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Imperator Dev Diary, 1/13/2020 : The Future

Greetings!


My thanks for bearing with us over the holidays, the team has had a good break, and we’re back and ready to begin the 1.4 Archimedes update for Imperator: Rome.


Before I go into a little more depth as to what you might expect in the first part of 2020, I’d like to address what some of you may already have noticed. Our previous roadmap indicated that 1.4 (previously titled Cassander) would be an weighty expansion to I:R - we’ve taken the decision to change our tack a little here. This is in part due to the success of the 1.2 and 1.3 updates: the ambitious release cadence we achieved in order to be able to bring the radical changes and additions contained therein, is something that we feel suits Imperator well, and is a practice I would like to keep up.


What does this mean?

Well, in practical terms, you can expect to see smaller, more frequent updates than some of our sister titles. We believe that we can provide a more engaging experience for our players by having the opportunity to react to feedback with relative haste (the development of the 1.2 Cicero update, for example), which in turn gives us the chance to focus on individual, core themes on a per-update basis.


Does ‘more updates’ mean more paid DLC than we’re used to on [insert PDS game here]?

Simply put; no. As we’ll be producing more frequent updates, not all of them will have a price tag. Content packs accompanying free updates is a model that I believe serves us well, and gives players the greatest amount of choice and flexibility as to how they spend their money.


Does this mean Imperator is dead?

Absolutely not. We’re committed to Imperator - we believe there is huge potential in both the era and game. Indeed, the I:R team seems to have mysteriously grown over the holidays.

I’ve pre-empted these questions, and I expect some of you to have more. I’ll do my best to answer those which I can in this thread.


---


Moving on, we come to the subject of 2020. I wanted to give you an update as to our plans for the first few updates this year, however before I do, I must stress that any and all plans are subject to change - the level of communication and feedback we’ve had with you on our previous updates makes me confident that transparency is the only way forward here, but it should be with the understanding that the realities of development sometimes hit unexpected turns.


To aid our planning, we’ve split each update cycle into something we’re calling a ‘season’. Giving each season a rough theme allows us to better focus on key parts of the game in need of improvement, without committing to a discrete number of updates or releases.


Season 1: Religion and Culture

Archimedes:

My intention is that the Archimedes update will focus heavily on expanding the religious gameplay options. We’ll be overhauling omens, allowing and promoting hybridisation of religions and pantheons, the dedication of holy sites, and many more features tied to the religious theming of the Archimedes update.

In addition, we’ll be taking some time to rework character loyalty as a more organic system and squashing some oft-requested minor features.


Menander:

The second major part of this release naturally looks towards culture. It’s too early to tell you exactly what you can expect to see here, but to me, the lack of ability to promote cultural diversity is something I believe needs improvement.

Other themes for the Menander update are likely to include Subjects, unrest/rebellions, and more.


Does this mean you won’t touch [Feature X] until it’s part of a season?

Not necessarily. Themes and seasons are a focus, not a restriction.


What’s after Season 1?

Well, it’s a little early to say. -However-, what I can do is give you the intended theme for S2: Warfare.

To conclude, I’m aware that many of you like meaty, detailed Dev diaries that explain features on a mechanical level. This is not something we’ve forgotten, and next week we’ll dive into the details of the Archimedes update to look at Deities and Pantheons.

/Arheo

Edit:

As we lack any exciting screenshots to show you due to the recent holidays, I felt it would be a good time to prove that team Imperator is also team CAT (featuring an assortment of team cats):

upload_2020-1-13_14-58-23.png
 
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Also smaller updates doesn't necessarily mean we are getting less, but rather that we are getting new stuff more quickly and I like that very much :)
Imperator: Rome have probably had the best updates in a paradox game, especially the willingness to rework stuff is nice to see:)
 
They come when they are ready:)

Perhaps it was the "seasonal" that made me assume, lol

That being said, I'm kind of on the edge about this. One thing I always see is that there is a spike in players after an update, only for those players to abandon it again because the next update is just going to change it even further, so there's really no incentive to keep playing it. I don't know, maybe they'll make it work for Imperator.

Also smaller updates doesn't necessarily mean we are getting less, but rather that we are getting new stuff more quickly and I like that very much

Thats one thing that makes me excited for it, especially if they let players in on the beta. I think that would be a good way of garnering feedback on what works and what doesn't.
 
Thats one thing that makes me excited for it, especially if they let players in on the beta. I think that would be a good way of garnering feedback on what works and what doesn't.
I think they will, since Imperator: Rome development seems much more based on Community wishes than their other games, they have reworked many systems and will now work on other systems that have been asked to be Changed such as Culture and religion and later warfare, all systems that lacks flavor and have other weakness such as the lack of tolerance options.
 
Welcome back and hope you all had great winter periods off.Thanks for all the hard work!


Please work on making decisions and options more clear. Also I think character interactions need a serious look at. They seem lacking and generally not something i ever want to do.

Cheers
 
Sorry for butting in, but is there any plan to change the provincial capital cost or policy change cost? As i enter the mid late game i conquer lots of provinces and having to pay 25 to change the capital to a good city or coastal territory appears to my unnecessary and i enter the 100 provinces territories and the same with governor's policy change.
 
This sounds nice. Smaller but quicker updates means we get features faster, and that mapmode button/trade spam alert/city graphic will (hopefully) get fixed much earlier.

I hope diplomacy rework is considered in there somewhere in the list of updates as well.
 
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I hope diplomacy rework is considered in there somewhere in the list of updates as well.
For being a game so focused on warfare and empire building, the lack of diplomacy, not even being able to support/ask for support for independence is just sad:(
Also the "spartan" Peace treaty system is... well it could be alot more to it:rolleyes:
 
Τhank y'all for your dedication in making the game better! Βut for the love of God please fix the stuttering which came with the latest official patch. On STEAM, Reddit and all the big forums people are complaining about it since 1.3 was released. We have found ways to minimize the problem, but please give us an official fix (code). I know you can do it, cause you have fixed the issue on 1.1. but sadly it came back with 1.3. More content with bad performance is nothing guys, you know it better than me. You had our support since day 1, that's why we pre-ordered, to support you and a game with such potential. So please keep it up ;)

Cheers!
 
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This sounds like a great plan for going forward. Religion and Culture definitely could be fleshed out a bit more than they currently are.

Also, thank you all for all of your hard work and the transparency with us players on where the game is heading. I'm definitely looking forward to checking out the new updates as they release.
 
I've long flirted with Paradox's games but only recently discovered this forum and the transparency and openness with which it/you operates.

After weighing up EU4 and IR over Christmas, I opted for Stellaris (and have no regrets) but I look forward to following this IR forum through the year and have added it to my wishlist (along with CK3).

One thing that attracted me to Stellaris was the 'weight' and clarity behind a lot of the DLC - the game felt fleshed out, but fairly and understandably so (as opposed to all the CK2 and EU4 sprite packs) and a lot of additional depth feels like it's been added without it feeling essential for the base game.

Anyway, sorry for the ramble: onwards and upwards with IR, looking forward to the added depth promised in the OP and hope to be joining you all game later in the year!
 
I look forward to these updates, especially the ability to promote a multicultural society. This kind of choice will especially help nations with unique starting positions like Masillia feel more engaging and diverse.
 
Hello,
I’m very pleased by your work project. Culture and religion are a good choice.
I hope to see new missions for others countries, diadochi for example.
On the bad side, trade alert spam is just awful and breaks my concentration. It is for me the only major problem of this game. Food trade request must not appear if it will put you in negative food production. All others food requests must be automatic.
I will be pleased if we can participate in development with a beta like 1.2.
Thank you for your very good work.
 
Pikachu is the MOUSE Pokemon and you put him on a list of cats? Really? Shame on you.
Pi-Cat-chu, you have it right there in the name :D