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HOI4 Dev Diary - Yugoslavia and Romania

Hello and welcome to another developer diary for the 1.10 Collie patch!

Today we’re going to be focusing on some content coming with the patch that will add new content for owners of the Death or Dishonor expansion. Everything that follows will be accessible to DoD owners and will not be unlocked by purchasing Battle for the Bosporus. Some of you may already know this from the leaked screenshot on the Steam store, but Yugoslavia will be getting a light rework coming free with the patch for any owners of Death or Dishonor.
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When I originally joined full-time on the project, I was given a list of common complaints from the community regarding the content in Death or Dishonor. Most of these issues were trivial, but none had a longer list of complaints than Yugoslavia so it seemed right that instead of attempting to stitch together a series of minimal low-visibility fixes, it would be best to do a partial rework of the Yugoslavia tree.

This is not quite to the scale of previous major reworks, however. The first draft of changes began as something I worked on out of my free time, so I wanted to keep scope low and avoid creating too much extra work on top of the existing BftB content while improving the overall quality of the Yugoslavia tree to give players more options to explore both history and alt-history.

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Let’s begin with the communist focuses, which have seen a little change. For a long time, Yugoslavia was able to branch off and make its own faction with itself, Bulgaria, and Albania but the chances of getting those nations to become Communist in a regular playthrough was pretty dang low. So, Yugoslavia now gains access to a series of decisions to steadily support a peasant’s uprising in both Bulgaria and Albania, creating a viable way to bring them into the Pan-Slavic Worker’s Congress.

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Once done, Yugoslavia will gain access to a whole slew of new focuses with their faction reorganizing into the Pan-Balkan Worker’s Congress. Romania, Turkey, Greece, and Hungary are all valid targets for peasant uprisings, so if you ever wanted to see the Balkans start wearing purple, Tito now has all the tools to do it.

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Next, we’ll take a look at the old monarchist focuses and how overall the decisions you made were pretty objectively one good decision and one bad. What I really liked about Yugoslavia was the fact that you were constantly making decisions with every focus you pick, following this kind of ladder-design, but with the new tree, I wanted to take that a step further and create some more meaningful and involved choices.
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At the very start of their focus tree, Yugoslavia has a choice to either pursue Evolution or Limited Self-Government. Evolution is basically the old Yugoslavia design, where you attempt to stomp out nationalism in your country by whatever means you see fit.
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First, establishing the Banate of Croatia no longer makes Croatia a puppet and instead gives Yugoslavia a temporary softer version of Croatian Opposition, but choosing to Crush the Ustase is now a much more involved process and can result in Croatian Nationalism being removed entirely. Crushing the Ustase is a series of decisions tied to two missions. One mission will make the Ustase rise up in an independence war, and the other will peacefully stamp them out. Players have access to a number of decisions to either delay the uprising or speed up the peaceful removal of the Ustase and it’ll take a lot of close attention to keep Yugoslavia in one piece while stamping out nationalism.
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For the next two focuses, Yugoslavia has the option to both play appeasement to Italy and Bulgaria while also permanently removing some of their problems. The old focuses do what they always have, but now the negative spirit gained only lasts for a few years, but giving up the territories to these powers will now grant a significant increase in opinion while removing the spirits completely.
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Now is as good a time as any to bring up the reworked Yugoslavian states! The goal of this state rework was to facilitate for both modern Balkan borders for the sake of releasables and historical occupation zones.
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But instead of doing all that work to maintain the union, Yugoslavia can choose instead to grant self-government to its constituent parts, permanently removing the negative spirits at the cost of losing all of its territory besides Serbia proper. Throughout this path, Yugoslavia will get to choose exactly how it wants to devolve itself; should the two Banovinas of Croatia be individually independent or should they be merged into one? Should the contested territory of Vojvodina be fortified against the Hungarians, given up to them as an act of appeasement, or granted self-government? The ladder design here is more of a choice of how chaotic you want the Balkans to be than a strategic decision. Personally, I enjoy achieving peak-Balkans and granting autonomy to everyone.
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Once done tearing itself apart, Yugoslavia can attempt to reintegrate its constituent parts, or grant full independence to the Balkans, replacing Yugoslavia with a military alliance backed up by a hefty number of free units shared between each of the Balkan nations. Going down the route of independence, the Balkans will have more than double the number of troops Yugoslavia begins the game with, so breaking yourself apart may not be such a bad decision with the Axis breathing down your neck.
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Prince Paul is no longer the blank slate he was in the old Yugoslavia design and trying to keep him in power means attempting to align yourself with the Axis. Just like before though, both Britain and the Yugoslavian military are deeply opposed to an Axis alliance, and attempting to do so may lead to a coup.
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However, should the coup fail and Paul remains in power, the regency will hardly be a regency after they rejected the right of the legitimate heir to take the throne, so perhaps a new King will be needed to guide Yugoslavia in its dark future…
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Joining the Allies brings its own set of difficulties, besides the distance of your friends in the West. King Peter is a mere 12 years old in 1936 and if you attempt to end the regency too early, you will be saddled with a monarch woefully unprepared for rulership.
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Given a few years however, King Peter matures into the legitimate heir of the Yugoslav throne and may marry himself into a little more than just the Allies.
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The Royal Wedding focus allows King Peter to marry himself to many of the major Princesses in Europe and who is available adapts dynamically based on the current state of the world. If the Kaiser returns, Yugoslavia will be able to marry a German princess, similarly they may marry a Spanish princess should the Carlists win the Spanish Civil War. Their choice will then inform the outcome of the focus “The Royal Alliance”, which can bring Yugoslavia into a faction with whomever they chose to marry, with Princess Alexandra of Greece resulting in a historic Yugoslav entry to the Allies.
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Yugoslavia is not the only Death or Dishonor country getting new content, however. Romania will now have the ability to change sides midway through the war via a decision following a government coup.
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On top of that, the Divide Yugoslavia focus is now a game of bidding and demanding from the powers Romania chooses to invite to the dogpile. Similar to the SCW garrison system, each nation can make up to three bids on a Yugoslav state before being locked in as the controller. When each state is claimed, Romania may push the button and issue their demands to Yugoslavia. This can lead to some… interesting looking Balkans.
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There are more changes coming to Romania, but for that I will hand you over to our Producer.

Hi everyone, Vash here with some of the changes I’ve made for Romania. Back in February, one of our forum members, Zeprion, made some suggestions for Romania that we unfortunately couldn’t get to in time for La Resistance. While I still didn’t have the chance to get through the full list, I was able to make a few changes that I’m happy to talk about!

Previously, you may have noticed that the political parties and leaders in 1936 were swapped. Historically, the ruling party in 1936 was Democratic PNL, with Gheorghe Tătărescu as the leader. Armand Calimanescu was also the leader of Non-Aligned FRN. This has now been fixed, and they both have the correct party affiliations. This also means that Romania now starts off in 1936 as Democratic instead of Non-Aligned. We’ve also done some balancing on the back end to account for this change.
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Next up, we also switched the starting fascist leader to Octavian Goga, who was the leader of the National Christian Party (Partidul Național Creștin). That means we’ve also switched the starting fascism party to the PNC.

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What this means for the player is that upon taking the Iron Guard focus, Ion Antonescu will become the figure head for the fascist party and the party will be renamed from the PNC to Garda de Fier.

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Another important historical fact that Zeprion brought up was that King Michael’s Coup was not against his father, but against the fascist Iron Guard. We’ve now relocated this focus to the bottom of the fascist tree.

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This now gives the player three options to choose from. You can either stage the coup and appoint King Michael as the leader of the Democratic Party under a constitutional monarchy, force King Carol’s abdication and replace him with the leader of the most popular party, or Handle the King and allow King Carol to stay in power since he has changed his ways for the better.

We’ve also updated the state priorities for some of our building focuses to ensure they don’t give infrastructure bonuses to states you may have given up prior to the start of the war such as Bukovina, Bessarabia, and Northern Transylvania.

And last but not least, we’ve given Constantin Sanatescu a bit of an upgrade! Previously he was only available as an Army Chief with a defensive bonus, but he is now available as a General as well.

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That’s it for all the Romania changes for now. Thanks again to Zeprion for all the feedback, and I hope everyone enjoyed this week’s Dev Diary!
 
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Ooooh, color me surprised. Nice work, team! Here's hoping that the new nations have tasty, tasty flags and not "hammer and sickle/red star on sheet" or "black fasces on white" for alternate ideologies.
 
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Bit disappointed to see that there's no reference to the Legionnaires rebellion (which was basically a coup, where Antonescu established a military dictatorship and dissolved the duumvirate he had with the Iron Guard). and still no Horia Sima. Between the focus "Iron Guard" and "King Michael's coup" there should be an event or a focus of some sorts that ousts the Iron Guard and Sima, and establishes Antonescu as the sole leader, with Michael only as a figurehead.
 
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I'm thrilled to see the old DoD trees getting some attention! Yugoslavia got a really interesting re-work, and I'm excited to pick this DLC up and give Huge-oslavia another attempt! Romania's touch-ups are pretty solid, too. A+ all around on this one, guys!
 
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Great dev diary all round and it's nice to see that some of the older focus trees are being gone over. I will say however, both the Banovina splits and statate are all... almost there? Below are images I've just quickly edited with explanations so ideally they'll all make sense, but I feel these divisions will prevent releasable spam (in the case of the newer releasables) for a more tame, realistic one. On top of this, as much as you've said you dislike breaking apart countries into tiny states, in regards to Yugoslavia it's nigh impossible without not factoring something in (either banovinas or occupation states, can't have both without them all looking weird). Either way, the below states are the ones I propose and if it's not something that seems right to do, I'll just mod it in myself if needs be haha, I assume it wouldn't be that difficult to edit event files and foci to redo it somewhat? Or are they all tied in with occupation things so I'll have to do all of that too?
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while not exact, they have been made with the in-game provinces as redoing them seems kinda unnecessary
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Again, I can understand how some of the states might be too small but in the case of 11, it has no reason to not be part of Morava and as part of Kosovo, it makes the Italian occupation borders look really strange
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Hey man i like your ideas but one little sugest to the province Number 7. I will mostly merge this with the pre last province of the Croatian State or remake it to makes a new single state to be more like in reality beacuse is anoying me seein that dong inside Serbia soo close to belgrade
 
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That was certainly considered, but we generally like to avoid making tiny states like that.


Prince Paul was a complicated figure for sure, and pinning him as a fascist independent of Axis influence is not quite right. However, Prince Paul only becomes a fascist in the version of events where he refuses British demands to revoke support for the Axis and defeats Peter in a civil war, so this is more to represent a change in alignment than Prince Paul's personal political views.


As deserving as Herzegovina is of a unique focus tree, the Balkan releasables all use the generic focus tree.
Both sides seem pretty large, there are certainly smaller states that were added even in this dev tree. I don't see why it couldnt be added.
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Slovenia has more than enough room to split it in half. This is still a ww2 game after all.
 
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About Zaolzie, perhaps when Czechoslovakia complies to the Hungarian demand before Germany demands Sudetenland, Poland can move in and intergrate Zaolzie. Another quick fix, @Meka66?

This is already in the game. I believe the Munich Conference has to fire first, for the Poles to snag Zaolzie.

Edit: If Germany gets the Sudtenland at Munich Poland gets Zaolize via event a couple days latter.
 
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Thank you, it isn't said enough but comments like this really brighten our day!

There are no major changes to Czechoslovakia or Hungary in this patch.

Balkan borders are the bane of every content designer's existence. There is a desire to represent everything; internal Yugoslavian administrative divisions, historical occupation zones, and logical borders for releasable tags. Unfortunately, it is almost impossible to satisfy all of those desires, and attempting to do so would necessitate the creation of a dense myriad of different states that exist for different purposes. The rework here allows you to get an approximation of historical occupation zones and balkanize the Balkans in a logical way, even if it's not 100% reflective of internal Yugoslav administration wherein state borders were largely based on rivelines rather than cultural regions.
Could we at least get Slovenia split between German and Italian occupations? That seems most relevant for the time period. Its understandable to not have every historical border, but the ww2 borders should be possible in a ww2 game.
 
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This is already in the game. I believe the Munich Conference has to fire first, for the Poles to snag Zaolzie.
Yes, yes, i already know the Munich Conference one

But i meant by reworking the event to take into account if the Hungarians manage to take Slovakia before Germany takes Sudetenland.
 
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Maybe I nitpick, but Trieste should be a seperate state, due to it status at the end of the war, where it was certainly not part of Yugoslavia, but eventually reunited with Italy after a period of self-governance and a decision as to whether it wished to be part of Yugoslavia or Italy.
 
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Does this mean that a Major Power isn't getting reworked for this update/DLC? (say the USSR or Italy).
That's for 1.11, which is coming a year after La Resistance
 
The flags are unchanged from when the tags were originally added in the MtG patch. Kosovo in particular had no flag until the 1990s, and in-game is largely used to represent Albanian minorities in Yugoslavia. Changing up the Bosnian and Macedonian flags is something that could be considered, but there largely doesn't exist a "Non-Aligned" Macedonian flag from this time period so we'll either be going too far back in history or too far ahead.

In the event that you have gone down the Limited Self Government route, you will gain a puppet wargoal on Bulgaria, but otherwise it functions the same as it always has; granting claims. Similarly, the focus to claim Macedonia will give your Macedonian puppet cores rather than yourself if you have devolved the union.

In the event of this, Croatia will have a unique country leader and Serbia continues to use Yugoslavia's set of leaders. The rest are largely generic, but you can at least enjoy a unique Vladko Macek portrait ;)
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The industrial focus largely functions the same, but now it checks if the state is owned by you OR a puppet of you, so you can use your industrial tree to develop your puppets if you wish.
You can use the flag of the Krusevo Republic proclaimed by IMRO during the Ilinden revolution:

Anyway, I don't understand why each ideology must always have a unique flag. Many times country flags didn't change with ideologies.



Maybe I nitpick, but Trieste should be a seperate state, due to it status at the end of the war, where it was certainly not part of Yugoslavia, but eventually reunited with Italy after a period of self-governance and a decision as to whether it wished to be part of Yugoslavia or Italy.
There's no need for a state, the province of Trieste should be part of the state of Venice. Italy will always have it both with pre and post W2 borders, Yugoslavia will never have it. As historically.
 
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Battle for the Bosphorus is looking like a great DLC, and its nice seeing you going back to improve upon older DLC.
Although I want to go back to La Resistance (which I enjoyed), and even though its been a while since its release, as a France player I was wondering for France what happened to Edouard Daladier and Paul Reynaud. I was hopping that Edouard Daladier would come into power in 1938, and Reynaud in 1940 like historically, and was wondering if you planned on doing that since you already have the portraits for both. I also was wondering if you planned on adding portraits for the new generals like René Olry and Gaston Billote sometime in the future since I feel like that would add a lot more flavor for quite an important country. Although other then that critique I wanna say I am really enjoying the new content hoi4 is getting, keep up the good work.
 
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I complained about the lack of historical accuracy of the Ljubljana Award's borders, and while I am very appreciative that this has been taken into account, I don't see the point of the new borders proposed in this new DLC.
The border with Bulgaria has been fixed at least, and some effort has been made to fix the Montenegrin border with the new state of Kosovo, but honestly I would much rather see the old Yugoslav borders! At least they were more historically accurate.
I like the new states, and I like the attention being given, but why have you created Herzegovina when attention could be given to perhaps split Istria into Trieste and Istria; split Slovenia into North and South (and maybe even the land that Hungary should take in the Vienna Awards); add Baranja; and fix the Montenegrin border?
I like the alt-history and the option to create the post WW2 borders, but it feels like you're trying to pick between the two and also the historical borders at the same time, until we have a Frankenstein monster of the Balkans where you can't create any of the alternate historical borders, historically accurate borders, or post WW2 borders.
Why not all 3? Just add lots of little states, I know it's more work, but there are mods which do a much better job of the states in Europe such as Beautiful States, so it can't be that hard.
I'm happy with the new DLC, and I will of course buy it, but I thought I should get out all of my gripes before it comes out so there's a chance they can be fixed without having to wait another year for the next major update.
 
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Ah, the Balkans, where every province needs to be it's own state for people to be satisfied. Never mind that this would make it the single most airbase dense region on the planet in hoi4 terms and make infrastructure stupid expensive to build.
 
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Glad to see the Romanian changes aswell. Did not expect that, but it was needed and is welcomed! Especially changing sides during the war, something that was most needed to better represent Romania late war.

This might be too much to ask, but will Hungary be able to do the same? They tried to change sides aswell. Did not go so well because of the German invasion and parallell fighting with you guessed right; Romania.

I wonder: does this happen or will the AI take this path/focus? Because in real life, they only switched because they already had the red army on the doorsteps and not because the focus came next in line :)
 
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Really glad to see you guys are letting us get Codreanu for Romania. It never really made sense to be stuck with Antonescu if Romania turned towards fascism early. The Yugoslavia rework looks decent, but I have to echo what other have said; the communist path is still extremely lackluster and it's disappointing there's nothing on the partisan struggle.

I hope you guys get around to Hungary in the future. There's still no portrait for the Democratic leader and there's some other niggles like it being near impossible to get Bela Kun as a leader because of the diminishing returns behind rising ideological influence even if you choose to become communist. Plus Hungary's communist and democratic paths need some fleshing out in general, plus one can see the potential for a non-aligned path.

Anyway, really glad to see you guys aren't totally abandoning the old content. I can only hope this means you also revisit some problematic countries like Canada(nonsensical Great Depression vs conscription crisis artificial dilemma), India(poorly functioning civil war mechanism that requires you to defeat the allies and occupy US and Britain), and China(unwinnable National Leadership musical chairs system).
 
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