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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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@Wiz megastructures are fine and all, hopefully there will be some end-end-game disaster then ;-) However, since I´m assuming that these will not be... cheap... And since most RL nations actually can choose to differ funds into such projects instead of paying them upfront... Short of an actual budgetsystem where we could allocate (or not) into different categories to have a better planning for say, buildnings and armies upkeep... At least with such massive constructs, it might be beneficial to be able to scale funding into it... So the amount of funds allocated into it, will have an impact on how fast it will go... For balance, it could be that decreasing down from 100% would prolong by amount decreased...

So that say, you decrease it by 10% it would not only take longer by scaling it down with less workers and materials, but underfunded projects generally take a bit longer as they wait for stuff more too... So they would also have an added 10% finish time apart from just decreasing funds...
 
Realistically, trade in space is not very profitable. Considering very high transportation costs
Perhaps if you're looking at it realistically, but here in Stellaris (as with most other space sci-fi) we have casual interstellar travel. We can trivially shift megatonnes of raw materials around the galaxy for massive infrastructure projects, construct hundreds of ambiguously very large battleships with ease, and harness all manner of exotic particles and energies. I think trade and moving things in and out of atmosphere and from planet to planet across hundreds of light-years is a little easier for our space empires than it is in real life.
 
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I have a very important question:

What happens to the life already existing in the system when building this megaproject? Will xenohiles actually pay attention to any empire who decides to exterminate a neolithic or primitive civilization through the construction of this mega structure? I don't think a xenophile will take these projects kindly when built at the expense of other life.

And if they DO react to the construction, is there a possible "Protect Primitives" Casus Belli, or would "End Atrocity" cover it? I think a militaristic xenophile should be allowed to exercise its military might to stop a megastructure project to rescue any life in the system.
 
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@Wiz

Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
"Most planets"? In which case(s) would it not turn frozen?
 
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Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Not sure if these questions are already asked as such but here follows:
Do the planets in the system need any requirements to fit the build? (type {barren, habitable words, gas giants, asteroids..}, so does the amount of a minimum of 4 planets have to include all habitable planets or can they be any type)
Does the size of the planets of which the ring will be constructed influence the habitat-size on the ring?
 
@Wiz


"Most planets"? In which case(s) would it not turn frozen?

Barren and cold barren, as there isn't much to freeze on both, thus the first just become the second. Also gas giant, as they generate energy on their own, the lost of the star energy would just cause them to contract, actually it is theoretically possible for gas giant to generate an habitable zone.
 
I'll be honest...I love all this...but...
I only want to hear about two things...

1) A near total overhaul of Sector Governor AI

2) More about the supposed improvements to Federations

Don't get me wrong, I totally love what's going on with this update and expansion, but I want fixes before features.

One other thing I would like to see changed sometime...is a reduction of orbital mining resource locations...but a corresponding increase in their values. Not because I think it would change the game strategy all that much, but more because I think the game would run better with fewer stations all over the place.
 
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The point is moot, because at the level of technology that is depicted in the game a society should be well past the scarcity era.

Indeed, it even specifies it in the game as...while minerals are still required to physically construct anything, the entire economy utilizes energy as a universal standard for any financial system, rather than any kind of arbitrary market variable or subjective material valuation. Like a new kind of "gold standard" that really can't be reasonably upended, ever.

However, such a system tends to render the concept of "trade" largely obsolete anyway. Especially one in which all physical resources (realistic minerals and elements) appear to be mostly universally interchangeable, with the only exceptions being rare (and entirely fictitious) strategic resources. Why ship something to another planet when it's a foregone conclusion that they can manufacture it there instead?
 
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@Wiz could we mod the ringworld construction to not destroy the system planets?
 
@Wiz could we mod the ringworld construction to not destroy the system planets?
I doubt it, since it seems to have to do with the games structure. As it has been explained it seems it simply replaces the system with a copy without planets but with a ringworld instead.
 
I doubt it, since it seems to have to do with the games structure. As it has been explained it seems it simply replaces the system with a copy without planets but with a ringworld instead.


I am not sure where you get that from dungeon. If you look at the systems they use for the Dyson Sphere, it seems they are doing something interesting. Further, @Wiz himself commented that megastructures are extremely moddable. This implies, the circumstances of their creation might be moddable.
 
I love the idea of megastructures. But hey, if empires will be able to build a big ball around a SUN, why couldn't they build moon sized ships ? "That is no moon..."
What would prevent such an empire to put a propulsion system on something as big as orbital stations and laboratory ? Why would they build such big civilian structures and not build military structures on the same scale ? Beats me !
 
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I am not sure where you get that from dungeon. If you look at the systems they use for the Dyson Sphere, it seems they are doing something interesting. Further, @Wiz himself commented that megastructures are extremely moddable. This implies, the circumstances of their creation might be moddable.

That the system got replaced was a guess from me. Not sure how that became official information.

Thing is, unless the system generation gets changed to build all systems wirh a ring world in mind (which would look strange) there will likely be graphical bugs when placing a ringworld in a system with planets.

Also from the way Paradox talked about habitats and how they cant be destroyed (yet) it looks like the engine cant handle the removal of planets (things pops live on). So when you cant remove planets you have to replace the entire system and then readd all ships in it.