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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

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Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

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As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

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Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

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Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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Could be that someone of power in your society is willing to pay with influence and cash to get some art off a primitive planet that took their interest. People are thinking of this heist too much in terms of pure material gain. Value of art is subjective, and stealing a relic contains more value in terms of knowledge than any amount of minerals could compare to.
It can't be a "knowledge" reward, as the other option is already a study reward. That would make very little sense.
 
Will there be a pre-ftl age before a civ develops hyperspace travel? Like where they are developing mines and such in their system but can't travel to other ones yet?
 
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Will there be a way to block atomic-age civs from developing or using nuclear weapons? Would be nice to be able to protect them from them from themselves sometimes.
In the same vein, I'd like to be able to help them with resources or an aid service after they stupidly nuke themselves, sort of like the Vulcans did with Post-WWIII Earth in the Star Trek universe. As it is now, they just exterminate their whole species, with a tiny chance of finding some locked in a nuclear fallout bunker later.
 
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A train heist on a primitive planet makes as much sense as going down there to slap down a Bass Pro Shop right on top of their village, which is a lot of sense because Extraterastrial Boredom knows know limits.
 
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It can't be a "knowledge" reward, as the other option is already a study reward. That would make very little sense.
Others are passive knowledge boosts this could be a lump sum boost or even an actual straight up advanced relic they discovered, or just some minor artifacts which are priceless midgame. Could have an event chain where you notice the primitives have started their own digsite on the planet for a crashed starship or something. Science ship, colony ship, or a security transport barge that carry each of those rewards.
 
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In the same vein, I'd like to be able to help them with resources or an aid service after they stupidly nuke themselves, sort of like the Vulcans did with Post-WWIII Earth in the Star Trek universe. As it is now, they just exterminate their whole species, with a tiny chance of finding some locked in a nuclear fallout bunker later.

I like the idea of varying up if primitive nuclear wars will totally annihilate them or "merely" cause high devastation, reduce pops, and possibly shift ethics. Though on the Star Trek note the Vulcans would have left humanity to die or struggle. It's only the detection of a warp drive that led them to decide to make contact.

Which might be a fun reference event. If a primitive world has a nuclear war that doesn't wipe them out have a small percentage chance that a few years later they achieve hyperspace unexpectedly.
 
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Could be that someone of power in your society is willing to pay with influence and cash to get some art off a primitive planet that took their interest.
This seems like the obvious answer.

You go down to the primitive world, steal their version of the Mona Lisa, and sell it to an eccentric space quadrillionaire.
 
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This morning I was not at all interested in the idea of a train robbery, but the ideas that are being floated could be interesting.

From simply acquiring minor artifacts for giving someone influential their back scratch to the idea of discovering that these aliens found the remains of a missing ship from our empire, I see it, sending a commando to raid the train for a rich man and coming back with the mortal remains of the crew of a scientific or military ship of your empire.
 
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Is there no means diplomatically subjugated them? Hey, I could decimate your planet from orbit but if you join willingly I will give you full citizenship. It is a win win. You get to join our glorious empire and keep thriving we don’t waste resources and time crushing you type thing
 
This is a game where a single power station worker can produce 0.2% the electricty of a Dyson sphere. Stellaris has always leaned more into narrative fun than realistic scale.
Everything in this comment is wrong though. Pops aren't individuals, and both pops and what an energy credit is are deliberately abstracted. Further, the amount produced had varied wildly from patch to patch for direct balance reasons. Mechanics can inform the story, but plausibility rules. And in either form, a train heist makes zero sense.
 
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If a system has multiple primitives, will they be able to notice each other or raise their awareness?

Will we be able to open the observation post interface by clicking the system map icon now? That would be a nice QoL improvement over needing to enter system view and click on the station.
 
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One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

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The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.
I notice there's a Harm Relations option. What's the point of Harming Relations with a pre-FTL society? It's not like your going to rival them.
 
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Will there be any special events or Tech Insights if we interact with primitives in old fashioned way - invasion?

Any special options for empires with complete or ongoing Ascension?

Also can we please get Envoys split into Diplomats (increases with diplomacy techs/traditions) and Spies (increases with espionage techs/traditions)? Every DLC we get more and more places we can use them, but their initial number stays the same (unless if go for specific civics). Currently i see no point of sending them to primitves instead of neighboring empire.
 
How would that minor of a civ get 1000 minerals? Have you seen their buildings. Even with an "economic boom" that makes even less sense in context.

The abstraction of pop growth says that *can't* be accurate. On top of which, again, that makes no sense from a tech standpoint. Even Space Age is reasonably 100 years behind you. 100 years ago most people didn't have refrigerators or indoor plumbing. Your idea of scale is silly.
If you haven't noticed already, we use pops in stellaris to generate resources, which is incredibly unrealistic. Why hasn't it all been automated already?
Oh, and whats that? Exoskeleton tech boosting mineral output? And the strong trait? Wait, so how does stronger miners cause you to get more minerals? I mean, are they using pickaxes or what?
Lets just ignore the fact that solar panels are in use at the same time as zero point reactors.

Now, I'm not saying that because this is unrealistic we should have flying space bananas or something.
The main point isn't whether or not it's realistic.
It's about whether or not it abides by the in-game universes rules.
And in stellaris the rules are that, for some reason, automation does not work on a large scale, and any AI is as stupid as the people that created it.

pre-FTL societies may not have fancy tech, but they have people.
 
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Mechanics can inform the story, but plausibility rules. And in either form, a train heist makes zero sense.
Eblorg Blorgusk thinks it would be fun.

And wants to own the original Mona Lisa.
 
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Is it possible to overwhelm pre-FTL civilizations once they are fully aware of your existence? It would be interesting not to have to occupy a planet or enlighten them until the space age to exert your dominance over them. After all, even mega-corporations will be able to establish branches on their worlds.
That being said, could we still invite or include these civilizations in federations?