• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

1675264463044.png

... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

1675265368217.png

The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

1675265390104.png

Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

1675265429277.png

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
  • 114Like
  • 58Love
  • 5
  • 4
Reactions:
Archaic Custodian updates you say... are we getting bugfixes for the ye olde bug(s)™? Oh jolly!

Regardless of what those are, I am looking forward to them! And to the updates to First contact interaction, ofc!
 
  • 3Like
Reactions:
In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.
Aww. So they won't be grateful if you saved their species from extinction? There should be an option for us to reveal ourselves if we save them. I recall the old Reddit posts with stories about uplifted primitives 'unintentionally' repaying their saviors.

Will there also be interactions related to your empire's Ascension tree? Such as Psionic empires acting as Teachers of the Shroud for primitives or Genetic empires subtly gene modding the primitives through viruses?

And of course, the possibility of empires with xenomorphs having an oopsy and having a rogue Xenomorph on the primitive's world.
 
Last edited:
  • 2Like
Reactions:
you can officially now commit an interplanetary train heist in Stellaris.

What is the reward, if I may ask? You know, a heist is all nice and well and that, but I doubt steam age societies can give you energy credits or other riches. Maybe a priceless artifact? That would be pretty cool.

And then I have a game balance question: by using envoys to interact with those species, we have one more system that needs our quite limited amount of envoys. In terms of overstretching envoys as a limited resource, what are your thoughts on that matter?

Adding on top of the question, wouldn't it be a good opportunity to think about some remote form of empire institutions, i.e. by dividing envoys between two institutions like the diplomatic corps and a dedicated secret service?
 
  • 1
Reactions:
What is the reward, if I may ask? You know, a heist is all nice and well and that, but I doubt steam age societies can give you energy credits or other riches. Maybe a priceless artifact? That would be pretty cool.

And then I have a game balance question: by using envoys to interact with those species, we have one more system that needs our quite limited amount of envoys. In terms of overstretching envoys as a limited resource, what are your thoughts on that matter?

Adding on top of the question, wouldn't it be a good opportunity to think about some remote form of empire institutions, i.e. by dividing envoys between two institutions like the diplomatic corps and a dedicated secret service?

I have to say, the devs seem determined to make the More Envoys an essential mod.
 
Then why is that flavor text focused on your empire?
Prosperity for all! (prosperity for all on the planet)
Life on Strom II is thriving. The booming economy offers us certain ... opportunities. (There's prosperity for all on the planet, but there could also be "prosperity" for all, as in, also for us)
 
  • 6
Reactions:
Shouldn't be any worse than "eat the envoys" for an impressive amount of one food

Eating the envoys has actual story impact and makes sense from the standpoint of the empire.


No harm having some silly options, especially in regards to primitives which already have interactions like corn circles, malfunctioning probes, a tragic love story between one of your spies and a local and one of your scientists cosplaying God and catapulting the primitives into the next age

I completely disagree. I think it's a stupid meme. It doesn't fit coming from an interstellar empire. If it was excused by it being a rogue scientist or something, like most of the stupid stuff, that would fit. Not from a multiplanetary civilization. I can't spin that into something that makes sense. It's dumb, and honestly kind of offensive. The other stupid memes like the zombie workers are annoying, but w/e, fine. This is actually just stupid.
 
  • 12
Reactions:
No it doesn't. Read the screenshot.

I did. There's a mention of unique opportunities for our empire, not that all within our empire would be prosperous.

Right. That railcar of coal is totally worth the effort instead of our 15 mines across 5 planets.

Not really relevant to what I said, you're just shifting the argument around. You said that the risk of detection outweighs the benefit vs building stations. Aside from the fact we have no idea what the benefit is that's an entirely subjective opinion. For some empires increasing awareness would be of paramount importance. For others they couldn't care less.
 
  • 8
Reactions:
I did. There's a mention of unique opportunities for our empire, not that all within our empire would be prosperous.

Who do you think "us" is?


Not really relevant to what I said, you're just shifting the argument around. You said that the risk of detection outweighs the benefit vs building stations. Aside from the fact we have no idea what the benefit is that's an entirely subjective opinion. For some empires increasing awareness would be of paramount importance. For others they couldn't care less.
Of course it's relevant. It's context. Why would you rob a train of whatever when it's something you easily produce in abundance elsewhere? And if you aren't, why aren't you? Again, this is tantamount to modern America going and robbing an Amazonian tribe. It's completely out of proportion.
 
  • 9
Reactions:
Exactly. Meaning your empire. Herp a derp.
I said that the prosperity is on the planet, not your empire.
You can get part of this prosperity.
Or would you rather have the title of the event be "Prosperity on the planet that we are observing means we could take small part of that prosperity for our own empire"?
 
  • 3
  • 2Like
Reactions:
Andor is an entirely different context. What would primitives even have that we would want to steal? Basically every resource they have we have far better access to because we are a multiplanetary civilization.

Maybe the real loot was the friends we made along the way. And a heist makes for a good story which could be made into a hit movie meaning a hefty Unity bonus.
 
  • 1
Reactions:
I said that the prosperity is on the planet, not your empire.
You can get part of this prosperity.
Or would you rather have the title of the event be "Prosperity on the planet that we are observing means we could take small part of that prosperity for our own empire"?
Who do you think is partaking in the prosperity? Who is the "us". It's not a *you*, there is no *you* in game.
 
  • 6
Reactions:
Maybe the real loot was the friends we made along the way. And a heist makes for a good story which could be made into a hit movie meaning a hefty Unity bonus.
I think that is actually the dumbest response to that point I have gotten yet. I don't think the "joke" is funny. I think it's stupid to the point of bad taste.
 
  • 20
Reactions:
Question: Just as Earth is not a unified state, whether modern or renaissance era, Is there anything to signify or modulate these Pre-FTL Civ's based upon homeworld-disputes, and different factions upon these planets. Or is it going to be like in movies, where the Aliens always go to the American President?
 
  • 3Like
  • 1
Reactions:
I'm a bit concerned about how much of the content in this pack is actually going to end up being used.

First up, meeting pre-FTL civilisations is rare. I don't know if you are going to change the default settings in this pack but with the default settings it rarely happens. And when it does, most people just look to annex them immediately.

Unless you play Xenophile, invading a pre-FTL world always seem to be the best option. You get another species, a huge population boost, a new world and potentially a lot of slaves depending on your ethics. This whole pack seems like it will only appeal to a very small amount of players who would rather experience an event rather than invade and get a huge advantage.

And the reason for this, in my opinion, is that there is nothing to be truly gained from not invading them. There is no unique tech, no relic, no advantage. It is just small opportunities to maybe build something like an embassy that gives a very meagre amount of unity. Nothing big or interesting, just very small numbers.

As someone who loves expansions, as it stands currently there is nothing that draws me in to use any of this or that motivates me to sit and micromanage every pre-FTL civilisation that happens to be inside my borders. And because of that, I'm not all that drawn to the expansion as a whole.
I specifically dont invade primitives for 2 reasons. 1, the galaxy doesnt need more pop variety and 2, i dont need more planets to manage
 
It would be cool if pre-FTL space age civilizations had relatively super-slow space ships in their home system, and maybe even primitive colonies on their local moon or planet!
 
  • 3
  • 1Like
Reactions:
Space dragons make perfect sense in the setting as it's been presented. A train heist of primitive goods that are hundreds of years behind you technologically, especially with how ethics are defined, absolutely does not. It's a stupid meme.
I don't know about that. There are already two pretty successful Avatar movies around that topic.
 
  • 7
Reactions: