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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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This is amazing, I can't wait for this to be released and hopefully more alternate history themed DLC.
 
Even if you buy the DLC for the other features I guess you could just play with historical focuses on and the AI won't use this ahistorical "feature" so you get to chose if you want the historical experience or not still.
Fair point.
 
That's a proper name at this point. Still, fair point I guess.
You could call it Französische Republik. Or even Fünfte Französische Republik
My point is that all these words Reich, empire, imperium, state, nation, country, land and so on have been aroudn for so long that any attempt to define them is pretty much just retroactively slapping on a definition.
 
Looks good


Furthermore, I consider that the AI must be discussed

(In the grand tradition of Cato the Elder)
You mean, in the grand tradition of Meglok.
 
This is amazing, I can't wait for this to be released and hopefully more alternate history themed DLC.
I would prefer Paradox focus on features and the AI. Alternative history should be what mods are for.
 
I would prefer Paradox focus on features and the AI. Alternative history should be what mods are for.

Paradox has game designers. They have coders. They have artists. They have AI programmers. They need to have their artists and their coders and their designers kept busy with something, they can't just say "okay we're having our two AI programmers work on the AI problems, you guys can come back to work in a few months!"

Just because they have dlc coming out does not mean they don't have anyone working on the AI.
 
I would prefer Paradox focus on features and the AI. Alternative history should be what mods are for.
Noted but you should note that far from everyone agrees with you.
 
Noted but you should note that far from everyone agrees with you.
Very true! Paradox is playing to it's player base of EU, CK & Vic players. They are moving HOI IV more & more to 'EU early 20th Century'. Is this a bad thing? If you are a core WW II player, Yes. If you are a core WW II player & don't want your opponent to have radically unhistorical options you will need to play with Mods like BICE.

So for this 'So Called' WW II game you need mods to keep it historically plausible. Paradox & the Dev team is suffering from 'Group Think'. They should either keep HOI IV historical or use the engine to make a game that starts just after Vic 2 (WW I) & plays through the 20th Century or split the Dev team & do both.
 
Very true! Paradox is playing to it's player base of EU, CK & Vic players. They are moving HOI IV more & more to 'EU early 20th Century'. Is this a bad thing? If you are a core WW II player, Yes. If you are a core WW II player & don't want your opponent to have radically unhistorical options you will need to play with Mods like BICE.

So for this 'So Called' WW II game you need mods to keep it historically plausible. Paradox & the Dev team is suffering from 'Group Think'. They should either keep HOI IV historical or use the engine to make a game that starts just after Vic 2 (WW I) & plays through the 20th Century or split the Dev team & do both.
Plausible? I don't see it an implausible and also you can try different strategies and tactics than the actors in the war did in reality why should different politics be any different?

That said it's the difference between a ww2 game where you are inevitably forced against a war that was far from inevitable in reality because "it's a ww2 game" or a ww2 era game where a host of possible situations can arise.
 
The assasinate Mussolini part of the focus tree seems intresting...will it lead to king Emanuel III to become the leader of Italy and thus Italy becoming monarchyst?
Italy might get plunged into civil war (fascists vs monarchists). I hope you can offer monarchists support but in return they will promise to join your faction and aid you in any future war. I'm just speculating this since Italian coup is in the small branch where you are also forming new Central Powers with AH successor states since Italy was also once part of them, before they sided with Entente in WW1.
 
Im really looking forward to this expansion it sounds like the german focus tree will be better than any of the mods. It does have a lot of similarities to the expanded national focus mod.

I think this expansion will need a lot of time put into ballancing it so that whatever focus path is taken there will still be a similar amount of game difficulty. Perhaps a long period of early release? It might not be well ballanced till 1.51
 
Meglok? No idea who that is, sorry :) I mean the roman counsul that always ended his speeches with:

"Ceterum censeo Carthaginem esse delendam"
I know, but Meglok is the guy in this forum who ended his posts with:

"Add Aluminum in Asia."

It worked as well as with Cato.
 
I know, but Meglok is the guy in this forum who ended his posts with:

"Add Aluminum in Asia."

It worked as well as with Cato.
I find that highly disturbing but will probably adopt a similar tactic.
 
What do we think the postwar scenario would be like for the democratic route? Would the League of Nations continue or be replaced with a new United Nations like organisation. How would Britain and France react to a resurgent German constitutional monarchy?