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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

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So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

2.png

Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

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To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

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This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

7.png

On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

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Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
31.png
This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

0.png

The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

XusG-PJ1TI34J6kO-2wWh9wpZ1shqmJ-wYxX6I3FbITFJ8Z7mw29ZDBACb_XWZfxdTRZb7QHD1ezgf5hza0yh_ejy8tjVBCYzllSuVsP9KbfOaJfHfYu_IYwwcMQV7zbZCpv0QjYvtnM8zYAcM8

image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

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Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

image (31).png

image (32).png

On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

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Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

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The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

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The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

image (38).png

image (35).png

External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

image (36).png

image (37).png

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Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

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The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

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Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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Will the Latin Empire operate as a new tag and will this decision be available to other nations? For instance the ones that already have "Restore the Latin Empire" in their mission tree?

Also, will the Union of Brest be represented in-game as event, decision or mission?
I think it would be perfect to give it to the Catholic foreigners in Greece like Naxos, Athens, etc. Like how Lorraine can form Lotharingia even though it's normally locked behind Burgundy's mission tree.
 
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This content looks great, keep up the good work!

Last week I made a long list of changes I would hope to see before the final stage of the game. I ended up going back and adding several things, but in the time since last week, I realized I missed a few things:

  • The first thing I really wanted to say is that as of now if you convert to Anglican, Hussite Protestant, or Reformed you lose access to the Papacy which can show you what decision Catholics are making on the Council of Trent. This is quite valuable for heretics to see so that they can know which reforms are being chosen which affect them. Furthermore, it lets other sects gauge who will be the next curia controller giving them a myriad of bonuses. Like the Holy Roman Empire or the Emperor of China screen, the 'Papacy' should be available for all players to see.

  • Also, there's really no point in France or Castille taking Defensive Ideas for extra battlefield morale if they already have national ideas which help to complement this. Given this, I would honestly adjust the AI preference of selecting this idea for both Castille & France, such as:

  • Defensive Ideas 0.8x for both France & Castille. (this way France & Castille can focus on dealing more damage to armies in battle which is more valuable in the long run, also diminishing returns per their national ideas makes it less valuable and the AI doesn't consider this.)

  • www.reddit.com/r/eu4/comments/9gn0yl/stop_taking_defensive_ideas_as_france/

  • Finally, it would be really neat if we could spend favors to make an ally remove or add a nation as a rival which allows nations to do this for free without having to pay diplomatic power of removing themselves. Obviously, these should be expensive, like 50 favors to rival or remove a rival nation.

  • -----------------------------------------------------------------------------------------------------------------------------------------------------

  • Last week I said:

    "10-20% Reduction in Colonization Speed
    either through ideas or tech gains each time. It should reflect the historical boom in interest in the colonies coming around the 1530s. Maybe 1.3x Exploration ideas for the Netherlands, Great Britain, and France from this time onwards?"


  • To elaborate on what I mean by this, it would definitely be welcome to see more non-Iberians colonize America with the interests they had historically, and also for early colonization to be slower and more grueling like it was in reality than for it to speed up to the same or faster level.

  • For instance:
    • The Voyage of John Cabot in 1497 under Henry VII of England.

    • View attachment 854376

    • In 1534 Jacques Cartier claimed northern North America for France.

    • View attachment 854371


    • Sir Walter Raleigh attempting to establish a colony at Roanoke in 1584

    • Samuel de Champlain found Quebec in 1608

    • The Vereenigde Oostindische Compagnie (VOC) employing The English sea captain, Henry Hudson, in 1609 to find a passage to India.

    • The founding of the New Netherland by the Dutch in 1614

    • View attachment 854372
    • ---------------------------------------------------------------------------------------------------------------------------------------------------------------------
    • I would love it to see these added as events to France, Holland/ or the Netherlands, and England/ or Great Britain for some additional colonial flavor:

    • Such as adding an event so the French get a permanent claim on Guadeloupe & Martinique with a "Samuel de Champlain" event, As well as permanent claims on parts of New France with a "Jacques Cartier" event

    • With a "Henry Hudson" event, it would be exciting to see Holland or The Netherlands get a permanent claim on Manhattan and the Surrounding Area.

    • And for a "John Cabot" event giving England/ GB Permanent claims on Newfoundland

    • -------------------------------------------------------------------------------------------------------------------------------------------------------------------

    • Amongst each of the possible dates in which non-Iberians colonized/explored America. This leaves a number of important dates or possibilities for when colonial interest should really start in earnest. I think around the time a nation has the option to select their idea groups is best:

    • 1. National Ideas: 1466 (Administrative technology 5)
    • 2. Renaissance Thought: 1492 (Administrative technology 7)
    • 3. Modern Theocracy: 1531 (Administrative technology 10)
    • 4. Scientific Experimentation: 1583 (Administrative technology 14)
    • 5. National Sovereignty: 1635 (Administrative technology 18)

    • This is why I felt that around the 1530s would be the best time to ramp up bonuses to colonization further. Increasing the speed by ~30% or more as a compromise for decreasing it. Or increasing it more gradually over time with much faster colonization mid to late game.

    • I will say that I have seen France choose exploration ideas more which makes for more interesting gameplay. However, with how fast colonization occurs this feels like it hinders my enjoyment of the colonial game more than it helps it.

    • With it being the second idea group currently, around the time of Columbus and John Cabot's Voyage, a timing of 1530 would correspond to the selection of a third idea group (around Jacques Cartier's voyage). The rate of colonialization in 1583 (the time that the fourth idea group is available) could be too late before most, if not all of the Americas are settled. The colonization rate would have to be seriously nerfed before this makes any sense.

    • However, if other nations choose Exploration Ideas too early, this only hurts Castille and Portugal which are forced the code to pick exploration and expansion ideas as their first and second idea groups.

    • While punitive and more railroaded, I think that an
    • AI preference for Exploration ideas If not Castile or Portugal before 1530 should be x 0.7 for Exploration Ideas
    • so that, in my opinion, there's some chance of an AI choosing it early but not as much. (assuming colonization is slowed down and grows more exponentially over time, or the Treaty of Tordesillas is reworked).

    • I think that beyond this, it's an effort in tedium fiddling with AI preferences further. This is because this would leave open the possibilities of further European colonialization, while not significantly decreasing the chance of it occurring earlier or altogether.

    • This ties into another issue in-game which is the Treaty of Tordesillas.

    • The Treaty of Tordesillas in-game is in URGENT need of a rework in some way. I think that it should require you to pay 100 papal influence to declare a region as your sole domain, at least as a Band-Aid, furthermore I think a "Treaty of Madrid" (1750) which IRL help resolve some issues of the Treaty of Tordesillas should come into effect in the game when it's 1600 (Age of Absolutism) which instead nullifies the Treaty of Tordesillas so that other Catholics can expand into an already claimed catholic territory.
  • Treaty of Tordesillas (Europa Universalis II)


  • Trade & Logical Conization of Nations:

  • View attachment 854377

  • Reworking AI Priority for Colonization with Castille & Portugal since trade can’t flow to the Sevilla trade node from the Chesapeake Bay or from The Gulf of St. Lawrence, thus Eastern America or Canadia should be the last place they colonize unless trade is changed to flow down to the Caribbean.

  • Since both Canada and Eastern America can only go to Bordeaux or the English Channel, this should be the priority for the French or British AI until both are taken up. I noticed that AI France loves to colonize French Guinea but not always Canada, this should be replaced as its priority. In fact, in my game France opted to colonize the Columbian Colonial region before the Canadian Colonial Region, this left Castille to colonize Canada, this needs to be flipped so that the AI colonizes places in mind with the direction trade flows.

  • The Mississippi River should logically be the next colonial priority for England or France in the New World, and the 2nd worst colonial priority for Portugal or Castille since they only have one opportunity to steer trade in the right direction. It should have equal priority to the Caribbean.

  • Castille should favor the Caribbean always then Brazil second if it has to, then favor Rio de la Plata or Columbia to have two points along to steer trade, and finally favor Mexico or Peru and California, Cascadia or Mississippi last before considering Eastern America or Canada.

  • Portugal because of its size should either favor the Caribbean or Brazil first, then either favor colonial Rio de la Plata or Venezuela. Peru or Mexico should be considered next before they decide to move to California, Mississippi, or Cascadia. Eastern America or Canada should again come in dead last.
I agree with a lot of this but since it's not related it sould probably be a suggestion thread.
 
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For the Caroleans, it obivouly should be blue (though I guess if absolutely nescessary, yellow would do as well)
The Winged Hussars should have red (janissaries could be switched to green), or white
 
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And now I got it @PDX Big Boss - you are the guy who made "Flavor Universalis"?! One of the best mods up to now - Finally I got hopes that we will see a lot of events added with the Updates, the last DLCs haven't added much "flavor" events outside of missiontrees. Very good addition to the team! Your first DD already shows it - keep up the good work. Maybe you can add a lot of your events to the base game so we have not to play without ironman to get them.
 
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The flavor on a lot of this is nice, but a lot of the "cute" modifiers in Poland's mission tree are extremely powerful. It is fine for a country to get some strong modifiers, but there are several of them, given to what is already a country that can become extremely powerful within the first 20 years of the game from its 3 easy strong PU's.

I would tone down some of the really busted permanent ones like the dice roll one and the Wool -> Cloth one.
 
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I noticed you said that the PLC is getting new ideas based on whether you formed it via Poland or Lithuania, does that mean that if I want to keep Poland's current existing ideas upon forming Commonwealth, I may continue to do so?
 
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Having missions which encourage both diplomacy and conquest sounds great. But unless there are some permanent and powrful rewards to completing missions diplomatically I dont see it ever being more fun to take than just doing the good ol blobbing. Historical friends is nice flavour to create a kind of eastern europe super alliance bloc, but not really enough for more than flavour.

Aside, super great job. This must be the most meaty tree yet, and it seems awesome, flavourful and full of variety.
 
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Well, numbers really needs balancing. For example if Poland is going for full cav army, its force limit should be 20% less or something. I also expected some big nerfs, nobility not letting you declare war sometimes or things like that. One good obstacle for PLC could be Chmielnicki uprising and some sort of dealing with Ruthenian culture. For now LIT and POL always accept Ruthenian culture and forget about that, but historically cossacks took advantage of Ruthenian not being "accepted culture" at the moment. Maybe it's to hard to model with current mechanics, but some sort of disaster would be nice. Cossacks maybe could demand autonomy in Ruthenian culture provinces which couldn't be lowered normally. To the point you either decline more demands from cossacks or accept everything, make them nobility which would cause problem with your Szlachta estate?

EDIT: Cavalry with a state is Cossack estate "way" of doing mission. It's very ahistorical, because cossacks in PLC were in fact great infantrymen. There was "cossack" cavalry later called pancerni, but in terms of EU4 they weren't of Cossack estate.
 
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Will the cossacks get some new missions aswell? While playing a republic-horde is fun, there just isn't that much to do with their current missions. I'd like to see a some cool Ukraine improvments, for uhm... roleplay reasons.
 
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Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.


So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:


Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:


Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:


On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.


Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:


The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:


Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:


On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:


Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

View attachment 854318
The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:


Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

Alongside these new additions, Lithuania will gain access to new events and flavor:

If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:


The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:


Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:


The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:


External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:


The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:


Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
Overall, I love this. Can’t wait for my Teutons->Pomerania->Poland->Tibet->Khalkha->Commonwealth run. But one thought— if you’re limiting the Hussars to 1 per 100 development, they should be way, way stronger. Either buff the hell out of them or reduce the requirement.

Also, can you look into removing the weird, arbitrary thing that rebels can’t force-convert you to Tengrism? Doesn’t make any sense that you can be force-converted to animism but to no other pagan religions.

Also also, it’d be great if you gave Zoroastrianism access to the Pyramids, seeing as they were controlled by the Achaemenids at the height of their power. Guess this last one is a ways outside the scope of this update, but I imagine it’d just take a couple minutes to do.

Thanks for all your work!
 
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I assume that since the new Polish government reforms both enable Parliament and increase Nobility influence, governments with Parliament no longer automatically disables the nobility?
Good, this was always weird.
Please also re-enable the nobility for England at game start! It's really bizarre from a historical perspective that England doesn't have nobility during the Wars of the Roses!
 
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