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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

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Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

1675265429277.png

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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Still hoping there will be an option to direct the nature of their government in the Enlightenment process, as it will be very handy to guarantee you can get a pocket Megacorp to tax and potentially protect yourself from criminal syndicates.
 
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If you haven't noticed already, we use pops in stellaris to generate resources, which is incredibly unrealistic. Why hasn't it all been automated already?

Because that isn't how automation works. And actually, if you want to get technical the pop soft cap actually implies heavy automation. Though much of that also depends on how you are trying to headcanon what a pop even represents. There is a couple of schools of thought on that,
Oh, and whats that? Exoskeleton tech boosting mineral output? And the strong trait? Wait, so how does stronger miners cause you to get more minerals? I mean, are they using pickaxes or what?

Would you like studies? I don't want to get dinged again for "real world" but there is plenty of evidence that even using heavy machines as labor, how the non-automated parts get boosted by significant percentages due to exoskeleton setups. The issue is more of training/cost. Though with the current world demographic shifts the outlook over the next decade show a high likelihood of the cost of labor to increase to the point that such measures are profitable.
Lets just ignore the fact that solar panels are in use at the same time as zero point reactors.

Why would that be ignored? Why wouldn't you draw power from multiple sources? You realize that most electric grids are sourced from several power sources right?
Now, I'm not saying that because this is unrealistic we should have flying space bananas or something.
The main point isn't whether or not it's realistic.

Plausible != realistic. It's not plausible. That is the issue. I have seen a couple hundred replies now and I have yet to see anyone show anything resembling plausible spin.
It's about whether or not it abides by the in-game universes rules.
And in stellaris the rules are that, for some reason, automation does not work on a large scale, and any AI is as stupid as the people that created it.

Now you are conflating your own headcanon with facts. On really both counts. We have no idea what machine intelligence will look like. There are theories/fears about the singularity, but they are just as plausible as a dozen other theories. You can "make them work".
pre-FTL societies may not have fancy tech, but they have people.
So? Why would they magically have more people than a post, multi-world society? Even one that is heavily, or not, automated. Output is output. How it's achieved is largely a non-sequitur.
 
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Could be that someone of power in your society is willing to pay with influence and cash to get some art off a primitive planet that took their interest. People are thinking of this heist too much in terms of pure material gain. Value of art is subjective, and stealing a relic contains more value in terms of knowledge than any amount of minerals could compare to.

Also this thing already exist in the form of selling minor artifacts to private collectors, I don't see any problem in this event.
 
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100% chance of it being cloaking.

It is interesting that there's the button and a bar matching it. Perhaps that will show the quality of the cloak so we can quickly compare against the quality of an anti-cloak scan. The tease of "basic" cloak implies multiple levels after all.

Also I know the icon is probably meant to be a ship partway through cloaking (hence the hash effect) but I can't stop seeing the bottom middle as a face, as though this was an alien bat lol.

clk.PNG
 
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Really the GalCom can force me to accept the Prime Directive, formerly known as General Order One?
Typical supraplanetary organizations.
I will not abide by this law. Feed the envoys of the GalCom to the SpiceWorms
 
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All spy networks require envoys.
Will the number of Envoys going to be increased?
I need 3 envoys to look after my interests in my 3 neighbours. 2 envoys each for the Federation and the GalCom and now I would need 4 Envoys to keep the primitives happy and unaware...
I need more envoys
 
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Because that isn't how automation works. And actually, if you want to get technical the pop soft cap actually implies heavy automation. Though much of that also depends on how you are trying to headcanon what a pop even represents. There is a couple of schools of thought on that,
The pops soft cap is there because 99% of players do not have a NASA supercomputer at home.

Would you like studies? I don't want to get dinged again for "real world" but there is plenty of evidence that even using heavy machines as labor, how the non-automated parts get boosted by significant percentages due to exoskeleton setups. The issue is more of training/cost. Though with the current world demographic shifts the outlook over the next decade show a high likelihood of the cost of labor to increase to the point that such measures are profitable.
Oh, great how you just ignored the fact that the very strong trait provides the same effect. It is very clearly the strength of the user that boosts the production. Even the exoskeleton tech supports this:
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
No training, just strength.

Why would that be ignored? Why wouldn't you draw power from multiple sources? You realize that most electric grids are sourced from several power sources right?
It was an attempt from me at being sarcastic. Really, you're complaining about the heist event while at the same time we can use solar panels, I repeat, solar panels, as our primary power source while we have ZERO POINT REACTORS. Seriously, have you read the description?
These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.
There is no way the power grid would be more effective by incorporating solar panels.
 
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This seems like the obvious answer.

You go down to the primitive world, steal their version of the Mona Lisa, and sell it to an eccentric space quadrillionaire.
They're the same kind of people who buy art from elephants
Also this thing already exist in the form of selling minor artifacts to private collectors, I don't see any problems in this event.
Lets spin this conversation around, after all, it's easy to be critical when not offering your own ideas. Since the roleplay aspect doesn't interest you, what kind of reward/incentive woule this event chain to make sense and be rewarding to you?
 
Will the number of Envoys going to be increased?
I need 3 envoys to look after my interests in my 3 neighbours. 2 envoys each for the Federation and the GalCom and now I would need 4 Envoys to keep the primitives happy and unaware...
I need more envoys
There are civilities that add more envoys and xenophile ethics add +1/+2. Also edicts, advanced buildings, traditions and promotion advantages that increase the number of envoys. Likewise, all the federation grants another additional envoy at their 2nd or 3rd level.
I think this is a lot of ways to get more sent, so I don't think it's really necessary to add more. Simply prioritize your diplomatic and espionage activities based on your playstyle and empire. I don't think a xenophobe, isolationist or exterminator really needs more envoys to tell everyone how much they dislike having galactic neighbors.
 
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PDS_Bojj: "... one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that."

ok....png
 
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Xenophobes and envoys are awkward since envoys double as spies. It makes sense for xenophobes dedicate less to interstellar diplomacy, but you’d think they’d have the same or greater need for spies.

With more things to do with envoys, it would be nice to have a few more available.

Some easy solutions:

1. Increase the base amount from 2 to 3.

2. Add a late-game tech to increase the number of envoys to represent your space empire having more experience with interstellar diplomacy.

3. Have an espionage-themed version of the embassy complex that gives an additional envoy.

4. Scale the number of starting envoys to galaxy size since larger galaxies (by default) mean more empires to interact with.

On the other hand, splitting envoys and spies into separate currencies might be the way to go. One of the big reasons I don’t bother with espionage is because of the opportunity cost of sacrificing an envoy that could go to something diplomatic. Seems like a false choice 90% of the time since even when I want to build a spy network in an enemy empire, that envoy could be making friends with somebody I want a defensive pact with or befriending my rival’s rival for future shenanigans.
 
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Lets spin this conversation around, after all, it's easy to be critical when not offering your own ideas. Since the roleplay aspect doesn't interest you, what kind of reward/incentive woule this event chain to make sense and be rewarding to you?

I think you misunderstood my statement or I didn't worded that how I wanted, I meant that it was fine and I wanted to be critical on that guy doing a dozen of posts saying this event was stupid. I play Stellaris mostly for the roleplay aspect.
 
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There are civilities that add more envoys and xenophile ethics add +1/+2. Also edicts, advanced buildings, traditions and promotion advantages that increase the number of envoys. Likewise, all the federation grants another additional envoy at their 2nd or 3rd level.
I think this is a lot of ways to get more sent, so I don't think it's really necessary to add more. Simply prioritize your diplomatic and espionage activities based on your playstyle and empire. I don't think a xenophobe, isolationist or exterminator really needs more envoys to tell everyone how much they dislike having galactic neighbors.
Hmm you are right where our friend the xenophobes are concerned.
But as a xenophile empire I think the amount might be to few. I am not talking about doubling or such. But either a flat addition or additional civics / edicts that would allow for more envoys.

Maybe an edict that forms the Primitive Protection Police, giving +1 or +2 envoys and some boni to the observation missions like an anti awarenes bonus
 
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Nah, being pre-FTL that would be practically impossible. With our current level of technology, it would take tens of thousands of years to send a probe to the nearest solar system!
Well, I do on occasion find the Voyager disk halfway across the galaxy from Sol on occasion. So there can be exceptions.
 
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I think you misunderstood my statement or I didn't worded that how I wanted, I meant that it was fine and I wanted to be critical on that guy doing a dozen of posts saying this event was stupid. I play Stellaris mostly for the roleplay aspect.
I may have hit reply on the wrong post. At work and my job us wet so i can barely type wyen im not on break
 
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