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Hello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

LoR_01_ERE_Factions.jpg

Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

LoR_01_ERE_Possible_Factions.jpg

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

LoR_01_Ambition.jpg

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
 
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Am I the only one who thinks this is actually pretty lame?

"We need to squeeze more money out of CK2. Ideas?"
*silence*
"Anything at all? Come on people!"
An intern raises his hand: "How about we take plots, rename them to factions and call it a new feature?"

I realize that this is an optional DLC, which I won't have to buy. Which is great. But really, as DLCs go, this one really isn't very inspired. Did the guy who thought up Sword of Islam quit?

lol well i think the DLC overall will be pretty good, and factions look quite interesting, remember there will still be plots as before but now + factions.

and theres 3 dev diaries to go. so maybe they will 'inspire' you.
 
I also have to put my hand up for improvements to the representation of the ethiopian situation.

On a better note i'm looking forward to the faction system, it looks like the HRE might start to behave in a more natural fashion... and thats a good thing. A huge independance war would be cool to see. Sometimes I do see it in game where everything south of the alps plus the swiss areas revolt at relativly the same time only to be doom stack crushed one after the other. It would be nice seeing this actually have a chance at succeding.
 
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Am I the only one who thinks this is actually pretty lame?

"We need to squeeze more money out of CK2. Ideas?"
*silence*
"Anything at all? Come on people!"
An intern raises his hand: "How about we take plots, rename them to factions and call it a new feature?"

I realize that this is an optional DLC, which I won't have to buy. Which is great. But really, as DLCs go, this one really isn't very inspired. Did the guy who thought up Sword of Islam quit?

Nope, factions will be a 1.07 feature not dlc exclusive and I don't think you understood the faction mechanics.
 
I'd also second this question. I'm assuming that only the original leader would get independence, but if all the vassals who joined in also get independent, I think that might be... odd, maybe OP if it's too easy to do.

I'm assuming (and hoping) every member gets independence. It seems a bit more realistic. Why would multiple dukes support another duke to get independence, just to be a vassal after the war is won, and consequently be thrown in jail for being a traitor? I believe it would be more plausible to have all the Italian dukes plot together to liberate themselves from the German emperor.

In all the games I've played I've almost never seen a duchy gain independence from its liege, so I think revolters should get just that little boost. I doubt it will be overpowered. Also note, that independence revolters will first have to find multiple supporters before actually pushing their plot. That means there will be less, but more dangerous civil wars. A ruler won't have to fight a single John Doe in a far-away corner of his realm every five minutes, but one major revolt every 50, 70 or even hundred years.
 
Nice changes...
 
Doomdark, will there be any way to create a faction that is unwaveringly loyal to your liege?

The most entertaining way to play this game is usually to support your erratic, batshit crazy AI liege in his unusual wars and plots.
 
Alright, now my monarch can want to have a son and see people dead at the same time! :D
 
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I would love to see a faction plot that permit you to steal a kingdom from your liege.

Example : You are the duke of Milan and you are the strongest duke in Italy, you start the plot and you convince 80% of the de jure duke of the Italy to be part of the kingdom and then you do an ultimatum to the HRE. If he accept you become king with those in the faction becoming your vassals, if he refuse you and your supporters declare war on him for the title. The same could happen to king with multiple kingdom titles.
 
I hope there's a faction plot to force a king to abdicate, so long as certain criteria (illegitimacy, excommunication, tyranny...) are met.
 
The faces in the last picture look kinda weird...
 
This should help curb blobbing.
Will the AI join factions logically?

Like, will a dynasty member be much more likely to plot to supplant instead of seeking independence?
Will turks band together to seek independence from mongols instead of seeking to supplant?

Throughout history different culture typically wanted independence more than taking over the government.
 
I hope there's a faction plot to force a king to abdicate, so long as certain criteria (illegitimacy, excommunication, tyranny...) are met.
Yes, this, and this kind of faction should be much more popular and acquire support much easier from same-culture dejure vassals.

Say my oldest gay possessed dwarf son gets the throne and hes unmarried with no children, and my second oldest (or brother at this point i guess) is like a perfect king material, there should be a high chance of a abdicate throne to my second oldest, which I could accept with a rather large prestige hit, but still remain in my dynasty. Most dejure vassals should be on board, giving large amount of support, and others should be likely to join the war on the side of the brother if it comes to that.
 
The faces in the last picture look kinda weird...
I must say that the Byzantine face they are showing us looks kind of ugly, "the Romans were beautiful".

Ugly-looking but the portrait per se looks really cool, well made and realistic.
 
I must say that the Byzantine face they are showing us looks kind of ugly, "the Romans were beautiful".

Ugly-looking but the portrait per se looks really cool, well made and realistic.

Indeed, much like the Muslims actually. I think the general western European looks the best by far.
 
I don't care about the naysayers, I am looking forward to this.