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Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

I know Eladrin said no more diaries until after summer… But he is not around to stop me!

I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.


Crisis Relics

The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this.

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As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.


Precursor Relics

Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

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The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn’t enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

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The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

2XuMfz7Gr7_8NJoOdlerGG9ducwbLbTBdyvEdfG5Fzh8CkzlEMKIrkz4N2LhUaVp1HxPtPphPRKrc1CnORAkz5JVFXfok5koGVKSQ7iiJVkGsUtikONxQyaWuImyX2xpvidc-pJ2mMl8Y1Uxug

Now we will always be ready to spread some plague.


Event Relics

Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
You can find all currently planned changes below, these are of course subject to change:


Precursor Relics:

Javorian Pox:
Current:

  • Passive: +20 Leader Lifespan
  • Active: Javorian Pox Orbital Bombardment stance
Changed:
  • Passive: Bombardment Stance and +20 Leader Lifespan
  • Active: 50% increased biology research

The Last Baol:
Current:

  • Active instantly creates a Gaia world
Changed:
  • The active decision takes 5 years to create a Gaia world
  • If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
  • The Nu-Baol will be hivemind if you are a hivemind

Yuht Cryo Core:
Current:

  • Passive: +1 pop on every new colony
Changed:
  • Passive: +1 pop on every new colony, +20% energy weapon fire rate

Psionic Archive:
Current:

  • Passive:
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active:
    • Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
Changed:
  • Passive:
    • Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
    • +5 Ruler Max Level
    • -50% Shroud Cooldown
    • Better Shroud odds
  • Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.

Cybrex Warforge:
Current:

  • Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
  • Active: Spend 10000 minerals and gain 5000 alloys.
Changed:
  • Passive: Allows the building of the most powerful buildable army in the game.
  • Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.

Vultaum Reality Perforator:
Current:

  • Active: Grants one of 4 random buffs lasting for 1 year.
Changed:
  • Active: Grants one of 4 random buffs lasting for 1 - 5 years.

Event Relics:

Blade of the Huntress:
Current:

  • Passive: +25% Army Morale +2 Planet Sensor Range
  • Active: +25% Sublight Speed for 10 years
Changed:
  • Passive: +25% Army Morale 20% more diplo weight
  • Active: +25% Sublight Speed for 10 years

Omnicodex:
Current:

  • Active: Adds 3 pops of a random species
Changed:
  • Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.

Ether Drake Trophy:
Current:

  • Active: 10% more happiness
Changed:
  • Active: 10% more happiness and 10 stability to every planet.

The Surveyor:
Current:

  • Active: Can grant 3-5 rare resources among other deposits.
Changed:
  • Active: Can grant 1-3 rare resource deposits. Nothing else changed.

Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.

Crisis Relics:

Extradimensional Warlock:
Current:

  • Passive: +15% Sublight Speed
  • Active: +100% more jumpdrive range
Changed:
  • Passive: +30% Sublight speed, +20% weapon range
  • Active:
    • +100% more jumpdrive range
    • -50% jump cooldown reduction
    • +75% more accuracy and range on your Quantum Catapult

Prethoryn Brood-Queen:
Current:

  • Passive: +30 society research
  • Active: Spawns a small fleet
Changed:
  • Passive: +50% society research
  • Active: Spawns a sizeable fleet

Isolated Contingency Core:
Current:

  • Passive: +100% Pop Assembly Speed
Changed:
  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

Unchanged:
  • Khan's Throne
    • Felt like it had a solid theme already with a solid bonus.
  • Head of Zarqlan
    • Has both an early game and a late-game bonus as well as superb flavor.
  • Miniature Galaxy
    • Research is always top tier and random should stay random.
  • The Defragmentor
    • Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
  • Scales of the Worm
    • There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
  • The Rubricator
    • One of two ways to get a repeatable source of Minor Artifacts, very powerful.
  • The Galatron
    • Is the Galatron


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
 

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All replies are from PDS_Iggy. See other Dev Replies.
Zolana said:
Changes sound good for the most part, although I think the Psionic Archive should keep its passive -50% shroud cooldown effect.

It does, just fat-fingered the notes. Don't worry they only got buffs.

Alex in Tokyo said:
Hang on, what's the other one?

Love the changes, by the way.

The Galatron does it as well. Not really a reliable source, but hey!

Troyen said:
Any chance you can tone down the Head of Zarqlan spawn rate? Seems to be guaranteed whenever you get the Spritualist FE (which is quite often if playing with 2-3+ FE) and it completely negates the threat of one of the lategame empires. The relics are cool because they can offer changes to how you play but become less interesting when you can get the same one almost every game.
Yeah, added the Head to my list. Another posters suggestion to allow the AI to complete the chain was interesting as well. Will see what I do about it.

Harkinian's Dinner said:
Changes look awesome. The addition of another non-production Edict once again calls attention to the insane exploit related to them though - that you can simply turn them off on the last day of each month and turn them back on again the next day, in order to have their effect active 97% of the time at zero cost. This works for all the strategic resource edicts, making them all basically free buffs to your ships, and also works on stuff like Living Metal Megaconstruction, Fleet Supremacy etc. Anything that doesn't give production.

Please fix by adding an activation cost to every edict.
I have informed QA about it before, and they have marked it as a Must Fix so hopefully, it will be done by the time the patch comes around.

MathyM said:
So... a nerf? This is the only Relic that's not getting more interesting.
1 to 5 years. It can now roll buffs that last for a longer time.

Michael Kim said:
Is this tracked per game or per empire? I.e. does it reset if it is taken by another empire?
It resets. It is also set in the event when you get the relic/steal the relic which means that I have sadly broken it for our testers when we use 'add_relic r_war_forge§.

Cat_Fuzz said:
RE: Javorian Pox - why not make the active effect set all fleets to pox bombardment stance until effect wears off? Seems weird that you would always have it on, especially if you’re playing say a xenophile empire (which then is forced to conduct bio warfare on other species)
You are not forced to use that bombardment stance, you can select whatever you want.

Pale Blue said:
I like that you thought of gestalts while creating the zroni leader edict, but if nothing changed then gestalts can't use it. You need psionic theory as prerequisite to roll the zro mining tech. Gestalts can't get psionic theory tech, because it is locked for them and therefore also can't get the zro mining tech.

Could you make a change similar to the one for living metal, that makes the tech show up if you own a deposit of zro even if you are gestalt?
There is actually a semi-fix for this already in the game where if the Extradimensional Experimentation resolution is active then Hives can roll the tech. I will make sure that if you own the crystal then it works as well.

GhostDanny said:
Zroni precursor no longer useless to gestalts?!
Gestalts having a use for Zro?!

YES please!
I had fun writing the flavor text

Serenity84 said:
Can you please remove the sublight speed bonus from the Blade of the Huntress? How the hell is that supposed to work. Some of the other effects can be handwaved away. Certain artifacts can inspire people. A piece of technology can enhance your power plants or weapons. But waving a sword around is not going to make your ships go any faster.
People had a similar comment about the Blade on the discord. On the list of feedback it goes!

Dlin369 said:
Any chance a relic for defeating Gray Tempest can be added? Given the number of free worlds you can get from beating them, the relic bonuses doesn’t have to be too big. But it would be nice to have one for this midgame scenario as a trophy
Sadly that would be something we would have save for Buffing the Backlog 2. This was mainly a project done by myself and bouncing ideas of other designers.

Tamwin5 said:
@PDS_Iggy Im going to join in on the crowd of people bemoaning the spiritualist ethics attraction on the head of Zarqlan. I do think that it should have spiritualist ethics attraction, it just either needs to be only on activation, or have there be some way to get rid of the head of zarqlan. So either:
Move the spiritualist ethics attraction to the active, do something like +5% unity for the passive.
Have the ability to give the head to the spiritualist FE in the event where they talk about it, in exchange for a bonus and permanent opinion modifier.
I do think it would be cool if you could build a special temple, get some priest jobs on your capital, or something similar. Would be out of scope for these summer changes though.
I have heard the feedback and this is my current plan for the head.
Spiritualist Bonus moved to the active, but it will be even more ethics attraction.
The fleet size you gain will scale with use, however capping relatively early. This is still quite an easy relic to get.
I will look into allowing the AI to also get the event for the relic, if I can not I will make it so that it only spawns in 60% of games that you have the Fallen Empire FE or something.

SacoMato said:
The Omnicodex, now, gives as passive +1 Gene Modification Points. Was that removed in this iteration?
Or you just listed what you changed.
Thanks.
Yeah it still gives the mod point. Unless I mentioned it before and then didn't mention it afterwards you can assume that it's removed. Like the 5% alloys from Cybrex.
 
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I love you! Especially for removing the Psionic Archive as a hard requirement to make the Shroud tolerable. All we now need is a rework of the Shroud and we're set!

But I love you, man, I really do! I'm almost as excited as I was when the last DLC was revealed!
 
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UPD This post is not relevant anymore UPDEND
You know you are killing Psionic Archive by removing -50% Shroud cooldown, right?
 
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Changes sound good for the most part, although I think the Psionic Archive should keep its passive -50% shroud cooldown effect.

It does, just fat-fingered the notes. Don't worry they only got buffs.
Highlighting this since Iggy doesn't have the blue background at the moment.
 
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Isolated Contingency Core:

Changed:

  • Passive:
    • +100% Pop Assembly Speed
    • Allows the construction of 2 of each megastructure instead of 1.

I said it earlier, but I have to say it again: I love you, man!

Any chance we might get an option to allow for more than one endgame crisis? I'm asking for... science. It has nothing to do with those sweet relic changes!
 
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I really like all of these changes.

Two things:

- Can we change the sublight speed bonus on the Blade of the Huntress to something else? It feels really immersion breaking to me. Why does having a sword make all of your ships faster? Do they hook it up to the engines? Maybe Ship Fire Rate (due to a morale boost), or an actual morale boost for armies?

- Would it possible to make the Head of Zarqlan able to be gotten by any empire, not just the player? At the moment, for me, I get it every single time there's a Spiritualist Fallen Empire. It'd be really cool to see a different empire get it, just for a change!
 
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I love you! Especially for removing the Psionic Archive as a hard requirement to make the Shroud tolerable. All we now need is a rework of the Shroud and we're set!

But I love you, man, I really do! I'm almost as excited as I was when the last DLC was revealed!
I'd absolutely love to have a Shroud themed Story Pack. (It's been years since the last Story Pack, so hopefully a new one is on the cards at some point?)
 
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