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Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

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As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

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The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

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The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

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Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
 

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Changes look awesome. The addition of another non-production Edict once again calls attention to the insane exploit related to them though - that you can simply turn them off on the last day of each month and turn them back on again the next day, in order to have their effect active 97% of the time at zero cost. This works for all the strategic resource edicts, making them all basically free buffs to your ships, and also works on stuff like Living Metal Megaconstruction, Fleet Supremacy etc. Anything that doesn't give production.

Please fix by adding an activation cost to every edict.
I have informed QA about it before, and they have marked it as a Must Fix so hopefully, it will be done by the time the patch comes around.
 
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Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research
This is still a terrible fit for Machine Empires.
The bonus to a single science subject will not come into play often regardless of empire type.

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.
Still an obvious blessing for empires that plan to get Psionic Ascension. I wish the Shroud itself was improved, and the benefits from this Relic were reduced.
Ruler level is pretty much useless. Just a small bonus to flat Edict Capacity.
Accidents are rare enough, and you can counter them (as Machine Empire) with a tradition.
 
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They are ok. But I think they still miss the mark. Take the Pox for example; Yeah its good to get that bombardment stance by default. But, that doesn't mean to much. You get a fancy bombardment, but who cares?

What if the Pox sample gave you a one time use, one species use; Galaxy wide pandemic on demand?
"Are you in the mid game? Do you have a Devouring Swarm knocking down your doorstep on one end of your empire, nd a Fanatical Purifier on the other? Fret not! because you rolled Iranians and you can use the Pox to unleash a Pandemic on one of your two rivals, Wreaking them by killing a large number of their pops!"

That would make the relic feel very powerful. Kind of a get out of jail for free card.
 
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The Yuht +50% to research will be amazing early, but worth very little in the late game when many players have hundreds of +% stacked up already. Not really terrifying, it's just a bonus which becomes less important over time.
Hundreds? I don't see how you get significantly over 150% without cheesing micro-scholariums in 3.4.3.
Granted, this will also dilute the bonus down to a 16% real increase, but that's still a sizable increase.

If you wanted to really buff this relic, you'd have to introduce a useful society repeatable beyond the +5% unity one. :p
 
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Crisis relics do not need to be balanced. They should provide something crazy as bonuses, like granting all 3 ascension branches at once as passive, and the ability to spawn the crisis again as an acive.
 
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RE: Javorian Pox - why not make the active effect set all fleets to pox bombardment stance until effect wears off? Seems weird that you would always have it on, especially if you’re playing say a xenophile empire (which then is forced to conduct bio warfare on other species)
 
RE: Javorian Pox - why not make the active effect set all fleets to pox bombardment stance until effect wears off? Seems weird that you would always have it on, especially if you’re playing say a xenophile empire (which then is forced to conduct bio warfare on other species)
You are not forced to use that bombardment stance, you can select whatever you want.
 
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RE: Javorian Pox - why not make the active effect set all fleets to pox bombardment stance until effect wears off? Seems weird that you would always have it on, especially if you’re playing say a xenophile empire (which then is forced to conduct bio warfare on other species)

The old active only enabled access to the stance. You had to set it manually (as usual for stances).

The new passive probably also just enables access to the stance. You're probably not forced into it.
 
I like that you thought of gestalts while creating the zroni leader edict, but if nothing changed then gestalts can't use it. You need psionic theory as prerequisite to roll the zro mining tech. Gestalts can't get psionic theory tech, because it is locked for them and therefore also can't get the zro mining tech.

Could you make a change similar to the one for living metal, that makes the tech show up if you own a deposit of zro even if you are gestalt?
 
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I like that you thought of gestalts while creating the zroni leader edict, but if nothing changed then gestalts can't use it. You need psionic theory as prerequisite to roll the zro mining tech. Gestalts can't get psionic theory tech, because it is locked for them and therefore also can't get the zro mining tech.

Could you make a change similar to the one for living metal, that makes the tech show up if you own a deposit of zro even if you are gestalt?
There is actually a semi-fix for this already in the game where if the Extradimensional Experimentation resolution is active then Hives can roll the tech. I will make sure that if you own the crystal then it works as well.
 
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How do you see buffs from - Vultaum Reality Perforator? The odd time I've had this the tooltip didnt make it clear what it did (from what I remember?)

Current:
  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.
 
Could this new Gaia habitability be added to the life seeded Origin? It never was the best or most interesting origin to play, but since the addition of ocean paradise it feels even worse to pick it.
 
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I'm not really excited, because it sounds like a missed opportunity to make those relics actually interesting.
Honestly, I don't really care about powerful modifiers. They are still boring modifiers. Balance is nice but it doesn't make the game more fun or interesting.

But eh, summer DD. Better than nothing.
 
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Any hope for making the Head of Zarqlan NOT drag you into every pop becoming Spiritualist?
 
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