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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

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Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

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Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

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The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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"Evolving intellects advance science not only as subjects of study, by also as researchers themselves" - does it mean we can have AI scientist characters?
 
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"Evolving intellects advance science not only as subjects of study, by also as researchers themselves" - does it mean we can have AI scientist characters?

Synthetics can be allowed to hold leader positions through policy, like "xeno leadership"
 
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The crises I've seen so far all seem to introduce a powerful new empire into the game in some way or another. Are all the crises like that, or will there be some that threaten the galaxy in some other way?
 
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I love the design of the extragalactic aliens, though I wonder if there are different designs, so that we'll not be fighting the same aliens every time extragalactics are invading. It would be fun if one of the possible extragalactic (or extradimensional) invaders is one of the empires of one of your previous games that you marked as "to be include in other games".

An all-out four-way battle between rebelling robots, extragalactic invaders, beings from another dimension and the united remnants of the galactic empires would be so fun.
 
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"You fight against inevitability,
Dust struggling against cosmic winds,

Know this as you die in vain,
Your time will come,
Your species will fall,
Prepare yourselves for the arrival..."
*xenophobe spiritualist militarist response*
-Rudimentary creatures, you touch my mind, fumbling in ignorance, incapable of understanding. There is a realm of existence so far beyond your own you cannot even imagine it. We are beyond your comprehension.
What a meaningful conversation.
 
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My goal definitely will be to trigger the AI rebellion to fight of the extragalactic invaders, or perhaps invite the extragalactics to fight of the rebellious robots, and then hopefully they weaken each other and all my rivals enough that I can mop up the pieces and become the supreme leader of the entire galaxy.
 
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Do AI empires (as in not player-controlled ones) research and use dangerous technologies? I could imagine it being potentially frustrating for the player who specifically decided to avoid such risks while in the meantime another empire is happily reaping the benefits until the galaxy-affecting time bomb goes off. Perhaps a setting for this is necessary?

On the other hand it could be very interesting and fitting if a fanatic materialist empire, having decided to "put aside [their] outdated notions of morality", decides to fill the galaxy with synthetics, damn the consequences, and you as the player having to deal with that.
 
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How about an endgame crisis where its an very advanced race returns to the Galaxy and seeks to reclaim it Empire, ie The Galaxy. A Single Ship would equal the firepower of Half the Fallen Empire equivalent fleet. You just have to fight back, and steadily, and slowly push them back to their Capital World.

So basically Necrons
 
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So energy beings, organic swarm and sentinent AI late game crisis...
Three races we are not going to be allowed to play (sentinent AI would require a lot of new features, organic swarm don't have any purpose out of expansion and devour all life so they can't be played and energy beings don't need material stuff (food,mineral,energy,buildings,ships), are immortal, don't need to breathe and are not killable by normal means (bullets,swords... don't do nothing) and are completly overpowered.)
 
The three laws of robotics mean nothing to a self-aware conscious robotic individual.
Of course they don't, that's my point, we convince ourselves nuclear energy for domestic power it's safe but if it were to go wrong the results could be catastrophic.

My point is, we can't always know that a bad decision is bad at the time we make it, so I don't like being told that a technology is dangerous.
 
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Well I hope there are alternative route past these crisises, for an example not just wage war and defeat the AIs but actually recognize them as people and make peace with them. In the end of course, it should be as hard if not harder to accomplish than military victory, especially since not every empire will seek to reconcile the situation in the same way (It's kind of hard to convince synthetics that they cna coexist with organics if most organics are hell bent on wiping them out).
 
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