean Acts’ could this be exchanged into an economic/unrest buff?

Month reform progress as an ambition makes sense historically. Nut not in game. It feels like a very bad reward for finishing the ideas. Could it be nerfed to 0.15/20 and swapped with accepted cultures (which could be buffed?) It would synchronise nicely with the Russian/Balkan conquest which would happen at the time.

Also, Max hostile attrition for Lithuanian PLC is a throwaway idea since AI doesn’t apply to that. Could it be changed into e.g., garrison size/regiment cost/recruitment speed ?

---------

To end of a high note, I am reallllllllly proud of the work you’ve done! Can’t wait to see more and hear your reaction to my feedback! Best of luck and congratz!!!
 
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I like that the missions now give alot of new and/or unusual rewards, like changing all wool to cloth, or granting historical friendships. However, I do think that some of the rewards are either to strong, or not realy fitting to the country. The most worrying of these would be the +1 to dice rolls on owned territory. This doesn't realy fit the context of the event prompt, and i think is more suited to smaller nations that are otherwise entierly outmatched, and therefore must play very defensively, like Albania or Granada. Giving it to a nation like the Commonwealth seems strange, since it is pretty difficult to go wrong with them anyway.

I also like that missions have different rewards for completing them under different circumstances, but judging from the images here it seems like that screen can get very conveluted. It might be time to redesign the mission interface to allow display of mutually exclusive missions, like in HOI4. I think it is better to have two excluding missions rather than one that changes rewards.
 
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HELL NO. Polish Hussars and Uhlans have nothing in common. Winged Hussars where HEAVY cavalry based on light Early Hussars from Serbia and Hungary. Uhlans on the other hand is light cavalry based on eastern Crimean/Mongolian cavalry.

I'd say You are wrong about WH being Heavy cavalry, they were only partially armored. I'd say they were typical shock troops excelling at crushing defensive infantry and morale damage.

Also considering their superior training I wonder if their recruitment shouldn't be locked behind 50 army tradition or 20 army professionalism...
 
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Wow, so much interesting stuff here! This is going to be one helluva DLC, I'll just have to pick up!

But, I reacted to this, and would like to give some feedback regarding this:
Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign,

Since there's a wealth of new things to do if Poland and Lithuania doesn't unite, could you please open this up for some randomness? Like, if Poland is a player and Lithuania is an AI, I can see how them always accepting junior partnership is a good idea (could be frustrating for the player otherwise), but if both Poland and Lithuania is an AI, I'd love to see at least 75 % / 25 % chances that Lithuania accepts a juniorship.

This way, it would be possible to observe AI Poland joining the HRE from afar, when playing as perhaps Portugal, and the domino effect this could make on the surrounding countries not being faced with the mighty Commonwealth.
 
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I'm not entirely convinced that PLC should be the only formable with visibility from its main candidate in the mission tree. If you do it for this one, then I think you should do the same for England => GB, Castile => Spain, Muscovy => Russia, Grenada => Andalusia and a few others, don't you think?

Aside from that, did you show off all the new mission trees, or are there a few surprises left? Finland, Iceland and possibly Sami and Gotland would all be fun additions, but I think the most needed one would be Silesia, followed by Holstein. Mazovia and Danzig could also be interesting.
 
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There’s a lot of excellent new development here, but my biggest gripe with Poland as it currently is is that it’s too overpowered and that you get most of that power very early and essentially for free, which makes playing it actually pretty boring and unrewarding, and while I’m sure it’ll be fun to work your way through this mission tree, it seems like these issues will only be exacerbated.
 
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After a thread being annoyed Lithuania wasnt getting content, and people saying that would mean Moscow also getting new content
Will we see Muscovy getting new stuff in the next dev diary?
 
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Will the next patch fix the problem of using “S” to split stacks? As of 1.33 we cannot easily split stacks into 1k units, so sieging provinces is very tedious, making long games not really worth the hassle.
 
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I’m disappointed to not see a cav to inf ratio modifier in the PLC national ideas. It’s always fun to stack the cav modifiers and have 100% cav armies as Poland. I’m guessing that was intentional as such a strat is super broken, but still a little sad to see.
 
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