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HoI 4 - Dev Diary: America Rework

Hello, and welcome back to another dev diary! Today we are going to talk about Freedom. Freedom from Fear. Freedom from Want. Freedom from having to vote for a presidential candidate every four years.


The vanilla US focus tree offered some interesting alternate-history scenarios, but if you wanted to play historical, you pretty much sat around doing very little until the war started. Part of this is the fundamental design problem of the US in a historical grand-strategy game: if we allow the US to freely enter the war when it has even a fraction of its historical economy, the Axis never makes it into Paris and the war ends in 1940. If we restrict the US from entering the war freely until its historical date, the US player sits around until late 1941 doing very little (there is a reason why my usual go-to scenario in HoI2 and HoI3 was “Play France until you lose, then switch to the US”).


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So one of the goals we had for this rework was to give the player a bit more stuff to actually do during the lead-up to the war. Making the path out of the depression a little more involved was an obvious place to start. Instead of a single national spirit, it is now three levels that give a smoother curve out of the depression. But instead of just taking three focuses in a row to do what could previously be done in one, we wanted the player to have to work a lot more to get out of the depression.


Enter the script-based Congress Mechanic. The Congress mechanic is - for now - unique to the US and simulates the shifting majorities in both houses of Congress. It ties into a lot of things that we will get into in a bit. But on a fundamental level, taking the focuses that reduce the penalties from the great depression will require you to have a majority in both houses, but will also reduce your support once you have taken it to simulate members of Congress who voted for the proposal being unwilling to support you further without getting something in return.


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You can gain and lose support from random events as well as midterm and presidential elections. Generally speaking, going with the incumbent means you are more likely to lose support in Congress in the election, and if the situation is particularly dire, going with the challenger will flip support and opposition. Beyond this, a number of decisions allow you to gain support in congress, from simple lobbying to bribing members of Congress by investing in their constituencies to just regularly bribing them.


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Besides getting out of the depression, you’ll also need to get Congress to sign off on the Selective Service Act, which is the gatekeeper focus of the army modernization branch, and the Two Ocean Navy Act, which is the gatekeeper focus for the naval branch. The amount of support you need depends on your war support (in general, you can assume that every focus with “Act” somewhere in its title ties into the Congress mechanic).


Another aspect we wanted to add was to give the US player a choice to become more active in the world earlier. As I said above, that comes with host of issues. We want it to be a viable option, but not a no-brainer. This means that there will be a number of restrictions in the “Limited Intervention” branch. First, you’ll have to have enough support in Congress to take the focus (and a lack of war support means that quite a few member of Congress will break ranks over it). Afterwards, you will have to choose between focusing your efforts on preparing to intervene in Europe or in Asia. Taking either of these focuses unlocks a number of decisions to try and build public support for an intervention. Many of these decisions are tied to events around the world - here the US is protesting the Anschluss.


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However, there is only a small window to utilize these events. Each decision adds something that is internally called an “intervention strike” as in “three strikes and you’re out”, except in this case it’s “three strikes and we start bombing”. A generic decision allows to build support against a target if they do not have specific decisions associated with them. Finally, once a country has two strikes against them, you can petition congress to sanction an intervention, which will again require significant support (it is easier to gain a wargoal against a country that is at war, and easier still if they are in an aggressive war).


This will likely make it harder for you to pursue your other goals - so if you want to intervene in Europe on behalf of the Allies, you will most likely have to forego economic reforms, at least for a while.


The intervention mandates are also used to allow the US to intervene in the Americas if someone violates the Monroe doctrine.


Intervention in general is something you can prepare a lot better now by using war plans. Completing the focuses unlocks a decision to execute the corresponding war plan and gain a temporary bonus against a country, along with some other temporary bonuses.


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Of course, by this point a statistical majority of you might wonder why you even bother with all this busy-work, bribing senators, cutting deals with representatives, when there is a world to be won. As promised, we also wanted to add proper alternate ideology branches for the US. As we said many months ago in the Dev Diary about South Africa, we also look to try and open up new areas of the map for warfare, to allow you to fight in different areas than trudging across the same old parts of Europe.


So we wanted to have a nice big Civil War in the US. We want tank battles south of Chicago. Naval landings in Florida. A brutal slog across the Rocky Mountains. So we decided to not just put in one civil war but two! That’s a whole 100% MORE CIVIL WAR!


You’ll have to fight a civil war in either of the alternate ideology branches. For the curious: the branches straight down from the WPA and Adjusted Compensation Act are democratic ideology branches and will be part of the free update, the branches starting with Suspend the Prosecution and America First will be part of the DLC.


In the left branch, appropriately enough, you soften up your stance towards the communists. You can do this even if you don’t intend to go fully communist, as it opens up new ways of gaining support in Congress. If you do decide to be more radical, you can desegregate the American society, which will trigger protests from the usual suspects. The protests by themselves don’t do anything, but if you decide to push harder towards communism, the protests will intensify and eventually spill over. The Unions Representation Act is another such trigger that will cause protests.


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Before the civil war breaks out, there is a “Point of No Return” after which it is merely a question of time until hostilities start. In the time between the Point of No Return and the actual start of the war, you’ll get a number of events telling you how the situation develops. These events have actual effects on how your position is like at the start of the war.


For example, if an event tells you that a state has mobilized the national guard, the revolter gets a fully-equipped and quite capable division when the war starts. These events aren’t intended to make the difference between winning and losing but to give the war a bit more flavor.


Once the war starts in the communist branch, it is not quite like a regular civil war. Instead of the country and the military splitting in half, it spawns a new tag (CSA). This allows us to do a few things, like removing CSA territories as cores for the US (which means that they, for example, create resistance when conquered into). Depending on how far down you’ve gone in the communist branch, a part of the country might also declare its neutrality during the war. You can still interact with this part through decisions, but so can the other side.


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Where in other countries, a civil war is something we must be very careful with to ensure that the country is not completely crippled by the time the real war starts, here, we want ACWII to be “the war” the US gets into and which merges into the greater World War. So there are limited objectives for you after you have won the American Theater of World War II, but you can push decolonization in Asia and intervene in the Chinese Civil War, while also working to reintegrate the breakaway states.


The Civil War in the fascist branch works along similar lines. You also get a branch leading down from America First that you can use even if you don’t want to go full fascist - a sort of flirting with fascism, allowing you, for example, to investigate the opposition through the House Committee of Un-American Activities. The Voter Registration Act ensures a comfortable majority in every election, but triggers a wave of protests.


If you decide to push even further and publicly ally with the Silver Legion, you will trigger additional protests that put the country on the road to civil war. Like in the communist branch, a number of events determine what the starting position is, but the roles are reversed. Where in the communist branch, a part of the country tries to break away, in the fascist branch the country revolts against your leadership and tries to oust you from power, forcing you to fall back into a powerbase you set up in advance (you set up a powerbase in advance, right?). Parts of the country will declare in support or in opposition, leading to different front lines.


With much of the professional military on the other side, you’ll have to rely on hastily-raised militias to hold the line until you can get back on your feet. You might have to cut some deals and appeal to the locals to get them to accept that you are on their side.


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Once you have won that war, you are left with a US that is now safely fascist, which means that you are ideally poised to conquer the rest of the world. So we decided we might as well give you the focus tree to do just that. The War Powers Act lessens the stability impact of being in a war, and you can take your first steps abroad as you politely ask Canada to give you the territory between you and the Alaskan border (the event may or may not be called “Vancouver Or War!”) and politely ask Cuba to please stop being independent.


You continue in this fashion until at last you demand global hegemony and give all other majors an ultimatum to either become puppets or go to war. Along the way, you will most likely have gobbled up all the small countries that otherwise make conquering the world such a pain.


That is all for today. Next week we will be back with another look into the naval side of things.



Rejected Titles:

You will want fries with this focus tree

Making the world safe for fascism

Josh Lyman Simulator 2018

All focus trees are bigger in Texas

Communism is the right of all sentient beings

While writing this dev diary a bald eagle sat down outside the window and cried. True story.

My favourite state borders are Colorado’s

My google search history now makes me unemployable in most of the US

Fight them over here so we don’t have to fight them over there

This dev diary may contain trace amounts of political commentary

There was supposed to be a monarchist path but the Americans in the office rebelled and threw away all the tea

Team America saves the day

“Three strikes and we start bombing” would dramatically improve Baseball as a sport

https://twitter.com/alflandonlover gets the love he deserves

Actually rejected title: Make America <literally anything> Again

“Five score and two days ago our game director brought forth, upon this world, a new DLC announcement, conceived in liberty, and dedicated to the proposition that all gamers like American Civil Wars.”
 
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If Amelia Earhart doesn't disappear, she can volunteer as an Ace when the US goes to war. But I get what you're saying, it would be nice to see more women.
She's actually literally the only female ace in the entire game. The Soviet focus Women in Aviation just enables the game to use the female name list when generating aces, but the ace generation code will not set the "female = yes" flag, so you get male aces with women's names, but they still use the male portraits and the events still refer to them with he/him pronouns. The Australian version is even more useless - since the Australian female name list is empty, it does absolutely nothing.
 
She's actually literally the only female ace in the entire game. The Soviet focus Women in Aviation just enables the game to use the female name list when generating aces, but the ace generation code will not set the "female = yes" flag, so you get male aces with women's names, but they still use the male portraits and the events still refer to them with he/him pronouns. The Australian version is even more useless - since the Australian female name list is empty, it does absolutely nothing.
Aye, we need more opportunities! "Women in the Workforce" was a step in the right direction, but there's more work to be done.
 
So the vibe I'm getting is, if you tread lightly, you can desegregate without a civil war? That could be fun, keeping America busy by making you play your cards right, appeasing the radicals on both sides while also bribing Congressmen to keep the opposition from opposing you.
Not really, as you can only flirt with one end of the spectrum at one time, though without the need for full commitment. Also while I think you can do an early desegregation peacefully, you’ll probably be on thin ice afterwards.
 
When you first mentioned the minister type "First Lady" in diaries for Waking the Tiger, I was curious and hopeful. Now that the day has arrived, I must ask:

Eleanor. Freaking. Roosevelt? Will she be available as a minister for the USA, during and after her husband's presidency?
 
Not really, as you can only flirt with one end of the spectrum at one time, though without the need for full commitment. Also while I think you can do an early desegregation peacefully, you’ll probably be on thin ice afterwards.
Well I'm gonna try it, anyway!

*Cut to America in flames*

Well, I tried.
 
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I just dont like that parts of the Focustrees get added behind a paywall, It just feels that the DLCs dont add something cool but are more like a necessity to "Complete the game" just like in EU4...
 
OK now we've seen the first democracy with a double chamber system. Huray i guess.
More significant, when will comunism get a rework? Especially Trotzky is more then useless since he isn't even particulary good enough for suberversive actions?

Also when will you make it possible to remove fascist or communist or democratic influence national spirits (or give all of them a timer until they get removed automatically)? Especially for countries like Romania or Hungary? More often then not they are way to strong forcing you instantly into said ideology.

Additionally could we please have a rework for certain focus trees from prior DLC's and their interactions with other countries? Especially the Sudetenland focus makes zero sense for germany when Austria- Hungary has formed? Instead gain the option to help Austria-Hungary reform for a permanent alliance, making you oppose Mussolini. Additionally why does Austria-Hungary not gain over things like Skoda, or czeckoslovak politicians, same with austrians?
Why is there no option to intervene in Yugoslavia as Austria-Hungary, especially for Slovenia/ Croatia?

Small question, since "operation Tannanbaum " is a thing now, could we also get the swiss counterpart to that, you know, to actually make a invasion difficult since the terrain is anything but easy (cough. bunkers forts and mines, cough)?
 
My feelings on this update are threefold.

The first is that I love the idea of the congress system (don't know how it works in practice yet, obviously), and all the focuses for the military branches.

Second, I'm going to have to agree with the others in saying that the political section of the tree just doesn't work, for many of the reasons already stated.

Thirdly, and this is really esoteric, but why isn't there an option to join Nova Imperium Romanum? If I remember correctly FDR quite liked Mussolini, and it would be fun to see this reflected in game with the option to join Italy's faction as long as Germany isn't invited. Maybe for the inevitable Italy rework coming in a patch or two that @Marcogamer29 inexplicably asked about while I was typing this message?
 
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I agree with your above points but I don’t think that these researchers would have to be full time. They could simply do contract work, or be put on retainer.

It's an option, and may be a feasible one for all I know - I'm not suggesting what you and @Broletariat90 are suggesting is a bad idea, I just suspect it's outside budget (don't forget we don't have jet plane portraits yet, presumably because their art hasn't made it to the top of the 'what we need art next for' queue). Given that people already complain about price (for reasons I can't fathom m'self*) I suspect there's not a huge amount of leeway to raise the budget (as presumably an increase in budget means an increase in price) but I'm totally guessing with almost nothing to go on - so don't let me stop you asking for it :).

* Other than funny-exchange-rate-stuff, which can sometimes be right odd, although afaik is out of PDX's hands.
 
As an American this is very disappointing. We have an American civil war now and I never play America. A revamped civil war is supposed to get me excited? No, I'm not feeling this at all. I could care less now about what weapons are used in today's American civil war, I'm sure as heck not going to care about a tank in south Chicago.

The difference between playing America today and after MtG as far as I can tell is just a bunch of button pushing. Using console commands I think I can accomplish today what MtG will bring tomorrow (minus all the button pushing)?
Much like acclimatization this too will be all show and no go

IMHO of course
 
She's actually literally the only female ace in the entire game. The Soviet focus Women in Aviation just enables the game to use the female name list when generating aces, but the ace generation code will not set the "female = yes" flag, so you get male aces with women's names, but they still use the male portraits and the events still refer to them with he/him pronouns. The Australian version is even more useless - since the Australian female name list is empty, it does absolutely nothing.
I believe the Soviet focus does add Yevdokia Bershanskaya as a scripted ace (unless that too is bugged) so she should appear as female as well. But yeah, the dynamic generation of female aces has been broken for such a long time.
 
Imo we don't only need that in a future expansion, but also monarchist/communist path for both Italy and France. I can't wait to be the new Napoleon who takes over the world.
Their focus tree is small and has no ahistorical paths, not only I think it should be expanded for historical path but ahistorical can be really cool if made well.

This.
Considering how enlarged the German focus tree currently is, or British/American FT, this should be a thing. Heck, even Hungary has a bigger and more interesting focus tree. France deserves more options and certainly so does Italy. I don't get it why there's a way of Britain becoming fascists, while Italian transition to communism or democracy seems unrealistic.
Did reconstruction of Austria-Hungary seem viable in 1936? I guess not. Is it interesting to follow this unlikely path? Of course it is.
Democratic uprising in Soviet Union? Fascist coup by Vlasow or someone else? Why not? This is what this game is about - changing history, even in the most unlikely ways.
 
There used to be a button called "See only dev responses" or similar, but it seems that it has disappeared? I'd really don't want to go through 19 pages of comments to find the juicy bits.
 
There used to be a button called "See only dev responses" or similar, but it seems that it has disappeared? I'd really don't want to go through 19 pages of comments to find the juicy bits.
It's an article, not a forum post, hence the lack of this button. Last dev post is on the page 8.

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There's a one new dev post on page 20.
 
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You are probably right, but there are other definitions of the word prosecution. You only included the one that suited your argument.

The word prosecute can also mean to perform or execute, as in, High Command issued orders to halt the prosecution of the war in the east. This has zero to do with the court system.

Word usage doesn't only depend on the definition, but also on 'collocation': the fact that certain words are used with certain other words. So we can use search the Corpus of Contemporary American English (http://corpus.byu.edu/coca) for uses of "[verb] + the prosecution". I looked at the contexts of 100 randomly-selected uses. 99 of them used the legal meaning of the word. The other 1 use was in a paragraph that was literally Byzantine in its complexity (it was an article about the use of magic in the Byzantine court), but was probably the legal meaning. 100 words out of a corpus of several billion is a hopelessly small sample, but it might lead us to suspect that the legal meaning is much more common.

To get a more manageable dataset, I searched for all the examples of "[verb] + the prosecution + [full stop/period]" so that we can see how the phrase is used without any words after it, as it is in the focus title. There were 48 unique uses, and reading the contexts revealed that every one of them used the legal meaning. In 220,225 texts, nobody ever used the alternate meaning.

Then I looked at the example that @Dalwin helpfully provided, "halt the prosecution of the war in the east", searching for uses of "[verb] + the prosecution + of", picking up uses of "of" up to 4 words after "prosecution". There were too many results to quickly check the meanings, so I narrowed the search to magazines (the nearest available genre to computer games). It showed that 'prosecution' was used as follows:
- 18 uses with a legal meaning (15 of which were "[verb] + the prosecution of + [somebody]")
- 3 uses of "the prosecution of the war"
- 1 use of "the prosecution of the Persian Gulf war"

So when the phrase "the prosecution of" was used to mean "perform or execute", it was always followed by the phrase "the war". That doesn't mean that it's the only way it can be used, but there are 118 million words in that corpus category, so any other usage must be very rare. Obviously the devs may explain in due course what they actually meant by that focus title :p, but until then it seems that reasonable to assume that readers would expect "prosecution" to carry a legal meaning, unless it was used before "of the [something] war".

Are you reworking Italy?

The devs have already stated that only the UK and the US are being reworked in this DLC. Reworking Italy is on their to-do list for a future DLC.
 
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