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Stellaris Dev Diary #356 - Building a Grand Archive and Displaying Your Collection

Hello, everyone!

The Grand Archive opens its doors on October 29th.

Today we take a look at the Grand Archive structure itself, specimen collection and display mechanics, and then examine the new Archivism tradition tree.

What is a Grand Archive?​

The Grand Archive is the cultural center for your empire, a place to house and display the story of your people through the greatest specimens of interest that you have collected over the years.

This one-stage structure can be built over any colony with 25 or more pops, and will not block other improvements such as Orbital Rings. We expect that most empires will want to build them over their capital world, to keep their treasures close.

The Galactic Archivism technology required for building a Grand Archive can appear as a tier 2 society tech, and as such building a Grand Archive does not require high tier technologies such as Mega-Engineering.

Shortly after you have discovered your first Specimen worthy of display, you have the chance to invest in the concept of a Grand Archive - if you pass on this opportunity, it can show up later as normal in your Society research options.

Galactic Archivism tech

A collection that embraces the whole galaxy allows you to consider the whole galaxy. That is what an institution such as the Grand Archive is for.

Grand Archives can be built by any empire, including genocidal empires like Fanatic Purifiers, even if they have a more proactive stand on turning their neighbors into “historical interests” earlier than one would otherwise expect.

Closeup of the Grand Archive, in a pretty ugly shade of green

A closer look at the Grand Archive. The color scheme matches your empire flag and chosen shipset.

Specimen Collection and Display​

An Archive with nothing to display within it is simply a building. (And an expensive one at that.) Luckily, fascinating moments worth remembering occur all the time in Stellaris, so the Grand Archive Story Pack has added 151 unique Specimens to events, archaeology sites, and other content from across the base game and the new content added in the Story Pack. The team has gone through all of the other Stellaris content as well, giving us a final total of over 240 Specimens to collect, study, and appreciate. (Ancient Relics, Distant Stars, and Astral Planes, as our most exploration-focused releases, benefited the most from this pass.) The Specimen Collection system requires the Grand Archive Story Pack.

A symbol is shown when you have acquired a Specimen of interest - occasionally these are tied to a specific choice in an event, while other times they may be linked to your Origin or actions that you have taken.

Newly acquired Specimens appear in a toast to give you a quick look at what you’ve found.

Specimen acquisition through events

Give me an archive, and I will fill it.

Special delivery from MSI

Sometimes Specimens will instead find you.

The Discoveries tab now allows you to explore your collection and choose which Specimens to have on display. Displaying Specimens has an initial cost (which increases with the number of Specimens of that category that you have on display) as well as ongoing upkeep (which is affected by Empire Size). Each Specimen has its own effects while on display - some produce a small amount of resources, while others might grant anything from Energy from Jobs to Cloned Fauna Growth Speed.

Each Specimen also has expanded lore, and keeps track of where and when you acquired it in the first place.

Collection tab in Discoveries

More examples within the collection tab

A toggle in the top right of the Specimen window lets you set whether or not you want to automatically put any new Specimens you acquire directly on display. You can also set up how you want to handle your overflow if not everything can be on display at once. You can have up to nine Specimens on display in each category - Aesthetic Wonders, Galactic History, and Xeno Geology.

How Else Can I Get Specimens?​


Earlier I recommended building your Grand Archive close to the protected heart of your Empire. It’d be a terrible shame if something were to happen to it, after all.

Violently taking specimens from an empire

The Grand Archive is great for seeing how excellent we were at stealing things

The vile Yarrowreacheran Consensus stole three of my precious Specimens! Thankfully the rest of them are still safe, waiting for me to rebuild the Grand Archive and put them back on display.

Stolen Specimens showing the Empire of Origin

Hey, that was mine! I even wrote my name on it!

On the bright side, after spending some time working on our relations, they’re happy to trade it back to me.

Trading Specimens

You can also dig through your pile of Minor Artifacts to see if there’s anything worthwhile in there that got missed when you first acquired them.

Artifact Analysis action

Artifact Analysis can be performed up to five times, and has an increasing cost every time you use it.

Archivism Traditions and the Galactic Curator Civics​

Once you’ve researched Galactic Archivism, the Archivism traditions become available. Empty shelves do not make for a wondrous attraction, but focusing on Archivism can help fill them up nicely.

Archivism traditions

Frontier Archaeology is my favorite.

Exhibition Specialization lets you focus your Archive’s output to one of the three Specimen categories, reducing the other two, and the Agenda associated with Archivism increases the chance of finding Archaeology Sites and increases Specimen Output.

Exhibition Focus and Astute Observation Agenda

Genocidal empires, having less use for Diplomatic Weight than many other Empires, replace Expert Negotiation with Galactic Reaping.

Galactic Reaping tradition swap

Let’s make (you) history.

If you’re really interested in having the best Grand Archive possible, there are the Galactic Curator civics. These civilizations all begin with Galactic Archivism as a guaranteed research option, one common Specimen of each category, and get a discount when dealing with the Curator Order. They also gain a 25% discount when actually building a Grand Archive, and have an increased chance to discover anomalies, but also tend to overwork their bureaucrats, reducing their effectiveness by a small amount. Nothing delights them more than a new find, though - Specimen discoveries and completion of Archaeology Sites grant them a Unity bonus.

Galactic Curator civics

The Curator Order​

The Curator Order is dedicated to the protection of knowledge, and you can impress them with your collection should you share similar interests.

Curators saying hi

If your collection is substantial enough to attract their attention, you could ask them for various things - whether it be specialized museum plans, or help setting up cultural enrichment programs. Naturally, they’ll want to be compensated for their help.

Curators offering to sell us the Holo-Museum of Wonders plans


Holo-Museum of Wonder building

Impress them enough, and they’ll even be willing to allow you to give them a generous donation in exchange for the honor of selecting a relic to care for from their collection.

Curators offering us our pick of two relics

There are fifteen relics being added to the Curators in the Grand Archive Story Pack, five associated with each of the three Specimen categories.

Meanwhile… A Little Something From the Custodians​

The game setup screen has gotten a bit cumbersome over the years, with a huge number of options. We’re revisiting this screen in 3.14 “Circinus” to make things a little bit more understandable.

Pictures speak louder than words, so:

New Galaxy Settings Screen: General Settings

No more asking “which shape was Starburst again?”

New Galaxy Settings Screen: Advanced Settings

Next Week​

Next week we’ll be going over the care and feeding of Tiyanki, the proper use of Gravity Snares and a Vivarium, and take a look at the Domestication traditions and Beastmasters civics.

See you then!

 
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Better yet, Xenophobe Fallen empire should also have an use of archive mechanism: they kept those xenos in poor conditions, for example neurostampled slave, or in zoo to remind themselves of their superiority. So there should be some events from all sort of fallen empires. Just blend them organically.
I'd argue keeper of knowledge and/or ancient caretakers could also have some interaction with the new structure. With the ancient caretakers having a ruined version.
 
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tbh just give each fallen empire one over their capital with a random selection of goodies

edit: like, it's a pretty low tech and cheap thing that has zero ethic restrictions, any fallen empire should have access to it

hell, they could build it soon after awakening anyways
 
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I wonder if I could finally make Trazyn necron empire using barbaric despoilers to just go and plunder everything to get every single relic and shiny thing in the galaxy to my Grand Archive...
 
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I don't like the the idea of exhibition in space around the starships

Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kilotomb bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth.That means Sir Isaac Newton is the deadliest son-of-a-***** in space. Now! Serviceman Burnside! What is Newton's First Law?

Recruit: Sir! A object in motion stays in motion, sir!

Gunnery Chief: No credit for partial answers, maggot!

Recruit: Sir! Unless acted on by an outside force, sir!

Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire a husk of metal, it keeps going until it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years.
If you pull the trigger on this, you're ruining someone's day somewhere and sometime. That is why you check your **** targets! That is why you wait for the computer to give you a **** firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip.

Recruit: Sir, yes sir!

- Mass Effect 2
 
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Overflow being finite might perhaps be needed from a gameplay perspective but on the other hand, it does mean much of the narrative effort will be wasted if we can't store all the specimens we collect even if solely for flavour/lore reading reasons. Granted this already happens with anomalies since we don't have a "journal" or "captain's log" feature, but digsites changed this a bit since we can go back to them to read the text, and I was hoping the same would be true for all the archive content, but finite overflow then means a lot will have to be "discarded" sadly.
 
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Overflow being finite might perhaps be needed from a gameplay perspective but on the other hand, it does mean much of the narrative effort will be wasted if we can't store all the specimens we collect even if solely for flavour/lore reading reasons. Granted this already happens with anomalies since we don't have a "journal" or "captain's log" feature, but digsites changed this a bit since we can go back to them to read the text, and I was hoping the same would be true for all the archive content, but finite overflow then means a lot will have to be "discarded" sadly.
Maybe if we could "warehouse" specimens, removing the ability to display them but letting us still read the text? Or maybe it could be more like interring them at the capital, giving a small lump sum of unity but otherwise working as described.


Trying to spitball ideas for preserving the text without giving the player an endless list of hot swappable bonuses that also makes sense and isn't just a mechanically worse idea than selling them.
 
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Maybe if we could "warehouse" specimens, removing the ability to display them but letting us still read the text? Or maybe it could be more like interring them at the capital, giving a small lump sum of unity but otherwise working as described.


Trying to spitball ideas for preserving the text without giving the player an endless list of hot swappable bonuses that also makes sense and isn't just a mechanically worse idea than selling them.
What if we could place a specimen on exhibition on a planet, one per planet, similar to the Leviathan parade trophies? It could provide a symbolic bonus on par with selling it, perhaps more useful than that in the long term, but nothing fancy compared to putting it on the archive. Something of this sort would be nice I think.
 
I suspect that an important point of the forced selling is that other empires get to buy them. A slight rubberband mechanic for those less fortunate, or more newly formed, empires.
 
What if we could place a specimen on exhibition on a planet, one per planet, similar to the Leviathan parade trophies? It could provide a symbolic bonus on par with selling it, perhaps more useful than that in the long term, but nothing fancy compared to putting it on the archive. Something of this sort would be nice I think.
This is what I was thinking when I read Beauty Nova's post about warehousing them. I fully agree that a lot of work is just wasted if we can't hold on to them all. To be honest, I suspect something to be one of the top priority mods after release. Either a warehouse, or a planetary display/exhibition/ or just increased storage for them.
 
I wonder if I could finally make Trazyn necron empire using barbaric despoilers to just go and plunder everything to get every single relic and shiny thing in the galaxy to my Grand Archive...
Out of curiosity, what portrait and civics would you choose for making a necron empire in Stellaris?
 
why would the selling give them to other empires?
it's definitely gonna be the same the internal market where anything you sell just disappears
or selling minor artifacts, which also just disappear

I don't think any empire will get stuff unless you actually trade it to them
 
Overflow is finite.

Please reconsider this, or at the very least put the controlling variables in a config file that we can mod. On the one hand, this goes against the "gotta collect them all" theme / philosophy. On the other hand, it doesn't reflect reality; the world's great museums, libraries, and even zoos invariably have much larger collections than they can display to the public. For example, it's estimated that less than 1% of the Smithsonian's total collection (~155 million items) is on display and the British Museum displays about 1% of its collection of ~80 million items On the gripping hand, it doesn't make sense in-game; look at the sizes of collections held by space age, pre-FTL museums frequently in buildings built in even earlier tech levels. A mini-megastructure would presumably hold quantities of stuff far beyond such primitive structures.
 
Please reconsider this, or at the very least put the controlling variables in a config file that we can mod.

It's a simple define, though the UI currently gets very messed up if you have more than 4, so you'll also need to mod that window.

Specimen acquisition isn't especially rare, but it still takes a long time to fill up the nine slots in each category specimens of interest. Barbaric Despoilers going all-in on collecting them will likely have an easier time of it, but we were also expecting you to generally be okay with selling or trading the weakest parts of your collection so expected the overflow to be a very temporary storage.

I see that the desire to hoard gigantic piles of stuff is strong with the community - if it remains so following Grand Archive's release I'll have the UX team look into possibilities to help support that desire.
 
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I see that the desire to hoard gigantic piles of stuff is strong with the community - if it remains so following Grand Archive's release I'll have the UX team look into possibilities to help support that desire.

Thanks :) When you make a reference to pokemon and create mechanics for Trazyn the infinite people are certainly going to want to catch them all!
 
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It's a simple define, though the UI currently gets very messed up if you have more than 4, so you'll also need to mod that window.

Specimen acquisition isn't especially rare, but it still takes a long time to fill up the nine slots in each category specimens of interest. Barbaric Despoilers going all-in on collecting them will likely have an easier time of it, but we were also expecting you to generally be okay with selling or trading the weakest parts of your collection so expected the overflow to be a very temporary storage.

I see that the desire to hoard gigantic piles of stuff is strong with the community - if it remains so following Grand Archive's release I'll have the UX team look into possibilities to help support that desire.

Maybe we can convert a Resort World into a Museum World for cultural stuff and more exhibit housing.

Or convert an Ecu...
 
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Can vassals be prevented by agreement diplo terms from selling specimens? If so I'm going to be releasing single system vassals to hold my stuff for me

what is my purpose.jpg
 
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