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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

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So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

2.png

Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

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To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

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This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

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On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

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Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
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This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

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The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

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image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

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Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

image (31).png

image (32).png

On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

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Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

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The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

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The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

image (38).png

image (35).png

External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

image (36).png

image (37).png

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Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

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The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

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Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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Dobry wieczór :)

My dream list for this update & DLC:
  1. I hope for Silesia rework (new Tag's and mission tress) - Silesia also need a new provinces but devs don't added new provinces in this update :(
  2. Polish language would be nice for Polish players.
  3. New provinces in Baltic region would be wonderful (especially for Prussia).
  4. Kashubian culture would be nice - likely Lusatian culture.
 
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Hello! Congratulations to @PDX Big Boss on becoming a member of the EU4 developers! It is great when an active member of the community gets to shape the game itself. I wish You all the best on your journey as a Content Designer.
 
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I have several questions regarding this Dev diary:

1. So, Poland now has "Polish Elective Monarchy" instead of "Elective Monarchy"? Does that mean that that reform "Elective Monarchy" becomes available to more nations?

2. Has something changed in POL/PLC disaster "The Struggle for Royal Power"? Is it still needed to go through disaster in order to get rid of the T1 reform in the age of absolutism?

3. Could You please say more about the new way Prussian Confederation works?
Before it was like: "After 1460 burghers in TEU spawn Danzig, they get Polish support, they beat up the Teutons, Danzig gets vassalized by Poland via mission, and TEU just survives for few more years until truce runs out, and they get killed".
As far as I know, historically, Prussian Confederation revolted back in 1954, thus starting Thirteen Years' War. Poland joined under condition, that when the war is over the Confederation will be incorporated into the Crown of Poland. And so, by the time of the Second Peace of Thorn (1466) the Prussia was split into Royal Prussia (the former Confederation) and Ducal Prussia (the former Teutons). Royal PRU were integrated by Poland while still maintaining high autonomy as a result, that is why it is called Royal. Ducal PRU was the leftover part of the Teutons, that as a result of peace treaty became a "fief and protectorate of Poland", basically making them a march. It was the Ducal Prussia, not Royal Prussia, that was later seeking the independence from Poles, and united with Brandenburg after "The Deluge" thus forming Prussia we know and love.
It's why I am very curious to see how it is implemented in the latest build.

Thank You for Your attention.
 
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So no Romuva, it seems.

I'm also wondering what's that naval stuff we're getting next week, Lubeck/Hansa?
BTW Will there be new monuments in 1.34? Just in Poland there could be three additional monuments:
It got confirmed by the devs that there'll be a few new monuments, some around the Baltic and some in other parts of the world, too.
I'm wondering what few means in these terms. Like 10-15 maybe?
 
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Shame about the general lack of permanent bonuses in this tree compared to Crusaders/Scandinavians. Almost everything seems to be a 25 year boon. The Hussars also feel a bit underwhelming as is, 1 regiment per 100 dev is very low. 1000 dev is the threshold to make your own empire, and if you've ever played in central Europe, you know how long it can take to get there. And that's only 10 regiments, barely a compliment to a regular army at that point. For a country that was always a go-to "I want to spam cav and nothing else", this feels disappointing. You also locked further buffing them and a unique +10% to cavalry ratio behind mutual decision choices, which also stings.

I feel like these regiments would be more interesting if you emphasised their heavy cost (can you make them take double/1.5x the force limit? would the engine allow it?) but didn't put such a harsh quantity limitation like that. One of the modifiers is called "A cavalry with a state" but without excessive blobbing you will never have a significant amount of these units.

One other thing, you mention that

but almost all the stuff they get seems to be locked behind forming the PLC. It makes it a super weak co-op option, especially compared to some of the Livonia-Teutons, or Sweden-Norway options you teased in the previous weeks. You'd probably have a better time co-oping the PLC with Riga, or even Sweden, as ironic as that is.
Poland is already one of the strongest starts and has a lot of power creep from this, so I think it's fine.
 
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So no Romuva, it seems.

I'm also wondering what's that naval stuff we're getting next week, Lubeck/Hansa?

It got confirmed by the devs that there'll be a few new monuments, some around the Baltic and some in other parts of the world, too.
I'm wondering what few means in these terms. Like 10-15 maybe?
Wawel is better monument than Royal Salt Mines ;)
 
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Very good dev diary and the new content looks really cool ! But it will be so cool to have some more events and content about the jewish religion, especially for poland and Lithuania where they had some influence there. A very cool event chain allowing us to have some jewish provinces in the PLC would be good and why not having ashkenazi culture popping up it could be fun too. Also having one romuva or animist province at the beginning of the game in Lithuania would be cool too and it would be historical because Pagans still existed at that time in lithuania.
 
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Dobry wieczór :)

My dream list for this update & DLC:
  1. I hope for Silesia rework (new Tag's and mission tress) - Silesia also need a new provinces but devs don't added new provinces in this update :(
  2. Polish language would be nice for Polish players.
  3. New provinces in Baltic region would be wonderful (especially for Prussia).
  4. Kashubian culture would be nice - likely Lusatian culture.
1 - Unless I'm mistaken, they've stated that the map is now frozen - likely until EU5 comes along. They did this because it makes it easier for modders and because the map was getting bloated
 
Why the nerf to Commonwealth national ideas?

Is it meant to be an inderect buff to Muscovy and Ottomans for the mid-game? Or is it balanced around the modifiers we will get through the mission tree? I certainly see very little reason to form the Commonwealth anymore, when Poland has superior national ideas.

Why would you take away Morale of Armies modifier? Its so damn significant, especially for a nation that is surrounded by stuff like Muscovy and Ottomans.

The new Denmark ideas were already a huge dissapointment, changing nothing to make them any good, even though you apparently wanted to change them because we complained about how worthless they are to begin with. But now i really have to question your teams decision making.
 
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1 - Unless I'm mistaken, they've stated that the map is now frozen - likely until EU5 comes along. They did this because it makes it easier for modders and because the map was getting bloated
I would definitely hollow out some of those uncolonized regions of the interior of Africa that always result in godawful colonial borders and use the extra province ids to redo South America or something.
 
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I would really like to know why someone agrees with the nerf to the national ideas. Not for the sake of argumentation, just want to know the opinion why this is a good idea. Would certainly like to know the opinion of the devs, but i have certainly a better chance with a player answer.
 
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I would really like to know why someone agrees with the nerf to the national ideas. Not for the sake of argumentation, just want to know the opinion why this is a good idea. Would certainly like to know the opinion of the devs, but i have certainly a better chance with a player answer.
Dont care, i Will just keep the Polish ides when i form the PLC. Same when i form Scandinavia with Sweden.
 
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