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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Given we have Ascension perks and capable of building mega structures i think ability to make Titans etc are a reasonable assumption. This Utopia expansion basically enables us to become like an Awakened Fallen Empire at the end game. If not well.... there are mods already for titans which are good.
 
Does building a RingWorld require a certain number of planets in a system? Could we, for instance, cheese it by choosing a system with only one or two planets in it?
Yes they have already said that the reson it removes planets is because having both ringworlds and planets led to display issues.
 
Will it possible to give new life to the enigmatic fortress from Leviathans as a megastructure? Once the guardian has been dealt with, it will be just something floating on space that can be repurposed for something.

I know the question does not belong here but do you guys know if the Automated Dreadnought cannot still be upgraded in terms of better FTL drive once you rebuild it?
 
Whilst you've already been replied to, basically to make it more clear is that not all the sections are habitable, even if they're fully functional. Think of them as engineering sections, where most of the ring world's equipment is located. They're not habitable, but they're not destroyed.

This don't make any sense. If this sections are so important, how the destroyed ones work ok for whatever many centuries under Fallen Empires? They have to justify this very well to not destroy immersion.
 
This don't make any sense. If this sections are so important, how the destroyed ones work ok for whatever many centuries under Fallen Empires? They have to justify this very well to not destroy immersion.
The point is that all ringworlds (excluding cybrex) have 12 sections (Sanctuary-A through Sanctuary-K in the sanctuary system; the twelve segments of the Materialist fallen empire's capital system, as well as their second system). The maximum number of habitable sections on any ringworld system is 4. You can see this in the Sanctuary system and the capital of the fallen empire (Palatial, Agrarian, Industrial, & Trade Districts; the rest are uninhabitable ringworld sections with no population for both you & the Fallen empires).

There is a difference between a habitable ringworld section, an uninhabitable ringworld section, and a destroyed section (which also happens to be uninhabitable).
 
Given we have Ascension perks and capable of building mega structures i think ability to make Titans etc are a reasonable assumption. This Utopia expansion basically enables us to become like an Awakened Fallen Empire at the end game. If not well.... there are mods already for titans which are good.
Don't worry, titans are just several battleships packed in one ship. While it might provide edge advantage. That's no point when getting overwhelmed.
 
This don't make any sense. If this sections are so important, how the destroyed ones work ok for whatever many centuries under Fallen Empires? They have to justify this very well to not destroy immersion.

I'd hardly call the ones with only a single functional living space, that no doubt had tens of billions die when the three other habitat sections failed, "working okay."

If most of the life support and backup-power systems are themselves in the habitat sections, whilst the manufacturing and other systems are in the engineering sections, a single habitable section can run just fine for a while, but without the engineering systems to produce new parts and other materials needed for maintenance, as well as primary power, they will eventually fail.
 
No you're not, you just have vision of a structure that defies the gravitational singularity of a black hole like every starship in the game that can just fly through it. *chuckle*

Keep on dreaming and reaching for the stars, at least until you discover you were secretly uplifted by xeno scum to become a piece of their territory.

Don't mock my people's powerful spacewizardry!
 
As I believe somebody else pointed out, the Science Nexus would be more interesting/thematic if it were a Matrioshka Brain (Dyson Sphere, but with all of the energy produced being put into computers).

Really, I like the Dyson Spheres and Ringworlds, but the Science Nexus and Sensor Array seem really lame aesthetically.

Also, it would be nice if in the future you could create a portal through Black Holes as another megastructure (probably allowing instantaneous travel between Black Holes that have these portals).
 
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Hey wiz what kind of matierials do you need to build these structures I mean can you build them with just standard minerals from your empire or do you need specialised gases and liquids? And what about the living metal resource you find in broken/destroyed ringworlds will that help reduce time or it is necessary to fully complete your ring worlds,

also do these structures have any defences on their own or do you need a fleet guarding them 24/7 to feel safe,

Finally will these be any sort of mineral focused megestructure, such as a replicator station?
 
Hey wiz what kind of matierials do you need to build these structures I mean can you build them with just standard minerals from your empire or do you need specialised gases and liquids? And what about the living metal resource you find in broken/destroyed ringworlds will that help reduce time or it is necessary to fully complete your ring worlds,

also do these structures have any defences on their own or do you need a fleet guarding them 24/7 to feel safe,

Finally will these be any sort of mineral focused megestructure, such as a replicator station?

At least so far just minerals and time. They can't be destroyed so no need to a fleet but habitats and ring worlds can be invaded like a normal planet. Nope only resource producing one is energy from the Dyson sphere and science from the science nexus.
 
Will it be possible to build habitats around planets in a dyson sphere system? It feels a bit weird that all normal planets are made inhospitable, if habitats still work.
 
Will it be possible to build habitats around planets in a dyson sphere system? It feels a bit weird that all normal planets are made inhospitable, if habitats still work.

I don't see any reason why it should stop you. One of Wiz's twitter teasers was of a habitat around a planet at a black hole of all places.