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Stellaris Dev Diary #49 - Graphics & Portraits

Hello everyone and welcome to another Stellaris development diary. This development diary will cover improvements made to graphics in the Heinlein update and new species portraits coming in both Heinlein and the Leviathans Story Pack.


Improved Bloom Shader (Free Feature)
One of the features we really wanted to get in for release but never could was the improved bloom shader. Bloom is now days a dirty word, and has a bad reputation from previous generations overuse. But when used correctly it really makes thing look amazing. A game like Stellaris where so many things are glowing, ship windows and engines, stars, laser weapons etc. We had most of the code done before release, but once we switch over, everything in the game which was glowing needed to be tweaked, and in some cases needed code.
During Heinlein we had some time for this and now its all fixed so the star burn bright and the lasers glow.
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We also spent a little bit of time improving the planet city textures.
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New Portraits
Both before and after the release of Stellaris we've received a lot of different requests for new species portraits. Among the more frequent requests are to make more 'alien' aliens, and this is something we tried to address before release, adding a large number of non-human shaped aliens. Another common request, that I felt we did *not* address, was for more 'cute', 'pretty' and 'humanlike' aliens. Sure, we have your basic humans and there's the ever-lovable space foxes, but we've noticed that quite a few people tend to play *only* as humans or *only* as space foxes, and we wanted to give these people some more options to play with. For this reason we decided to do a new round of portraits, with the work split between 'cuties' and 'humanlike' aliens.

Humanoid Portraits Pack (Free Feature)
Humanlike (or 'rubber forehead' as they're sometimes derisively called) aliens is something we intially avoided putting into Stellaris, focusing on more alien species to give a sense of the galaxy as a diverse place full of different lifeforms. However, I felt that in doing so we overlooked the fact that there is quite a few people who actually want to play as, and encounter, more humanlike aliens, as they are something that we as humans can more easily recognize and relate to than say, a sentient crab. For this reason we decided to create a new species class called 'humanoids' that is essentially mammalians that look more like humans than other mammalians, and made 4 new portraits for this category that will be given to everyone in the free Heinlein update. Humanoids do not have their own city graphics or ships as they are essentially mammalians and mostly only have their own group for interface sorting purposes. When making portraits going into the future, we will continue to focus primarily on 'alien' aliens, and humanlike ones will always be very much in the minority, but they will still be there for those that want them.

Humanoids:
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Cuties Portraits Pack (Paid Feature)
The cuties, on the other hand, are simply something we very much know that many people (including myself) wanted: More cute species. We decided to focus on adding them to the species classes that didn't already have something cute, and also to species classes that had fewer portraits than the others.

Reptilian ('Gecko'):
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Arthropoid ('Butterfly'):
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Molluscoid ('Starfish'):
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Molluscoid ('Snailien'):
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Fungoid ('Prettyshroom'):
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That's all for this week! Next week, Heinlein and the Leviathans Story Pack will be coming out, so we are now officially all tapped out on content to show you for them. However, be sure to watch the release stream and today's Extraterrestial Thursday stream for further previews and sneak peeks. We will also be posting the 16-page patch notes sometime during next week, so keep your eyes peeled for that as well.

Don't forget our Extraterrestrial Thursday Livestream - Today (Thursday) at 15:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Please add an option to Game Settings to allow only pre-selected species classes in the game. I want an encounter with any of the cutesy and other non-desired species avoided, or else I am bound to play Xenophobic each campaign. B)
 
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so for the Humans
We got Klingons..
Vulcans... (well Elves which i actually have been wanting elfin Parodies)
Cardassians... No not Kardashians... though that is a funny spoken pun...especially when looking at those.
And a race that makes me think of the tentacle head people from Star Wars and the Borg Queen mixed together, kind of er... hansom... in an alien way...

Now the cute ones the only one i find really cute is the... Alien chiwawa-gecko...
The other ones are kind of cute... but not the OMG almost scary kind.
 
I'm afraid that yes, yes you are. #SNAILIENS4THEWIN
Given that sixteen people clicked agree, I can only conclude that no, I am not alone in thinking that.
 
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Given that sixteen people clicked agree, I can only conclude that no, I am not alone in thinking that.

I would agree too, except for the Snailien. That one's actually cute, but not really my thing.
The Gecko had SO MUCH POTENTIAL to be cute, but they gave it GIANT EYEBALLS. It has more eyeballs than face, seriously.
As for the rest, I guess they tried, but it's really difficult to make bugs and slugs cute, because generally they simply aren't.
They need to fix the gecko and scratch all the other ones, except for the snailien, and stick a little more the snailien theme when they do 'cute' portraits, because these ones right now really aren't, and it's a shame, because I also agree with the idea of having cute aliens in space. Nothing better to feed my psychopathic tendencies than enslaving and purging these cute little buggers.

Also. RABBITS. COME ON, GUYS. PLEASE.
 
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I'm wondering if there's a way, or going to be a way, to make species to NOT be selected by the game to make an Empire (major or minor). This is something that's always bugged me sense release. I want to play with mostly just humanoid style races and then I got the various bugs or anthropoids and other non-humans.
 
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All life shall be covered in our fertile spores. The animals awaken to see an orange cloud descending through their planet's atmosphere. Moss erupts from infected pores and bells sound in the distance.
 
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>No Space Dwarves.

You have failed me, Paradox.
 
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Ah, new portraits, and more humanoids finally!

Finally, for Cardassia!

Can we get more hairstyles/facial structures/looks for humanoids already existent? Or at least can we get an option to disable manbuns? I feel like pressing the purge button everytime I see one.
 
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I'm still waiting for someone to come up with a set of portraits that features multicolored lizard looking people with big black eyes. See you across the sea, Siha.
 
I'm still waiting for someone to come up with a set of portraits that features multicolored lizard looking people with big black eyes. See you across the sea, Siha.

The cutegecko? Only problem is that it's limited to the Leviathans DLC and those that get it.

Will The Humanoids come out along with the leviathans story pack?

Those are in the free Heinlein patch itself, separate from the Leviathans DLC.
 
I'm still waiting for someone to come up with a set of portraits that features multicolored lizard looking people with big black eyes. See you across the sea, Siha.
In that case, by the goddess, I'd like my favorite species of blue skinned tentacle headed aliens
 
I would love to have this new humanoid concept expanded with a full species pack with ship designs based on those sleek, grey, artwork ships that aren't ingame currently.
 
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