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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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I'm not sure how to calculate it but four ethos' + up 3 points to invest into them gives a lot of combinations (~60? more?)
And of course there can be multiple empires founded by the same race. An empire can split up when rebels pop up.
64 possibilities (4^3), and there are traits outside of just the main ethos which means that there are, at bare minimum, 128 possibilities, and almost certainly a lot more.
 
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Shouldn't it be 4^3 + 4^2 + 4^1 + 4^0? Afaik you don't need to use all points.
 
So all races are biological? No machine/robot/computer races?

Maybe that should be and Ethic choice - full machine vs. full biological races. That way there can be humanoid, insectoid, fugoid etc. robots in space :)

Machine races likely represent a late-game catastrophe. But perhaps bionic and fully mechanized races will be possible with some DLC? (I know, a Paradox game with DLC is almost inconceivable, but it's still possible.)
 
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Perhaps you can release and play as a syntheic faction once you get synthetic citizens. But it really doesnät make sense for a syntheic species to exist without someone creating them.
 
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Maybe. If you don't make use of all the points, I suppose you can say that it's 85 options, and 170 minimum if you include traits.

By my account, there are 305 possible ethics.

Fanatic/non-fanatic
Points spent/total points​

Fanatics
0/1 = 8
1/1 = 8*6=48
Non-fanatics
0/3 = 1
1/3 = 8
2/3 = 8*6 = 48
3/3 = 8*6*4 =192​

Combined with government type, the total number of starting empire variations is bounded below by 915 (because everyone gets at least 3 possible government types), and if the situation in the screenshot is typical, perhaps in the ballpark of 1500 (I assume fanatics will usually have one column available).

On top of that, let's say everyone gets 2 genetic traits, and maybe one of 4 starting planet types, and you suddenly have 10,000+ starting combinations. If all of this stuff really has a substantive impact on gameplay, it'll do.
 
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So all races are biological? No machine/robot/computer races?

Maybe that should be and Ethic choice - full machine vs. full biological races. That way there can be humanoid, insectoid, fugoid etc. robots in space :)

They already confirmed that mechanical races would be DLC/expansion material because they need own mechanics ;)
 
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Wow. This is incredible. I can't wait for the release date. Are there going to be multiple human colonial powers formed out of superpower blocs on Earth or is it going to be an unrealistic unification of the entire human species by a one world government?
 
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Wow. This is incredible. I can't wait for the release date. Are there going to be multiple human colonial powers formed out of superpower blocs on Earth or is it going to be an unrealistic unification of the entire human species by a one world government?


One World.....isn't that also an airline conglomerate? Ahh, well....it is the state of things here too.
 
I really hope we get an interesting take on a leftist government (and not one that's Space USSR, as someone else stated in this thread). Perhaps syndicalism even. I also look forward to seeing the militaristic democratic government in action too.
 
Feudalism in space can actually be pretty stable and interesting. Many of the Japanese historic dramas show a rather different view of feudalism than the Western tradition. Of course, given organizations like HEMA, it is quite clear Europe has lost most of its histories concerning their actual feudal traditions. The modern generation no longer understands it very well.
 
This video from IGN gives a little more info on species selection. It shows a bunch of little tid-bits to take from. Specifically lets us take a look at a few of the “default” civilizations. The Tyznn Empire is a reptilian collectivist and militaristic civilization apparently, choosing a military dictatorship form of government. The Scyldari Confederacy is a mammalian xenophile, pacifistic and materialistic civilization, choosing leaders through a direct democracy. The Ix’ldar Star Collective is anthropoid collectivist and materialist civilization, utilizing the despotic hegemony form of government.

http://www.ign.com/videos/2015/12/10/stellaris-gameplay-clip-species-selection

I don’t think the xenophobe/xenophile choice effect which government type is available and I'm unsure about collectivist/individualist as well because of how the government types line up. I think it goes something like this:

-------------------- Militarism ------- Spiritualism ------ Materialism -------- Pacifism ----------------- Neutral
Monarchy - Mil. Dictatorship - Divine Mandate - ????????? - Benveolent Monarch - Despotic Hegemon
Oligarchy - Military Junta -------- Theocracy ----- Technocracy --------- ?????????? ---------- Corptocracy
Democracy - Meritocracy ------- ???????? ---- Direct Democracy -- Moral Democracy - Indirect Democracy

So I would hazard to guess that collectivism/individualism either doesn’t apply to government selection, or it limits the type of government you can have, collectivists can only have Monarchy’s or Oligarchies, and individualists can only have Oligarchy’s or Democracies. It’s probably wrong, but it’s the best I could come up with so far. Excited to see where it goes.
 
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This video from IGN gives a little more info on species selection. It shows a bunch of little tid-bits to take from. Specifically lets us take a look at a few of the “default” civilizations. The Tyznn Empire is a reptilian collectivist and militaristic civilization apparently, choosing a military dictatorship form of government. The Scyldari Confederacy is a mammalian xenophile, pacifistic and materialistic civilization, choosing leaders through a direct democracy. The Ix’ldar Star Collective is anthropoid collectivist and materialist civilization, utilizing the despotic hegemony form of government.

http://www.ign.com/videos/2015/12/10/stellaris-gameplay-clip-species-selection

I don’t think the xenophobe/xenophile choice effect which government type is available and I'm unsure about collectivist/individualist as well because of how the government types line up. I think it goes something like this:

-------------------- Militarism ------- Spiritualism ------ Materialism -------- Pacifism ----------------- Neutral
Monarchy - Mil. Dictatorship - Divine Mandate - ????????? - Benveolent Monarch - Despotic Hegemon
Oligarchy - Military Junta -------- Theocracy ----- Technocracy --------- ?????????? ---------- Corptocracy
Democracy - Meritocracy ------- ???????? ---- Direct Democracy -- Moral Democracy - Indirect Democracy

So I would hazard to guess that collectivism/individualism either doesn’t apply to government selection, or it limits the type of government you can have, collectivists can only have Monarchy’s or Oligarchies, and individualists can only have Oligarchy’s or Democracies. It’s probably wrong, but it’s the best I could come up with so far. Excited to see where it goes.

We need a DD on government types ASAP.
 
To all the people asking how to change your empire's ethics, my understanding is thus: you can't, because your empire doesn't have ethics. As I understand it, those sliders are choosing the starting ethics of your POPs, it's up to you to socially engineer your populace to make sure they don't differ (or maybe go in a completely different direction entirely) from them. :)
that would be an extreme beauty of sandbox
 
Is there any possibility that some new race types/classes will be added later on - e.g. Piscoid (fish), Amphibianoid, Plantoid and/or Silicoid?

I'm sure this would be DLCs like the face or unit packs for CK2 :)
 
soooooo....I can make a primitive fungoid species that breeds like a plague and can weaponize anything? and burn my way across the galaxy speaking like a poorly educated space cockney