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Stellaris Dev Diary #140 - 2.2.x post-launch patch v2

Hello everyone!

We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Edit:
I want to make it clear that this does not mean we will stop making improvements to the game. We will always continue to support our games, but now we need to focus our efforts into a larger patch instead of continuing to deploy smaller patches. The reason why we need to focus on a next, large patch is because trying to maintain multiple branches of development and deploying small patches takes a significant amount of resources away from us working on fixing bugs, improvements and feature development.


Our focus has been on improving and polishing the content we already have, so there won’t be many new features. We’ve been making improvements from everything from AI to UI to balance. I won’t talk about all the stuff we’ve done, but here’s some stuff I’ve been posting on twitter:

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A wee little buff!

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Another small buff.

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A vast improvement! Our tech lead, Moah, has been hard at work improving the way ships are upgraded.

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Cleaner display of districts! This arcology now display its districts with boxes, and in different colors!

That’s all we have for today folks, I just wanted to pop in and let you know that we’re still working on getting the patch out to you all. Personally I can’t wait until we can start telling you about the new stuff we will be starting soon, but it’s too early for that I’m afraid :)

As stated earlier, scheduled dev diaries are still on hiatus, but we may write something from time to time if we have something to show.

Cheers!
 
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I don't have 'unplayable' stuttering on my PC, and I play 1000 stars and it's not a beefy computer either.

2.2.4, in fact, has the same performance as 2.1.3 for me. 2.2.5 is worse, but it's the beta patch.

Could you upload a video of you scrolling around the galactic map on the Fastest and Normal speeds?
 
I don't have 'unplayable' stuttering on my PC, and I play 1000 stars and it's not a beefy computer either.

2.2.4, in fact, has the same performance as 2.1.3 for me. 2.2.5 is worse, but it's the beta patch.

"Unplayable" is a subjective thing.

That's not to discount their complaints. Quite the opposite; one should keep in mind when someone states performance is "unplayable" but you find it fine that your definition of "fine" might be lower than theirs.

I mean, I remember playing GW2 on my old, ancient motherboard-on-verge-of-failing computer and finding it *hilarious* when a guildmate complained about their framerate dropping to the 30's when mine typically hovered around the upper teens. Just because I was willing to accept less-than-ideal performance, however, doesn't mean they weren't having performance issues that need to be addressed.
 
Could you upload a video of you scrolling around the galactic map on the Fastest and Normal speeds?
I am... actually really baffled. And a little insulted.

For one, no, I don't know how, and I don't care enough to learn. Why?

Because I mean... what is your reasoning here? That I'm lying and trying to 'pretend performance issues don't exist because of fanboying or whatever'? That I just have embarrassingly low standards about what good performance is?

So no thanks. I don't care enough to learn just so you can call me out as a liar or slob, whichever strikes your fancy.
 
I am... actually really baffled. And a little insulted.

For one, no, I don't know how, and I don't care enough to learn. Why?

Because I mean... what is your reasoning here? That I'm lying and trying to 'pretend performance issues don't exist because of fanboying or whatever'? That I just have embarrassingly low standards about what good performance is?

So no thanks. I don't care enough to learn just so you can call me out as a liar or slob, whichever strikes your fancy.

It's not an entirely unreasonably request given that the vast majority of anecdotal reports on Stellaris performance are pretty poor and subjective. You may think an absolute slideshow is fully playable whereas others may not agree.

I don't have 'unplayable' stuttering on my PC, and I play 1000 stars and it's not a beefy computer either.

2.2.4, in fact, has the same performance as 2.1.3 for me. 2.2.5 is worse, but it's the beta patch.

I mean what is "not a beefy computer"? Pentium 4? 386? Abacus?

Paradox use a metric called days per minute or something like that (I can't remember, someone correct me if I am wrong) to measure performance.
 
I am... actually really baffled. And a little insulted.

For one, no, I don't know how, and I don't care enough to learn. Why?

Because I mean... what is your reasoning here? That I'm lying and trying to 'pretend performance issues don't exist because of fanboying or whatever'? That I just have embarrassingly low standards about what good performance is?

So no thanks. I don't care enough to learn just so you can call me out as a liar or slob, whichever strikes your fancy.
I find it rather ironic that you are refusing to provide proof here, while demanding another player provide evidence in another thread.
 
I mean what is "not a beefy computer"? Pentium 4? 386? Abacus?

Paradox use a metric called days per minute or something like that (I can't remember, someone correct me if I am wrong) to measure performance.
Don't know what most of this means, but it's what I found:

Manufacturer: ASUSTek Computer Inc
Processor: Intel(R) Core(TM) i7-8750H CPU @ 2.20 GHz 2.21 GHz
Installed Memory (RAM): 8.00 GB (7.85 GB Usable)
System Type: 64-bit Operating System, x64-based Processor

In my current 2.2.4 game with my Agrarian Idyll foxes, the year is 2525. The Unbidden have been defeated after 75 years of rampaging across the galaxy. 1000 Stars, 24 AI Empires, 5 FEs, 3 Maruaders, 1x Planets, 4x primitives. My empire's population is 1532, and the galaxy's is just shy of 20,000, and this is after the Unbidden gutted a very large Purifier. On fastest, I have 69 days in one minute.
I find it rather ironic that you are refusing to provide proof here, while demanding another player provide evidence in another thread.
Well 'find' this.
 
I am... actually really baffled. And a little insulted.

For one, no, I don't know how, and I don't care enough to learn. Why?

Because I mean... what is your reasoning here? That I'm lying and trying to 'pretend performance issues don't exist because of fanboying or whatever'? That I just have embarrassingly low standards about what good performance is?

So no thanks. I don't care enough to learn just so you can call me out as a liar or slob, whichever strikes your fancy.

You understand that 1 day per second can be fine for you and not fine for someone else right? Please be respectful towards other forum members.

Don't know what most of this means, but it's what I found:

Manufacturer: ASUSTek Computer Inc
Processor: Intel(R) Core(TM) i7-8750H CPU @ 2.20 GHz 2.21 GHz
Installed Memory (RAM): 8.00 GB (7.85 GB Usable)
System Type: 64-bit Operating System, x64-based Processor

In my current 2.2.4 game with my Agrarian Idyll foxes, the year is 2525. The Unbidden have been defeated after 75 years of rampaging across the galaxy. 1000 Stars, 24 AI Empires, 5 FEs, 3 Maruaders, 1x Planets, 4x primitives. My empire's population is 1532, and the galaxy's is just shy of 20,000, and this is after the Unbidden gutted a very large Purifier. On fastest, I have 69 days in one minute.
Well 'find' this.

1 - You have, roughly, 1 day per second. Which is, in my opinion, very poor as in prior patches I retained over 2 or 3 days a second even very far into the late game.

2 - You understand that you have a computer multiple times better than the required configuration, someone else might have what is recommended and he should be able to play at a decent pace as well, else PDX is lying about minimum specs and should issue a refund to those people and update the Steam Store page.


I, personally, have a notebook with an i5-8350H and have very similar performance to you (the CPU stays boosted to 4GHz 100% of the time, though), but during crisis, large battles, and while scrolling through the galaxy the performance tanks.

I usually just pause the game before scrolling and doing stuff then unpause, and don't watch battles involving over 100k fleet strength.

This is really annoying but I can live with it.

Other people can't.


That is why they were asking you about your performance, because you might find all these conditions acceptable, other people might find that they aren't.
 
There is microstuttering on panning and movement, especially mid+ game, it doesnt matter what someone says or claims, it exists, they may not see it, but it exists.
There is more than enough proof to show it by multiple people and even the developers have admitted they still need work on performance.

Some people just can't accept that they are wrong, and there is no point in trying to convince them otherwise, they would argue that the sky is purple if they saw it that way.

For those who want to know, the engine is 32-bit and cpu intensive (uses old priority), which means that only a cpu is important, and even $300+ chips are having issues.
what this means is it doesnt matter how much over 4gb of dramm you have, the game wont use it, it doesnt matter what type of vid card or OS you use, the game wont utilize it like modern games do.
 
There is microstuttering on panning and movement, especially mid+ game, it doesnt matter what someone says or claims, it exists, they may not see it, but it exists.
There is more than enough proof to show it by multiple people and even the developers have admitted they still need work on performance.

Some people just can't accept that they are wrong, and there is no point in trying to convince them otherwise, they would argue that the sky is purple if they saw it that way.

For those who want to know, the engine is 32-bit and cpu intensive (uses old priority), which means that only a cpu is important, and even $300+ chips are having issues.
what this means is it doesnt matter how much over 4gb of dramm you have, the game wont use it, it doesnt matter what type of vid card or OS you use, the game wont utilize it like modern games do.
Well, given that Apple is completely killing 32-bit support in their OS going forward from (I think) March and EU4 is moving to a 64-bit engine in response, it wouldn't surprise me if the 2.3 Stellaris patch also moves to 64-bit. Although based on what the EU4 devs said about how a lot of the calculations 'under the hood' are dependent on being done in a particular order and don't benefit from multi-threading, I wouldn't expect miracles of performance improvement if/when Stellaris makes that change.
 
Well, given that Apple is completely killing 32-bit support in their OS going forward from (I think) March and EU4 is moving to a 64-bit engine in response, it wouldn't surprise me if the 2.3 Stellaris patch also moves to 64-bit. Although based on what the EU4 devs said about how a lot of the calculations 'under the hood' are dependent on being done in a particular order and don't benefit from multi-threading, I wouldn't expect miracles of performance improvement if/when Stellaris makes that change.

Thats interesting. I didnt know that. So Paradox will upgrade the old clausewitz engine to 64bit? All i can say is that our modern 64bit processors on 64bit Os's have to emulate the 32bit enviroment for these games to actually run them, like Dosbox is doing for 16bit games. This is inefficient at some point, but i dont know hoch much performance is gone in this process. Mostly the biggest bottleneck is the adressed ram, because 32bit games can only use a very limited amount of that AND have to share it with the videocard...
 
Well, given that Apple is completely killing 32-bit support in their OS going forward from (I think) March and EU4 is moving to a 64-bit engine in response, it wouldn't surprise me if the 2.3 Stellaris patch also moves to 64-bit. Although based on what the EU4 devs said about how a lot of the calculations 'under the hood' are dependent on being done in a particular order and don't benefit from multi-threading, I wouldn't expect miracles of performance improvement if/when Stellaris makes that change.

We will just have to wait and see what their priority is, I had thought they would do this any day for the past year considering stellaris is one of their more popular titles, but so far not, and with the recent changing of staff and priority towards updates instead of releasing DLC every 3 months like the past it makes me wonder if this game is reaching the end of its cycle for pdx.
Dont get me wrong, the game still needs a lot of QA love, but the sudden shift from launching DLC's as fast as possible and the change in lead makes one wonder if they are ramping down this game.
 
I am... actually really baffled. And a little insulted.

For one, no, I don't know how, and I don't care enough to learn. Why?

Because I mean... what is your reasoning here? That I'm lying and trying to 'pretend performance issues don't exist because of fanboying or whatever'? That I just have embarrassingly low standards about what good performance is?

So no thanks. I don't care enough to learn just so you can call me out as a liar or slob, whichever strikes your fancy.

I am sorry to have offended you. It wasn't my intention.

My reasoning - the reason I asked if you could upload a video - is that in the past, plenty of people have said that their game has no performance or stuttering issues. But, when asked to provide proof, they uploaded videos in which their games very clearly had the same stuttering and performance issues which everyone else has been complaining about. To my knowledge, there has not been a single video uploaded since 2.2 released in which there was no stuttering.

People have different thresholds for performance. Some are OK with a certain level of stuttering, or even don't notice it. However, that doesn't mean that stuttering is not a serious issue which needs to be dealt with.
 
Is selective purging out of the game forever, or is "forced decline" going to finally be implemented? "There are no species on this planet that can be forced to decline" hints at selective purging, but is never available.
 
I am sorry to have offended you. It wasn't my intention.

My reasoning - the reason I asked if you could upload a video - is that in the past, plenty of people have said that their game has no performance or stuttering issues. But, when asked to provide proof, they uploaded videos in which their games very clearly had the same stuttering and performance issues which everyone else has been complaining about. To my knowledge, there has not been a single video uploaded since 2.2 released in which there was no stuttering.

People have different thresholds for performance. Some are OK with a certain level of stuttering, or even don't notice it. However, that doesn't mean that stuttering is not a serious issue which needs to be dealt with.
There is a big difference between "no performance or stuttering issues" and "I'm not suffering gamebreaking/unmanageable issues". Most of the people posting that they're not affected have been saying the latter, and then when challenged the challenger then gleefully makes like they were saying the former, and then we get accusations of lying or deceit.

Even here notice that they posted saying they didn't have "unplayable" issues - and yet you seem to have jumped to treating it as if they said they have "no" issues.
 
There is a big difference between "no performance or stuttering issues" and "I'm not suffering gamebreaking/unmanageable issues". Most of the people posting that they're not affected have been saying the latter, and then when challenged the challenger then gleefully makes like they were saying the former, and then we get accusations of lying or deceit.

Even here notice that they posted saying they didn't have "unplayable" issues - and yet you seem to have jumped to treating it as if they said they have "no" issues.

Oops, yes, my response did imply that people were saying that they had no issues at all. Not what I meant to do.

My original comment, in which I asked Methone to upload a video, was written with the intention of finding out precisely how much stuttering Methone considered to still be 'playable'. Because we do all, as far as I can tell, have different standards.
 
If you read the conversation you would see that he does imply that he has no issues, including saying he has the "same performance" as he did in 2.1.3.

typically when someone comes on here claiming they dont see the micro stuttering or other performance issues they are doing just that, saying there is no issue, or attempting to discredit other peoples performance problems.

Frankly there is no reason for someone to claim they dont see an issue, other than arguing that none exists.
 
Thats interesting. I didnt know that. So Paradox will upgrade the old clausewitz engine to 64bit? All i can say is that our modern 64bit processors on 64bit Os's have to emulate the 32bit enviroment for these games to actually run them, like Dosbox is doing for 16bit games. This is inefficient at some point, but i dont know hoch much performance is gone in this process. Mostly the biggest bottleneck is the adressed ram, because 32bit games can only use a very limited amount of that AND have to share it with the videocard...
There is no emulation going on, unless it's in the internals of the CPU. 32-bit code is executed directly by the CPU with no virtualization. For certain workloads, the performance gain from having twice as many registers and registers that are twice as big is countered by the performance loss from longer pointers and generally more memory usage to store 64-bit data.
 
The lag is real. I have ryzen 5 1600 (not overclocked), 16gb ram and gtx 1060 6gb; in late game I get around 25fps while not paused. With pause I have 60fps. I hope devs fix this asap, good luck to them.
 
Hello.

First off, I must congratulate the whole development team for the wonderful work you do. Programmers, graphic artists, musician (s), all have done a bang on job.

I have been playing Stellaris since it first came out, and every new expansion re-confirms my addiction.

This said, here it is; what you dread most of all. Seriously, I wouldn't be a true gamer if I didn't have my humble little list of QoL improvements I'd like to see addressed, right? I feel sorry, for asking, but I need to. I hope you understand; it's the addiction talking.

Why can I not watch a battle being waged for my eternal glory without being interrupted within 10 seconds by the never ending stream of messages requiring me to attend this and that matter, any of which force me to leave the battleground? Why?! How about (I suspect this is a big one...) making the time spent watching a battle a pause of sorts. The rest of the game just pauses with only the battle being processed so you're free to watch to your heart's content, until you leave that system's view, that is. Your ministers and secretaries will be waiting in the wings with baited breath, pens ready, in full battle formation , no doubt ready to pounce on you the moment you show the tip of your nose. Alternately, you could make the battles boring, colourless events that no one in one's right mind would ever want to watch, you know. I mean, why make battles interesting if we cannot really enjoy a few? You could have spared yourselves the trouble and expense.

This question comes up a lot with Paradox games.
One major reason is that the rest of the galaxy continues doing stuff even whilst you're in battle - you might start a battle, and have an enemy bringing a fleet in to reinforce their fleet - this can't happen if the rest of the game stops whilst the battle is concluded. Alternatively your fleets might not all arrive on the same day, at the same moment, and so you might be watching a battle and just not have the majority of your forces reach the combat zone if everything but the battle is paused.
The game also strongly supports multiplayer, and it is unreasonable to have every other player in the game sat staring at a pause screen everytime one of them gets into a battle.

Science ships are fine. Except when they are not. Inadvertently send more that one of them to survey the same system and they will do so, side by side, until there is only one planet left to survey (this requires a system with an odd number of planets, as I'm sure you realize). Then does their jostling and your wondering begin. The player wonders: 'Why is my science ship idle? Survey, you fool!' and 'What?! I just told you 15 seconds ago to survey. Do it!' What is happening is that Ship A bumps ship B to carry out its order making B idle, then B does the same to A when it gets selected and properly paddled. This goes on and on until you look into the system and realize your mistake, select one of the two and send it on its merry way. That, or just get used to this type of 'error', click on the ship icon next to the system, see a bunch of them reporting and fix the problem. It's annoying. I'm on a timetable here: I have a galaxy to conquer, monsters to kill, enemies to eradicate, multiple businesses to run, energy credits to rake in, I don't have time for this kind of nonsense. Besides, it's no fun. Why play a game if the fun factor isn't maxed out, right? (Which begs the question: "Why am I still playing this? Because the fun still outweighs the annoyance." This statement is very much to your credit.) My solution: as it stands, you cannot have two construction ships build a space station in the same system, so why not make it impossible for two science ships to survey the same system? While I'm at it, I'd love for my Science Ships to have a queue. Oh, and could you apply the same measure to the Construction Ships, too? It would be wonderful to be able to queue up just 3 orders. There is way too much clicking involved in this game. My poor carpal tunnels, please!
I rarely, if ever see this problem.
Usually when two science ships are surveying one system they'll just pass over whatever the other is already surveying, and move on.
Automated surveying (when it comes up in your tech research) minimises the amount of interaction you have to have with directing science ships and *usually* comes up early enough that you can manually send your science ships to different systems before it comes up.

As for construction ships and queuing up build orders, <shift> right clicking the system lets you queue up "Build all mining stations" or "Build all science stations", and you can do this to multiple systems to set a queue.

Banning two science ships from surveying the same system *could* possibly be a thing - but it's potentially inefficient to do so as you may want to survey a system quickly so you can expand into it before a neighbour does. It's fairly easy to avoid early game when you've only got a few science ships, and later on automated surveying makes it much less of an issue.

Why do planets inhabited by Pre-Sentients show up as colonizable? Yes, I know. You could establish a colony there and park them in reserves, eat them or just exterminate the lot, maybe. What if it just doesn't sound right to me\us? It's their planet. I feel I should keep away. Our Observation Stations go out of their way to remain undetected, but we can just walk in and take over? How rude! How about a choice in-game allowing me to make colonizing them impossible. Of course, they just wouldn't show up in the list of colonizable planets (F9). It would tie everything together nicely. A new policy should do the trick, right?

Or just don't colonise them?
There's an icon on the inhabited planets that tells you there are presentients there.

Perhaps a policy could be put in place, but where would you add it? Would it add to pre-sentient policies or to native interference?
What if you're willing to invade pre-sentients (who are after all not even chimp-level as they can be argued to be early stone age in some cases) but not *actual* sentients?

(On a different note, the sentient thing is actually wrong, and should be sapient... sentient is being able to react to the world around them and distinguish "I" from "them" and "it"; sapient is being able to think and use logic.)

Next: the round icons dropping down from the top of the screen to inform me of this and that. There are way too many of them as far as I'm concerned. I use the Civilian Ships and Fleet lists to find out who is inactive and needs new orders because right-clicking on the inactive ship's name TAKES ME TO ITS LOCATION. It's efficient. I see the situation, I don't have to go hunting for the ship scrolling to max view, hold my pointer over said icon waiting for a blip to indicate where the needy unit is, zoom in, select it, give it an order. By left-clicking then right-clicking on its name I get taken to its location so I can judge at a glance the situation and decide quickly what order to give it. It is also pre-selected. I have no use for the icons telling me that a ship is idle, has finished surveying or building. Many will disagree with me, no doubt. Let them have it their way, and me, mine. How about this, then? A panel, like the one that allows us to configure the panel on the right side of the screen where the ships/planets/stations/etc. are listed, which would make it possible for us to choose which category of icons we want to see.
Good news. You can alter your alerts through the same means as the outliner at the right of the screen.
Should be the gear icon at the top of the right hand list.

Possibly clicking on the alert might also take you to the affected ship - I haven't tried in a while though because I've usually got a queue of orders set up, or I'm watching the construction ships waiting for them to finish so I can give the next set of orders.

Again, after the very early game you can set the science ships to automatic.
Finally, a word about those icons' behaviour: are you trying to induce mass epilepsia in your gamers? What's with the flashing? That's another reason I dislike them so much. Yes, I realize they flash to let us know they're 'going...going...gone', but really loud sounds can damage your eardrums and loud screens can make you as nutty as a flying fruitcake. One more thing about warnings: could you fix the space stations so that I don't get a message informing me that they have finished the content of their construction queue when in fact they haven't. It's one thing to have the station tell me it is done building the long list of ships I ordered as I might want to put in another one, but quite another to have it report itself to me for every module/building/platform group I placed an order for. What if I placed half a dozen such orders? Shut up until you're done building every last item in your building list!
I'll have to check, but I don't remember seeing this behaviour for the space stations - but bear in mind they have multiple queues which all report separately.
Ship building, module building, repairs, upgrades all report independently because they need to - they're different things.

Again, I believe you can alter the behaviour of the alerts as I mentioned earlier.
Building up a space station is an exercise in frustration. I scroll to the bottom of the list of modules/buildings as there are a few items I want to have it build that are located there. I choose one. What does the scroll bar do? It jumps right back up to the top of the list. I wasn't done! It. Does. This. Every. Time. It's infuriating. Please leave the scroll bar where I left it. Thank you.
This is an awkward one - because you're not in the same building slot it moves back to the top of the list because that's the "neutral" position. I'll admit for me at least most of the things I'm building are in the top part of the list though (or I'm building them one at a time because of how I'm upgrading the levels of the starbases), so it might not come up as often for me.


Here is my final gripe, and I know it's very... 'technical', especially for people who do not speak a Latin language as a mother tongue. I apologize in advance, but do try to keep an open mind. The automatic selection of "Prime" as an added moniker for the first planet to be colonized in a system is... well, it doesn't agree with me (see nerdy explanation below). I'd much rather keep the planet's original designation, such as "Somewhere IVa". It's more accurate, astronomically speaking. As a bonus, I won't have to remove "Prime" and replace it with the proper denomination every time I found a colony :). How about a toggle that would allow us to switch this? 1) Prima, Secunda, etc. or 2) the astronomical identifier.

As for 'Secundus', it drives me up the walls every time I see it. You see, while 'Prime' is the English version of the Latin 'primus', which makes it tolerable in an English game, 'Secundus', the Latin for 'second', is all wrong in this context, because in Ancient Latin (and all modern Latin languages) the word 'planet' is always a feminine word. 'Une planète', 'una planeta'. I realize this is probably so unimportant to you as to have this comment seem unreal. In can almost hear you think: "That's a problem?!" Yes, it is for those who speak a Latin language as a mother tongue. If you'd had the gender of words and the rule that forces any adjective to agree in gender and number with the word (substantive) it refers to drummed into you from the crib, seeing such an error would make you cringe, too. Speaking of a planet, 'Secunda' would be grammatically correct, and 'Tertia', 'Quaterna', 'Quinta', 'Sexta', 'Septima', 'Octa', 'Nona'; I think I can stop there. Why bother? A lot of Latin people (French, Italian, Spanish, Portuguese and Romanian) play Stellaris. Here is a sad fact of life: we are hundreds of millions. I know, right? I cannot imagine they have failed to notice this blatant mistake (ok, I'm not sure about the Romanians to be honest. None of the rest of us understand a word they say. But their language is a Latin one! Sometimes, anyway.) Does it annoy other Latin language speakers as much as it does me? I imagine it ought to. At the least, I'm sure it grates on their nerves. And yes, I'm aware that any number of Latin speakers will contradict me about this. Naysayers! They're everywhere these days. It's the influence of... well, least said is soonest mended. To sum it up, it's a small thing, I know, but it would make my\our (the non-naysayers) gaming experience more enjoyable.

The joys of English stealing words from another language, changing or ignoring the gender, and making it their own. Unfortunately English doesn't make that distinction any more, as it is now an English word, not a Latin one.

A quick look around shows "planeta" to be a masculine (nominative first declension) singular word in Latin though, and it appears to also be masculine in Ancient Greek. Do you have a source/dictionary showing it to be feminine in Latin, rather than Latin-derived modern languages?

Incidentally, spanish and italian appear to treat planet as masculine as well ( El planeta / Il pianeta).

Since English treats it as neuter, perhaps "Secundum" would be more appropriate?
Either way though, it's now an English word, not a Latin one. For other translations it *might* be appropriate to use their gender rules.

That was my list of minor things that detract from the fun I have playing Stellaris. Because it is a marvelously fun game. To me, a great game offers choices, toggles, switches. There is quite a bit of that in your game, already. What are a few more? It doesn't have to be 'this way or the highway'. Let us choose how we want your game to present itself to us, and Stellaris will reach new heights of fame and glory. The golden, shiny type! :)

With immense respect,