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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Interesting DD. I the only thing I want to say is to NOT GO OVERBOARD on alternative history. I don't want to sound harsh but.. if there is nothing to support the alternative history then don't do. Let's use this updated Germany as an example. I have seen a lot of people disappointed that there is no alt-communist branch and I understand their feeling. If there is no historical support of that even being possible by 1936, then don't add the alt-communist branch in for Germany. From what I know so far from history, by 1936 it would be almost impossible for Germany to become communist. If you really want to become communist you can manually do it with an advisor. On the other hand, the German Republic and/or Kaiserreich has some backing because there is historical context of it being "possible" based on the idea of an "old military" revolt against Hitler when they had a chance to revolt. That is all I have to type for now and it may be edited.
 
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Who is the leader for the new Democratic Germany? Rudolf Hess?
 
My questions might be slightly off scope, however:
1) Are U-boots being retooled to actually be effective? Right now they seem to be combat ineffective right out of the harbour.
2) is there any discussion about splitting northern France into east and west air zones? As I understand it right now Germany is incurring penalties because their aircraft can not cover all the way to Brest. . .
3) is there any chance that Germany might get Admiral Canaris for an intelligence boost in the high Command?

Let's just say we are aware of a lot of the issues with the game (not just pertaining with this air zone), but I can't make any statements on when or how things will be fixed :) I wish I could answer your questions in more detail but I really can't.

My concern is Paul Hausser, he really did nothing wrong...

I don't think it's a question of 'having done something wrong', it's just that he was a member of the SS and as such it would, in our view, make sense for him to support the Nazis in a civil war.

Who is the leader for the new Democratic Germany? Rudolf Hess?

Konrad Adenauer
 
All I see in this patch is a dramatically buffed Germany in multiplayer.

My tears as an allied player are endless :( here's hoping the next updated tree is SOV or USA both could use a dramatic reshuffle and buff
 
Yes. Awesome stuff. I am a very casual HOI4 player tbh. Maybe because I like the alternate history part so much. I mean in other Paradox games you can conquer India as some obscure finnish tribe or colonize the Americas as Dittmarschen....
 
What about playing Spain and invading France? Belgium or Netherlands Invading France? What you want is to benefit Germany further by improving access East and West but make it harder for any other nation from North or South with planes.

It actually makes it better for everyone..

EDIT: Because it increases mission efficiency.
 
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Yes i know the logic. But things can turn ut may other way. What if if norway is commie and I invade and annex them, should the NF then be locked? So if i invade Norway easly an annex them before i turn into the NF branch. I suppose norway should be in your faction is becouse of the fact of heavy water, if you control the heavy water facilities i norway then who cares if norway even exists.
That makes sense too; I was confused, but now I get your point.
 
Interesting DD. I the only thing I want to say is to NOT GO OVERBOARD on alternative history. I don't want to sound harsh but.. if there is nothing to support the alternative history then don't do. Let's use this updated Germany as an example. I have seen a lot of people disappointed that there is no alt-communist branch and I understand their feeling. If there is no historical support of that even being possible by 1936, then don't add the alt-communist branch in for Germany. From what I know so far from history, by 1936 it would be almost impossible for Germany to become communist. If you really want to become communist you can manually do it with an advisor. On the other hand, the German Republic and/or Kaiserreich has some backing because there is historical context of it being "possible" if certain things went differently. That is all I have to type for now and it may be edited.

In last elections where party other than NSDAP were allowed SDP and KPD had quite the support and key leaders were still alive in 1936 (though if game started few years earlier it would indeed be easier to design a proper tree). It is really hard to see how Willy is the more probable outcome.
 
Since you are revamping Germany please consider to incorporate the "Lamp's Eqpt Icons" mod from 电灯弗里曼. This mod replaces and reinforces all the icons of Tank variant and fighter for Germany, and they all perfectly fit into the official style.
 
Are there plans to do anything with the fact that so many nations end up with alliance-creating focuses? It's a bit silly when Hungary and Italy have formed the Rome alliance, only for Italy to get to the national focus that creates a completely separate alliance with Bulgaria (leaving Hungary and whomever else has joined in the Rome alliance). As you add more alternate history focuses, surely this will just increase.
 
I really wish HOI IV devs would focus on getting the historical game and the mechanics right first before pursuing alternate history. I realize the new changes are not wholly exposed yet, but its getting closer to the release and still no word on the naval warfare, air warfare or logistical engine issues that have been mentioned in previous posts on previous cornflake DDs.
 
I really wish HOI IV devs would focus on getting the historical game and the mechanics right first before pursuing alternate history. I realize the new changes are not wholly exposed yet, but its getting closer to the release and still no word on the naval warfare, air warfare or logistical engine issues that have been mentioned in previous posts on previous cornflake DDs.
Indeed, but they're different departments.
 
we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options.

Are you joking? Of course improving and enlarging the National Foci of the Great Powers will be widely popular. Keep them coming!

And hire some modders really, most mods have NF trees far better than vanilla.
 
Great tree! Love the new options. However, if the democratic germany is now a constitutional monarchy, shouldn't the name still be German Empire? Also, I suppose there would have to be a distinction between a Germany which is a constitutional monarchy and a Germany which is a republic formed when Allies win and change government. I have no envy for people who have to keep track of all the options :confused: I thought Hungary was very well handled in that regard.