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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

1675265390104.png

Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

1675265429277.png

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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Right, we are going to steal a work of art, that will lead to everyone in our empire gaining prosperity. After the primitive empire ihas seen a recent economic boom. That makes *perfect* sense.
Space dragons does not make sense. Getting same population on a newly colonized planet as on Earth in less than 100 years does not make sense. Gateways does not make sense. Hiveminds does not make sense. Sentient AI (yes yes!) does not make sense. It all....fiction, in some part edgy science fiction
It is not about sense, it is about story and reading a visual novel of sorts.
Will such a possibility (to steal precious work of art from lesser developed civilization...cough...British museum....cough) be a plausible story? Hell yeah
 
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So many aggressive comments
I have to admit I rarely just observe primitives but invading them seems like a bad idea to me, especially when it's an early age with only like 8 pop total
Isn't the best thing to do to make them a vassal, feed them your tech until they catch up and then make them a specialist without having to release any sectors nor having to pick a fight with another empire?
 
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By any chance will there be an option in the lines of (xenophile empire): Greetings citizens! Impending doom is approaching! (exterminator empire on its way) Board this colony ship if you want to live!

... and variations for other backgrounds, including a slaving empire resorting to trickery to get a new colony. Kind of a high risk high reward mission that grants you a colony ship of that pre-ftl civilization planet but prevents all future operations.

I can certainly count a number of times where I know I can reach a primitive world and save a few of them before they get blown up or eradicated, but am not in a position to actually beat the exterminating horde bearing down on them.
 
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If you are suggesting these primitives have found Relics, I am all for it(stealing them).

Then shouldn't that be teased? Shouldn't it be couched as something *other* than stealing from a primitive who is in the middle of an economic boom?

Did you read the DD at the top of this thread? Heists weren't @Larva 's idea. It's also kind of the plot of a lot of Sci-fi to infiltrate and extract precious things while minimizing your disturbance of the locals(Avatar, Star Trek, Warhammer 30/40k).

Star Trek didn't steal things for profit. Avatar was actively strip mining, not doing a 'train heist'. Warhammer period is a dystopian crapshoot. Not a "Utopian focused update", Eladrin's words.
 
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Space dragons does not make sense. Getting same population on a newly colonized planet as on Earth in less than 100 years does not make sense. Gateways does not make sense. Hiveminds does not make sense. Sentient AI (yes yes!) does not make sense. It all....fiction, in some part edgy science fiction
It is not about sense, it is about story and reading a visual novel of sorts.
Will such a possibility (to steal precious work of art from lesser developed civilization...cough...British museum....cough) be a plausible story? Hell yeah
Space dragons make perfect sense in the setting as it's been presented. A train heist of primitive goods that are hundreds of years behind you technologically, especially with how ethics are defined, absolutely does not. It's a stupid meme.
 
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I am worried that there will be a shortage of envoys
Why? As it's been presented there is no payoff for using them on primitives anyway.

Edit: You respectfully disagree? Ok, why? Where is the payoff? Everything they advertised we can already do. They hinted at a bunch of bonuses, but didn't tell us diddly squat about any of them. Right now I see no reason why I would devote the time and clicks "manipulating" the primitives when it's just as easy to invade them and let my Governing Ethics Attraction bring them to a reasonable ethic level.
 
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Space dragons are more plausible and believable than your interstellar civilization stealing a load of microwaves that are 200 years out of date.

People spend millions on bits of dye flecked on canvas a few centuries old. There being a market for primitive art or tools is far more realistic than an animal that can swim through space at FTL speeds.

Not that realism is automatically good of course.
 
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Space dragons does not make sense. Getting same population on a newly colonized planet as on Earth in less than 100 years does not make sense. Gateways does not make sense. Hiveminds does not make sense. Sentient AI (yes yes!) does not make sense. It all....fiction, in some part edgy science fiction
It is not about sense, it is about story and reading a visual novel of sorts.
Will such a possibility (to steal precious work of art from lesser developed civilization...cough...British museum....cough) be a plausible story? Hell yeah
Space dragons makes sense in stellaris. As in, they have been established as a type of animal that exists in the stellaris universe. Same for everything else, except for the getting population in less than 100 years, but that is for game balance.

Space dragons make perfect sense in the setting as it's been presented. A train heist of primitive goods that are hundreds of years behind you technologically, especially with how ethics are defined, absolutely does not. It's a stupid meme.
The dev diary says "cargo". It could be anything, such as minerals, which would always be useful no matter how much more superior you are technologically. Although it may be a very small amount by your empires standards if you are too far ahead.
 
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The dev diary says "cargo". It could be anything, such as minerals, which would always be useful no matter how much more superior you are technologically. Although it may be a very small amount by your empires standards if you are too far ahead

It also doesn’t promise that the reward is going to be significant for your empire which I think is the sticking point for some people. I feel like I’m missing a reference with the emphasis on “interplanetary train heist” but it sounds kind of fun and light hearted anyway.
 
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People spend millions on bits of dye flecked on canvas a few centuries old. There being a market for primitive art or tools is far more realistic than an animal that can swim through space at FTL speeds.

Not that realism is automatically good of course.
People spend millions yes. How is that "prosperity for all".
 
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The dev diary says "cargo". It could be anything, such as minerals, which would always be useful no matter how much more superior you are technologically. Although it may be a very small amount by your empires standards if you are too far ahead.

Which is exactly my point. Others have pointed out things like gold or platinum. Why would we steal that, risking detection, when we can mine *massive* amounts from local asteroids. Such precious medals are abundant in space.
 
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Which is exactly my point. Others have pointed out things like gold or platinum. Why would we steal that, risking detection, when we can mine *massive* amounts from local asteroids. Such precious medals are abundant in space.
Maybe we already constructed mining stations in the system?
 
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People spend millions yes. How is that "prosperity for all".

That refers to the primitive world, not your own empire

Which is exactly my point. Others have pointed out things like gold or platinum. Why would we steal that, risking detection, when we can mine *massive* amounts from local asteroids. Such precious medals are abundant in space.

If you value the risk as less than the expenditure of the mining effort then it makes total sense.
 
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Nice, guess I will try some of the options when my empire is more well off (midgame maybe?).
Another question: If a Pre-FTL specie have recognised my existence and we started trading through the observation post, can I still crack their planet?
Also, as we, early space age primitives will probably notice stars going dark in the sky, can the detonation of stars in neighbor systems trigger an increase in awareness? I know it will never be an instant, stars is light years apart, but if some alien use star eater on Alpha Cantauri, we human will know it after 4 years. We will be terrifed though.
 
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If you get to rob the train early or mid game it might be worth it, otherwise just don't do it

Shouldn't be any worse than "eat the envoys" for an impressive amount of one food

No harm having some silly options, especially in regards to primitives which already have interactions like corn circles, malfunctioning probes, a tragic love story between one of your spies and a local and one of your scientists cosplaying God and catapulting the primitives into the next age
 
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