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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

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... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

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As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

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The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

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Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

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Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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Nah, being pre-FTL that would be practically impossible. With our current level of technology, it would take tens of thousands of years to send a probe to the nearest solar system!
isn't that one of the three or four start quests?
way before the year 2200 your empire sent probes out, now realizes that that is a MASSIVE security leak and you have to get them back from the nearby systems

pretty fun quest; one was found by merchants and has to be bought back, one attracted a shroud creature that needs to be killed, I think one is just a freebie and then one got hacked to turn against its creators?
 
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isn't that one of the three or four start quests?
way before the year 2200 your empire sent probes out, now realizes that that is a MASSIVE security leak and you have to get them back from the nearby systems

pretty fun quest; one was found by merchants and has to be bought back, one attracted a shroud creature that needs to be killed, I think one is just a freebie and then one got hacked to turn against its creators?
There's a sublight probes event, but I think you can also find a probe that leads to the sol system, although I'm not completely sure.
 
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They've always become a vassal when you enlightened them. So nothing changes, except more fluff. You'll lose all planets and habitats in that system, which is still ridiculous. Even though there's functioning shared system ownership (usually edge cases, but functional).
Yes. I more meant that it answers 'what happens when they get ftl' with 'nothing changes'.

I'd been secretly hoping they turn in to planetary enclaves but never take system ownership. (And tbh with a variant of the orbital ring they could even build ships from planetary shipyards if needed).

But yes, unless there is something pdx are hiding stil for later, it looks like primitive vassalage or system ownership sniping probably isn't going away. Sadly.
 
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Love the idea of age specific events with pre-FTL civilizations, lots of fun possibilities. Would like to have the opportunity of leaving pictographs in the Stone age, building large monuments in the Bronze age, acting as a mysterious patron during the Renaissance age, sort of soft power Chariots of the Gods style.
 
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If you're a Toxic God Knight and you find a medieval world, is there a way to interact chivalrously?
I'm talking about knightly jousting, sacred quests or sending a paladin to save the day of a kingdom of interest... or even sending them "magic swords" or "holy armor".
Or any kind of feudal government.
 
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Will there be a way to block atomic-age civs from developing or using nuclear weapons? Would be nice to be able to protect them from them from themselves sometimes.
How about an option to instigate a war? Or accidentally trigger one because Aggressive study paired with low Awareness makes them mistake your ships for missiles?

If a war does break out apparently wiping them out, an Irradiated sub-species could appear later and trigger an event. If you colonized the planet before they appear, it would be real awkward, especially if they had high Awareness.
 
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Can the obfuscation, cloaking or concealment system be applied to fleets or only to observation post? I am anxious to know if there would be any way to implement it in my FCR.
 
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Is it possible to overwhelm pre-FTL civilizations once they are fully aware of your existence? It would be interesting not to have to occupy a planet or enlighten them until the space age to exert your dominance over them. After all, even mega-corporations will be able to establish branches on their worlds.
That being said, could we still invite or include these civilizations in federations?
 
I had a encounter with a desert preferance early space flight civ with a desert moon in orbit. Astronomers in that civ must have known for centuries that their moon was habitable. And been a big motivation to colonize. How about in those rare cases in systems with a early space flight and another habitable planet they instead become a two planet civilazation.
 
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Yes, all of these are cool and yeah but is there any reason for the “exploitative“ stance to not simply land some armies for free pops instead of getting a negligible gain in resources and so on?
 
Wouldn't it make more sense for the Galactic Community to have three laws banning each kind of native policy, instead of enforcing one and banning the other two?
 
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All spy networks require envoys.
Particularly with a Federation in play, the current situation with envoys is both ... distressing and not especially fun, because the player often basically has to assign all of their envoys to a Federation as the AI is both 1) incapable of assigning more than one envoy if the Federation needs it for cohesion and yet 2) the AI still keeps voting for laws that increase the cohesion upkeep without providing additional help.

So it's a bit worrisome to hear of (yet more) envoy pressure for players.

Is there any thought towards doing something to alleviate the rather frustrating envoy crunch (due to AI inability to figure out what to do with Federation cohesion) if there are new mechanics that are going to require long-term envoy assignments, so as to avoid making the current situation even worse in that regard?
 
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Just checking the latest replies - I'm aiming to go through the rest of the thread this afternoon.

Will we get to see unique icons for specific enclaves and shroud tunnels too? There are some of them sitting unused in the files.

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Huh! I'll look into why those aren't being used.

Is Sathorian in reference to the nemesis DLC video
The Sathorians, it's kalthorians in the vid but here it's Sath... I am connecting some dots... :thinking:

Just a randomly generated species that was in the galaxy when I was taking screenshots for the dev diary.
But blowing up Deneb IIa was deliberate.

Particularly with a Federation in play, the current situation with envoys is both ... distressing and not especially fun, because the player often basically has to assign all of their envoys to a Federation as the AI is both 1) incapable of assigning more than one envoy if the Federation needs it for cohesion and yet 2) the AI still keeps voting for laws that increase the cohesion upkeep without providing additional help.

So it's a bit worrisome to hear of (yet more) envoy pressure for players.

Is there any thought towards doing something to alleviate the rather frustrating envoy crunch (due to AI inability to figure out what to do with Federation cohesion) if there are new mechanics that are going to require long-term envoy assignments, so as to avoid making the current situation even worse in that regard?

The AI should be assigning envoys to federations (and I thought they were), will check with the AI programmers how their priorities are set.

The good news I do have is the diplomatic pacts with pre-FTL civilizations do not require an envoy (just improve/harm relations) and all the espionage operations require a relatively low level of infiltration.
 
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Regarding the train heist: I'd love it if it was a complicated series of events, and the reward would be ... 1 unit of minerals or something. Because even wealthy primitives are not that impressive to an interstellar civilisation.
 
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