• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

1675264463044.png

... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

1675265368217.png

The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

1675265390104.png

Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

1675265429277.png

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
  • 114Like
  • 58Love
  • 5
  • 4
Reactions:
Nice for roleplaying which is 90% of the game fun imo but what is the advantage compared to landing my troops and gaining pops and a planet?
They may grant you special technologies if they are not aware of you. Check the last dev diary, I think they mentioned it there.
 
If you're a Toxic God Knight and you find a medieval world, is there a way to interact chivalrously?
I'm talking about knightly jousting, sacred quests or sending a paladin to save the day of a kingdom of interest... or even sending them "magic swords" or "holy armor".
It is a great opportunity to send a "Black knight" in full plate armor where face and tentacles are hidden, to participate in tournament or save damsel in distress.
 
  • 7
  • 4Like
Reactions:
I'm a bit concerned about how much of the content in this pack is actually going to end up being used.

First up, meeting pre-FTL civilisations is rare. I don't know if you are going to change the default settings in this pack but with the default settings it rarely happens. And when it does, most people just look to annex them immediately.

Unless you play Xenophile, invading a pre-FTL world always seem to be the best option. You get another species, a huge population boost, a new world and potentially a lot of slaves depending on your ethics. This whole pack seems like it will only appeal to a very small amount of players who would rather experience an event rather than invade and get a huge advantage.

And the reason for this, in my opinion, is that there is nothing to be truly gained from not invading them. There is no unique tech, no relic, no advantage. It is just small opportunities to maybe build something like an embassy that gives a very meagre amount of unity. Nothing big or interesting, just very small numbers.

As someone who loves expansions, as it stands currently there is nothing that draws me in to use any of this or that motivates me to sit and micromanage every pre-FTL civilisation that happens to be inside my borders. And because of that, I'm not all that drawn to the expansion as a whole.
 
  • 29
  • 7
Reactions:
Will there be Robot or Hive-mind Pre-FTL civilizations? Would be interesting to find a world filled with autonomous caretakers, menial workers, a small group of sapient robots, or a world spanning colony of insects. Might need a smaller scale of "eras" for gestalts but I don't like how limited we are in the possible outcomes of a primitive ascending to the stars. I want the threat of a Determined Exterminator or Devouring Swarm popping up from worlds within my borders like an infestation.

This could also be applied for "normal" Pre-FTLs where your interference policy may make these beings despise you and emerge as Purifiers or have your commercial operations result in them spawning as a Megacorp.
 
Last edited:
  • 3Like
  • 2
Reactions:
I really do hope that the advantages of playing nice with primitives greatly outweigh the pros of outright invading them, even if one has to wait longer in order to enjoy them.

Also, as a huge fan of Andor, I greatly appreciate the opportunity to conduct a space heist! Pity that it ain't going to be against an evil empire, tho.
 
  • 5Like
  • 5
Reactions:
Can we build pyramids in stone/bronze age civilizations? :D

Can we mess with local beliefs?
For example my aliens are fanatic spiritual or materialist, can I mess with their ethics?
 
  • 6Like
  • 1
Reactions:
I really do hope that the advantages of playing nice with primitives greatly outweigh the pros of outright invading them, even if one has to wait longer in order to enjoy them.

Also, as a huge fan of Andor, I greatly appreciate the opportunity to conduct a space heist! Pity that it ain't going to be against an evil empire, tho.
Andor is an entirely different context. What would primitives even have that we would want to steal? Basically every resource they have we have far better access to because we are a multiplanetary civilization.
 
  • 4Like
  • 2
Reactions:
I'm a bit concerned about how much of the content in this pack is actually going to end up being used.

First up, meeting pre-FTL civilisations is rare. I don't know if you are going to change the default settings in this pack but with the default settings it rarely happens. And when it does, most people just look to annex them immediately.

Unless you play Xenophile, invading a pre-FTL world always seem to be the best option. You get another species, a huge population boost, a new world and potentially a lot of slaves depending on your ethics. This whole pack seems like it will only appeal to a very small amount of players who would rather experience an event rather than invade and get a huge advantage.

And the reason for this, in my opinion, is that there is nothing to be truly gained from not invading them. There is no unique tech, no relic, no advantage. It is just small opportunities to maybe build something like an embassy that gives a very meagre amount of unity. Nothing big or interesting, just very small numbers.

As someone who loves expansions, as it stands currently there is nothing that draws me in to use any of this or that motivates me to sit and micromanage every pre-FTL civilisation that happens to be inside my borders. And because of that, I'm not all that drawn to the expansion as a whole.

I don't think playing one type of ethic is exclusive to any one single person that plays Stellaris. Whilst it's very evident to me a lot of people try and minmax and reach the upper-echelons of difficulty, a fair amount still drop down to more... friendly and co-operative games with AI, including primitives as the mood takes them. They also happen to be people that are "visible" in the community/discord. Which by far does not count for the majority of the player base.

I think demographic wise, some people might be surprised at how many people do play less aggressive games and simply end up integrating them rather than anything else and largely leaving them alone. More...solo gamers.
 
  • 10
  • 2Like
Reactions:
There is no unique tech, no relic, no advantage. It is just small opportunities to maybe build something like an embassy that gives a very meagre amount of unity. Nothing big or interesting, just very small numbers.
There are (and will be more) unique events, unique story telling opportunities, unique oddities to post in weird screenshot thread. And Stellaris is anyway only fun with story telling, it's 'strategy' was already solved many times (especially against AI). And in MP - I think they turn off pre-FTLs anyway? Most of the time?

Again - there is no advantage to play anything else except determined exterminators
 
  • 10
Reactions:
Andor is an entirely different context. What would primitives even have that we would want to steal? Basically every resource they have we have far better access to because we are a multiplanetary civilization.
Work of art we cannot reproduce? Spice (heart-shaped herb?) we cannot grow? Psionic globe that is cornerstone of their civilization, but actually a leftover of Zroni? Larvae of a worldeating worm they managed to tame?
 
  • 11
  • 5Like
Reactions:
Work of art we cannot reproduce? Spice (heart-shaped herb?) we cannot grow? Psionic globe that is cornerstone of their civilization, but actually a leftover of Zroni? Larvae of a worldeating worm they managed to tame?
Right, we are going to steal a work of art, that will lead to everyone in our empire gaining prosperity. After the primitive empire ihas seen a recent economic boom. That makes *perfect* sense.
 
  • 4
  • 3Like
Reactions:
Work of art we cannot reproduce? Spice (heart-shaped herb?) we cannot grow? Psionic globe that is cornerstone of their civilization, but actually a leftover of Zroni? Larvae of a worldeating worm they managed to tame?
If you are suggesting these primitives have found Relics, I am all for it(stealing them).

Right, we are going to steal a work of art, that will lead to everyone in our empire gaining prosperity. After the primitive empire ihas seen a recent economic boom. That makes *perfect* sense.
Did you read the DD at the top of this thread? Heists weren't @Larva 's idea. It's also kind of the plot of a lot of Sci-fi to infiltrate and extract precious things while minimizing your disturbance of the locals(Avatar, Star Trek, Warhammer 30/40k). If only we could steal things from other space-faring empires without landing troops on their homeworld. That said this will probably be a shallow one or two paragraph event that gives 200ec for clicking a dialogue box.
 
Last edited:
  • 5Like
  • 1
Reactions: