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HoI4 Dev Diary - Combat Changes & Soviet Exiles

Greetings all,

Today we have two important topics to cover, for which we have reinstated @podcat with a battlefield commission, in order to detail our latest efforts to combat the width meta. In addition, Comrades @Bratyn and @Wrongwraith return for a dive into changes to the Soviet Exiles branch of the focus tree, based partly on community feedback.

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Hi everyone, @podcat here for a little guest appearance to tell you some more about the combat changes coming with Barbarossa. Back in the Combat and Stats Changes diary we outlined our quest to break down the 40 width meta and try to combat an “overall best division”.
In there we outlined several changes such as varying terrain width without easy multipliers to exploit (meaning you can still make optimums for particular terrains but not all), as well as reduced penalties to going over widths.

To expand on this we have changed how targeting and damage spreading works. One way 40 width (and also larger) divisions were stronger than smaller ones was how they could concentrate all of their damage into one target overpowering defense more easily. Targeting is now changed so that divisions will select targets up to its own width (so a 40w can fire on two 20w), but doing so spreads the damage over them relative to their width (and just to be clear, it’s not just for 40w. This applies to any widths that match up like 30+10 say).

Screenshot_21.png
?
‘tis mathematics innit

With these changes I can say that I am not really sure what the best meta is anymore. I think there are likely some optimums depending on your opponent and location (when balancing Org versus cost and piercing and such) but what that is I look forward to see you players try to figure out :)

We also have one more change that I think will have a pretty big impact. When deciding if a division can reinforce to the battle line inside combat we no longer check in order of the order they joined combat, but instead we will now pick randomly among all waiting divisions with their chance weighted by their reinforce chance. This means that to optimize reinforcing you no longer need to pull micro feats to get the right divisions in order, and can much more safely toss in your newly designed tanks to save the day in an ongoing combat. Also, don’t forget your signal companies, they should be more impactful now!
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Hi guys! This is @Bratyn and @Wrongwraith, part of the CD team on the Exiles branch for the Soviet Union. The last month has (other than lots and lots of keyboard-scrubbing...) seen some significant changes to the branch, and while we’ve kept much of the original design, we’ve also incorporated feedback from you guys, the community, and did some further iteration of our own on how the tree looks and works.

I believe we mentioned last time around that the civil war was hard if you chose to go down this path of the focus tree. Really hard. “Realistically hard” someone might argue. "Unwinnable", our testers might say. And while that might be to some degree realistic, it isn’t that fun. So we decided to make it _slightly_ less hard, while also introducing a few new elements to make the war even more interesting. Among other things, you now use Command Power to recruit units, rather than Political Power. And we have increased the amount of things you can get from countries supporting your cause.

We also added a few new focuses.

DD_pict_1_civil_war_tree.png


As you can see, the main structure of this section is similar to what it was before, with some minor changes. Maybe it should be stated at this point that most focuses are short focuses. The new ones that you can access before the war are these:

DD_pict_2_covert_operations.png

DD_pict_3_smr.png


Why do you need these? Well You really, really need to be the one triggering the war, and you want to ensure you have control of as much land and units as you possibly can. So you need to be juggling your PP’s and CP’s while keeping an eye on the Political Paranoia of the Soviet Union. If Stalin starts the war before you are ready, it will still be very hard to win. And in order to do the latter, you can use the Covert Operations focus to try and divert the attention away from you - by providing fake evidence that e.g. the army is plotting against the state. This will cause an inquiry into army affairs, and this in turn will both damage Stalin’s army, and lower the Paranoia level temporarily - allowing you to continue with your schemes. The other new focus here is intended to give you a better supply situation when the war breaks out. Fighting through Siberia can be tough. Extra so if you don't have a supply system that supports it. So why not get some more help from the Japanese, right?

But I suppose the most interesting thing is this set of Focuses:

DD_pict_4_breakaways.png


What do they do? Well, they give you different options in how to deal with nations that declared independence during the civil war…

DD_pict_5_uprising.png


A number of countries can declare independence during the war, especially if it drags on for too long. You then get the choice to see that as an act of war, or as a potential ally (for a while at least). Getting help from minor nations can be a good distraction, and something that can greatly reduce the time you need to fight against the Bolsheviks. However, being the empire -wanna be, you might not want that situation to last forever, hence the post war options.

DD_pict_6_uprising_map.png


DD_pict_7_breakaway_focuses_detail.png


This, together with a few other events that can happen during the war, should make the 2nd Russian Civil War winnable for the exiles, although still a challenge.

DD_pict_9_desertions.png


Some of the biggest criticism we received from you was the fact that the Western and Eastern expansion branches depended on whether you went down the Tsarist or Fascist branches. And rightly so! It made no sense to arbitrarily lock some of these options behind an ideology choice; a Fascist Russia would certainly have cause to wish to reconquer in the West, and a Tsarist Russia might well have even more reason to exact vengeance upon the Japanese than the Fascists would.

Making these two expansion paths available to both branches would, however, mean other focuses were required to continue to offer a unique identity to both of the ideological branches. Some people suggested more focuses geared to creating alliances, and we paired these with certain focuses intended to offer some flavor to the branches. This is the current state of the post-civil-war branches:

dev diary total branch new.png


The difference will be immediately apparent. The tree has ‘thickened’ quite a bit, with over 10 new focuses, and the branches against Sweden, the Baltics, and Finland on one side, and Japan on the other, are now available regardless of the political choice you made, clustered near the center of the branch. Nothing has changed in these focuses, except The Lonely Island, which, if you relied upon Japanese aid too much and thus were puppeted after the end of the civil war, converts into a “war for independence” focus.

dev diary lonely island independence.png


Let’s explore the newly-added focuses. On the Tsarist side, Capital of the Tsars moves the capital to St. Petersburg, and adds a bunch of goodies for the state itself. Reforge the Triple entente does what it says on the tin: reach out to the UK and France to re-establish the old alliance aimed squarely at Germany.

dev diary capital of the tsars.png


To emphasize old Tsarist Russia’s emphasis on being a ‘defender of the Slavs’, there’s yet another “Slavic Commitments” focus. If you elected to go down Third Rome, this will still give you an option to send guarantees to the various Slavic powers (along with some other bonuses), after which you may invade Romania (The Fate of Romania) to establish a land connection to the Balkan powers. And finally, “The Iron Wall off Russian Resolve” gives major bonuses to research and production cost, reliability, and armor for Super Heavy Tanks, incentivizing their use by offsetting the most detrimental aspect of them (their production cost), and thus offering a more unique playstyle for the Tsarists.

dev diary iron wall of russian resolve.png


On the Fascist side, Russian Corporate State offers some factories and industrial bonuses. There is a focus to create a Berlin-Moscow Axis, and follow-up focus Japanese Overtures allows for an alternative choice to simply avenging the war of 1905 by going to war with the Japanese: you can invite them into the new Axis and secure Russia’s flank that way.

dev diary japanese overtures.png


Eastern Expansion is now Fascist-only. After this, there is still the option of meddling in the Americas and, ultimately, declaring war on Canada and the USA for the old Russian colonial possessions on the continent. A second branch can be taken, however, offering wargoals on Afghanistan and Iran, and ultimately leading into Iraq, Turkey (if it hasn’t already been taken as the Third Rome), Syria (France), and India.

dev diary last break southward.png


These changes should offer a bit more identity to the Exiles branches, while also allowing both to fulfil the ‘basics’ of recovering Imperial Russian possessions in the West and avenging the war of 1905 in the East.

Finally, here’s some pictures of certain characters:


DD_pict_8_generals.png
dev diary tsar vladimir I.png
dev diary archpatriarch meletius.png


As usual, the tree is still under development, and even what you see here might not match what ends up being released :) See you next week for another dev diary!





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Maybe it's finally time to introduce third AI focuses setting option: instead of "historical" and "any" AI focuses, the player should be able to choose between "historical", "realistic only" (which would include historical focuses, but with a much more random order, and also the most realistic diversions) and "any" focuses? Maybe even with an additional slider for chances of AI picking some ridiculous fun options.
I like that idea but it could be expanded to a mode right, realistic and unrealistic. So say if you want to play USA and go communist that's very unrealistic, so if you put it on realistic mode, trying to achieve that would by nye impossibly (like 1939 Poland start), that way you can do the really unrealistic things but play it as though in the real world (which would have been super hard). And for people who wanna just play around they can put unrealistic mode on and have an easy time creating the communist american global empire.
 
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The only thing I'm really worried about this expansion is what I call the 'Portugal Problem'. Where you go monarchist portugal, conquer Brazil through focus but then your at 38' or 39' with nothing to do. So im worried with the focuses in this expansion it'll be the same, heavily stacked at the start and bare once you actually become monarchist, or fascist. More flavour would be great for the later game, or once you've actually achieved that. Because most focuses on new DLC's (once you go alt-hist) are based souly on war (pretty much). But things like new leaders (portaits) and more unique industry and things would be cool. And that also ties in with my general thing about releasables having focuses and fixing there mechanics (eg. They barely produce any divisions and keep them in all there territory). Anyways...final general note more focuses for nations would be great, even just small updates, with all the modding that goes on I imagine that would be realistic (so things like bosphorous update, but without new mechanics, just livening up countries (especially South America and Central America (Venezuela!)). Anyways I've probably sounded to negative, but don't take this the wrong way. HOI4 developers are very good, and have made such a great game.
 
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Are Stalin and Trotsky still using their old portraits? Considering Poland and all Baltic leaders got overhauled.

Also can republics also break away during Trotsky/Bukharin war against Stalin or is that only in White vs Red war..
 
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It would be good if the releasable nations, specifically Ukraine and Kazakhstan could have focus trees (possibly a generic released russian state one focused on either eastern European former Russia and Central Asis). However Ukraine and Kazakhstan particularly could be cool (linking kazakhstan with mongolia, eg. mongol or khanate restoration) and for Ukraine (revenge against Stalin and join Axis)
I already mentioned that the Soviet republics could obtain a small share of their own in the style of the Chinese warlords with some peculiarities in the Ukrainian case something could also be done for the small Balkan republics
 
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Germany doesn't need a rework. Italy needs a rework. Finland needs a focus tree. Germany does not need communist LARPing. Once Finland and Italy are fixed and the minors get a once-over for all their trees we can put it in a Catholic Monarchy USA and a Communist Germany
I do not agree with you. Germany sooner or later needs a great expansion or modification especially in the military land branch and perhaps a small expansion in a historical and alternative tree. It also needs to implement new mechanics such as the rivalry between OKH and OHW or expand the mechanics between the army and the SS with the expansion of new decisions or events regarding purges of certain officers such as the controversial disturbances of Von Blommenrg, Fritsch, the conspiracy of Oster or Operation Walkyria
 
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For the last time, Hearts of Iron is a World War 2 WAR simulator, not a World War 2 politics simulator. And just like in Hearts of Iron 3, either Britain, Germany or Soviet Union has to start WW2 by 1942 at the latest. That's why Germany won't get a Communist tree, why USSR won't get a Democratic tree, why France goes Communist if you Oppose Hitler, why US will flip back to Democratic, if Moscow-Berlin Axis, and why Britain is the only Democratic country with deliberate wargoals against other Democratic countries (Benelux Democracy Netherlands has one, too, technically, as does "communist" USA).

Countless others have wargoals, but usually only topple government or puppet wargoals, usually against fascists or other communists.

I do not agree with you. Germany sooner or later needs a great expansion or modification especially in the military land branch and perhaps a small expansion in a historical and alternative tree. It also needs to implement new mechanics such as the rivalry between OKH and OHW or expand the mechanics between the army and the SS with the expansion of new decisions or events regarding purges of certain officers such as the controversial disturbances of Von Blommenrg, Fritsch, the conspiracy of Oster or Operation Walkyria

Frankly there are countless other trees that need details URGENTLY, definetely before Germany.

Have you even tried playing with Romania, Yugoslavia, Hungary or other certain minors? They feel... bland. Romania for instance used to be one of my favorite balkan minors, now I rarely play it because of how bland it feels.

Italy hasn't seen a rework either so that is definetely a MUST before others. They are abusing on details on the baltic nations and the USSR frankly, it is appreciated if they do it properly (and doesn't take us 70 days for each focus) but honestly, they are taking time away from other countries by doing this.

The only thing I'm really worried about this expansion is what I call the 'Portugal Problem'. Where you go monarchist portugal, conquer Brazil through focus but then your at 38' or 39' with nothing to do. So im worried with the focuses in this expansion it'll be the same, heavily stacked at the start and bare once you actually become monarchist, or fascist. More flavour would be great for the later game, or once you've actually achieved that. Because most focuses on new DLC's (once you go alt-hist) are based souly on war (pretty much). But things like new leaders (portaits) and more unique industry and things would be cool. And that also ties in with my general thing about releasables having focuses and fixing there mechanics (eg. They barely produce any divisions and keep them in all there territory). Anyways...final general note more focuses for nations would be great, even just small updates, with all the modding that goes on I imagine that would be realistic (so things like bosphorous update, but without new mechanics, just livening up countries (especially South America and Central America (Venezuela!)). Anyways I've probably sounded to negative, but don't take this the wrong way. HOI4 developers are very good, and have made such a great game.

Don't tell me. I pratically don't even play Portugal (and I am from Portugal) because of my dislike for its current state. Portugal was one of the few nations that never fully demobilized after WW1 and that retained an army bigger than most (550k men in the 1930's, bigger than even USA pre-1941), yet you got the tiniest divisions in-game, pratically no fleet, bad tech and few tech slots (even Greece, which was poorer and more primitive economically/militarily than Portugal has more) and what is worse, is that from a WW2 perspective, nothing is pratically spoken about except spies, gold and some bits here and there that are irrelevant. No mention of the Azores, no mention of the military plans drawed in case of war, no mention of amerikabomber projekt in case Portugal is on Axis/friendly with Axis/or Axis obtains Azores, nothing really. So much potential wasted for one of the biggest "WHAT IF" nations of ww2.

And there is a lot of fantasy based crap that doesn't make much sense. Bringing back a pretender to the throne that isn't even the most legitimate out of 3 pretenders, or bringing back democrats that aren't even the biggest group and that only formed up much later, and stuff like that. Combined with certain things like having a general that only lived for 1-2 years in-game, and 2 guys that barely anyone even heard inside the army is hilarious, comparatively with others well known military leaders of the time. We had countless military leaders with war experience from past wars, either on Africa against natives, germans, or even from the Rif war (by serving on the Spanish Foreign Legion) and even from ww1 but none of those are even included (except for the guy that was mysteriously made a marshal and that is almost on his deathbed by 1936 and is still alive and kicking even by 1950 in this game, lol).

Short version: Yeah it does take a lot of time for Portugal to be able to actually fight and it shouldn't be like that. Portugal usually spent more than 50% of its (yearly) public expenditure on the military, yet it is far weaker than Netherlands / Greece and it takes considerable more time than any of those to actually be ready for war as Portugal.
 
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Don't tell me. I pratically don't even play Portugal (and I am from Portugal) because of my dislike for its current state. Portugal was one of the few nations that never fully demobilized after WW1 and that retained an army bigger than most (550k men in the 1930's, bigger than even USA pre-1941), yet you got the tiniest divisions in-game, pratically no fleet, bad tech and few tech slots (even Greece, which was poorer and more primitive economically/militarily than Portugal has more) and what is worse, is that from a WW2 perspective, nothing is pratically spoken about except spies, gold and some bits here and there that are irrelevant. No mention of the Azores, no mention of the military plans drawed in case of war, no mention of amerikabomber projekt in case Portugal is on Axis/friendly with Axis/or Axis obtains Azores, nothing really. So much potential wasted for one of the biggest "WHAT IF" nations of ww2.

And there is a lot of fantasy based crap that doesn't make much sense. Bringing back a pretender to the throne that isn't even the most legitimate out of 3 pretenders, or bringing back democrats that aren't even the biggest group and that only formed up much later, and stuff like that. Combined with certain things like having a general that only lived for 1-2 years in-game, and 2 guys that barely anyone even heard inside the army is hilarious, comparatively with others well known military leaders of the time. We had countless military leaders with war experience from past wars, either on Africa against natives, germans, or even from the Rif war (by serving on the Spanish Foreign Legion) and even from ww1 but none of those are even included (except for the guy that was mysteriously made a marshal and that is almost on his deathbed by 1936 and is still alive and kicking even by 1950 in this game, lol).

Short version: Yeah it does take a lot of time for Portugal to be able to actually fight and it shouldn't be like that. Portugal usually spent more than 50% of its (yearly) public expenditure on the military, yet it is far weaker than Netherlands / Greece and it takes considerable more time than any of those to actually be ready for war as Portugal.

lol

Are you for real? Is this serious?

Portugal has one of the strongest focus trees in the game and has some seriously OP stuff. +20% non-core manpower for all ideologies, the ability to core Angola and Mozambique, +20% construction speed bonus, permanent consumer goods bonuses, resource extraction for oil,, potential for a huge number of factories for a country that is both small and incredibly impoverished by European standards. And oh yes, I believe you get even more non-core manpower bonuses for integrating Angola or Mozambique. Or that was the case. I'm not even sure what the highest amount you can get as Portugal is, but it used to be close to +50%. That's nuts. Completely busted. On top of that you even get EASY collaboration governments with China and India, the most populous countries in the world.

Also, I'm incredibly skeptical about those numbers you are providing and would be extremely surprised if this half a million man army existed on anything other than paper. Portugal was, and remains today, quite poor and undeveloped. There's no way they could have equipped an army of that size in the 1930's. Calling BS on this one, sorry.

But man, I'm in a state of disbelief that someone could be so clueless as to turn up their head at one of the most powerful focus trees in the game. Make no mistake about it: Portugal is incredibly bloody powerful in the game. Overly powerful, we've come to conclude in our multiplayer groups. Even by the standards of other minors.
 
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Maybe it's finally time to introduce third AI focuses setting option: instead of "historical" and "any" AI focuses, the player should be able to choose between "historical", "realistic only" (which would include historical focuses, but with a much more random order, and also the most realistic diversions) and "any" focuses? Maybe even with an additional slider for chances of AI picking some ridiculous fun options.
Aaand who decides to what is "realistic"? The tankies? The rednecks? The wehraboos?
 
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That's a lot better! But... please, please, PLEASE do something about mestnichestvo. Just keep the whatever it does and rename it to something else, with better name/description/narrative. If it's economic stuff, perhaps continue Stolypin's reforms would suit better for 20 century.

Also, would Berlin-Moscow axis will be available if Germany, Russia and Japan are all monarchies?
 
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Frankly there are countless other trees that need details URGENTLY, definetely before Germany.
I agree with that question but seeing the last reworks like the Soviet one it is clear that the old reworks need a great modification sooner or later

Have you even tried playing with Romania, Yugoslavia, Hungary or other certain minors? They feel... bland. Romania for instance used to be one of my favorite balkan minors, now I rarely play it because of how bland it feels.
Of those minor countries that are talking, I believe the most necessary case is the Yugoslav, which needs some post-capitulation approaches to reflect the partisan struggle.

It is true one day we could see some small modification of the Hungarian or Txecolosvaco tree, but I think Romanian is quite correct, although it is true, it could be added more decisions or personalized events




Italy hasn't seen a rework either so that is definetely a MUST before others. They are abusing on details on the baltic nations and the USSR frankly, it is appreciated if they do it properly (and doesn't take us 70 days for each focus) but honestly, they are taking time away from other countries by doing this.
I am convinced next great dlc will come Italian rework something that the heartbreakers themselves have recognized
 
For the last time, Hearts of Iron is a World War 2 WAR simulator, not a World War 2 politics simulator.
Because as everyone knows, warfare is the least political thing that has ever been conceived...

Trying to divorce politics from war is like trying to divorce the beach from the ocean, and tbh this game would be massively enriched by better political gameplay. Kaiserreich seems to have some good ideas on that front - like representing a nation's head of government and their cabinet as political advisors that cannot be changed manually and more ideologies.
 
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The focus tree looks good, but It would be incredible that there was a secret event in which a pretended Anastasia Romanova could become Tsarina of all the Russias. Something similar to the event in which Victoria Louise of Prussia becomes Kaiserin of the German Empire
 
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While I lov most things in the upcoming DLC, the whole Tsarist Russia, is just wrong effort for the time period. The fact what the monarchy was fundamentally discredited in the eyes of Russian populace aside; and even the fact what communism had an almost religious fervour and zeal in the country... The basic reality, is what Russia was in no shape to win WW2 if it underwent another Civil War. Russia barely managed to survive as it is. The simple fact, is what collapse of Russia in the genocidal barbarossa invasion, would have meant an automatic domination of Europe by Natzi Germany, and no chance for any allied war effort, short of negotiating an armistice, surrendering all of Europe to the Axis powers. Fundamentally, the German war machine was almost in its entirety (which effectively included combined war industry of entire continental Europe) engaged in Russia, and ultimately was destroyed in Russia, by the Russians, at extraordinary human cost. Your time would of better spent, exploring essentially a miracle of Russian victory over impossible enemy. The German war machine until 1943, was 2nd to none. The ultimate technological and military superiority, as well as the legacy of Prussian military and officer core... the best in Europe, was the German military. Somehow, Russia didnt just survive, but ultimately was victorious. If Russia failed, and there is no chance what it wouldn't fail if another Civil War took place, human history would be much darker, with no alternative. As such, its deeply ahistorical, and ultimately wasteful effort.
 
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While I lov most things in the upcoming DLC, the whole Tsarist Russia, is just wrong effort for the time period. The fact what the monarchy was fundamentally discredited in the eyes of Russian populace aside; and even the fact what communism had an almost religious fervour and zeal in the country... The basic reality, is what Russia was in no shape to win WW2 if it underwent another Civil War. Russia barely managed to survive as it is. The simple fact, is what collapse of Russia in the genocidal barbarossa invasion, would have meant an automatic domination of Europe by Natzi Germany, and no chance for any allied war effort, short of negotiating an armistice, surrendering all of Europe to the Axis powers. Fundamentally, the German war machine was almost in its entirety (which effectively included combined war industry of entire continental Europe) engaged in Russia, and ultimately was destroyed in Russia, by the Russians, at extraordinary human cost. Your time would of better spent, exploring essentially a miracle of Russian victory over impossible enemy. The German war machine until 1943, was 2nd to none. The ultimate technological and military superiority, as well as the legacy of Prussian military and officer core... the best in Europe, was the German military. Somehow, Russia didnt just survive, but ultimately was victorious. If Russia failed, and there is no chance what it wouldn't fail if another Civil War took place, human history would be much darker, with no alternative. As such, its deeply ahistorical, and ultimately wasteful effort.
Yeah, for better or for worse, they're giving us a democratic, facist, communist, and monarchist path for (most) countries in HoI4. Which does lead to some very ahistorical and unlikely paths, but that's the course they've staked out for the game.
 
lol

Are you for real? Is this serious?

Portugal has one of the strongest focus trees in the game and has some seriously OP stuff. +20% non-core manpower for all ideologies, the ability to core Angola and Mozambique, +20% construction speed bonus, permanent consumer goods bonuses, resource extraction for oil,, potential for a huge number of factories for a country that is both small and incredibly impoverished by European standards. And oh yes, I believe you get even more non-core manpower bonuses for integrating Angola or Mozambique. Or that was the case. I'm not even sure what the highest amount you can get as Portugal is, but it used to be close to +50%. That's nuts. Completely busted. On top of that you even get EASY collaboration governments with China and India, the most populous countries in the world.

Well, unless you are bent on conquering far away Asian countries with heavy population, or annex Brazil after taking the monarchist path, or waiting YEARS to get all those focus you spoke of done, yes, Portugal does stink. I mean, even Greece which was far weaker economically and militarily can attack neighbours very early before 1939. Does not reflect (portuguese) military (and alternative history to a certain extent), and makes for a boring, unflexible nation.

But yes, the non-manpower core bonus is pratically gross. I more than agree with you in that part.

The focus trees for developing Mozambique and Angola to get free resources is also pretty good - but frankly? Have you even seen how MUCH TIME you will take just to get that done? Or how long it takes to get 5 research slots?

Also, I'm incredibly skeptical about those numbers you are providing and would be extremely surprised if this half a million man army existed on anything other than paper. Portugal was, and remains today, quite poor and undeveloped. There's no way they could have equipped an army of that size in the 1930's. Calling BS on this one, sorry.

Undeveloped and poor today, perhaps. Back then the gap between powers was way smaller. Most countries were undeveloped and poor - or were heavily agrarian. Portugal had 5 full 20.000 men well trained divisions up all the time with full and modern equipment. The biggest infantry division they can field on this game has only 6 battalions and if you check 20.000 men is in many cases more than what is common place (for a full division), definetely worth more than 6 infantry battalions.

In short:

- There were 5 full 20.000 metropolitan armies. Fully equiped with modern equipment and well trained.
- About 55.000 troops belonging to the Portuguese Legion.
- Non-metropolitan troops and Reservists up to 550.000 men total (after including the metropolitan armies). I am not even including navy and air force personel or units stationed on colonies.
- Non-metropolitan troops (the Independent batalions at least) would be the ones stationed near the border with the mission of buying time for reservists and metropolitan armies to deploy, how many we are speaking (if we include others like cavalry brigades) I can't say for sure but we are probably speaking about 50k-100k. Reservists would be the biggest portion of the army though with many having only the most basic type of equipment.

You can check on the web frankly - these numbers are widely known - the only issue, is that the articles will be probably written in Portuguese. It is true that there wouldn't be secondary equipment for EVERY available men (I am speaking about the reservists only), but there would be a Rifle and other basic equipment like uniforms at least. The plans drawed by Tasso Miranda Cabral DO speak about 550.000 men in case of war (Portugal never had/or was involved in ww2 so the reservists were NEVER called but the numbers were there).

Greece itself during the war also planned to have an army of 400k-500k men, the difference is, that the Portuguese actually had the means to buy, produce and provide the most basic equipment to troops, unlike the Greeks (had they recruited the men they planned to). The Greeks were struggling/couldn't provide even ammo/artillery shells/stuff like that to their troops in a prolongued struggle.

But man, I'm in a state of disbelief that someone could be so clueless as to turn up their head at one of the most powerful focus trees in the game. Make no mistake about it: Portugal is incredibly bloody powerful in the game. Overly powerful, we've come to conclude in our multiplayer groups. Even by the standards of other minors.

Multiplayer is not of concern to the devs apparently (they already said it more than once), because they barely have time to even fix/add stuff to single player.

Also, in multiplayer there are so many variables you can't really compare that to a single player game honestly. For instance, in a MP game my friends at the UK/USA/etc might allow me to eat half of the world without even moving a finger with guarantees/military opposition.

Playing as Portugal restricts you heavily to some sort of strategy. There isn't flexibility at all. And with that tactic failing, you are pratically done for. You shouldn't even need to change country politics in order to have a shot in war - the Salazar Regime was implemented by the Military and was heavily militarized already. I mean, one just needs to look at Colonial Governors for instance - they were all generals/admirals or had a rank pretty close to that. But any of the alternative political paths are superior to the Salazar's Regime (the historical non-aligned one) which is sort of sad SPECIALLY from a military point of view, without even taking in consideration that the military underwent an army/naval reform during the 1930s that had or was in the process of being concluded as game starts in 1936, which is, once more, sad.

EDITED:

Also:

Check this

"For the feat of transforming the miniscule interwar Army to the great force that defeated the Axis in Africa, Europe, the Pacific, and Asia, no one could claim more credit than Marshall. When he took office, the 174,000-man U.S. Army ranked nineteenth in size in the world, behind Portugal and only slightly ahead of Bulgaria."

USA's army at game start (1936): about 345k
Bulgaria's army at game start (1936): about 90k (while suffering from army restrictions!)
Portugal's army at game start (1936): about 65k (LOL)

historical USA's army on 30 june 1939: about 187k
historical USA's army on 30 june 1940: about 264k

So, although in history the Portuguese army was ahead of US' army (before 1941) and of the Bulgarian army, in here, the Americans are ahead of both and even a Bulgaria suffering from army restrictions is ahead of Portugal.

P.S: sorry for derailing a bit.
 
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<SNIP>
In short:

- There were 5 full 20.000 metropolitan armies. Fully equiped with modern equipment and well trained.
- About 55.000 troops belonging to the Portuguese Legion.
- Non-metropolitan troops and Reservists up to 550.000 men total (after including the legion and metropolitan armies). I am not even including navy and air force personel or units stationed on colonies.
- Non-metropolitan troops would be the ones stationed near the border with the mission of buying time for reservists and metropolitan armies to deploy, how many we are speaking I can't say for sure but we are probably speaking about 50k-100k. Reservists would be the biggest portion of the army though with many having only the most basic type of equipment.

<SNIP>

"For the feat of transforming the miniscule interwar Army to the great force that defeated the Axis in Africa, Europe, the Pacific, and Asia, no one could claim more credit than Marshall. When he took office, the 174,000-man U.S. Army ranked nineteenth in size in the world, behind Portugal and only slightly ahead of Bulgaria."

USA's army at game start (1936): about 345k
Bulgaria's army at game start (1936): about 90k (while suffering from army restrictions!)
Portugal's army at game start (1936): about 65k (LOL)

historical USA's army on 30 june 1939: about 187k
historical USA's army on 30 june 1940: about 264k

Except you are comparing Apples to Oranges.
The figures you list for Portugal include Reservists while the ones for the US Army only includes the Active Duty army forces, it does not include the US Marines, the National Guard, or the Reserve.

According to the US Army Center of Military History the totals on 1 July 1939 were:
Regular Army (Active): 189,867 (174k were Enlisted the rest Officers, 50k were deployed overseas)
National Guard: 200,000 (these are the part-time, "Weekend Warriors")
Reserves: 110,000 (these had been trained and fulfilled their service, but were subject to call up)

EDIT: So about 500k, so still lower than your "paper" number of 550k for Portugal, except we know the US could achieve their mobilization plans, and most serious military historians doubt that Portugal could have.

The plans at the time, called the Protective Mobilization Plan (PMP), were to have most of the Regular Army and National Guard (~400k) ready within 30 days of the President signing the order, increasing to 1,125,000 within 240 days.
 
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